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  • Mobile Safari 5mb HTML5 application cache limit?

    - by JFH
    It's becoming evident in my testing that there's a 5mb size limit on Mobile Safari's implementation of HTML5's application cache. Does anyone know how to circumvent or raise this? Is there some unexposed meta tag that I should know about? I have to cache some video content for an offline app and 5mb is not going to be enough.

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  • realtime diagnostics

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • Facebook graph api resources!

    - by kielie
    Hi guys, I am creating a little flash game for the facebook platform, but I am finding it very difficult to get any decent documentation on the graph api, so if anyone has a decent resource for a beginner to go and learn the basics, I would appreciate it very much, as I am struggling to grasp the concept. Thanx!

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  • Checking if subfolders exist linux

    - by laura
    I'm trying to check if a folder has any subfolders without iterating through its children, in Linux. The closest I've found so far is using ftw and stopping at the first subfolder - or using scandir and filtering through the results. Both, are, however, an overkill for my purposes, I simply want a yes/no. On Windows, this is done by calling SHGetFileInfo and then testing dwAttributes & SFGAO_HASSUBFOLDER on the returned structure. Is there such an option on Linux?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Oracle sample data problems

    - by Jay
    So, I have this java based data trasformation / masking tool, which I wanted to test out on Oracle 10g. The good part with Oracle 10g is that you get a load of sample schemas with half a million records in some. The schemas are : SH, OE, HR, IX and etc. So, I installed 10g, found out that the installation scripts are under ORACLE_HOME/demo/scripts. I customized these scripts a bit to run in batch mode. That solves one half of my requirement - to create source data for my testing my data transformation software. The second half of the requirement is that I create the same schemas under different names (TR_HR, TR_OE and so on...) without any data. These schemas would represent my target schemas. So, in short, my software would pick up data from a table in a schema and load it up in to the same table in a different schema. Now, I have two issues in creating my target schema and emptying it. I would like this in a batch job. But the oracle scripts you get, the sample schema names are not configurable. So, I tried creating a script, replacing OE with TR_OE, HR with TR_HR and so on. However, this approach is kind of irritating coz the sample schemas are kind of complicated in the way they are created; Oracle creates synonyms, views, materialized views, data types and lot of weird stuff. I would like the target schemas (TR_HR, TR_OE,...) to be empty. But some of the schemas have circular references, which would not allow me to delete data. The only work around seems to be removing certain foreign keys, deleting data and then adding the constraints back. Is there any easy way to all this, without all this fuss? I would need a complicated data set for my testing (complicated as in tables with triggers, multiple hierarchies.. for instance.. a child table that has children up to 5 levels, a parent table that refers to an IOT table and an IOT table that refers to a non-IOT table etc..). The sample schemas are just about perfect from a data set perspective. The only challenge I see is in automating this whole process of loading up the source schemas, and then creating the target schemas and emptying them. Appreciate your help and suggestions.

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  • Splitting up UDP packet

    - by m3n
    Heyo, I'm using UdpClient to query game servers about server name, map, number of players, etc. I've followed the guidelines on this page http://developer.valvesoftware.com/wiki/Server_queries#Source_servers and I'm getting a correct reply: I have no idea how I would go about to get each chunk of information (server name, map and the like). Any help? I'm assuming one would have to look at the reply format specified in the wiki I linked, but I don't know what to make of it. Cheers,

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • Display html text in uitextview

    - by milanjansari
    Hello, How to display html text in textview for example string <h1>Krupal testing <span style="font-weight: bold;">Customer WYWO</span></h1> Suppose text is bold so it display in textview as bold string but i want display normal text.is this possible in iphone sdk. Thanks you,

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  • Lua .NET How to use the standard and third party libraries

    - by Gopalakrishnan Subramani
    I am using Lua inside C# WinForms application for GUI automation testing. I want to use the logging library http://www.keplerproject.org/lualogging/ But I don't know where to copy those logging library files and other standard lua files so that I can use the standard lua logging within the lua scripts. I see something like LUA_PATH but still I don't understand how to make the lua packing strcuture without installing it.

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  • Good use of recursion in chess programming?

    - by JDelage
    Hi, As part of a homework assignment, I have to program a simple chess game in Java. I was thinking of taking the opportunity to experiment with recursion, and I was wondering if there's an obvious candidate in chess for recursive code? Thank you, JDelage

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  • How to change the coordinate origin in Flash's stage with Actionscript?

    - by Petruza
    I think I did this before but can't find the code. Flash as many other graphical frameworks use the top-left corner as the coordinate origin (0,0) because it's how the underlying memory model is by convention. But it would be really simpler for my calculations if the origin was in the center of the stage, because all the game revolves around the center and uses a lot of trigonometry, angles, etc. Is there some built-in method like Stage::setOrigin( uint, uint ); or something like that?

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  • How do I start WebDevServer from a .sln file without opening Visual Studio 2008

    - by -providerscriptmaster
    Is there a way to start WebDevServer (Visual Web Development Server) by passing in the .sln file without actually opening Visual Studio 2008? I am a JavaScript developer and I work in a client project and I want to save the memory overhead consumed by VS and give it to multiple browsers for cross-browser testing. I am hesitant with setting up IIS (Visual Web Dev server is SO LIGHT-WEIGHT being Cassini). Please advice. Thanks!

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  • Animating an image in cocos2d

    - by iPhone Fun
    hi all, I am making a game in cocos2d, in that some images of water drops are coming from the top of the screen. My problem is, when that image will reach to bottom of the screen it should be animated like spreading water or something like sparking occur. I don't know how to do animation in cocos2d, if any one knows please tell me. My project is remain due to this thing only. Thanks in advance.

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  • Best C# bindings for Qt?

    - by Stefan Monov
    I've written a game in C# with SDL.NET and OpenGL. I want to add a menu to it, for which I need Qt. What bindings do you recommend for Qt in C#? Qyoto? qt4dotnet? other? Requirements: fast should just work and be polished - i.e. no weird problems at every step integration with the buildsystem, uic, resources, etc, should work well

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  • what do i need to do so that mod_wsgi will find libmysqlclient.16.dylib? (osx 10.7 with apache mod_wsgi)

    - by compound eye
    I am trying to run django on osx 10.7 (lion) with apache mod_wsgi and virtualenv. My site works if I use the django testing server: (baseline)otter:hello mathew$ python manage.py runserver but it doesn't work when I run apache. The core of the error seems to be Library not loaded: libmysqlclient.16.dylib I think its to do with the path apache is using to locate libmysqlclient.16.dylib when I run otool in the lib directory it looks good otter:lib mathew$ pwd /usr/local/mysql/lib otter:lib mathew$ otool -L libmysqlclient.16.dylib libmysqlclient.16.dylib: libmysqlclient.16.dylib (compatibility version 16.0.0, current version 16.0.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 125.0.1) but from outside it can't find it otter:lib mathew$ cd / otter:/ mathew$ otool -L libmysqlclient.16.dylib otool: can't open file: libmysqlclient.16.dylib (No such file or directory) if i manually set DYLD_LIBRARY_PATH otool works otter:lib mathew$ DYLD_LIBRARY_PATH=/usr/local/mysql/lib otter:lib mathew$ otool -L libmysqlclient.16.dylib libmysqlclient.16.dylib: libmysqlclient.16.dylib (compatibility version 16.0.0, current version 16.0.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 125.0.1) When I run the django testing server, my .bash_profile sets up the virtualenv and the path to the mysql dynamic library export DYLD_LIBRARY_PATH=/usr/local/mysql/lib/:$DYLD_LIBRARY_PATH export PATH When i run apache it finds my virtualenv paths, but it doesn't seem to find the dynamic library path. I tried adding this path to /usr/sbin/envvars DYLD_LIBRARY_PATH="/usr/lib:/usr/local/mysql/lib:$DYLD_LIBRARY_PATH" export DYLD_LIBRARY_PATH and to /private/etc/paths.d/libmysql /usr/local/mysql/lib then restarted the machine but that has not changed the error message. Error loading MySQLdb module: dlopen(/usr/local/python_virtualenv/baseline/lib/python2.7/site-packages/_mysql.so, 2): Library not loaded: libmysqlclient.16.dylib I don't think is a permissions issue: -rwxr-xr-x 1 root wheel 3787328 4 Dec 2010 libmysqlclient.16.dylib drwxr-xr-x 39 root wheel 1394 18 Nov 21:07 / drwxr-xr-x@ 15 root wheel 510 24 Oct 22:10 /usr drwxrwxr-x 20 root admin 680 2 Nov 20:22 /usr/local drwxr-xr-x 20 mathew admin 680 9 Nov 21:58 /usr/local/python_virtualenv drwxr-xr-x 6 mathew admin 204 2 Nov 21:36 /usr/local/python_virtualenv/baseline drwxr-xr-x 4 mathew admin 136 2 Nov 21:26 /usr/local/python_virtualenv/baseline/lib drwxr-xr-x 52 mathew admin 1768 2 Nov 21:26 /usr/local/python_virtualenv/baseline/lib/python2.7 drwxr-xr-x 18 mathew admin 612 4 Nov 21:20 /usr/local/python_virtualenv/baseline/lib/python2.7/site-packages -rwxr-xr-x 1 mathew admin 66076 2 Nov 21:18 /usr/local/python_virtualenv/baseline/lib/python2.7/site-packages/_mysql.so What do i need to do so that mod_wsgi will find libmysqlclient.16.dylib? apache and mysql are both 64 bit: otter:lib mathew$ file /usr/sbin/httpd /usr/sbin/httpd: Mach-O universal binary with 2 architectures /usr/sbin/httpd (for architecture x86_64): Mach-O 64-bit executable x86_64 /usr/sbin/httpd (for architecture i386): Mach-O executable i386 otter:lib mathew$ otter:lib mathew$ file /usr/local/mysql/lib/libmysqlclient.16.dylib /usr/local/mysql/lib/libmysqlclient.16.dylib: Mach-O 64-bit dynamically linked shared library x86_64

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  • C++ enum in foreach

    - by Spencer
    I've have a card class for a blackjack game with the following enums: enum Rank { Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King }; enum Suit { Clubs, Diamonds, Hearts, Spades }; When I create the deck I want to write the code like this: // foreach Suit in Card::Suit // foreach Rank in Card::Rank // add new card(rank, suit) to deck I believe there is no foreach in c++. However, how do I traverse an enum? Thanks, Spencer

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  • rails dates with json

    - by fenec
    hello am implementing a facebook application and am using AJAX/Json,however the json structures that are returned have this format "2010-05-30T06:14:00Z" , I am using Game.all.to_json how can i convert them to a normal date format ? Is it easier to do it from the server side or the client side using fbjs? (there are a lot of bugs with fbjs so i would prefer using a solution from the server side , like converting the data before sending the json structures) thnak you

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