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  • Cooperator Framework

    - by csharp-source.net
    Cooperator Framework is a base class library for high performance Object Relational Mapping (ORM), and a code generation tool that aids agile application development for Microsoft .Net Framework 2.0/3.0. The main features are: * Use business entities. * Full typed Model (Data Layer and Entities) * Maintain persistence across the layers by passing specific types( .net 2.0/3.0 generics) * Business objects can bind to controls in Windows Forms and Web Forms taking advantage of data binding of Visual Studio 2005. * Supports any Primary Key defined on tables, with no need to modify it or to create a unique field. * Uses stored procedures for data access. * Supports concurrency. * Generates code both for stored procedures and projects in C# or Visual Basic. * Maintains the model in a repository, which can be modified in any stage of the development cycle, regenerating the model on demand.

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  • Hamachi² configuration file... Where is it?

    - by Cinaed666
    I recently installed hamachi² and haguichi on my 10.10 machine. It works, but it loses its connection every few minutes and I have to reconnect. I looked into this, and apparently I need to set the KeepAlive in the configuration file to 100. This shouldn't be a hard task, so I looked for the hamachi directory. I checked the obvious place: /home/username/.hamachi ... but this directory doesn't exist. (Yes, I did enable hidden files.) After doing a file search for hamachi, it returned nothing either. I'm in the dark here, what am I missing?

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  • ubuntu is very slow

    - by johnny smithens
    Hello all. I am new with Ubuntu, and it is very slow(even in Ubuntu 2D). The performance is degraded for almost any task. I just reinstalled with amd64, and tried updating the Nvidia drivers with Nvidia Xserver. but it made no difference. This is the output of free -m: total used free shared buffers cached Mem: 3006 1318 1688 0 61 699 -/+ buffers/cache: 556 2449 Swap: 3064 0 3064 tl;dr - total: 3006, used: 1318 When I see the virtual console with Ctrl+Alt+F2, I see constantly: Assuming Drive Cache: write through; asking for cache data failed; It is very frustrating. Thanks in advance!

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  • Interviewing a DBA

    - by kev
    Our Company is in the Process of recuiting a DBA. I have built a group test of questions from basic questions such as Pk and Fk constraints, simple querries(fizzbuzz style) to more advanced things such as indexes, Collation, isolation levels and how to trace deadlocks. However, that is the limit of my knowledge. So my question to all the DBA's is what is the base level knowledge that all DBA's should have? We are really looking for someone that will be able to manage our replication, analyzing some of our slower running queries(that the devs can go to for help) and someone that can trace some of the deadlock issues that we are having. Any help would be most appreciated!

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  • Resources for understanding iOS architecture [closed]

    - by BlackJack
    I recently finished reading Randall Hyde's excellent book Write Great Code: Volume 1: Understanding the Machine, and I have a much better knowledge of what's going on under the hood now. I want to start making iPhone apps, and there are lots of guides for that. Embracing my inner Hyde, however, I want to first learn about the iOS system architecture. Apple has a really good overview here: iOS Technology Overview Before I start, I wanted to know if there were any other good resources for understanding iOS architecture and using that knowledge for iPhone programming. Thanks.

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  • Designing persistence schema for BigTable on AppEngine

    - by Vitalij Zadneprovskij
    I have tried to design the datastore schema for a very small application. That schema would have been very simple, if not trivial, using a relational database with foreign keys, many-to-many relations, joins, etc. But the problem was that my application was targeted for Google App Engine and I had to design for a database that was not relational. At the end I gave up. Is there a book or an article that describes design principles for applications that are meant for such databases? The books that I have found are about programming for App Engine and they don't spend many words about database design principles.

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  • dependency problems now not able to install or remove any package

    - by Manish gour
    I was installing wvdial, now I do not need that, but because of that machine got problem with dependencies, and due to that I am unable to install any package, please help, Below is my stack trace: The following packages have unmet dependencies: libqt3-mt:i386: Depends: libjpeg62 but it is not installed libusb-dev: Depends: libusb-0.1-4 (= 2:0.1.12-14) but 2:0.1.12-20 is installed dependency problems:i386: Depends: libc6 (= 2.4) but 2.15-0ubuntu10.4 is installed Depends: libuniconf4.4 but it is not installed Depends: libwvstreams4.4-base but it is not installed Depends: libwvstreams4.4-extras but it is not installed Depends: libxplc0.3.13 but it is not installed Depends: ppp (= 2.3.0) but it is not installed

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  • Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets

    - by Arthur Wulf White
    I am using this tutorial: http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow In the past older versions of Flash Pro I was able to complete these steps: right-click on the symbol in the Library panel, select "Linkage..." dialog, check "Export for ActionScript" and fill in the symbol name (ie. MySymbol_design or assets.MySymbol_design), do not change the base class (ie. flash.display.MovieClip). Right now, I am stuck at that part. Any hints? What I wish to do is: Use fla for the artist to store assets. Publish to swc Extract the assets in FlashDevelop by creating an instance of their class. ... How is this done in CS6? To clear things up, this is what I see when I right click a Flash symbol:

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  • Why do operating systems do low level stuff in C and C++? Why not just C++?

    - by Cole Johnson
    On the Wikipedia page for Windows, it states the Windows is written in Assembly for the bootloader and task switcher, and C and C++ for kernel routines. This confuses me because AFAIK, you can call C++ functions from an extern "C"'d block as C++ is just C with extra features (all of which can be rewritten in C if you wanted to AFAIK). I can get using C for the kernel functions so pure C apps can use them (like printf and such), but if they can just be wrapped in an extern "C " block, then why code in C? So my question is: Why would a kernel be written in both C and C++ instead of just C++

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  • Reuseable Platform For Custom Board Game

    - by George Bailey
    Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating this computer opponent, by reusing what is already written. I would think that there would be a pre-written routine for deciding which moves would lead to the best outcome, and all that I would need to program is the pieces, legal moves, what layout constitutes a win/lose or draw, and perhaps some kind of scoring for value of pieces. I have seen chess programs that appear to use a recursive routine, so they think anywhere from 2 to 20 moves ahead to create varying degrees of difficulty. I have noticed this on chess.com. The game I am programming will not be as complex. Is there a platform designed to be re-used for different grid/piece based games. JavaScript would be preferable, but Java or Perl would be acceptable.

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  • R vs Python for data analysis

    - by The_Cthulhu_Kid
    I have been programming for about a year and I am really interested in data analysis and machine learning. I am taking part in a couple of online courses and am reading a couple of books. Everything I am doing uses either R or Python and I am looking for suggestions on whether or not I should concentrate on one language (and if so which) or carry on with both; do they complement each other? -- I should mention that I use C# in school but am familiar with Python through self-study.

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  • Interviewing a DBA

    - by kev
    Our Company is in the Process of recuiting a DBA. I have built a group test of questions from basic questions such as Pk and Fk constraints, simple querries(fizzbuzz style) to more advanced things such as indexes, Collation, isolation levels and how to trace deadlocks. However, that is the limit of my knowledge. So my question to all the DBA's is what is the base level knowledge that all DBA's should have? We are really looking for someone that will be able to manage our replication, analyzing some of our slower running queries(that the devs can go to for help) and someone that can trace some of the deadlock issues that we are having. Any help would be most appreciated!

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  • Looking for a FormBuilder that gives me all images and sourcecode to my form

    - by Tracy Anne
    Wow, I started my search this morning and didn't think it would be so difficult to find. I'm just tired of spending hours putting together simple html forms in dreamweaver. I'm an enthusiast web developer mostly focused on php and mysql. I hate CSS and HTML and I'm looking for a simple program that will put a form together for me where I can then completely embed the form into my site. I'll do all of the programming to attach it to my database I just need the form and images. I've looked into jotform, wufoo, 123forms etc but it seems like they all want to keep my form on their servers in one way or another. It looked like jotform had a developers version but $450 bucks is a little steep for a part timer like me. Is there no simple software out there that will throw a nice stylized form together for me?

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • Builder Pattern: When to fail?

    - by skiwi
    When implementing the Builder Pattern, I often find myself confused with when to let building fail and I even manage to take different stands on the matter every few days. First some explanation: With failing early I mean that building an object should fail as soon as an invalid parameter is passed in. So inside the SomeObjectBuilder. With failing late I mean that building an object only can fail on the build() call that implicitely calls a constructor of the object to be built. Then some arguments: In favor of failing late: A builder class should be no more than a class that simply holds values. Moreover, it leads to less code duplication. In favor of failing early: A general approach in software programming is that you want to detect issues as early as possible and therefore the most logical place to check would be in the builder class' constructor, 'setters' and ultimately in the build method. What is the general concensus about this?

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  • Is there a language between C and C++?

    - by Robert Martin
    I really like the simple and transparent nature of C: when I write C code I feel unencumbered by "leaky abstractions" and can almost always make a shrewd guess as to the assembly I'm producing. I also like the simple, familiar syntax for C. However, C doesn't have these simple, helpful doodads that C++ offers like classes, simplified non-cstring handling, etc. I know that it's all possible to implement in C using jump tables and the like, but that's a bit wordy at times, and not very type-safe for various reasons. I'm not a fan of the over-emphasis on objects in C++, though, and I'm gun shy of the 'new' operator and the like. C++ seems to have just a few too many hiccups to, for instance, be used as a system programming language. Does there exist a language that sits between C and C++ on the scale of widgets and doodads? Disclaimer: I mean this as purely a factual question. I do not intend to anger you because I don't share your view that C{,++} is good enough to do whatever I'm planning.

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  • Project planning and customer tracking system

    - by Daniel Hollands
    First off, sorry if this is the wrong 'stack' site, but it seemed like a good place to start. I'm happy to report that my services as a web developer are starting to be in quite a lot of demand, and I have a few existing and potentially new customers all lining up - but I'm finding it very hard to keep track of everything. What I'm hoping for is some (preferably web-based) system which I can use to keep track of who my customers are, the various projects that I've got going on for them, and (if possible) the individual sub-tasks that make up each project. What would be even better is if the relevant customer was able to log into the site, and see the process of their projects. I do hope you know what I'm talking about, and that you'll be able to offer some suggestions of either web-base sites that offer something along these lines, or of some open source solution or something like that? Thank you

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  • Is there a constant for "end of time"?

    - by Nick Rosencrantz
    For some systems, the time value 9999-12-31 is used as the "end of time" as the end of the time that the computer can calculate. But what if it changes? Wouldn't it be better to define this time as a builtin variable? In C and other programming languages there usually is a variable such as MAX_INT or similar to get the largest value an integer could have. Why is there not a similar function for MAX_TIME i.e. set the variable to the "end of time" which for many systems usually is 9999-12-31. To avoid the problem of hardcoding to a wrong year (9999) could these systems introduce a variable for the "end of time"?

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  • DIY Camera Carrier Turns any Bag into a Camera Bag

    - by Jason Fitzpatrick
    The biggest problem with camera bags is that they look like camera bags and thus become a perfect target for thieves. This DIY camera carrier lets you slip a lens and camera holder into any bag to help conceal and protect your gear. The project comes to us courtesy of Joy, a designer and crafter, and her adventures in making a DIY camera carrier to help protect her camera while carrying it discretely in her purse. You’ll need some basic sewing skills and access to a sewing machine; to follow along check out the link below and adjust the dimensions of her design to fit your bag. Camera Carrier Insert Tutorial [via Apartment Therapy] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • How to integrate game logic in game engines

    - by MahanGM
    Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which is a set of classes that they are running sub-systems like Render, Sound, Input and Core functionality. There is an editor which helps the user to add resources, build levels, write scripts and other stuffs. I came up with an idea to use Reflection and CSharpCodeProvider from my editor to compile the written code. This way I can get an executable of my product too. This way is quite well but I would like to know what's really the solution and architecture to do this. My engine's role is 2d platform. The scripting language is C# right now because I can't consist any other embeddable language for now. The game needs compilation and CSharpCodeProvider is the only way for me to do it meantime.

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  • Multiple vulnerabilities in Oracle Java Web Console

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-0534 Resource Management Errors vulnerability 5.0 Apache Tomcat Solaris 10 SPARC: 147673-04 X86: 147674-04 CVE-2011-1184 Permissions, Privileges, and Access Controls vulnerability 5.0 CVE-2011-2204 Information Exposure vulnerability 1.9 CVE-2011-2526 Improper Input Validation vulnerability 4.4 CVE-2011-2729 Permissions, Privileges, and Access Controls vulnerability 5.0 CVE-2011-3190 Permissions, Privileges, and Access Controls vulnerability 7.5 CVE-2011-3375 Information Exposure vulnerability 5.0 CVE-2011-4858 Resource Management Errors vulnerability 5.0 CVE-2011-5062 Permissions, Privileges, and Access Controls vulnerability 5.0 CVE-2011-5063 Improper Authentication vulnerability 4.3 CVE-2011-5064 Cryptographic Issues vulnerability 4.3 CVE-2012-0022 Numeric Errors vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • How should calculations be handled in a document database

    - by Morten
    Ok, so I have a program that basically logs errors into a nosql database. Right now there is just a single model for an error and its stored as a document in the nosql database. Basically I want to summarize across different errors and produce a summary of the "types" of errors that occured. Traditionally in a SQL database the this normalization would work with groupings, sums and averages but in a NoSQL database I assume I need to use mapreduce. My current model seems unfit for the task, how should I change the way I store "models" in order to make statistical analysis easy? Would a NoSQL database even be the right tool for this type of problem? I'm storing things in Google AppEngine's BigTable, so there are some limitations to think of as well.

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  • Should I update blog posts or rewrite them as technology (and me) changes?

    - by Rachel
    I started a programming blog earlier this year, and since I started it some things have changed. Some changes are due to technology changing, some changes are due to my code libraries improving, and some (ok, probably most) are due to me changing as I learn more. I want to go back and completely re-write certain blog posts. Is it better to rewrite posts to remove old information and update them with new stuff, or to create entirely new posts and possibly take down old ones? I'm not talking about small changes to the code, or an extra few sentences, but complete rewrites with new code, new information, etc. Some things to consider are comments on the post, subscribers who receive updates when new posts are created, and user bookmarks.

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  • Multiple Denial of Service vulnerabilities in libpng

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2007-5266 Denial of Service (DoS) vulnerability 4.3 PNG reference library (libpng) Solaris 10 SPARC: 137080-03 X86: 137081-03 Solaris 9 SPARC: 139382-02 114822-06 X86: 139383-02 Solaris 8 SPARC: 114816-04 X86: 114817-04 CVE-2007-5267 Denial of Service (DoS) vulnerability 4.3 CVE-2007-5268 Denial of Service (DoS) vulnerability 4.3 CVE-2007-5269 Denial of Service (DoS) vulnerability 5.0 CVE-2008-1382 Denial of Service (DoS) vulnerability 7.5 CVE-2008-3964 Denial of Service (DoS) vulnerability 4.3 CVE-2009-0040 Denial of Service (DoS) vulnerability 6.8 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Do programmers at non-software companies need the same things as at software companies?

    - by Michael
    There is a lot of evidence that things like offices, multiple screens, administration rights of your own computer, and being allowed whatever software you want is great for productivity while developing. However, the studies I've seen tend toward companies that sell software. Therefore, keeping the programmers productive is paramount to the company's profitability. However, at companies that produce software simply to support their primary function, programming is merely a support role. Do the same rules apply at a company that only uses the software they produce to support their business, and a lot of a programmer's work is maintainence?

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