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  • Export a .FBX file in Unity3D at runtime

    - by Timothy Williams
    What I'm looking to do is be able to export an object as a .FBX at runtime in Unity3D. I've made a C# script which can export a mesh filter or skinned mesh renderer to a .OBJ file at runtime, but .OBJ doesn't support the same kind of animations and skins that .FBX does. I've been researching this for a while, as of right now it looks like somehow using the Autodesk FBX SDK or some other external .dll would be my best option. Does anyone know of external .dlls I could use for this? Or how to make calls to Autodesk's FBX SDK at runtime? Another option could possibly be to write the mesh information as a text file then convert to .FBX on exporting. Just looking for fellow programmer's thoughts, or tips, or to see if this has been accomplished already. As far as I can tell there isn't any pre-existing scripts to export FBX at runtime in Unity.

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  • Create a trailing, ghosting effect of a sprite

    - by Neeko
    I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve) However, I don't want to do this at the sprite sheet level, to avoid having to essentially double (or possibly quadruple) the amount of sprites in my atlas. It's also very labor intensive. So is there any other way to achieve this effect? Possibly by some shader voodoo magic? I am using Unity and 2D Toolkit, if that helps.

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  • How to report a crash when there isn't a .crash file

    - by Valorin
    I am suffering from a bug/crash in Natty, which I have logged in Launchpad: https://bugs.launchpad.net/unity/+bug/737928 The response I got back on my bug was a "provide us with a .crash file, or we won't look into it". Not very helpful really, but I can understand that the developers need something to work with. I have checked for this .crash file, which I can provide, but it isn't there. So, my question is, what else can I provide/do in order to get this bug looked at and fixed? It can't be a specific problem as it happens to both my 32bit laptop and my 64bit desktop, both being very different machines, and it is stopping me from connecting to my development & backup network machines so I can't do my work...

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  • Blender has weird fuzzy misbehaving icon in launcher

    - by TreefrogInc
    I got Blender 2.58 (stable) from blender.org (downloaded the package, extracted it). Everything works fine, but the only thing that bugs me is that the icon in the launcher (when I open it) is really fuzzy. I guess that's no big deal, but when I select "Keep in Launcher" and close Blender, the icon doesn't work when I try to open it again. Then, I created a Launcher on my desktop with the path to the blender executable, slapped on a shiny new non-fuzzy .svg icon that came with the package, and dragged the (desktop) Launcher to my (Unity) Launcher. Now, when I click on the new launcher, it keeps showing the flashing thing that says it's opening the program, and then the old fuzzy icon comes back but doesn't replace the new icon. Even after Blender opens, the new icon is still flashing. What is wrong with my launcher?

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  • How to block internet access for wine applications?

    - by YSN
    Hello! Is it possible to prevent specific wine applications or any wine application from accessing the internet? When using certain apps under Windows, they were trying to access the internet from time to time without any obvious reason. I was able to prevent that behaviour with a personal firewall back then. Unfortunately I did not find an application level firewall in Ubuntu up to now. This is especially annoying when I am abroad using data-roaming with my 3G modem. Is there a way to prevent my wine-apps sending or receiving data without my knowledge. Thanks in advance! YSN

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  • Display date/time in Ubuntu lock screen (cinnamon-like)

    - by 3l4ng
    I was using Ubuntu 13.04 till a few days ago. I had installed Nemo and I guess cinnamon got installed too (I was still using Unity nonetheless). One of the good things about that was the lock screen somehow changed to mimick cinnamon's (with the background as a darkened version of desktop background and date/time displayed), something like this: I have no idea how this happened, but it looked great. It does not seem to work on Ubuntu 13.10. Anyone has any ideas to get a similar lock screen? I just need to display the date/time on one side with the bg as a darkened version of my desktop wallpaper

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  • Subterranean IL: Filter exception handlers

    - by Simon Cooper
    Filter handlers are the second type of exception handler that aren't accessible from C#. Unlike the other handler types, which have defined conditions for when the handlers execute, filter lets you use custom logic to determine whether the handler should be run. However, similar to a catch block, the filter block does not get run if control flow exits the block without throwing an exception. Introducing filter blocks An example of a filter block in IL is the following: .try { // try block } filter { // filter block endfilter }{ // filter handler } or, in v1 syntax, TryStart: // try block TryEnd: FilterStart: // filter block HandlerStart: // filter handler HandlerEnd: .try TryStart to TryEnd filter FilterStart handler HandlerStart to HandlerEnd In the v1 syntax there is no end label specified for the filter block. This is because the filter block must come immediately before the filter handler; the end of the filter block is the start of the filter handler. The filter block indicates to the CLR whether the filter handler should be executed using a boolean value on the stack when the endfilter instruction is run; true/non-zero if it is to be executed, false/zero if it isn't. At the start of the filter block, and the corresponding filter handler, a reference to the exception thrown is pushed onto the stack as a raw object (you have to manually cast to System.Exception). The allowed IL inside a filter block is tightly controlled; you aren't allowed branches outside the block, rethrow instructions, and other exception handling clauses. You can, however, use call and callvirt instructions to call other methods. Filter block logic To demonstrate filter block logic, in this example I'm filtering on whether there's a particular key in the Data dictionary of the thrown exception: .try { // try block } filter { // Filter starts with exception object on stack // C# code: ((Exception)e).Data.Contains("MyExceptionDataKey") // only execute handler if Contains returns true castclass [mscorlib]System.Exception callvirt instance class [mscorlib]System.Collections.IDictionary [mscorlib]System.Exception::get_Data() ldstr "MyExceptionDataKey" callvirt instance bool [mscorlib]System.Collections.IDictionary::Contains(object) endfilter }{ // filter handler // Also starts off with exception object on stack callvirt instance string [mscorlib]System.Object::ToString() call void [mscorlib]System.Console::WriteLine(string) } Conclusion Filter exception handlers are another exception handler type that isn't accessible from C#, however, just like fault handlers, the behaviour can be replicated using a normal catch block: try { // try block } catch (Exception e) { if (!FilterLogic(e)) throw; // handler logic } So, it's not that great a loss, but it's still annoying that this functionality isn't directly accessible. Well, every feature starts off with minus 100 points, so it's understandable why something like this didn't make it into the C# compiler ahead of a different feature.

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  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

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  • Is there a way to hide & reveal the launcher at will with the press of a key?

    - by thanos
    I'm using Ubuntu 12.04 with the default Unity desktop environment. I'm aware of all the keyboard shortcuts that relate to the launcher as well as the possible tweaks using Ubuntu Tweak Tool, Unsettings, MyUnity. What I'd like to know is this: Is there a way to hide & reveal the launcher at will with the press of a key? Example given, press Key A, launcher hides, press Key A again and launcher is revealed until I press the A Key once more and so forth. The autohide function won't do because I want the launcher to stay visible once revealed.

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  • How to create list of installed packages for remove after testing?

    - by Wolf F.
    I like to test kmymoney. When trying to install there are a lot of kde packages that are needed by this program. That's ok, I'm using Unity and there are no kde packages installed at this moment. So, when I like to remove all this packages after testing kmymoney, how can I do that? sudo apt-get install kmymoney >> /some/folder/kmymoney.txt gives me the output of apt-get, but that's not what I'm looking for. Is there a way to remove this packages properly? Thanx in advance W.

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  • How can I reorient the axes of an object?

    - by d3vid
    I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder rather than the front. Someone suggested using Vector3.up instead, and sure enough it worked! The cylinder is vertical by default. So, it appears that when I rotated the cylinder by 90 degrees to lay it flat, the local axes remained the same. The relative front of the cylinder remained at the same point, so when I fired the sphere it shot out the new "top", not what looked to me like the "front". If I had happened to be facing the other way, I would have had to fire at Vector3.down instead. How can I reorient/reset the axes of an object so that they match my expectations? (And if I can't, how can I tell by looking which way an object is oriented?)

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  • Configurer un module Scaime eNod3-C en CANopen sur M340 en Unity, par Bruno Guérangé

    Contrairement à la série TSX57 Premium, la gamme M340 de Schneider ne comporte pas de carte de pesage. Pour ajouter des voies de pesage sur une configuration il faut donc installer et raccorder des modules externes sur l'automate. Nous avons donc cherché des modules raccordables sur le réseau CANopen, CANopen est un bus de terrain ouvert et rapide, de plus il est intégré de série sur certaines CPU de la gamme M340. Un des modules connectable sur le réseau CANopen est le transmetteur de pesage Scaime eNod3-C. Scaime est une marque reconnue dans le domaine du pesage et le module eNod3-C présente de très bonnes caractéristiques de mesure et filtrage. ...

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  • 13.10 cannot login to Ubuntu default desktop environment - must use GNOME Flashback or Cinnamon

    - by Scott Stensland
    On boot at the password prompt - after I enter my password I get some error popup which disappears too fast to see then it reverts back to same password login Greeter screen. Same screen has icons where I can choose : Select desktop environment Cinnamon GNOME Flashback Ubuntu I really want to login to the normal ubuntu 13.10 Unity using above Ubuntu, however I can successfully login using either : Cinnamon or GNOME. Suggestions ? I have researched around and no help after removing file ~/.Xauthority Also I see this : cat .xsession-errors Script for cjkv started at run_im. Script for default started at run_im. init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd respawning too fast, stopped

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  • Error with missing Wallpaper after remove unity from sudo command

    - by Vray
    After I paste these scripts into terminal, my wallpaper became white. sudo ln -s /etc/xdg/xdg-une/autostart/maximus-autostart.desktop /etc/xdg/autostart/ sudo ln -s /etc/xdg/xdg-une/autostart/netbook-launcher.desktop /etc/xdg/autostart/ sudo ln -s /usr/share/gconf/une/default/20_une-gconf-default /usr/share/gconf/defaults/ sudo ln -s /usr/share/gconf/une/mandatory/20_une-gconf-mandatory /usr/share/gconf/defaults/ sudo update-gconf-defaults Help me, I dont know what [-s] for ? and how do i get my wallpaper back. Best Regards from Newbie

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  • Sound problems in Unity - input but no output

    - by ana
    I am new to Ubuntu, having just installed it for the first time on my Lenovo Thinkpad. Since I installed it I have no sound output whatsoever. However, I can see from the graphical interface in Sound Preferences Input that the sound input appears to be working correctly. I have tried the following: https://help.ubuntu.com/community/HdaIntelSoundHowto https://wiki.ubuntu.com/Audio/InstallingLinuxAlsaDriverModules ubuntu-bug audio I have two sound cards, cat card0/codec* | grep Codec Codec: Conexant CX20585 Codec: Conexant ID 2c06 cat card1/codec* | grep Codec Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP And now have pretty much run out of ideas. Can anybody help?

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  • Top 10 posts of 2010

    - by nmarun
    I quote one of my professors when I say: “We Share – We Improve”. It is through blogging that I’ve learned quite a bit. The ‘R&D’ done to learn and perfect a technology and the comments by other experts adds towards skill-set building. Below are some of the articles that I’m glad I blogged about. ASP.NET MVC 2 Model Binding for a Collection MVC 3 - first look To ref or not to ref Xap Reflector – Silverlight 4 Beware of const members LINQ to JS COM Automation with OpenOffice – Silverlight 4 VS 2010 Productivity Power Tools Using Unity Application Block – from basics to generics ASP.NET MVC Model Binding Wishing you all a happy 2011 and keep/start blogging!

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  • Are there any plans to create a standard based on libunity?

    - by Sebastian Billaudelle
    In the last few month and maybe even years, Ubuntu and Canonical often were criticised for developing software and desktop components without talking to other groups in the free software community. I don't want to comment on this topic, but I see problems arising with creating a "proprietary" solution for displaying indicators and progressbars with a launcher like Unity. In the world of free and open Desktop Environments we often try to standardize parts and libraries or write specifications to increase collaboration between different desktops. We have the instrument of http://freedesktop.org and a lot of specifications are getting implemented by the major Desktop Environments. In this context, proposing a standard for those indicators would be a great step towards better interoperability between desktops. These indicators represent a great feature on the Linux Desktop and I'm sure that other projects like AWN, Docky, etc. would pick them up. With the great market share of Ubuntu, Canonical is in a position to propose it as a standard and encourage projects to implement it. Thank you in advance, Sebastian Billaudelle

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  • Simultaneous Animation for a GameObject - Unity3D

    - by Fahim Ali Zain
    Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them in separate .anim files since the transform animation had many keyframes, i thought it wont be good to put the '2' sprite keyframe repeatedly along side the transform keyframe. But the problem is, I cant get it both working together at the same time. I dont want any blending because the animation is timed well already. Also, I tried deleting the sprite change animation and tried it under script changing the SpriteRenderer.Sprite property under Update(); but it works only when the Animator component is disabled in the GameObject. Any Solutions ? :)

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  • Ubuntu 12.04 GTK Problem

    - by Dana Holt
    I am running Ubuntu 12.04 and compiled and installed GTK 3.4 to go through some GTK developer tutorials. Installing this version of GTK has caused problems with Unity. All system dialogs and top bar now have a different (older) look, and when I try to launch Nautilus I get the following message: Gtk-Message: Failed to load module "canberra-gtk-module" Initializing nautilus-open-terminal extension Initializing nautilus-dropbox 1.4.0 Initializing nautilus-gdu extension nautilus: symbol lookup error: nautilus: undefined symbol: ubuntu_menu_proxy_get I have run make uninstall on the newer version of GTK and reinstalled just about every package I can think of, but I am still having the same problem. How can I repair the default Ubuntu GTK libraries? EDIT Also, I noticed that my desktop icons are gone (launcher works), and I can't interact with the desktop. I can't drag any shortcuts to it, etc.

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  • Unity3D - Projection matrix camera frustum

    - by MulletDevil
    I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not correct. It still shows the original frustum shape not the new one. It also appears that Unity is using the original frustum for frustum culling and not the new one as I can see object being culled which are visible to the new frustum but would not be visible in the old one. Am I wrong in thinking that a custom projection matrix would alter the view frustum? Or am I missing something else?

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  • Configuring mouse buttons to switch between apps?

    - by Matt Gregory
    I just installed 14.04, so I'm using the default setup (Unity, I guess). I have these two extra mouse buttons on the side of my mouse. Is there any way to map these so they can switch between open apps? What would be perfect is if clicking on button 6 (or whatever it is) would cycle forward through apps, button 7 would go backwards, and holding one of the buttons would show the task list and let you click on the app you want. That's really what I want.

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  • How do I install Zimbra Desktop in an Ubuntu-friendly way?

    - by d3vid
    I'd like to install Zimbra Desktop but I'm worried about picking logical installation locations and how it will integrate with the Unity desktop. If it doesn't appear in the Messaging Menu there isn't much I can do about that, but what about the launcher? There doesn't seem to be PPA or similar resource. These instructions for 10.10 seem complete: http://www.ubuntugeek.com/how-to-install-zimbra-desktop-on-ubuntu-10-10-maverick.html 6 If you would, accept the default directori where it install /opt/zimbra/zdesktop Is this the logical location for Ubuntu? 9 Now you’ll be asked about where to install files, for example: Home//.zdesktop Sounds right. Is it? 10 And then you’ll be asked about the path where to locate the icon where you’ll launch Zimbra, for example: /home//Desktop How about this?

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  • Unity Dash to search only in Documents

    - by bioShark
    I have a document (LibreOffice Calc Spreadsheet) which is in my ~/Documents folder. However, I have the same file (older version of it) on a mounted drive. In the past few weeks I have opened the file from both my ~/Documents folder and from the mounted drive. However, the latest version is the one from ~/Documents. When I open the Dash and look in the documents lens, of course I will find my file twice there. One from the mounted disk and one from ~/Documents. But I don't know which one is which. So, my question is: How can I limit the document lens to look for documents only from my /home. Or to exclude mounted disks from the search. Thanks. I use Ubuntu 12.04.

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  • How to stop camera from rotating in 2.5d platformer

    - by Artem Suchkov
    I'm stuck with a problem: I can not make my camera stop rotating after character. What I already have tried: using empty game object with rigid body and locked rotation and make it parent of camera, while player being the parent of object. Also, I've tried using few scripts from web, that did not help. Right now I'm bad with using JS in Unity (can handle JS on website, but I dont know how to integrate it for now) and practicing the basics, making easy 2.5d platformer with basic features, so I can not write code for now.

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  • Branded Application Pages (layouts pages) in SharePoint 2010

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). Application pages are now branded by default in SharePoint 2010. WOOHOO!!! The DynamicMasterPageFile attribute in SharePoint 2010 master pages allows application pages start using the site’s master page instead of the application master page. If you want backwards compatibility with SharePoint 2007, i.e. you want unbranded application pages, here is what you can do, a) You can change the MasterPageReferenceEnabled property to false in your SPWebApplication object, orb) Go to central administration\application management\manage web application\select your web app … go to the ribbon, look for general settings\general settings, and detach application pages from the site’s master page. I don’t see why you’d ever wanna do that, but hey if you want to .. go for it. This article was first published on blah.winsmarts.com. Stealing content is not cool. Safeguarded application pages Now for the fine print, there is something called as “Safeguarded application pages” in SP2010. These are pages, that IF IN CASE your custom master page screws up, they will automatically revert to use a master page that is guaranteed to work in the _layouts folder. Now that’s nice! That means, if you screw up, you always have a way to fix things. How nice! Here is a list of such safe guarded application pages - AccessDenied.aspx MngSiteAdmin.aspx People.aspx RecycleBin.aspx ReGhost.aspx ReqAcc.aspx Settings.aspx UserDisp.aspx ViewLsts.aspx Have fun! Comment on the article ....

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