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  • Improving without mentor

    - by speeder
    Although I consider myself not much experienced, I keep landing in jobs as the leader somehow (in the current one I am tech director of the company, in a previous one I was the R&D head). I understand why this happen (I have a certain specific set of skills, and I use some uncommon programming languages), my issue is: I cannot find a mentor... I know there must be stuff to me learn, and I notice as I work over the years that I am slowly learning more and more, but I believe that there are some way to get better much faster than just coding... So, how I improve when there are no other person in the company to teach me, or to me read their code? (or fix their code even...) I think I am beyond books, but way below a "master" level, so I don't know where to learn more.

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  • Cyclic Dependencies.

    - by PhilCK
    Are cyclic dependencies a common thing in games dev? I ask as I keep getting into situation where I'm using and have been told more than once that they should be avoided. I am wondering if this is just a what people say as a general rule of thumb in the software development business. and that the nature of game programming produces such dependencies. // Foo #include <Bar.hpp> class Foo { bar& m_bar; }; and // Bar class Foo; class Bar { Foo* m_foo; }; I do this alot in Ruby, but dynamic languages are more forgiving in this instance, where as static ones, not so much.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Resources for up-to-date Delphi programming

    - by Dan Kelly
    I'm a developer in a small department and have been using Delphi for the last 10 years. Whilst I've tried to keep up-to-date with movements there are a lot of changes that have occurred between Delphi 7 and (current for us) 2010. Stack Exchange and here have been great for answering the "how do you" questions, but what I'd like is a resource that shows great examples of larger scale programming. For example is there anywhere that hosts examples of well written, multi form applications? Something that can be looked at as a whole to illustrate why things should be done a certain way?

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  • OWSM vs. OEG - When to use which component - 11g

    - by Prakash Yamuna
    A lot of people both internal to Oracle and customers keep asking about when should OWSM be used vs. OEG. Sometime back I posted Oracle's vision for layered SOA security Here is a quick summary: Use OWSM in Green Zone Use OEG in Red Zone (DMZ) If you need end-to-end security in which case they will want both OWSM and OEG. This is the topology I would recommend for most customers. If you need only Green Zone security - then use OWSM in conjunction with Oracle FMW products like SOA Suite, OSB, ADF, WLS, BI, etc both on the Client Side and Service Side (assuming you are using FMW technologies for both Clients and Services). If you need only Red Zone security - then use OEG on the Service Side. You can use OWSM for the Client Side if you are using FMW to build your clients.

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  • How to implement a score database in Android

    - by Michael Seun Araromi
    I making a 2d game for android using opengl-es technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore, I want the score to be incremented whenever an enemy is destroyed. I also want a way of displaying both score and highscore on the game screen. I am not farmiliar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks

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  • Calculate an AABB for bone animated model

    - by Byte56
    I have a model that has its initial bounding box calculated by finding the maximum and minimum on the x, y and z axes. Producing a correct result like so: The vertices are then stored in a VBO and only altered with matrices for rotation and bone animation. Currently the bounds are not updated when the model is altered. So the animated and rotated model has bounds like so: (Maybe it's hard to tell, but the bounds are the same as before, and don't accurately represent the rotated/animated model) So my question is, how can I calculate the bounding box using the armature matrices and rotation/translation matrices for each model? Keep in mind the modified vertex data is not available because those calculations are performed on the GPU in the shader. The end result I want is to have an accurate AABB the represents the animated model for picking/basic collision checks.

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  • 550 Requested action not taken: mailbox unavailable

    - by Porch
    I setup a small box with Server 2003 64bit to be used as a webserver and email server for a small school. Real simple stuff for a few users. A simple website and a handful of emails. rDNS and spf records setup and pass every test I found including test at dnsstuff.com. Email sending to almost every email address (google, hotmail, aol, whatever) works. However, with one domain, I get an bounce back with the error. 550 Requested action not taken: mailbox unavailable It's another school running Exchange judging from some packet sniffing with WireShark. Every email on this domain I have tried sending to gives this error. The email address is valid as I can send to it from my personal, and gmail account without a problem. Does anyone know of some anti-spam software that gives an 550 error like the above? What else could this be? Thanks for any suggestions. Packet capture of the two servers communicating look like this. 220 <server snip> Microsoft ESMTP MAIL Service, Version: 6.0.3790.3959 ready at Sat, 2 Oct 2010 12:48:17 -0700 EHLO <email snip> 250-<server snip> Hello [<ip snip>] 250-TURN 250-SIZE 250-ETRN 250-XXXXXXXXXX 250-DSN 250-ENHANCEDSTATUSCODES 250-8bitmime 250-BINARYMIME 250-XXXXXXXX 250-VRFY 250-X-EXPS GSSAPI NTLM LOGIN 250-X-EXPS=LOGIN 250-AUTH GSSAPI NTLM LOGIN 250-AUTH=LOGIN 250-X-LINK2STATE 250-XXXXXXX 250 OK MAIL FROM: <email snip> 250 2.1.0 <email snip>....Sender OK RCPT TO:<email snip> 250 2.1.5 <email snip> DATA 354 Start mail input; end with <CRLF>.<CRLF> <email body here> . 550 Requested action not taken: mailbox unavailable QUIT 221 Goodbye

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  • Is switch-case over enumeration bad practice?

    - by Puckl
    I have an enumeration with the commands Play, Stop and Pause for a media player. In two classes I do a switch-case over the received commands. The player runs in a different thread and I deliver the commands in a command queue to the thread. If I generate class diagrams the enumeration has dependencies all over the place. Is there a nicer way to deal with the commands? If I would change/extend the enumeration, I would have to change several classes. (Its not super important to keep the player extensible, but I try to write nice software.)

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  • Making a game "resize-safe"

    - by CPP_Person
    It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield 3 and Minecraft seem to manage this. But what do they do to keep things from stretching or going off the screen? I don't know any algorithms to do this. I'd like some help on this topic. I've always programmed games that only handle a single resolution, so help would be appreciate.

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  • The Information Driven Value Chain - Part 1

    - by Paul Homchick
    One hundred years ago, there were places on Earth that no man had ever seen.  Today, a man standing in one of those places can instantaneously communicate with someone who may be strolling down the street on his way to lunch half way around the globe.  Our world is shrinking and becoming virtual. It is a world of incredible bounty and speed where we can get a product delivered to us anywhere on earth within a day or two. However, this world is also one of challenge where volatility, uncertainty, risk and chaos are our daily companions. To prosper amid the realities of this new world, the enterprise needs a business model. Globalization and instant communications demand greater operational flexibility than ever before. Extended supply chains have elevated the management of risk to a central concern, and regulatory demands from multiple governments place an increasing burden of compliance on companies. Finally, the speed of today's business requires continuous innovation to keep from falling behind the global competition.

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  • How do I remove a USB drive's write protection?

    - by nate
    I have a SanDisk Cruser Blade USB stick that suddenly seems to be write protected. I tried running DiskPart but after I write the command "attributes disk clear readonly" it displays this: Microsoft DiskPart version 5.1.3565 ADD - Add a mirror to a simple volume. ACTIVE - Marks the current basic partition as an active boot partition. ASSIGN - Assign a drive letter or mount point to the selected volume. BREAK - Break a mirror set. CLEAN - Clear the configuration information, or all information, off the disk. CONVERT - Converts between different disk formats. CREATE - Create a volume or partition. DELETE - Delete an object. DETAIL - Provide details about an object. EXIT - Exit DiskPart EXTEND - Extend a volume. HELP - Prints a list of commands. IMPORT - Imports a disk group. LIST - Prints out a list of objects. INACTIVE - Marks the current basic partition as an inactive partition. ONLINE - Online a disk that is currently marked as offline. REM - Does nothing. Used to comment scripts. REMOVE - Remove a drive letter or mount point assignment. REPAIR - Repair a RAID-5 volume. RESCAN - Rescan the computer looking for disks and volumes. RETAIN - Place a retainer partition under a simple volume. SELECT - Move the focus to an object. It's like when you type help at the DiskPart prompt, so how do I get past this? This problem started when I plugged the stick into a laptop which had viruses, if that's any help.

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  • Innovation on CS

    - by guiman
    Hi all, its been some time that i've been thinking about creating something that could help the web community and leave some mark, but the problem that there are no ideas poping out of my head. So 2 questions comes to my mind: First, how did projects like Twitter, Google or any other big project that had changed our way of living in the internet get started? Secondly, do we have to force it or just keep doing what we do best and wait to that idea that could change things? While writting this question, one quote come to mind: Imagination is more important than knowledge Albert Einstein

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  • Drupal accounts with dead addresses: how to de-activate?

    - by Philippe
    Hi, on my drupal website, there are a lot of users with an invalid email address. I know because, either they have never logged in or their mails bounce. But I have to check manually, which is not good. When a user signs up with an email address, they receive a confirmation email. Is there a way to automatically disable an account if the user does not log in within the first day after receiving this confirmation mail? Alternatively, it would be OK to keep the accounts disabled until the user clicks a link on the confirmation mail. Are there plugins or settings in Drupal to do this?

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Dropbox Doubling the Storage of Their Pro Accounts Tonight Free of Charge

    - by Jason Fitzpatrick
    If you’re a Dropbox Pro user (or have been contemplating getting a Dropbox Pro account) today is your lucky day. Dropbox has overhauled their pricing structure, effectively doubling the storage capacity of their Pro account with nary a price increase in sight. Starting later today (keep an eye on the Dropbox Plans page for the change) the Pro 50GB and 100GB plans will shift to Pro 100GB and 200GB plans, doubling the amount of storage users enjoy without an increase in price. Hit up the link below for more info. New Dropbox Plans! [The Dropbox Blog] How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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  • Broken Links in different browsers

    - by kdorival
    Hi I'm having problems with our website, http://www.accessiblehomehealthcare.com, which is a wordpress 2.7 (version). All of a sudden our RSS links broke on the right side, which has happened before and I fixed it within 5 mins. Now, when I fix it, it doesn't look right in different version of I.E. or Firefox, I have I.E. 8 and Firefox 3.6.15 and it looks good for the most part, but there are a few parts where the links are broken. One browser the links would look ok but go to another page and the links or logos would be broken. Certain parts of the website should be static(identical) to the other pages of the site, but if a link is broken on one page, its perfect on another page. I was wondering was there a secret code for wordpress to keep the sites compatible with all browser versions or is there a bigger issue???? Any help or suggestions will help???

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  • iPad Discussion

    - by Dave Campbell
    I had reason to meet up with someone I don't see very often a bit ago. In the course of the conversation, he told me he bought an iPad. I don't know if I was expected to ooh and ahh, but I didn't. After he finished saying how cool it was and how much he and his wife liked it, I commented "no Flash and no Silverlight" after which followed this: Him: "You don't need it, HTML5 can do everything Flash and Silverlight does" Me: "Wait... you're telling me that the iPad converts existing Flash content into HTML5 and then renders it?" Him: "No, but once all the existing sites are converted to HTML 5 it'll be fine and we don't need Flash... or Silverlight" 'all the existing sites' ... huh ... I didn't get a notice, maybe they're doing them alphabetically or something :) Ok Spanky... you keep drinking that Kool-Aide from Steve, I've got mine... it's blue with Silverlight:

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  • What are some easy techniques to scan books for new information?

    - by aditya menon
    I find it irresistible to keep purchasing cheap programming and technical e-books in fields such as Drupal, PHP, etc., and also compulsively download free material made available such as those from Microsoft's developer blog... The main problem with the large library I've developed is that there are many chapters (especially the first few) in these books packed with information I already know, but with helpful tidbits hidden in between. The logical step would be to skip those chapters and read the ones I don't seem to know anything about, but I'm afraid I may lose out on really important information this way. But naturally it is tedious to have to read about variables, functions and objects all over again when you are trying to know more about the Registry pattern, for example. It's hard to research on the net for this, because my question itself seems vague and difficult to formulate into a single search query. I need people-advice - what do you do in this situation?

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  • Got a contract to hire offer

    - by user23838
    I just got a contract to hire position with a local company. They are paying 28/hour. I just graduated from college. They said they will take me in full-time after 6 months. Should I ask for more money? I wanted somewhere between 60-70k. But this offer has no benefits, no paid holidays. They said they hired couple of entry level people for the same amount of money. So, they want to keep the rate the same. Should I negotiate with the recruiter harder? Thanks

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  • Sound issues after trying everything

    - by Lerp
    I cannot get my sound working properly, no matter what I do, there's always some problem. It's very annoying as it's the only thing preventing me from making Ubuntu my main OS. At the moment my sound always plays through both my speakers and my headphones regardless except the sound through the headphones is crackly. It is also a bit quiet even though everything is maxed. I've managed to improve the situation to a point where the sound out of my speakers is perfect but I have none at all from my headphones. I do have two connectors listed in the sound settings but regardless of which one is selected it always plays through the speakers. I think this might have something to do with the fact that my speakers are plugging into the front of my computer, typically the headphone jack, and my headphones are plugging into the back but when I try disconnecting the speakers from the front there is still no sound from the headphones. I fixed the speaker sound by going through the sound settings and making sure they were all set to 100% then rebooting. Things I have tried: Maxing everything and unmuting everything in alsamixer Uninstalling pulseaudio Making gstreamer use only alsa via gstreamer-properties. This worked with the sound test button including independent sound between headphones and speakers but when I reset the computer it no longer worked. So I tried setting it manually in gconf-editor which didn't work either. Reinstalling alsa and pulseaudio Setting the model in /etc/modprobe.d/alsa-base.conf to 6stack and 6stack-dig neither worked. Upgrading to 12.10 Here's some command output to help you diagnose my problem. aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: AD198x Digital [AD198x Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 2: AD198x Headphone [AD198x Headphone] Subdevices: 1/1 Subdevice #0: subdevice #0 sudo lshw -C sound *-multimedia description: Audio device product: 82801JI (ICH10 Family) HD Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:70 memory:f7ff8000-f7ffbfff cat /proc/asound/card*/codec* | grep "Codec" Codec: Analog Devices AD1989B cat /etc/modprobe.d/alsa-base.conf # autoloader aliases install sound-slot-0 /sbin/modprobe snd-card-0 install sound-slot-1 /sbin/modprobe snd-card-1 install sound-slot-2 /sbin/modprobe snd-card-2 install sound-slot-3 /sbin/modprobe snd-card-3 install sound-slot-4 /sbin/modprobe snd-card-4 install sound-slot-5 /sbin/modprobe snd-card-5 install sound-slot-6 /sbin/modprobe snd-card-6 install sound-slot-7 /sbin/modprobe snd-card-7 # Cause optional modules to be loaded above generic modules install snd /sbin/modprobe --ignore-install snd $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-ioctl32 ; /sbin/modprobe --quiet --use-blacklist snd-seq ; } # # Workaround at bug #499695 (reverted in Ubuntu see LP #319505) install snd-pcm /sbin/modprobe --ignore-install snd-pcm $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-pcm-oss ; : ; } install snd-mixer /sbin/modprobe --ignore-install snd-mixer $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-mixer-oss ; : ; } install snd-seq /sbin/modprobe --ignore-install snd-seq $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; /sbin/modprobe --quiet --use-blacklist snd-seq-oss ; : ; } # install snd-rawmidi /sbin/modprobe --ignore-install snd-rawmidi $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; : ; } # Cause optional modules to be loaded above sound card driver modules install snd-emu10k1 /sbin/modprobe --ignore-install snd-emu10k1 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-emu10k1-synth ; } install snd-via82xx /sbin/modprobe --ignore-install snd-via82xx $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq ; } # Load saa7134-alsa instead of saa7134 (which gets dragged in by it anyway) install saa7134 /sbin/modprobe --ignore-install saa7134 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist saa7134-alsa ; : ; } # Prevent abnormal drivers from grabbing index 0 options bt87x index=-2 options cx88_alsa index=-2 options saa7134-alsa index=-2 options snd-atiixp-modem index=-2 options snd-intel8x0m index=-2 options snd-via82xx-modem index=-2 options snd-usb-audio index=-2 options snd-usb-caiaq index=-2 options snd-usb-ua101 index=-2 options snd-usb-us122l index=-2 options snd-usb-usx2y index=-2 # Ubuntu #62691, enable MPU for snd-cmipci options snd-cmipci mpu_port=0x330 fm_port=0x388 # Keep snd-pcsp from being loaded as first soundcard options snd-pcsp index=-2 # Keep snd-usb-audio from beeing loaded as first soundcard options snd-usb-audio index=-2 options snd-hda-intel model=6stack

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  • Parsing text files

    - by d03boy
    I encountered a situation tonight where I wanted to parse a text file. I had a very, very long word list that contained English words delimited by lines. I wanted to get rid of every word (or line) that was longer than 7 characters. This would be simple in Linux but I can't seem to find a simple solution in WindowsXP. I tried using Notepad++ regular expression search but that was a huge failure. I tried using the expression .{6,} without finding any matches. I'm really at a loss because I thought this sort of thing would be extremely easy and there would be tons of tools to accomplish a task like this. It seems like Notepad++ supports every other feature in the world except the very basic ones that seem the most obvious. Another one of my goals was to put some code before and after the word on each line. aardvark apple azolio would turn into INSERT INTO Words (word) VALUES ('aardvark'); INSERT INTO Words (word) VALUES ('apple'); INSERT INTO Words (word) VALUES ('azolio'); What suggestions/tools/tips do you have to accomplish tasks similar to this in WindowsXP?

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  • Even More New ADF Bloggers

    - by Shay Shmeltzer
    A couple of weeks back I posted an entry about new ADF related blogs that I found out about. Well as they say "when it rain it pours"  - and over the past few days I came across several other new bloggers that cover ADF. So here are a few others that you might want to add to your ADF blog aggregator: http://adfplus.blogspot.com - Paco van der Lindenhttps://blogs.oracle.com/aramamoo/ - Arunhttp://e20labs.org - Chad Thompsonhttp://oracleadfhowto.blogspot.com/ - Vinay Agarwalhttp://javaosdev.blogspot.com - Donovan Sherriffs https://blogs.oracle.com/prajkumar - Phil Wanghttp://oracle-itself.tumblr.com - Wael Abdeenhttps://blogs.oracle.com/adfthoughts - Raphael Rodriguehttp://adfwithejb.blogspot.com - Prateek Kumar shaw And here are a few more that are not just about ADF but do have the occasional ADF related entry:http://yonaweb.be - Yannick Ongenahttp://blog.whitehorses.nl - whitehorseshttps://blogs.oracle.com/imc - ISV Migration Center Team and the usual reminder here: To keep track of all things new in the ADF blog world follow the JDeveloper twitter or like JDeveloper on facebook to get notified of the latest entries we find for you around the world.

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  • How to measure the right time to bring a new client?

    - by Byron Sommardahl
    My growing company has a team of developers working on a number of separate projects. Our developers depend on us to keep them working, and we depend on them to make our clients happy. Our projects have differing start and end dates, as you can imagine. The company's responsibility to the developers is to make sure we have clients waiting in the wings so that when one project ends, another can start. For now, finding clients is not a problem and not the topic of this question. What I'm trying to think through right now is, how can I best measure/view/evaluate the end dates of projects so that I know when I need to start courting the next client. Is there a tool that does this? If it's just a spreadsheet, what might it look like?

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  • Agile Development Requires Agile Support

    - by Matt Watson
    Agile developmentAgile development has become the standard methodology for application development. The days of long term planning with giant Gantt waterfall charts and detailed requirements is fading away. For years the product planning process frustrated product owners and businesses because no matter the plan, nothing ever went to plan. Agile development throws the detailed planning out the window and instead focuses on giving developers some basic requirements and pointing them in the right direction. Constant collaboration via quick iterations with the end users, product owners, and the development team helps ensure the project is done correctly.  The various agile development methodologies have helped greatly with creating products faster, but not without causing new problems. Complicated application deployments now occur weekly or monthly. Most of the products are web-based and deployed as a software service model. System performance and availability of these apps becomes mission critical. This is all much different from the old process of mailing new releases of client-server apps on CD once per quarter or year.The steady stream of new products and product enhancements puts a lot of pressure on IT operations to keep up with the software deployments and adding infrastructure capacity. The problem is most operations teams still move slowly thanks to change orders, documentation, procedures, testing and other processes. Operations can slow the process down and push back on the development team in some organizations. The DevOps movement is trying to solve some of these problems by integrating the development and operations teams more together. Rapid change introduces new problemsThe rapid product change ultimately creates some application problems along the way. Higher rates of change increase the likelihood of new application defects. Delivering applications as a software service also means that scalability of applications is critical. Development teams struggle to keep up with application defects and scalability concerns in their applications. Fixing application problems is a never ending job for agile development teams. Fixing problems before your customers do and fixing them quickly is critical. Most companies really struggle with this due to the divide between the development and operations groups. Fixing application problems typically requires querying databases, looking at log files, reviewing config files, reviewing error logs and other similar tasks. It becomes difficult to work on new features when your lead developers are working on defects from the last product version. Developers need more visibilityThe problem is most developers are not given access to see server and application information in the production environments. The operations team doesn’t trust giving all the developers the keys to the kingdom to log in to production and poke around the servers. The challenge is either give them no access, or potentially too much access. Those with access can still waste time figuring out the location of the application and how to connect to it over VPN. In addition, reproducing problems in test environments takes too much time and isn't always possible. System administrators spend a lot of time helping developers track down server information. Most companies give key developers access to all of the production resources so they can help resolve application defects. The problem is only those key people have access and they become a bottleneck. They end up spending 25-50% of their time on a daily basis trying to solve application issues because they are the only ones with access. These key employees’ time is best spent on strategic new projects, not addressing application defects. This job should fall to entry level developers, provided they have access to all the information they need to troubleshoot the problems.The solution to agile application support is giving all the developers limited access to the production environment and all the server information they need to see. Some companies create their own solutions internally to collect log files, centralize errors or other things to address the problem. Some developers even have access to server monitoring or other tools. But they key is giving them access to everything they need so they can see the full picture and giving access to the whole team. Giving access to everyone scales up the application support team and creates collaboration around providing improved application support.Stackify enables agile application supportStackify has created a solution that can give all developers a secure and read only view of the entire production server environment without console or remote desktop access.They provide a web application that provides real time visibility to the important information that developers need to see. An application centric view enables them to see all of their apps across multiple datacenters and environments. They don’t need to know where the application is deployed, just the name of the application to find it and dig in to see more. All your developers can see server health, application health, log files, config files, windows event viewer, deployment history, application notes, and much more. They can receive email and text alerts when problems arise and even safely query your production databases.Stackify enables companies that do agile development to scale up their application support team by getting more team members involved. The lead developers can spend more time on new projects. Application issues can be fixed quicker than ever. Operations can spend less time helping developers collect server information. Agile application support starts with Stackify. Visit Stackify.com to learn more.

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