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  • Methods of ordering function definitions in code

    - by xralf
    When I work on some programming project (usually command line application in Python with many switches), I'm usually creating about 30 and more functions. Most of the functions are in one file (except some helpers that I utilize in more projects). Some of the functions are called on particular switch (like -p or --print) but many functions do some helper computations, print operations or database operations because I don't want to main functions be too large. When I have an idea for a new functionality I often put new functions randomly to the file. Should I think more about it and place it to some particular place? Are there some methods for this?

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  • Help building pygtk application

    - by umpirsky
    This is my application. It is created with quickly. I would like to package it for Ubuntu now. I tried to package it with uickly, but that failed. At first, I was trying to install it using setup.py. But it is only copied in python lib dir, no icon, no desktop file installed. Then I tried to follow this guide, but I ended up with package without icon and it was of bad quality, but most important of all, it does not use setup.py, and it was pretty complicated. I would like to automate packaging process Can someone point me in the right direction, some examples of existing apps that have automated packaging etc? Thanks in advance.

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  • What 2D game engines are there available for C++?

    - by dysoco
    I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL - Too low level, not a Game Engine SFML - Handles more things than SDL and it's more modern, but still not a Game Engine. I like it, but I have found it a little bit buggy with the 2.0 version. Irrlitch - It's a Game Engine, but 3D focused. Ogre3D - Same as Irrlitch Allegro - This is a Game Engine, but it's C based, I'd like a modern C++ library. Monocle Engine - This looks like what I need... but sadly there is no Documentation, no community... nothing, all I have is the Github repo. So, do you know any ? I'd like to use C++, not C#, not Java: I'm just more comfortable with C++.

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  • USB sound device not recognized

    - by David E. Anderson
    I have a USB sound device that used to work back when I ran other versions of Ubuntu. Now I can only partially see the device. I have tried many things I saw in Google searches, but none solve my problem. cat /proc/asound/cards sees the device as card 0 aplay -l shows C-Media USB Audio as card 0 alsamixer sees the device asoundconf list does not show the device sound preferences shows no hardware asoundconf-gtk set the device to pulseaudio, but fails with python errors ending in ValueError: too many values to unpack in the function set_default_card. I think this is the cause of my problem. The device is a Sony virtual phones wireless headphone amplifier.

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  • Photo Gallery Software - reads from a local directory - watches folder- user and group permissions

    - by Darkflare
    Use Case: Photos are organised in a folder structure by date (by software lightroom/picasa) Want to run a local webserver to host a web gallery from (already know how to run lamp etc) I want to be able to attach metadata to the photos (probably through a database not residing in the photos folder) such that they can be tagged/categoried/albumed without affecting the original photos I want to be able to assign permissions to different albums to set users I want the software to watch the photo source folder for changes so that new photos are indexed ready for applying metadata and albums. I'd like the software to handle the rendering of numerous file types (photo formats) as well as video formatts I am language agnostic so php/python heck even c#, just want software that forfills the requirements. The main reason I am asking this question here as I am unsure what this software would even be called so google searching is quite difficult! Thanks for reading.

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  • Evidence for automatic browsing - Log file analysis

    - by Nilani Algiriyage
    I'm analyzing web server logs both in Apache and IIS log formats. I want to find the evidence for automatic browsing, like web robots, spiders, bots, etc. I used python robot-detection 0.2.8 for detecting robots in my log files, but I know there may be other robots (automatic programs) which have traversed through the web site but robot-detection can not identify. So I want to ask: Are there any specific clues that can be found in log files that human users do not leave but automated software would? Do they follow a specific navigation pattern? I saw some requests for favicon.ico - does this implicate that it is a automatic browsing?. I found this article and this question with some valuable points.

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  • What's the normal way machine-learning algorithms are integrated into normal programs?

    - by Benjamin Pollack
    I'm currently taking a machine learning course for fun, and the course heavily focuses on Matlab/Octave to write the code. One thing mentioned in the course is that, while Matlab/Octave are great for prototyping, they're very rarely used for production algorithms. Instead, those algorithms are typically rewritten in C++/Python/etc., using appropriate libraries, before reaching customers. Fair enough; I get that. But here's my question: is that done for cultural reasons, for technical reasons, or because there is really no language that provides Matlab/Octave-like fluidity, but in a compiled form that can be linked from C/C++/$MainstreamLanguage? The game industry uses Lua for game logic because it's easy to embed, and vastly superior for expressing things like AI. Likewise, there are Prolog variants for rules-heavy applications, Scheme variants for compilers, and so on. If there's a matrix equivalent language, what is it? If there isn't, why is this field different?

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  • How to get scripted programs governing game entities run in parallel with a game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is: How to achieve a similar result using scripted languages in collaboration with a C/C++ main program ? I found a possible approach using Python, multi-threading and shared memory, although I am not sure yet that it is possible this way. TCP/IP seems a bit too complicated for this kind of application.

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  • Raspberry Pi + Azure + Mobile App

    - by Richard Jones
    Ongoing project idea. So this is of long running personal interest to build a Mobile App that shows you a push notification/pop up alert, when anyone calls your house phone. So I've taken delivery of a Raspberry Pi. I've ordered a new Crucible Technology Caller ID Box. (arriving soon). I have been writing/learning Python to implement the Listener software. This will in turn push xml messages up to Azure for final delivery via push notifications to an App. iOS app already written to receive the notifications/allow address book additions made up from phone numbers from incoming calls. So this is fusion, R-Pi, Azure, Hardware and iOS. Details to follow as this plan unfolds.

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  • Is slower performance, of programming languages, really, a bad thing?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that computers needs in order to run something. Computers don't care about programming languages. It doesn't matter to them whether the machine code comes from Perl, Python or PHP. Programming languages don't serve computers. They serve programmers. Some programming languages run slower than others but that's not necessarily because there is something wrong with them. In many cases, it's because they do more things that programmers would otherwise have to do (i.e. memory management) and by doing these things, they are better in what they are supposed to do - serve programmers. So, is slower performance, of programming languages, really, a bad thing?

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  • What are the pro/cons of Unity3D as a choice to make games?

    - by jokoon
    We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, I even heard Google is going to implement it in Chrome everything you need is here scripting languages makes it a good choice for people who are not programming gurus Cons: multiplayer ? proprietary, you are totally dependent of unity and its limit and can't extend it it's less "making a game from scratch" C++ would have been a cool thing I really think this kind of tool is interesting, but is it worth it to use at school for a project that involves more than 3 programming persons ? What do we really learn in term of programming from using this kind of tool (I'm ok with python and js, but I hate C#) ? We could have use Ogre instead, even if we were learning direct x starting january...

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  • E-commerce + CMS: 2 sites or one?

    - by Guandalino
    Ok, let's say that a customer already has a CMS managed web site but now wants to sell goods online using an E-commerce platform (Magento in this case). My question is, does it make any difference between choosing to have just one site running both CMS and E-commerce (www.mycompany.com, or to have one site for the CMS (www.mycompany.com) and another (www.mycompany-shop.com) for E-commerce? I'd like to know the pros and cons of these approaches, so that I can advice the customer for the best. --EDIT I forgot to say that I'd prefer to have 2 separated web sites. This way I shouldn't have to learn how to integrate them together (one in Python, the other in PHP).

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  • Constructor should generally not call methods

    - by Stefano Borini
    I described to a colleague why a constructor calling a method can be an antipattern. example (in my rusty C++) class C { public : C(int foo); void setFoo(int foo); private: int foo; } C::C(int foo) { setFoo(foo); } void C::setFoo(int foo) { this->foo = foo } I would like to motivate better this fact through your additional contribute. If you have examples, book references, blog pages, or names of principles, they would be very welcome. Edit: I'm talking in general, but we are coding in python.

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  • Allow any arguments for a given command with sudo

    - by Mark L
    I have the following sudo config entry which I added via sudo visudo: mark ALL = NOPASSWD: /usr/bin/lxc-ls* I can run lxc-ls with my user fine but I can't append any parameters without it demanding I prefix the command with sudo. $ whoami mark $ lxc-ls test-container $ lxc-ls --fancy lxc-ls: error: You must be root to access advanced container properties. Try running: sudo /usr/bin/lxc-ls Any idea how I can edit via sudo visudo to allow for any argument after the command? I don't want to prefix the command with sudo as I'm using a python library to execute the command and it's being funny about sudo prefixes.

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  • Language-independent sources on collision detection

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on collision detection? I'd prefer it if kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on collision detection'?

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  • What route to take to become a systems developer?

    - by Ramin
    In the past I have done a lot of Java and Python coding. Mostly, I worked on web apps and some simple console or gui apps. I also have a formal education in computer science. What route should I take to become a systems developer? I always did like C++, but never had a chance to use it for anything. Would mastering C++ be one of the steps? If so what resources can you suggest? Also, I would like to know how much different is the work between plain old development and systems development. There seem to be a lot of overlapping between the two.

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  • Do you think code is self documenting?

    - by Desolate Planet
    This is a question that was put to me many years ago as a gradute in a job interview and it's nagged at my brain now and again and I've never really found a good answer that satisfied me. The interviewer in question was looking for a black and white answer, there was no middle ground. I never got the chance to ask about the rationale behind the question, but I'm curious why that question would be put to a developer and what you would learn from a yes or no answer? From my own point of view, I can read Java, Python, Delphi etc, but if my manager comes up to me and asks me how far along in a project I am and I say "The code is 80% complete" (and before you start shooting me down, I've heard this uttered in a couple of offices by developers), how exactly is that self documenting? Apologies if this question seems strange, but I'd rather ask and get some opinions on it to gain a better understanding of why it would be put to someone in an interview.

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  • How can I get my meshes to work with Bullet Physics?

    - by Molmasepic
    The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model. If i use blender to export my model as a collision file, what type of file should I use? I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.

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  • What is a dotted pair's analogy in other Lisp implementations?

    - by octopusgrabbus
    What is Scheme's dotted pair construct analogous to in other Lisp implementations? I can make a vector or list quite easily, and understand those in Clojure, even though the syntax is a little different, like Clojure's vectors use square brackets []. However, seeing a dotted pair for the first time threw me. It almost looks like it is an implementation of of map. I'm not looking for a discussion, but more for use or the dotted pair equivalent in other Lisp dialects, like Clojure, or even Python. Thanks.

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  • MCP 1.7.10 Java class navigation

    - by Elias Benevedes
    So, I'm new to the Minecraft modding community and trying to understand where to start. I've attempted to do it before, but dropped it to the complexity of starting and the lack of a site like this to help (Mind that I'm also semi-new to Java, but have worked extensively in Javascript and Python. I understand how Java is different from the two). I have downloaded MCP 9.08 (Decompiles 1.7.10), and decompiled Minecraft. I'm looking to mod client, so I didn't supply it with a server jar. Everything seemed to work fine in decompile (Only error was it couldn't find the server jar). I can find my files in /mcp908/src/minecraft/net/minecraft. However, if I open up one of the classes in, say, block, I see a bunch of variables starting with p_ and ending with _. Is there any way to make these variables more decipherable, to understand what's going on so I can learn by example? Thank you.

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  • Suggestions for Future or On-The-Edge Languages (2011)

    - by Kurtis
    I'm just looking for some suggestions on newer languages and language implementations that are useful for string manipulation. It's now 2011 and a lot has changed over the years. Most of my work includes web development (which is mostly text-based) and command line scripting. I'm pretty language agnostic, although I've felt violated using PHP over the years. My only requirements are that the language be good at text manipulation, without a lot of 3rd party libraries (core libraries are okay, though), and that the language and/or standard implementation is very up to date or even "futuristic". For example, the two main languages I'm looking at right now are Python (Version 3.x) or Perl (Version 6.x). Research, Academic, and Experimental languages are okay with me. I don't mind functional languages although I'd like to have the option of programming in a procedural or even object oriented manner. Thanks!

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  • Amazon-like ecommerce site

    - by Soule
    Hey there, My idea was to make an e-commerce site alot like Amazon. Not exactly cloning it, but since its for a niche market, i need something like it. I was thinking of using Magento or something like that to use it as a base, but I cant figure out how to allow users to: Sign Up for account, get verified by me. Allowed to add items, so they can be searchable. Product Reviews, What can I use to achieve/make this, and what are some suggestions? I can code in PHP and python, thanks!

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  • Expressions that are idiomatic in one language but not used or impossible in another

    - by Tungsten
    I often find myself working in unfamiliar languages. I like to read code written by others and then jump in and write something myself before going back and learning the corners of each language. To speed up this process, it really helps to know a few of the idioms you'll encounter ahead of time. Some of these, I've found are fairly unique. In Python you might do something like this: '\n'.join(listOfThings) Not all languages allow you to call methods on string literals like this. In C, you can write a loop like this: int i = 50; while(i--) { /* do something 50 times */ } C lets you decrement in the loop condition expression. Most more modern languages disallow this. Do you have any other good examples? I'm interested in often used constructions not odd corner cases.

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  • How to use PostgreSQL on AWS - Ubuntu 11.10

    - by That1Guy
    I'm extremely new to cloud-computing, Linux, and PostgreSQL, so if this is a stupid question, I apologize. I've managed to create an m1.large instance running Ubuntu 11.10, connect via Putty SSH, and install PostgreSQL (sudo apt-get install postgresql), but that is as far as I've gotten. My goal is to run several python web-scraping scripts that I've written on this instance (so as not to eat up all of our bandwidth (smaller company at the moment)) and insert the scraped data into a PostgreSQL table on the instance and later retrieve that data to store on our local server (as I've heard AWS EBS is unreliable and I don't want to take chances). How can I configure PostgreSQL on my AWS instance? How can I access the data from my machine? I currently use PgAdmin3 to manage PosgreSQL on our local server. Can I use this same interface to manage PostgreSQL on my AWS instance? Any suggestions, solutions, links, etc is greatly appreciated. And again, if this is a dumb question, I apologize.

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  • Plan variable and call dependencies

    - by Gerenuk
    I'd like to write down the design of my program to understand the dependencies and calls better. I know there are class diagrams which show inheritance and attribute variables. However I'd also like to document the input parameters to method functions and in particular which calls the methods function executes inside (e.g. on the input parameters). Also sometimes it might be useful to show how actual objects are connected (if there is a standard structure). This way I can have a better understanding of the modules and design before starting to program. Can you suggest a method to do this software design? It should be one-to-one to programming code structure so that I really notice all quirks beforehand (instead of high-level design where thing are hard to implement without further work). Maybe some special diagram or tool or a combination? It is static dependency and call design rather than time dependent execution monitoring. (I use Python if you have any specialized recommendations).

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