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  • Ruby Abstract Class Design

    - by MattDiPasquale
    I'm creating a video game. It has Characters & Items. Since I want Characters & Items to each have a name, should I make another class called NamedObjects with just a name field and have Characters & Items extend that? Or is that going overboard?

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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  • Where can I find good tutorials on XSL-FO (Formating/ed Objects), the stuff one feeds to fop and get

    - by Gustavo Carreno
    On a company that I've worked, me and my colleagues, implemented a tailored document distribution system on top of XSL-FO. My task was to get the script to deliver the documents and configure the CUPS print server and the Fax server, so I never had the time to get my hands dirty on XSL-FO. I'm thinking of implementing something in the region that was made there but I'll need some templates to work with while testing. Where can I find some good tutorials on XSL-FO, since the fop process I've mastered already?

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  • what is programmer job or task?

    - by sam
    Hi, what is programmer job or tasks? is it only programming, or it includes software testing,windows installer, network management, helpdesk, documentation??? AS I am a graduate developer, I feel like I am doing everything, from upgrading hardware, installing antivirus, ...everything.... and of course coding... thanks

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  • ClickOnce in Release mode doesn't publish

    - by Kave
    Just doing some testing/prototyping with ClickOnce. Does anyone know why I can publish with CLickOnce when its set to 'debug' mode but not when its set to 'release' mode? I dont even get an error message for the latter. The output folder remains empty as nothing has happened. Once I switch to Debug mode and do the publishing everything is fine. Any idea? Thanks

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  • Twitter class by Tijs Verkoyen

    - by Tim
    I am trying to use this class http://classes.verkoyen.eu/twitter/ to update status on twitter, but I am getting this error: /statuses/update.xml Could not authenticate you. My code is just the following, I am using the latest version of the class (1.0.5) <?php include "twitter.php"; $twit = new Twitter("username","password"); $twit->updateStatus("Testing"); ?>

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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  • FIFO semaphore test

    - by L4N0
    Hello everyone, I have implemented FIFO semaphores but now I need a way to test/prove that they are working properly. A simple test would be to create some threads that try to wait on a semaphore and then print a message with a number and if the numbers are in order it should be FIFO, but this is not good enough to prove it because that order could have occurred by chance. Thus, I need a better way of testing it. If necessary locks or condition variables can be used too. Thanks

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  • How can I use fossil (DVCS) in a home environment?

    - by Mosh
    I'm trying fossil as my new VCS, since I'm a lone developer working on small projects. I started testing fossil but I encountered a (probably major newbie) problem. How does one push or pull to another directory (which is easy on Hg). Fossil pull or push commands expect a URL and not a directory. When I start a server in one directory and try to push from another directory I get the "server loop" error message. Any ideas?

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  • Android listview produces black highlighting over text when scrolling. How to stop this?

    - by johnrock
    I have a listview within which each item contains black text on a white background. When testing on a Nexus One, when scrolling down to read through the text, a black highlight appears over the text and makes it unreadable. I am trying to figure out what is this setting so I can turn it off. I do not want anything to get highlighted when scrolling down through the list. How can I accomplish this? Thanks.

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  • Zend Mail - bouncing mails not returning to the specified "Return-Path"

    - by Leprosy
    Hi, i'm working on a simple mail list app in PHP using Zend Mail. The idea is that all mail that bounce is redirected to a script which processes them and a report is generated. The script is running ok in direct tests, but I've testing it with fake mail address to test the mail list app, and it appears that the mail is not being redirected to the correct email address. Zend Mail provides the setReturnPath method to set the "Return-Path" header, it's ok to use this header for this purpose? Thanks

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  • What does "prototyping" mean in practice?

    - by prot
    When I recently asked about the uses of Ruby someone told me it was good for prototyping. I basically know what that means, quickly get the very base of your app up and working, see if there are conceptual problems and then add the rest. Am I right with how I understand prototyping? What would be a concrete example of prototyping a Snake game in Ruby or any other language?

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  • Anyone knows which networking package contains winlive.h ?

    - by Reza
    I am dealing with a c++ small game solution which contains references to winlive.h header. I'm sure it is part of a networking package, but haven't been able to track it down. It is not in windows sdk or platform sdk. Anyone may have have seen this before and can point me in the right direction? thanks

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  • setTitle displays black background in Blackberry Bold

    - by SWATI
    hey i have made an application for BlackBerry Curve 8300 where i use setTitle() i have put in an image as background for setTitle() It works perfectly fine on curve simulator but when i deploy this app on bold(device and simulator both) for testing the setTitle() shows black background. i dont have curve device to test n check can any body suggest what could be the problem

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  • How to test PHP in MySQL Strict

    - by Ben Sinclair
    I had a client who had MySQL Strict which brought up a few errors in my MySQL code... I didn't even know there was a MySQL Strict. I've fixed up a lot of the issues but I want to run some further tests on my local server. How do I enable MySQL Strict for testing purposes and then disable it when I no longer want it?

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  • KeyPressed working on N95 but not woking on N86 etc

    - by awaghad-ashish
    I have a customItem in my application and I am using keypressed event for it. Until now, I have been testing my application on N95 and it works perfectly there but the same keypressed event is not working on other nokia phones such as N86 and ExpressMusic. Does anybody know what the issue is. Thanks and regards, Ashish.

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  • How do you solve the 15-puzzle with A-Star or Dijkstra's Algorithm?

    - by Sean
    I've read in one of my AI books that popular algorithms (A-Star, Dijkstra) for path-finding in simulation or games is also used to solve the well-known "15-puzzle". Can anyone give me some pointers on how I would reduce the 15-puzzle to a graph of nodes and edges so that I could apply one of these algorithms? If I were to treat each node in the graph as a game state then wouldn't that tree become quite large? Or is that just the way to do it?

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  • Simple CGI server

    - by Egor Makarov
    How can I run my perl CGI script without apache? This is for testing purposes, so some kind of single-process server that processes only one request at time should be enough for me.

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  • does flex use frames?

    - by incrediman
    I'm looking into developing a game using the flex SDK instead of flash. I'm kind of not sure how to start. One question I have - does Flex have a timeline like Flash, with frames etc? Is there a main/root timeline?

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  • The most efficient method of drawing multiple quads in OpenGL

    - by CPatton
    I'm not very keen with OpenGL and I was wondering if someone could give me some insight on this. I'm a 'seasoned' programmer, I've read the redbook about VBOs and the like, but I was wondering from a more experienced person about the best/most efficient way of achieving this. I've been producing this 2d tile-based game engine to be used in several projects. I have a class called "ScreenObject" which is mainly composed of a Dictionary<Point, Tile> The Point key is to show where to render the Tile on the screen, and the Tile contains one or more textures to be drawn at that point. This ScreenObject is where the tiles will be modified, deleted, added, etc.. My original method of drawing the tiles in the testing I've done was to iterate through the ScreenObject and draw each quad at each location separately. From what I've read, this is a massive waste of resources. It wasn't horribly slow in the testing, but after I've completed the animation classes and effect classes, I'm sure it would be extremely slow. And one last thing, if you wouldn't mind.. As I said before, the Tile class can contain multiple textures to be drawn at the Point location on the screen. I recognize possibly two options for me here. Either add a quad at that location for each texture to be drawn, or, somehow.. use a multiple texture for the same quad (if it's possible). Even if each tile contained one texture only, that would be 64 quads to be drawn on the screen. Most of the tiles will contain 2-5 textures, so the number of total quads would increase dramatically with this method. Would it be feasible to add a quad for each new texture, or am I ignoring a better way to do this? Just need some help understanding this if you don't mind :) I've tried to be as concise as possible, and I'd greatly appreciate any responses.. and even some criticism. Programming is often a learning process and one who develops seems to never stops learning. Thanks for your time.

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