Search Results

Search found 60978 results on 2440 pages for 'web development'.

Page 521/2440 | < Previous Page | 517 518 519 520 521 522 523 524 525 526 527 528  | Next Page >

  • understanding memory mapping in directx

    - by numerical25
    So my question is ... " When your using the mapping feature to write into a memory buffer, are you really just saving the whole procedure into a queue so directX executes it when finished with other tasks???" I ask this question because this is my perception of mapping when writing to a buffer. I just want to make sure my perception is correct. I understand that the monitor moves extremely slow in compared to the processor, and I am sure the processor can execute 10 times the amount the screen can refresh. So is this one of the reason you should map when writing to a buffer. so each procedure can be done in a orderly fashion. If someone could elaborate, that would be great. thanks

    Read the article

  • How to show back and forward button on popup opened thru window.open or self.open?

    - by M Sach
    i am opening the popup window with below code snippet self.open('myJSPPage','ServicePopUp','height=600,width=800,resizable=yes,scrollbars=yes,toolbar=yes,menubar=yes,location=yes'); Once the window opens i do not see any back button or forward button on popup. I just see title then address bar under it and then myJSPPage under address bar. I am not getting how to show back and forward button on popup?

    Read the article

  • Filtering Questions (posts) by tag_name in TagController#index passing /tags?tag_name=something

    - by bgadoci
    I am trying to get my TagsController#index action to display only the Questions that contain certain tags when passing the search parameter tag_name. I am not getting an error just can't get the filter to work correctly such that upon receiving the /tags?tag_name=something url, only those questions are displayed . Here is the setup: class Tag < ActiveRecord::Base belongs_to :question def self.search(str) return [] if str.blank? cond_text = str.split.map{|w| "tag_name LIKE ? "}.join(" OR ") cond_values = str.split.map{|w| "%#{w}%"} all(:order => "created_at DESC", :conditions => (str ? [cond_text, *cond_values] : [])) end end and class Question < ActiveRecord::Base has_many :tags, :dependent => :destroy end tag link that would send the URL to the TagsController looks like this: <%= link_to(tag_name, tags_path(:tag_name => tag_name)) %> and outputs: /tags?tag_name=something In my /views/tags/index.html.erb view I am calling the questions by rendering a partial /views/questions/_question.html.erb. <%= render :partial => @questions %> When I send the URL with the search parameter nothing happens. Here is my TagsController#index action: def index @tags = Tag.search(params[:search]).paginate :page => params[:page], :per_page => 5 @tagsearch = Tag.search(params[:search]) @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 100) @questions = Question.all( :order => 'created_at DESC', :limit => 50) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @tags } end end How can I properly filter questions displayed in the /views/tags/index.html.erb file for the parameter tag.tag_name?

    Read the article

  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

    Read the article

  • Recommendations for C++ open source game engines on IPhone

    - by Dave
    I decided that I want to make a game for the iphone I was thinking of using oolong or sio2 any recommendations? Both have the problem of lack of tutorials, is it possible to somehow use a normal C++ game tutorial and integreate the engines rather than the one used in the tutorials? So if the C++ tutorial talks of creating an engine I can skip it and use sio2 or oolong? Thanks

    Read the article

  • What's the best platform for a static-website?

    - by Earlz
    Hello, I am building a static-website (as in, to change a page, we change the HTML and there is no DB or anything). Well, it will have a number of pages and I don't want to copy and paste the HTML navigation and layout code around everywhere. So what would be the best platform to use in this situation so I can have all my layout and "common" HTML markup all in one place?

    Read the article

  • Second CSS class not working in IE8.

    - by ProfK
    I have the following div being rendered to the client, but on IE, the checked-yes class is ignored. If I view the target element in the 'Developer Tools', that class is completely missing from the Style panel. The shift-item-present class is attached server side, and the checked-yes class client side, depending on the present attribute of the parent row, also shown below. <td><div class="shift-item-present checked-yes" jQuery1272958392665="94"/></td> Parent row: <tr class="shift-item" id="ctl00_mainContentPlaceHolder_ctl00_shiftList_ctl01_shiftRow" present="True" shift-id="641" jQuery1272958392665="64"> The page works perfectly in FF

    Read the article

  • World Economic Crisis. IT prospects

    - by Andrew Florko
    There was alike question in 2008, 2 years passed. Please, share your expectations about IT market and employment in the next year or two (or so far you can predict). IMHO Russia (my native country) fully met Crisis in spring, 2008. Stock markets shrank 3(!) times during half a year. Many developers were fired those days but I suppose just because business was shocked and freezed some projects. Developers expected +20% salary growth per year in 2004-2007 (Developer salary in Moscow was about 2-3K$ in early 2008). Then there was 30% (very subjective) salary cut-off in 2008 and salaries were frozen till 2009. Now things are slowly coming back to 2008. Looking in the future I expect pessimistic scenario and another crash. Our economic depends more and more on oil & gas every year. IT that serves industry will be shrinked because we can't compete to China in real production. Due to high currency board (rubble is strong compared to dollar) we can't rely on offshore programming. Our officials are concerned on innovative economic breakthrough but it's an ordinary budget money assignemtn in practice. I don't believe in innovations either because who require innovations if you have debts and tomorrow is vapor?

    Read the article

  • C/PHP: How do I convert the following PHP JSON API script into a C plugin for apache?

    - by TeddyB
    I have a JSON API that I need to provide super fast access to my data through. The JSON API makes a simply query against the database based on the GET parameters provided. I've already optimized my database, so please don't recommend that as an answer. I'm using PHP-APC, which helps PHP by saving the bytecode, BUT - for a JSON API that is being called literally dozens of times per second (as indicated by my logs), I need to reduce the massive RAM consumption PHP is consuming ... as well as rewrite my JSON API in a language that execute much faster than PHP. My code is below. As you can see, is fairly straight forward. <?php define(ALLOWED_HTTP_REFERER, 'example.com'); if ( stristr($_SERVER['HTTP_REFERER'], ALLOWED_HTTP_REFERER) ) { try { $conn_str = DB . ':host=' . DB_HOST . ';dbname=' . DB_NAME; $dbh = new PDO($conn_str, DB_USERNAME, DB_PASSWORD); $params = array(); $sql = 'SELECT homes.home_id, address, city, state, zip FROM homes WHERE homes.display_status = true AND homes.geolat BETWEEN :geolatLowBound AND :geolatHighBound AND homes.geolng BETWEEN :geolngLowBound AND :geolngHighBound'; $params[':geolatLowBound'] = $_GET['geolatLowBound']; $params[':geolatHighBound'] = $_GET['geolatHighBound']; $params[':geolngLowBound'] =$_GET['geolngLowBound']; $params[':geolngHighBound'] = $_GET['geolngHighBound']; if ( isset($_GET['min_price']) && isset($_GET['max_price']) ) { $sql = $sql . ' AND homes.price BETWEEN :min_price AND :max_price '; $params[':min_price'] = $_GET['min_price']; $params[':max_price'] = $_GET['max_price']; } if ( isset($_GET['min_beds']) && isset($_GET['max_beds']) ) { $sql = $sql . ' AND homes.num_of_beds BETWEEN :min_beds AND :max_beds '; $params['min_beds'] = $_GET['min_beds']; $params['max_beds'] = $_GET['max_beds']; } if ( isset($_GET['min_sqft']) && isset($_GET['max_sqft']) ) { $sql = $sql . ' AND homes.sqft BETWEEN :min_sqft AND :max_sqft '; $params['min_sqft'] = $_GET['min_sqft']; $params['max_sqft'] = $_GET['max_sqft']; } $stmt = $dbh->prepare($sql); $stmt->execute($params); $result_set = $stmt->fetchAll(PDO::FETCH_ASSOC); /* output a JSON representation of the home listing data retrieved */ ob_start("ob_gzhandler"); // compress the output header('Content-type: text/javascript'); print "{'homes' : "; array_walk_recursive($result_set, "cleanOutputFromXSS"); print json_encode( $result_set ); print '}'; $dbh = null; } catch (PDOException $e) { die('Unable to retreive home listing information'); } } function cleanOutputFromXSS(&$value) { $value = htmlspecialchars($value, ENT_QUOTES, 'UTF-8'); } ?> How would I begin converting this PHP code over to C, since C is both better on memory management (since you do it yourself) and much, much faster to execute?

    Read the article

  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

    Read the article

  • How can I create an http response from scratch?

    - by ispiro
    I have code that returns an http response, but it also includes the content of the page. How can I create a response from scratch so it won't include anything except what I put in it? My code now: GCheckout.AutoGen.NotificationAcknowledgment response = new GCheckout.AutoGen.NotificationAcknowledgment(); response.serialnumber = serialNumber; HttpContext.Current.Response.Clear(); HttpContext.Current.Response.BinaryWrite(GCheckout.Util.EncodeHelper.Serialize(response)); HttpContext.Current.Response.StatusCode = 200;

    Read the article

  • What are some affordable developer resources?

    - by ritu
    Hi Guys (and gals), In the past my employers bought me subscriptions to MSDN and Safari but now that I am working as a contractor and have to pay for these things myself, I was wondering if there are other services that offer subscriptions or access to technical books. I develop on Windows using C++ and .NET.

    Read the article

  • Hidden links are still clickable on the Android browser

    - by David
    I've got a contextual menu that appears when a button is clicked. This menu has some links and after some seconds is hidden again. The problem is that after the menu has disappeared the links are still there. They are not shown but are clickable and the green border appears. And after some seconds they disappear. I've tryied many ways of hiding the menu: display: none, visibility: hidden, width: 0, height: 0, jquery hide, jquery fadeout... but none worked. Also hidding the links. Does anyone have a idea about what's happening? With the rest of the browsers it works without problem Thanks

    Read the article

  • PHP: prepared statement, IF statement help needed

    - by JGreig
    I have the following code: $sql = "SELECT name, address, city FROM tableA, tableB WHERE tableA.id = tableB.id"; if (isset($price) ) { $sql = $sql . ' AND price = :price '; } if (isset($sqft) ) { $sql = $sql . ' AND sqft >= :sqft '; } if (isset($bedrooms) ) { $sql = $sql . ' AND bedrooms >= :bedrooms '; } $stmt = $dbh->prepare($sql); if (isset($price) ) { $stmt->bindParam(':price', $price); } if (isset($sqft) ) { $stmt->bindParam(':price', $price); } if (isset($bedrooms) ) { $stmt->bindParam(':bedrooms', $bedrooms); } $stmt->execute(); $result_set = $stmt->fetchAll(PDO::FETCH_ASSOC); What I notice is the redundant multiple IF statements I have. Question: is there any way to clean up my code so that I don't have these multiple IF statements for prepared statements?

    Read the article

  • How to check if aspect ratio auto adjustment is enabled in monitor

    - by kFk
    Game application is written in C++ and uses DirectX 8. I am getting a maximum monitor resolution to calculate it's aspect ratio. Then I use this value to fix game rendering (scale and set clipping to receive normal 4:3 image with black borders on wide screen monitors). How can I check if monitor is using aspect ratio auto adjustment now? Because my scaling plus monitor scaling makes resulting image overscaled. Thanks EDIT: I saw correct different monitor resolution handling with or without aspect ratio auto adjustment in "Royal Envoy" casual game. But don't know how do they do this.

    Read the article

  • Using code from this site

    - by user553798
    Hi, The legal section of this site mentions that all code by the contributors is licensed under the Creative Commons Attribution Share Alike License. Does this mean that I have to attribute the submitter even if the code in question is a few lines amongst hundreds or thousands of lines of code? What if I use code from a book or SDK? For eg; If I use the sample code from Google's Android SDK documentation, does that mean I need to attribute Google every time I write an app, after all it would be impossible to write an app without consulting the SDK docs, atleast initially... I am totally confused :S

    Read the article

  • Suggestions for opening the Rails toolbox to design a challenge game?

    - by keruilin
    How would you suggest designing a challenge system as part of a food-eating game so that it's automated as possible? All RoR tools, design patterns and logic are at your disposal (e.g., admin consoles, crontab, arch, etc.). Prize goes to whoever can suggest the simplest and most-automated design! Here are the requirements: User has many challenges. Badge has many challenges. (A unique badge is awarded for each challenge won.) Only one challenge can run at a time. Each challenge has a limited number of days that it runs. For example, one challenge can run 3 days, while another runs 7 days. Challenges can be seasonal. For example, "Eat 13 Pumpkins" only runs during the Fall. New challenges are added to the game on an ongoing basis. For example, a new challenge every week. Each challenge has a certain probability of being selected to run. For example, "Eat 10 Pies" challenge has 10% chance of being selected to run. As each new challenge is added to the database, I want the probabilities of running to change dynamically. I want to avoid the scenario where I'm manually updating a database field just to change the probability from 10% to 5%, for example. Challenges act like Easter eggs. Challenge icons pop-up at different places on the webpage. User is awarded a badge for successfully completing a challenge, but only when it's active. There is some wait time between each challenge. Between 1 and 7 days. Which wait time is random, but the probability of the wait time being short is high and the probability of it being a long wait time is low.

    Read the article

  • Working with three dimensional data in an HTML (ASP.NET) table.

    - by ProfK
    I am working on the prototype for a scheduling application on an intranet system. The application is for scheduling and tracking promotional workers at various locations on various dates (hence location, date, workers dimensions). Currently, only for prototyping, I am generating a data table of location/date, and from this I iteratively build an HTML table (asp:Table control). On visiting each cell, I query for people working that location-date and populate the cell accordingly. This is very inefficiant, and will at worst be improved by querying cached data for the whole location/date grid. I'm looking around for established patterns and techniques for dealing with scenarios like this in HTML in general, maybe a visualisation library for jQuery or something, and for ASP.NET in particular, maybe a library for implementation on a GridView etc. Am I going in the right direction with this, and if so, what recomendations are there regarding the previous paragraph?

    Read the article

  • Passing user_id, site_id, and question_id to same table on create...

    - by bgadoci
    I can't seem to figure out how to do this. I am trying to pass four different variables to a single table. To be more specific I am trying to create a "like" in a likes table that also captures the site_id (like an answer), user_id, and the question_id. Here is the set up. class Like < ActiveRecord::Base belongs_to :site belongs_to :user belongs_to :question end I will spare you the reverse, has_many associations but they are there. Here is the likes controller where I think the problem is. class LikesController < ApplicationController def create @user = current_user @site = Site.find(params[:site_id]) @like = @site.likes.create!(params[:like]) @like.user = current_user @like.save respond_to do |format| format.html { redirect_to @site} format.js end end end This code successfully passes the like and site_id but after many different variations of trying I can't get it to pass the question id. Here is my form: /views/sites/_site.html.erb (though the partial is being displayed in the /views/questions/show.html.erb file). <% remote_form_for [site, Like.new] do |f| %> <%= f.hidden_field :site_name, :value => "#{site.name}" %> <%= f.hidden_field :ip_address, :value => "#{request.remote_ip}" %> <%= f.hidden_field :like, :value => "1" %> <%= submit_tag "^" , :class => 'voteup' %> <% end %>

    Read the article

< Previous Page | 517 518 519 520 521 522 523 524 525 526 527 528  | Next Page >