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  • shotwell 0.12 shared library error

    - by blade19899
    i installed shotwell 0.12 like so via its official ppa sudo add-apt-repository ppa:yorba/ppa sudo apt-get update sudo apt-get install shotwell and when i tried to run it via dash it didn't start. i then typed in the gnome-terminal "shotwell" I then got this error error while loading shared libraries: libgexiv2.so.0: cannot open shared object file: No such file or directory my question is how to get shotwell 0.12 up and running in ubuntu 11.10 amd64

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  • SQL SERVER – Difference Between CURRENT_TIMESTAMP and GETDATE() – CURRENT_TIMESTAMP Equivalent in SQL Server

    - by pinaldave
    A common question – I often get from Oracle/MySQL Professionals: “What is the Equivalent to CURRENT_TIMESTAMP in SQL Server?” Here is a common question I often get from SQL Server Professionals: “What are differences between Difference Between CURRENT_TIMESTAMP and GETDATE ()?” Very simple question but have showed up so frequently that I feel like to write about it. Well in SQL Server GETDATE() is Equivalent to CURRENT_TIMESTAMP. However, if you use CURRENT_TIMESTAMP in your select statement it will work fine. You can see in the above example – both of them returns the same value. Now let us go to next question regarding difference between GETDATE and CURRENT_TIMESTAMP. Well, the matter of the fact, there is no difference between them in SQL Server (Reference Link). CURRENT_TIMESTAMP is an ANSI SQL function, whereas GETDATE is T-SQL implementation of the same function. Both of them derive value from the operating system of the computer on which SQL Server instance is running. Above discussion prompts another question – in this case, what should one use GETDATE or CURRENT_TIMESTAMP? Well, this is indeed tricky and interesting question. I think I am very comfortable using the GETDATE () so I will go to use it but a matter of the fact there is no right or wrong answer. If you want to follow ancient saying “When in Rome, do as the Romans do”, I suggest using the GETDATE (), or continue using CURRENT_TIMESTAMP. With that said, there is one very important property we all need to keep in mind. If you use CURRENT_TIMESTAMP while creating an object, they are automatically converted to GETDATE() and stored internally. To illustrate what I am suggesting here is the example - Create a table using the following script CREATE TABLE [dbo].[TestTable]( [Cold2] [datetime] NULL ) ON [PRIMARY] GO ALTER TABLE [dbo].[TestTable] ADD DEFAULT (CURRENT_TIMESTAMP) FOR [Cold2] GO Now go to SSMS and generate the script for the table and you will notice following syntax. CREATE TABLE [dbo].[TestTable]( [Cold2] [datetime] NULL ) ON [PRIMARY] GO ALTER TABLE [dbo].[TestTable] ADD DEFAULT (GETDATE()) FOR [Cold2] GO You can notice that SQL Server have automatically converted CURRENT_TIMESTAMP to GETDATE(). I guess this gives us an idea how they behave. Now go ahead and make your choice! Do let me know which one will you use CURRENT_TIMESTAMP or GETDATE () in the comments area. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL DateTime, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Zend Framwork scaffolding capabilities

    - by rockstarz
    Are there any open source projects any of you would recommend to follow or contribute toward, including those already documented among the zf contributors, to add zend framework scaffolding of crud functionality for rapid development as found in many competitors frameworks (Yii, Symfony, Rails, Django, etc.)? As a user of zf on a daily basis on enterprise implementations, I know this is a topic of interest and I feel professional developers like you would find here would have something to contribute toward my question and finding a library that is underway that can be contributed to.

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  • 301 redirect from "/index.html" to root if index.html not exist

    - by Andrij Muzychka
    Can I create 301 redirect from "index.html" to root directory if file "index.html" not exist? For example: link "http://example.com/index.html" show "404 Error" page. I need 301 redirect to root directory: "http://example.com/" in .htaccess I add rule: Options +FollowSymLinks RewriteCond %{THE_REQUEST} ^.*/index.html RewriteRule ^(.*)index.html$ http://example.com/$1 [R=301,L] but it doesn't work. Can you help me solve this problem?

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  • Install Everpad on Ubuntu 13.10

    - by Muhammad Ahmad Zafar
    I just installed a fresh copy of Ubuntu 13.10 and wanted to install Everpad but there is some issue as the PPA for it is missing it. These were the commands which I execute (took help from http://www.webupd8.org/2012/09/everpad-integrates-evernote-with-ubuntu.html and everywhere its the same): sudo add-apt-repository ppa:nvbn-rm/ppa sudo apt-get update sudo apt-get install everpad The following which what I get when the last command is executed: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package everpad Please help

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  • My Body Summary template for Orchard

    - by Bertrand Le Roy
    By default, when Orchard displays a content item such as a blog post in a list, it uses a very basic summary template that removes all markup and then extracts the first 200 characters. Removing the markup has the unfortunate effect of removing all styles and images, in particular the image I like to add to the beginning of my posts. Fortunately, overriding templates in Orchard is a piece of cake. Here is the Common.Body.Summary.cshtml file that I drop into the Views/Parts folder of pretty much all Orchard themes I build: @{ Orchard.ContentManagement.ContentItem contentItem = Model.ContentPart.ContentItem; var bodyHtml = Model.Html.ToString(); var more = bodyHtml.IndexOf("<!--more-->"); if (more != -1) { bodyHtml = bodyHtml.Substring(0, more); } else { var firstP = bodyHtml.IndexOf("<p>"); var firstSlashP = bodyHtml.IndexOf("</p>"); if (firstP >=0 && firstSlashP > firstP) { bodyHtml = bodyHtml.Substring(firstP, firstSlashP + 4 - firstP); } } var body = new HtmlString(bodyHtml); } <p>@body</p> <p>@Html.ItemDisplayLink(T("Read more...").ToString(), contentItem)</p> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This template does not remove any tags, but instead looks for an HTML comment delimiting the end of the post’s intro: <!--more--> This is the same convention that is being used in WordPress, and it’s easy to add from the source view in TinyMCE or Live Writer. If such a comment is not found, the template will extract the first paragraph (delimited by <p> and </p> tags) as the summary. And if it finds neither, it will use the whole post. The template also adds a localizable link to the full post.

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  • how to reinstall/repair ubuntu 12.04 after dual boot installation fails with windows 7

    - by Rini
    I have installed Ubuntu 12.04 on my preinstalled windows 7 Sony vaio s series laptop following instructions here: http://www.linuxbsdos.com/2012/05/17/how-to-dual-boot-ubuntu-12-04-and-windows-7/ Everything went well and I am able to boot in to windows after complete installation of Ubuntu. Now following instructions on web I tried to add Ubuntu to my BIOS using Easy BCD (but forget to add windows 7 entry). As a result, I loose windows 7 OS and can't boot in to either OS then I successfully repaired windows 7 using recovery CD. Now my problem is that I can't reinstall Ubuntu 12.04 using Live CD it halts every time before disk partition step giving error. "ubi-partman crashed". "ubi-partman failed with exit code 141. further information may be found in /var/log/syslog. Do you want to try running this step again before continuing? If you do not, your installation may fail entirely or may be broken." and, any choice to continue will result in the same error. I looked in to /var/log/syslog but not able to understand what is error. Then, I ran sudo fdisk -l to view my partitions and it shows me only one partition. Probably, all the partitions I created for Ubuntu 12.04 are lost while running windows 7 recovery CD. So, I don't know whether the Ubuntu is still there or probably corrupted. My boot-info URL is: http://paste.ubuntu.com/1202146/ Please tell me how to remove this error so that I can reinstall/repair Ubuntu 12.04 Thanks in advance. R Shukla My boot-info URL is: http://paste.ubuntu.com/1202146/ Please tell me how to remove this error so that I can reinstall/repair Ubuntu 12.04 Thanks for your help! I tried to boot from the CD but I every time it give me error before disk partitioning step. Also, I am unable to start Gparted. "ubi-partman crashed". "ubi-partman failed with exit code 141. further information may be found in /var/log/syslog. Do you want to try running this step again before continuing? If you do not, your installation may fail entirely or may be broken." and, any choice to continue will result in the same error. I looked in to /var/log/syslog but not able to understand what is error. Then, I ran sudo fdisk -l to view my partitions and it shows me only ne partition. Probaply, all the partitions I created for Ubuntu 12.04 are lost while running windows 7 recovery CD. Please tell me how to remove this error. Best Regards, R S

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  • I am receiving a message saying I have duplicate sources but I can't seem to find a duplicate of the line described, any ideas?

    - by David Griffiths
    I receive this meassage when I run sudo apt-get update in the terminal:- Duplicate sources.list entry http://archive.canonical.com/ubuntu/ precise/partner i386 Packages (/var/lib/apt/lists/archive.canonical.com_ubuntu_dists_precise_partner_binary-i386_Packages) So i ran the command gksu gedit /etc/apt/sources.list and checked the source to find there was no duplicate, not that I can see anyway. Here is the source:- # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release i386 (20120423)]/ precise main restricted deb-src http://archive.ubuntu.com/ubuntu precise main restricted #Added by software-properties # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://gb.archive.ubuntu.com/ubuntu/ precise main restricted deb-src http://gb.archive.ubuntu.com/ubuntu/ precise restricted main multiverse universe #Added by software-properties ## Major bug fix updates produced after the final release of the ## distribution. deb http://gb.archive.ubuntu.com/ubuntu/ precise-updates main restricted deb-src http://gb.archive.ubuntu.com/ubuntu/ precise-updates restricted main multiverse universe #Added by software-properties ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://gb.archive.ubuntu.com/ubuntu/ precise universe deb http://gb.archive.ubuntu.com/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://gb.archive.ubuntu.com/ubuntu/ precise multiverse deb http://gb.archive.ubuntu.com/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://gb.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb-src http://gb.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse #Added by software-properties deb http://security.ubuntu.com/ubuntu precise-security main restricted deb-src http://security.ubuntu.com/ubuntu precise-security restricted main multiverse universe #Added by software-properties deb http://security.ubuntu.com/ubuntu precise-security universe deb http://security.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu precise partner ## Uncomment the following two lines to add software from Ubuntu's ## 'extras' repository. ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. # deb http://extras.ubuntu.com/ubuntu precise main # deb-src http://extras.ubuntu.com/ubuntu precise main deb http://repository.spotify.com stable non-free I can see there are two lines of deb http://archive.canonical.com/ubuntu precise partner but one has #deb-src at the beginning of it. Hashed out no? I'm quite new to linux OS and have little to none sourced editing skills so any help would be most appreciated. Thank you:)

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  • Installing device drivers as part of VS2008 setup application (3 replies)

    A colleague in another department has produced device drivers for some USB devices that I need to communicate with in my VS2008 .Net application, and I'm looking to simplify the installation experience for our users. Currently I just put the driver files onto the CD in a folder, and the Windows Add Hardware Wizard will usually take them through the process. What I would like to do though, is to in...

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  • Copying files from GAC using xcopy or Windows Explorer

    - by Rohit Gupta
    use this command for copying files using a wildcard from the GAC to a local folder. xcopy c:\windows\assembly\Microsoft.SqlServer.Smo*.dll c:\gacdll /s/r/y/c The above command will continue even it encounters any “Access Denied” errors, thus copying over the required files. To copy files using the Windows explorer just disable the GAC Cache Viewer by adding a entry to the registry: Browse to “HKEY_LOCALMACHINE\Software\Microsoft\Fusion” Add a Dword called DisableCacheViewer. Set the value of it to 1.

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  • Problems with Level Architect, Citrus Engine, Flash

    - by Idan
    I am using the Citrus Engine to make a Flash game, and the Level Architect doesn't work well for me. Firstly, when I first launch it and open my project and my level, nothing is shown, no assets and not anything I have previously done with my level. To fix it, I open another project. The other project works fine, meaning I can see the assets and the level. Then I go back to the actual project I am working on, and the problem is fixed, only it does not fix the second problem: I can't add my own assests. I follow the manual and add tags like this: [Property(value="0")] But it doesn't change a thing in the level architect window (even after I close and reopen it). Any ideas? Thanks! Here's the code of the class I want to be shown in the Level Architect: package { import com.citrusengine.objects.PhysicsObject; import com.citrusengine.objects.platformer.Sensor; import flash.utils.clearTimeout; import flash.utils.setTimeout; /** * @author Aymeric */ public class Teleporter extends Sensor { [Property(value="0")] public var endX:Number=0; [Property(value="0")] public var endY:Number=0; public var object:PhysicsObject; [Property(value="0")] public var time:Number = 0; public var needToTeleport:Boolean = false; protected var _teleporting:Boolean = false; private var _teleportTimeoutID:uint; public function Teleporter(name:String, params:Object = null) { super(name, params); } override public function destroy():void { clearTimeout(_teleportTimeoutID); super.destroy(); } override public function update(timeDelta:Number):void { super.update(timeDelta); if (needToTeleport) { _teleporting = true; _teleportTimeoutID = setTimeout(_teleport, time); needToTeleport = false; } _updateAnimation(); } protected function _teleport():void { _teleporting = false; object.x = endX; object.y = endY; clearTimeout(_teleportTimeoutID); } protected function _updateAnimation():void { if (_teleporting) { _animation = "teleport"; } else { _animation = "normal"; } } } }

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Is Debug.Assert obsolete if you write unit tests?

    - by Justin Pihony
    Just like the question asks, is there a need to add Debug.Assert into your code if you are writing unit tests (which has its own assertions)? I could see that this might make the code more obvious without having to go into the tests, however it just seems that you might end up with duplicated asserts. It seems to me that Debug.Assert was helpful before unit-testing became more prevalent, but is now unnecessary. Or, am I not thinking of some use case?

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • Use of Business Parameters in BPM12c

    - by Abhishek Mittal-Oracle
    With the release of BPM12c, a new feature to use Business Parameters is introduced through which we can define a business parameter which will behave as a global variable which can be used within BPM project. Business Administrator can be the one responsible to modify the business parameters value dynamically at run-time which may bring change in BPM process flow where it is used.This feature was a part of BPM10g product and was extensively used. In BPM11g, this feature is not present currently.Business Parameters can be defined in 2 ways:1. Using Jdev to define business parameters, and 2. Using BPM workspace to define business parameters.It is important to note that business parameters need to be mapped with a valid organisation unit defined in a BPM project. If the same is not handled, exceptions like 'BPM-70702' will be thrown by BPM Engine. This is because business parameters work along with organisation defined in a BPM project.At the same time, we can use same business parameter across different organisation units with different values. Business Parameters in BPM12c has this capability to handle multiple values with different organisation units defined in a single BPM project. This enables business to re-use same business parameters defined in a BPM project across different organisations.Business parameters can be defined using the below data types:1. int2. string 3. boolean4. double While defining an business parameter, it is mandatory to provide a default value. Below are the steps to define a business parameter in Jdev: Step 1:  Open 'Organization' and click on 'Business Parameters' tab.Step 2:  Click on '+' button.Step 3: Add business parameter name, type and provide default value(mandatory).Step 4: Click on 'OK' button.Step 5: Business parameter is defined. Below are the steps to define a business parameter in BPM workspace: Step 1: Login to BPM workspace using admin-username and password.Step 2: Click on 'Administration' on the right top side of workspace.Step 3: Click on 'Business Parameters' in the left navigation panel under 'Organization'. Step 4:  Click on '+' button.Step 5: Add business parameter name, type and provide default value(mandatory).Step 6: Click on 'OK' button.Step 7: Business parameter is defined. Note: As told earlier in the blog, it is necessary to define and map a valid organization ID with predefined variable 'organizationalUnit' under data associations in an BPM process before the business parameter is used. I have created one sample PoC demonstrating the use of Business Parameters in BPM12c and it can be found here.

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  • How to connect nokia lumis 520 to ubuntu 12.04

    - by pavankumar
    i have done following steps sudo add-apt-repository ppa:langdalepl/gvfs-mtp sudo apt-get update and updated some upgrades from update manager after doing above steps i am able to see lumia phone name in file system.But when i try to mount device i am getting following errors Unable to mount RM-914|Nokia Lumia 520 Unable to open MTP device '[usb:001,010]' is there any way to solve these problem?

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  • SSMS Tools Pack now supports Denali CTP1

    - by AaronBertrand
    Earlier today, Mladen Prajdic ( blog | twitter ) released an updated version of his SSMS Tools Pack (v.1.9.4), a free add-in for Management Studio that provides a ton of helpful functionality that isn't available with the native tools. I'm really glad this happened, because I've installed Denali on all of my VMs and have been using it for most of my work, and I've been missing some of the little things the tool adds. In addition to adding Denali support, Mladen also fixed a handful of minor bugs...(read more)

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  • finite state machine used in mario like platform game

    - by juakob
    I dont understand how to use a finite state machine with the entity controlled by the player. For example i have a mario(2d platform) i can jump,run,walk,take damage,swim,etc so my first thought was to use this actions as states. But what happen when you are running when you take damage? or jumping taking damage and shooting at the same time? I just want to add functionalities(actions) to the player in a clean way(not using ifs for all the actions in the entity update)

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  • A talk about observer pattern

    - by Martin
    As part of a university course I'm taking, I have to hold a 10 minute talk about the observer pattern. So far these are my points: What is it? (defenition) Polling is an alternative Polling VS Observer When Observer is better When Polling is better (taken from here) A statement that Mediator pattern is worth checking out. (I won't have time to cover it in 10 minutes) I would be happy to hear about: Any suggestions to add something? Another alternative (if exists)

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  • Google I/O 2012 - Best Practices for Maps API Developers

    Google I/O 2012 - Best Practices for Maps API Developers Susannah Raub, Jez Fletcher The Google Maps API makes it easy to add simple maps to your applications, but we want to take you to the next level. In this session we reveal our recommended best practices for Maps API developers, including developer tools, testing, and API features that will save you time, avoid a headache or two, and delight your users. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 400 8 ratings Time: 48:52 More in Science & Technology

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  • Recap: Oracle Fusion Middleware Strategies Driving Business Innovation

    - by Harish Gaur
    Hasan Rizvi, Executive Vice President of Oracle Fusion Middleware & Java took the stage on Tuesday to discuss how Oracle Fusion Middleware helps enable business innovation. Through a series of product demos and customer showcases, Hassan demonstrated how Oracle Fusion Middleware is a complete platform to harness the latest technological innovations (cloud, mobile, social and Fast Data) throughout the application lifecycle. Fig 1: Oracle Fusion Middleware is the foundation of business innovation This Session included 4 demonstrations to illustrate these strategies: 1. Build and deploy native mobile applications using Oracle ADF Mobile 2. Empower business user to model processes, design user interface and have rich mobile experience for process interaction using Oracle BPM Suite PS6. 3. Create collaborative user experience and integrate social sign-on using Oracle WebCenter Portal, Oracle WebCenter Content, Oracle Social Network & Oracle Identity Management 11g R2 4. Deploy and manage business applications on Oracle Exalogic Nike, LA Department of Water & Power and Nintendo joined Hasan on stage to share how their organizations are leveraging Oracle Fusion Middleware to enable business innovation. Managing Performance in the Wrld of Social and Mobile How do you provide predictable scalability and performance for an application that monitors active lifestyle of 8 million users on a daily basis? Nike’s answer is Oracle Coherence, a component of Oracle Fusion Middleware and Oracle Exadata. Fig 2: Oracle Coherence enabled data grid improves performance of Nike+ Digital Sports Platform Nicole Otto, Sr. Director of Consumer Digital Technology discussed the vision of the Nike+ platform, a platform which represents a shift for NIKE from a  "product"  to  a "product +" experience.  There are currently nearly 8 million users in the Nike+ system who are using digitally-enabled Nike+ devices.  Once data from the Nike+ device is transmitted to Nike+ application, users access the Nike+ website or via the Nike mobile applicatoin, seeing metrics around their daily active lifestyle and even engage in socially compelling experiences to compare, compete or collaborate their data with their friends. Nike expects the number of users to grow significantly this year which will drive an explosion of data and potential new experiences. To deal with this challenge, Nike envisioned building a shared platform that would drive a consumer-centric model for the company. Nike built this new platform using Oracle Coherence and Oracle Exadata. Using Coherence, Nike built a data grid tier as a distributed cache, thereby provide low-latency access to most recent and relevant data to consumers. Nicole discussed how Nike+ Digital Sports Platform is unique in the way that it utilizes the Coherence Grid.  Nike takes advantage of Coherence as a traditional cache using both cache-aside and cache-through patterns.  This new tier has enabled Nike to create a horizontally scalable distributed event-driven processing architecture. Current data grid volume is approximately 150,000 request per minute with about 40 million objects at any given time on the grid. Improving Customer Experience Across Multiple Channels Customer experience is on top of every CIO's mind. Customer Experience needs to be consistent and secure across multiple devices consumers may use.  This is the challenge Matt Lampe, CIO of Los Angeles Department of Water & Power (LADWP) was faced with. Despite being the largest utilities company in the country, LADWP had been relying on a 38 year old customer information system for serving its customers. Their prior system  had been unable to keep up with growing customer demands. Last year, LADWP embarked on a journey to improve customer experience for 1.6million LA DWP customers using Oracle WebCenter platform. Figure 3: Multi channel & Multi lingual LADWP.com built using Oracle WebCenter & Oracle Identity Management platform Matt shed light on his efforts to drive customer self-service across 3 dimensions – new website, new IVR platform and new bill payment service. LADWP has built a new portal to increase customer self-service while reducing the transactions via IVR. LADWP's website is powered Oracle WebCenter Portal and is accessible by desktop and mobile devices. By leveraging Oracle WebCenter, LADWP eliminated the need to build, format, and maintain individual mobile applications or websites for different devices. Their entire content is managed using Oracle WebCenter Content and secured using Oracle Identity Management. This new portal automated their paper based processes to web based workflows for customers. This includes automation of Self Service implemented through My Account -  like Bill Pay, Payment History, Bill History and Usage Analysis. LADWP's solution went live in April 2012. Matt indicated that LADWP's Self-Service Portal has greatly improved customer satisfaction.  In a JD Power Associates website satisfaction survey, results indicate rankings have climbed by 25+ points, marking a remarkable increase in user experience. Bolstering Performance and Simplifying Manageability of Business Applications Ingvar Petursson, Senior Vice Preisdent of IT at Nintendo America joined Hasan on-stage to discuss their choice of Exalogic. Nintendo had significant new requirements coming their way for business systems, both internal and external, in the years to come, especially with new products like the WiiU on the horizon this holiday season. Nintendo needed a platform that could give them performance, availability and ease of management as they deploy business systems. Ingvar selected Engineered Systems for two reasons: 1. High performance  2. Ease of management Figure 4: Nintendo relies on Oracle Exalogic to run ATG eCommerce, Oracle e-Business Suite and several business applications Nintendo made a decision to run their business applications (ATG eCommerce, E-Business Suite) and several Fusion Middleware components on the Exalogic platform. What impressed Ingvar was the "stress” testing results during evaluation. Oracle Exalogic could handle their 3-year load estimates for many functions, which was better than Nintendo expected without any hardware expansion. Faster Processing of Big Data Middleware plays an increasingly important role in Big Data. Last year, we announced at OpenWorld the introduction of Oracle Data Integrator for Hadoop and Oracle Loader for Hadoop which helps in the ability to move, transform, load data to and from Big Data Appliance to Exadata.  This year, we’ve added new capabilities to find, filter, and focus data using Oracle Event Processing. This product can natively integrate with Big Data Appliance or runs standalone. Hasan briefly discussed how NTT Docomo, largest mobile operator in Japan, leverages Oracle Event Processing & Oracle Coherence to process mobile data (from 13 million smartphone users) at a speed of 700K events per second before feeding it Hadoop for distributed processing of big data. Figure 5: Mobile traffic data processing at NTT Docomo with Oracle Event Processing & Oracle Coherence    

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  • Now Shipping! NetAdvantage for .NET 2010 Volume 3!

    The new NetAdvantage Ultimate includes all four Line of Business user interface control sets for ASP .NET, Windows Forms, WPF and Silverlight plus two advanced Data Visualization UI control sets for WPF and Silverlight. With six NetAdvantage products in one robust package, Infragistics® gives you hundreds of controls and infinite development possibilities. Unified XAML Product Strategy-Share Code, Get More Controls In the 10.3 release, Infragistics continues to deliver code parity between the XAML platforms, WPF and Silverlight. In the line of business toolsets, Infragistics introduces the new xamSchedule™, full-featured, Outlook® 2010-style schedule controls, and the new xamDataTree™, a data bound tree view that comfortably handles tens of thousands of tree nodes. Mimicking our Silverlight Drag and Drop Framework, the WPF Drag and Drop Framework CTP empowers you to add your own rich touches to your applications. Track Users' Behaviors New to all NetAdvantage Silverlight controls is the Infragistics Analytics Framework (IGAF), which empowers you to track user behavior in RIAs running on Silverlight 4. Building on the Microsoft® Silverlight Analytics Framework, with IGAF you can analyze the user's behaviors to ensure the experience you want to deliver. NetAdvantage for Windows Forms--New Office® 2010 Ribbon and Application Menu 2010 Create new experiences with Windows Forms. Now with Office 2010 styling, NetAdvantage for Windows Forms has new features such as Microsoft® Office 2010 ribbon and enhanced Infragistics.Excel to export the contents of the high performance WinGrid™ into Microsoft Excel® 2010. The new Windows Message Support enables Infragistics standalone editor controls to process numerous Windows® OS messages, allowing them to respond just like native controls to changes in the Windows environment. Create Faster Web 2.0 Experiences with NetAdvantage for ASP .NET Infragistics continues to push the envelope to deliver the fastest ASP .NET WebForms controls available on the market. Our lightning fast ASP .NET grids are now enhanced with XPS/PDF Exporting and Summary Rows. This release also includes support for jQuery Templating (as a CTP) within our WebDataGrid™ and WebDataTree™ controls allowing you to quickly cut down overall page size. Deliver Business Intelligence with Power, Flexibility and the Office 2010 Experience NetAdvantage for WPF Data Visualization and NetAdvantage for Silverlight Data Visualization help you deliver flexible, powerful and usable end user experiences in Business Intelligence applications. Both suites include the Pivot Grid that delivers the full power of online analytical processing (OLAP) to present multi-dimensional data, sliced and diced in cross-tabulated form for end users to drill down into, interact with and easily extract meaning from the data. Mapping Made Easy 10.3 marks the official release of the WPF Data Visualization xamMap™ control to map anything and everything from geographic to geo-spacial mapping data. Map layers allow you to add successive levels of detail, navigational panes for panning in all directions, color swatch panes that facilitate value scales like Choropleth shading, and scale panes allowing users to zoom-in and out. Both toolsets introduce the first of many relationship maps! With the xamOrgChart™ CTP you can map out organizational charts of up to 50K employees, competitive brackets (think World Cup) and any other relational, organizational map your application needs. http://www.infragistics.com span.fullpost {display:none;}

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  • Prevent your Silverlight XAP file from caching in your browser.

    - by mbcrump
    If you work with Silverlight daily then you have run into this problem. Your XAP file has been cached in your browser and you have to empty your browser cache to resolve it. If your using Google Chrome then you typically do the following: Go to Options –> Clear Browsing History –> Empty the Cache and finally click Clear Browsing data. As you can see, this is a lot of unnecessary steps. It is even worse when you have a customer that says, “I can’t see the new features you just implemented!” and you realize it’s a cached xap problem.  I have been struggling with a way to prevent my XAP file from caching inside of a browser for a while now and decided to implement the following solution. If the Visual Studio Debugger is attached then add a unique query string to the source param to force the XAP file to be refreshed. If the Visual Studio Debugger is not attached then add the source param as Visual Studio generates it. This is also in case I forget to remove the above code in my production environment. I want the ASP.NET code to be inline with my .ASPX page. (I do not want a separate code behind .cs page or .vb page attached to the .aspx page.) Below is an example of the hosting code generated when you create a new Silverlight project. As a quick refresher, the hard coded param name = “source” specifies the location of your XAP file.  <form id="form1" runat="server" style="height:100%"> <div id="silverlightControlHost"> <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="ClientBin/SilverlightApplication2.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50826.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe></div> </form> We are going to use a little bit of inline ASP.NET to generate the param name = source dynamically to prevent the XAP file from caching. Lets look at the completed solution: <form id="form1" runat="server" style="height:100%"> <div id="silverlightControlHost"> <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <% string strSourceFile = @"ClientBin/SilverlightApplication2.xap"; string param; if (System.Diagnostics.Debugger.IsAttached) //Debugger Attached - Refresh the XAP file. param = "<param name=\"source\" value=\"" + strSourceFile + "?" + DateTime.Now.Ticks + "\" />"; else { //Production Mode param = "<param name=\"source\" value=\"" + strSourceFile + "\" />"; } Response.Write(param); %> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50826.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe></div> </form> We add the location to our XAP file to strSourceFile and if the debugger is attached then it will append DateTime.Now.Ticks to the XAP file source and force the browser to download the .XAP. If you view the page source of your Silverlight Application then you can verify it worked properly by looking at the param name = “source” tag as shown below. <param name="source" value="ClientBin/SilverlightApplication2.xap?634299001187160148" /> If the debugger is not attached then it will use the standard source tag as shown below. <param name="source" value="ClientBin/SilverlightApplication2.xap"/> At this point you may be asking, How do I prevent my XAP file from being cached on my production app? Well, you have two easy options: 1) I really don’t recommend this approach but you can force the XAP to be refreshed everytime with the following code snippet.  <param name="source" value="ClientBin/SilverlightApplication2.xap?<%=Guid.NewGuid().ToString() %>"/> NOTE: You could also substitute the “Guid.NewGuid().ToString() for anything that create a random field. (I used DateTime.Now.Ticks earlier). 2) Another solution that I like even better involves checking the XAP Creation Date and appending it to the param name = source. This method was described by Lars Holm Jenson. <% string strSourceFile = @"ClientBin/SilverlightApplication2.xap"; string param; if (System.Diagnostics.Debugger.IsAttached) param = "<param name=\"source\" value=\"" + strSourceFile + "\" />"; else { string xappath = HttpContext.Current.Server.MapPath(@"") + @"\" + strSourceFile; DateTime xapCreationDate = System.IO.File.GetLastWriteTime(xappath); param = "<param name=\"source\" value=\"" + strSourceFile + "?ignore=" + xapCreationDate.ToString() + "\" />"; } Response.Write(param); %> As you can see, this problem has been solved. It will work with all web browsers and stubborn proxy servers that are caching your .XAP. If you enjoyed this article then check out my blog for others like this. You may also want to subscribe to my blog or follow me on Twitter.   Subscribe to my feed

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  • Adding Facebook Comments using Razor in DotNetNuke

    - by Chris Hammond
    The other day I posted on how to add the new Facebook Comments to your DotNetNuke website. This worked okay for basic modules that only had one content display, but for a module like DNNSimpleArticle this didn’t work well as the URLs for each article didn’t come across as individual URLs because of the way the Facebook code is formatted. When displaying the Comments I also only wanted to show them on individual articles, not on the main article listing. There is actually a pretty easy fix though...(read more)

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  • Xcode workspace with Unity3D as a sub-project?

    - by Di Wu
    Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D-generated Xcode project as a sub-project into the workspace and expose the 3D UI element as some kind of UIView subclass so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation?

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