Search Results

Search found 58019 results on 2321 pages for 'unity application block'.

Page 51/2321 | < Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >

  • is gnome 3 is slow or my machine?

    - by user103054
    I have Dell XPS 15 i7 - 2360 with nvidia 525M (1GB) with optimus running Ubuntu 12.10 64 bit and have bumblebee installed for optimus. Recently I installed Gnome Shell to give it a try and found it sort of lagging under few scenarios though rest all is butter smooth. When I click on Date gnome 3 it appears as if a second has elapsed before the window is drawn. But others panel items like network or volume looks fine. In gnome 3 when I'm on dash with (window preview) if I remove any of the windows before the remaining windows reshuffle it takes about 2 seconds (noticeable clearly). Everything else is fine in both unity and Gnome Shell. What is causing this slowness? Is Gnome Shell is really slower?

    Read the article

  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

    Read the article

  • Desktop Applications Versus Web Applications

    Up until the advent of the internet programmers really only developed one type of application used by end-users.  This type of application was called a desktop application. As the name implies, these applications ran strictly from a desktop computer, and were limited by the resources available to the computer. Initially, this type of applications did not need resources outside of the scope of the computer in which they installed. The problem with this type of application is that if multiple end-users need to access the same desktop application, then the application must be installed on the end-user’s computer. In this age of software development security was not as big of a concern as it is today with other types of applications. This is primarily due to the fact that an end-user must have access to the computer where the software is installed in order for them to access the application. In addition, developers could also password protect the application just in case an authorized end-user was able to gain access to the computer. With the birth of the internet a second form of application emerged because developers were trying to solve inherent issues with the preexisting desktop application. One of the solutions to overcome some of the short comings of desktop applications is the web application. Web applications are hosted on a centralized server and clients only need to have network access and a web browser in order to access the application. Because a web application can be installed on a remote server it removes the need for individual installations of the same application on each end-user’s computer.  The main benefits to an application being hosted on a server is increased accessibility to the application due to the fact that nothing has to be installed on a desktop computer for an end-user to be able to access the application. In addition, web applications are much easier to maintain because any change to the application is applied on the server and is inherently applied to any end-user trying to use the application. This removes the time needed to install and maintain individual installations of a desktop application. However with the increased accessibility there are additional costs that are incurred compared to a desktop application because of the additional cost and maintenance of a server hosting the application. Typically, after a desktop application is purchased there are no additional reoccurring fees associated with the application.  When developing a web based application there are additional considerations that must be addressed compared to a desktop application. The added benefit of increased accessibility also now adds a new failure point when trying to gain access to an application. An end-user now must have network connectivity in order to access the application. This issue is not a concern for desktop applications because there resources are typically bound to the computer in which they run. Since the availability of an application is increased with the use of the client-server model in a web based application, additional security concerns now come in to play. As stated before a, desktop application is bound to the accessibility of the end-user to the computer that the application is installed. This is not the case with web based applications because they potentially could have access from anywhere with the proper internet/network connection. Additional security steps are required to insure the integrity of the application and its data. Examples of these steps include and are not limited to the following: Restricted/Password Areas This form of security is used when specific information can only be accessed by end-users based on a set of accessibility rules. IP Restrictions This form of security is used when only specific locations need to access an application. This form of security is applied from within the web server or a firewall. Network Restrictions (Firewalls) This form of security is used to contain access to an application within a specific sub set of a network. Data Encryption This form of security is used transform personally identifiable information in to something unreadable so that it can be stored for future use. Encrypted Protocols (HTTPS) This form of security is used to prevent others from reading messages being sent between applications over a network.

    Read the article

  • 3D Studio Max biped restrictions?

    - by meds
    I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to play while the character is jumping since it's not only jumping in the game world but the jump animation is adding its own height offset. I'm tryuing to remove the jump animations height offset, so far I've found the root node and deleted all its key frames which has helped a bit. The problem I'm having now is that the character still has some height offset and if I try to lower it it has a fake 'ground' that isn't at 0 and the limbs sort of bend on the imaginary floor, si there a way to remove this restriction just for the jump animation? Here's what I mean: http://i.imgur.com/qoWIR.png Any idea for a fix? I'm using Unity 3D if that opens any other possibilities...

    Read the article

  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

    Read the article

  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

    Read the article

  • What are the pro/cons of Unity3D as a choice to make games ?

    - by jokoon
    We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, I even heard Google is going to implement it in Chrome everything you need is here scripting languages makes it a good choice for people who are not programming gurus Cons: multiplayer ? proprietary, you are totally dependent of unity and its limit and can't extend it it's less "making a game from scratch" C++ would have been a cool thing I really think this kind of tool is interesting, but is it worth it to use at school for a project that involves more than 3 programming persons ? What do we really learn in term of programming from using this kind of tool (I'm ok with python and js, but I hate C#) ? We could have use Ogre instead, even if we were learning direct x starting january...

    Read the article

  • Chrome and Catalyst - no tab text

    - by Martin Fejes
    I just installed Ubuntu, updated, installed AMD proprietary drivers (for my Radeon HD6870) and noticed that some (most) of the tabs in Google Chrome don't have text, only the favicon. My first idea was that maybe 13.10 may have some issues with the new drivers so I switched to the normal driver instead of the beta one. It was not good. Okay then, I put back the open source drivers. It worked. Okay, it's strange. Let's install Ubuntu Gnome to see if it's Unity. No it was not. Let's install Ubuntu 13.04. Same behavoir. By this time I was desperate. I installed Fedora, the problem was there. Now I'm back to Ubuntu 13.10, but am out of ideas. Could anyone help me, please? P.s.: I can upload a screenshot, if needed.

    Read the article

  • Someone tell me why people writing GNU code use { like that?

    - by Deus Deceit
    I saw the rules on how to type code for UNITY project or GNU software in general. Why do they write code in such an ugly form? Is there a particular reason why they don't put brackets the way (from what I know) most people do? Why like this: for (i = 0; i < 5; i++) { //do something } and not like this: for (i = 0; i < 5; i++) { //Do something } or this: for(i = 0; i < 5l i++) { //Do Something } ???

    Read the article

  • How to prevent launcher from influencing window placement?

    - by Jeromy Anglim
    As I understand it, in Ubuntu 11.04 setting the AutoHide setting on Compiz Config - Unity (see here) not only hid the launcher but prevented the launcher from influencing window placement. However, since updating to Ubuntu 11.10 when I open a new window it gets indented the space of the launcher. I just want new windows to open flush left. This is annoying, because I like to have two windows on my large screen, one taking up the left half of the screen and the other taking up the right half of the screen. Indenting causes them to overlap. How can I stop Ubuntu 11.10 thinking that the launcher takes up desktop space when placing windows? The following screen shot shows what I'm talking about. I've just opened chromium and the window is indented by the width of the launcher.

    Read the article

  • Embed Unity3D and load multiple games from a single app

    - by Rafael Steil
    Is is possible to export an entire unity3d project/game as an AssetBundle and load it on iOS/Android/Windows on an app that doesn't know anything about such game beforehand? What I have in mind is something like the web plugin does - it loads a series of .unity3d files over http, and render inline in the browser window. Is it even possible to do something closer for iOS/Android? I have read a lot of docs so far, but still can't be sure: http://floored.com/blog/2013/integrating-unity3d-within-ios-native-application.html http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html http://docs.unity3d.com/Manual/AssetBundlesIntro.html The code from the post at http://forum.unity3d.com/threads/112703-Override-Unity-Data-folder-path?p=749108&viewfull=1#post749108 works for Android, but how about iOS and other platforms?

    Read the article

  • Recommended installation for Asus EEE 1015PEM Netbook

    - by David B
    Hi, I just got my Asus EEE PC 1015PEM netbook with Windows 7 starter... obviously, I'd like to install Ubuntu (not sure yet if I'd like to dual boot or completely remove win7). Anyway, I never had a netbook before. I know about unity but heard some bad stuff about it, so I wonder if I might be better sticking to the desktop edition. What do you think? any recommendations? Also, should I use the 32 bit or 64 bit version?

    Read the article

  • Temporary dimming of desktop in 12.04

    - by deshmukh
    I am running Ubuntu 12.04 (almost default install regularly updated) Unity interface on ASUS X53U (AMD Brazos Dual Core C60 with 2GB RAM). On launching Thunderbird and Firefox, the application dims and the cursor changes to wait mode. In case of Thunderbird, this is most pronounced with the wait time of up to a minute. Memory status checked with free indicates around 500MB of free memory on such occasions. The OS is stable and I can switch to a different work-space, etc. What could this be? Is this something normal?

    Read the article

  • Tutoriel Perceptual Computing (introduction à Unity), par Cédric Andréolli

    Salut,Je viens vous présenter un tutoriel qui va probablement vous plaire. Citation: Le Perceptual Computing peut être défini comme un ensemble de techniques mises à disposition du développeur pour offrir une expérience nouvelle à l'utilisateur. Ce concept, développé par Intel®, est composé de deux éléments :une caméra possédant de nombreux capteurs (HD, profondeur, micro stéréo) ; un SDK développé par Intel permettant de récupérer des événements captés par la caméra. Le SDK permet de réaliser les tâches suivantes :

    Read the article

  • Ubuntu Software Centre Issue (unity 11.10) after broken sun-java6-jre package installation

    - by Stephen Myall
    I have been installing software packages from USC and I am getting the following error message. Worked fine one minute then the message below. Tried to search but couldn't find a solution Previously I was installing the sun-java6-jre package in terminal and had an connection outage and it didnt complete. I attempted an apt-get -f install with no success. i dont know what to try next. I'm relatively new to Linux. The answer provided with a similar question on this site didnt resolve the issue for meClick on this link An unhandlable error occured There seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks. Details File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:I wasn't able to locate a file for the sun-java6-jre package. This might mean you need to manually fix this package. Terminal Output Link http://dl.dropbox.com/u/48466855/Terminal%20output.odt

    Read the article

  • First mouse click not detected

    - by user286169
    Since a few days my mouse reacts different on a click. The first click is not working properly, it seems as it is interpreted as a hoover, the second click is interpreted as the first 'real' click. I tried switching left and right buttons, but behaviour stays the same. Tried restarting unity, implemented ctrl_alt_bksp, but didn't help either. I am running 14.04 Ubuntu, and have all packages up-to-date using apt-get update/upgrade. Is there anybody with a clue? Thanks in advance! Patrick

    Read the article

  • How to use the float value from Noise function in voxel terrain?

    - by therealjohn
    Im using Unity, although this question is not really specific to that engine. Im also using an asset from the store called Coherent Noise. It has some neat noise functionality built it. I am using those functions to produce some noise values. I am getting a value between 0 and 1 (floats). I have an array of blocks (for minecraft like voxel terrain) and I am confused on how to use this float value for terrain? Do I do something like <= 0 == Solid block etc etc? I am confused on how to use the floating values that the noise functions produce to use for height values of an array of say a height of 16. Thanks for any guidance.

    Read the article

  • How to disable the auto resizing of Windows when you touch the top or bottom

    - by L. D. James
    Can someone tell me how to stop the autoresizing behavior of Windows in Ubuntu 14.04 when you touch the top or bottom when resizing the window. There is an undesirable effect of the the bottom resizing all the way to the bottom when you only want to resize the top, or vice-versa. In the past it was possible to disable this effect by unchecking grid in CCSM. Then came Unity Tweak tool which made it easy to remove. You could remove it by turning off Window snapping and Hotcorners. Now in Ubuntu 14.04 I have all those feature turned off and yet I can't resize only the top or only the bottom without the other end automatically moving.

    Read the article

  • Ubuntu slow on HP 2000 notebook with Apu e1-1200

    - by user169861
    I am using HP 2000 notebook which initially came with Windows 7 64bit. It has 4gb ram, AMD APU E1-1200 (1.4ghz) with Radeon 7310. With Windows it worked ok, so I decided to switch to Ubuntu. I installed 13.04 64bit at first, but responsiveness wasn't that good (opening windows, menus, Firefox, dash search) even if it was way better during the testing from live USB. I tried different kind of drivers for graphic card, 13.6beta, 13.4, fgrlx proprietary, upgraded kernel but the situation was the same. Then I tried installing 32bit version but the results were identical. After that I tried LTS version 12.04 and Xubuntu 13.04.. Responsiveness wasn't that different at all. Not sure what to do, and I wouldn't want to go back to Windows. This machine is not a beast, but it should be enough to deal with Unity or Xfce without troubles. Oh yes, I have insydeH20 BIOS with not so many options at my disposal. Thanks and best regards,

    Read the article

  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

    Read the article

  • Updates broke my themes/shell [Ubuntu 12.04 running Gnome 3 ]

    - by APNW
    I am running gnome-session 3.4.2.1. After the latest updates (listed below) my theme regressed to what looks like tango - not sure. Am unable to change it using Gnome-tweak tool or the display settings. I am also unable to change the wallpaper. Here's what it looks like: Synaptic: Chromium and this is the wallpaper page even though I have selected the wallpaper, it actually does not change. This same problem occurred on my personal computer, and one other computer I have, all running the same software/config. The interesting thing is that while Gnome 3 and Unity are affected, Cinnamon is not. What I've done so far: purged and re-installed both gnome 3 and Unity- no change noted. So, how do I fix this? Thanks Here's the installation log: Start-Date: 2013-11-07 12:01:28 Upgrade: chromium-browser-l10n:i386 (28.0.1500.71-0ubuntu1.12.04.1, 30.0.1599.114-0ubuntu0.12.04.3), libswscale2:i386 (0.8.6-0ubuntu0.12.04.1, 0.8.8-0ubuntu0.12.04.1), chromium-codecs-ffmpeg:i386 (28.0.1500.71-0ubuntu1.12.04.1, 30.0.1599.114-0ubuntu0.12.04.3), chromium-browser:i386 (28.0.1500.71-0ubuntu1.12.04.1, 30.0.1599.114-0ubuntu0.12.04.3), libpostproc52:i386 (0.8.6-0ubuntu0.12.04.1, 0.8.8-0ubuntu0.12.04.1), libavcodec-extra-53:i386 (0.8.6ubuntu0.12.04.1, 0.8.8ubuntu0.12.04.1), libavformat53:i386 (0.8.6-0ubuntu0.12.04.1, 0.8.8-0ubuntu0.12.04.1), libavutil-extra-51:i386 (0.8.6ubuntu0.12.04.1, 0.8.8ubuntu0.12.04.1) End-Date: 2013-11-07 12:02:00 Start-Date: 2013-11-07 17:32:55 Commandline: aptdaemon role='role-commit-packages' sender=':1.136' Install: libmusicbrainz5-0:i386 (5.0.1-2~precise2), udisks2:i386 (1.98.0-1~precise1), libclutter-gst-1.0-0:i386 (1.5.4-0ubuntu2), libudisks2-0:i386 (1.98.0-1~precise1), cinnamon-session-common:i386 (2.0.4-20131105043005-precise), librhythmbox-core6:i386 (2.97-1ubuntu1~precise1), gcr:i386 (3.4.1-3~precise1), libcluttergesture-0.0.2-0:i386 (0.0.2.1-2ubuntu3), libmx-1.0-2:i386 (1.4.3-0ubuntu1), guile-2.0-libs:i386 (2.0.5+1-1), libclutter-imcontext-0.1-0:i386 (0.1.4-2build1), libnatpmp1:i386 (20110808-3ubuntu1) Upgrade: gnome-keyring:i386 (3.2.2-2ubuntu4.1, 3.4.1-4ubuntu1~precise1), cinnamon:i386 (2.0.6-20131026040307-precise, 2.0.10-20131105040309-precise), gir1.2-muffin-3.0:i386 (2.0.3-20131023003029-precise, 2.0.3-20131105003012-precise), gir1.2-totem-1.0:i386 (3.0.1-0ubuntu21.1, 3.4.3-0ubuntu1~precise1), nemo:i386 (2.0.2-20131023010018-precise, 2.0.5-20131105010007-precise), aisleriot:i386 (3.2.3.2-0ubuntu1, 3.4.1-1~precise1), procps:i386 (3.2.8-11ubuntu6.2, 3.2.8-11ubuntu6.3), libcinnamon-desktop0:i386 (2.0.2-20131025011504-precise, 2.0.3-20131105011505-precise), libgck-1-0:i386 (3.2.2-2ubuntu4.1, 3.4.1-3~precise1), totem-plugins:i386 (3.0.1-0ubuntu21.1, 3.4.3-0ubuntu1~precise1), cinnamon-desktop-data:i386 (2.0.2-20131025011504-precise, 2.0.3-20131105011505-precise), rhythmbox:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), libgcr-3-1:i386 (3.2.2-2ubuntu4.1, 3.4.1-3~precise1), seahorse:i386 (3.2.2-0ubuntu2.1, 3.4.1-2~precise1), muffin-common:i386 (2.0.3-20131023003029-precise, 2.0.3-20131105003012-precise), totem-common:i386 (3.0.1-0ubuntu21.1, 3.4.3-0ubuntu1~precise1), libtotem0:i386 (3.0.1-0ubuntu21.1, 3.4.3-0ubuntu1~precise1), rhythmbox-data:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), gir1.2-cinnamondesktop-3.0:i386 (2.0.2-20131025011504-precise, 2.0.3-20131105011505-precise), cinnamon-session:i386 (2.0.1-20131021043004-precise, 2.0.4-20131105043005-precise), rhythmbox-mozilla:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), rhythmbox-plugin-zeitgeist:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), libmuffin0:i386 (2.0.3-20131023003029-precise, 2.0.3-20131105003012-precise), cjs:i386 (2.0.0-20131021020602-precise, 2.0.0-20131105020703-precise), rhythmbox-plugin-cdrecorder:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), cinnamon-common:i386 (2.0.6-20131026040307-precise, 2.0.10-20131105040309-precise), gnome-disk-utility:i386 (3.0.2-2ubuntu7, 3.4.1-0ubuntu1~precise1), nemo-fileroller:i386 (2.0.0-20131021020004-precise, 2.0.0-20131105020003-precise), libnemo-extension1:i386 (2.0.2-20131023010018-precise, 2.0.5-20131105010007-precise), rhythmbox-plugins:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), gimp:i386 (2.8.6-0precise1~ppa, 2.8.8-0precise0~ppa), cinnamon-settings-daemon:i386 (2.0.5-20131026004504-precise, 2.0.6-20131105004505-precise), libgimp2.0:i386 (2.8.6-0precise1~ppa, 2.8.8-0precise0~ppa), gir1.2-rb-3.0:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), wpasupplicant:i386 (0.7.3-6ubuntu2.1, 0.7.3-6ubuntu2.2), libcjs0c:i386 (2.0.0-20131021020602-precise, 2.0.0-20131105020703-precise), nemo-data:i386 (2.0.2-20131023010018-precise, 2.0.5-20131105010007-precise), totem:i386 (3.0.1-0ubuntu21.1, 3.4.3-0ubuntu1~precise1), gimp-data:i386 (2.8.6-0precise1~ppa, 2.8.8-0precise0~ppa), transmission-common:i386 (2.51-0ubuntu1.3, 2.73-0ubuntu1~precise1), cinnamon-translations:i386 (2.0.1-20131021040407-precise, 2.0.1-20131105040807-precise), totem-mozilla:i386 (3.0.1-0ubuntu21.1, 3.4.3-0ubuntu1~precise1), rhythmbox-plugin-magnatune:i386 (2.96-0ubuntu4.3, 2.97-1ubuntu1~precise1), transmission-gtk:i386 (2.51-0ubuntu1.3, 2.73-0ubuntu1~precise1) End-Date: 2013-11-07 17:34:40

    Read the article

  • How do I morph between meshes that have different vertex counts?

    - by elijaheac
    I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes. This utility works best when there are an equal number of vertices between the two meshes. Is there some way to equalize the vertex count between a set of meshes? I don't mean that this would reduce the vertex count of a mesh, but would rather add redundant vertices to any meshes with smaller counts. However, if there is an alternate method of handling this (other than increasing vertices), I would like to know.

    Read the article

  • How do I disable changing proxy settings?

    - by gap
    I've got several machines, running 14.04.1, for kids to access. Each machine has accounts for each kid, as well accounts for several adults. Although I've set a system wide proxy use policy, it doesn't get used by Chrome. Instead, I had to log into each kids account and set a proxy use policy, pointing to tinyproxy/dansguardian, for safe internet access. The problem is that, should the kids get an ounce of computer savvy, they'll figure out that they can launch the proxy settings config panel from Unity, then change the proxy settings to None, and completely bypass the "safe" internet scheme I've setup. Can anyone tell me how I can disable those user accounts from being able to modify their proxy settings (not the "system wide" ones... those arent used.. this is the per-user settings). Thanks

    Read the article

  • Why is the dash so unresponsive, and is there a way to fix this?

    - by Jon
    I just upgraded to 12.04. When I press the super key to open the dash, there's a lag of 1-3 seconds before it displays, with no other programs running. (This is similar, but not identical, to the issue described in Dash application search unresponsive at startup about 11.10.) At login time, this lag is up to 10 seconds, and sometimes the dash doesn't respond at all to the super key. In contrast, the launcher Kupfer immediately responds to its hotkey, in milliseconds, and responds to my typing an application name also in fractions of a second. Is there a way to load the dash in memory or a RAM disk of some sort to make it more responsive?

    Read the article

  • problem with task switcher and ccsm

    - by user2427
    I'm trying to make a simpler task switcher work, instead of the default with unity. I installed ccsm, and then the extras to be able to access to static task switcher. The problem right now is that I can enable static task switcher but only if I run ccsm as sudo. When I try to enable running ccsm without sudo it doesn't let me enable anything. All the checkboxes are disabled. And enabling as sudo doesn't make the task switcher work. Does anyone know how to make this work?

    Read the article

< Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >