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  • What is the relaxation condition in graph theory

    - by windopal
    Hi, I'm trying to understand the main concepts of graph theory and the algorithms within it. Most algorithms seem to contain a "Relaxation Condition" I'm unsure about what this is. Could some one explain it to me please. An example of this is dijkstras algorithm, here is the pseudo-code. 1 function Dijkstra(Graph, source): 2 for each vertex v in Graph: // Initializations 3 dist[v] := infinity // Unknown distance function from source to v 4 previous[v] := undefined // Previous node in optimal path from source 5 dist[source] := 0 // Distance from source to source 6 Q := the set of all nodes in Graph // All nodes in the graph are unoptimized - thus are in Q 7 while Q is not empty: // The main loop 8 u := vertex in Q with smallest dist[] 9 if dist[u] = infinity: 10 break // all remaining vertices are inaccessible from source 11 remove u from Q 12 for each neighbor v of u: // where v has not yet been removed from Q. 13 alt := dist[u] + dist_between(u, v) 14 if alt < dist[v]: // Relax (u,v,a) 15 dist[v] := alt 16 previous[v] := u 17 return dist[] Thanks

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  • Does there exist a jQuery plugin or JavaScript library that allows Venn Diagram presentation?

    - by knowncitizen
    I'm writing a jQuery application to allow analysis of data with the help of visual cues. My data is retrieved via XMLHttpRequest in the form of JSON. The visual cues include histograms, spark lines, and various other graph types. The idea is that the user is able to narrow their data via these various visual views. My question is thus - aside from the Google Charts API, does there exist a JavaScript way of presenting a Venn Diagram? Requirement: no Flash. Canvas is acceptable.

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  • python networkx

    - by krisdigitx
    hi, i am trying to use networkx with python, when i run this program, it get this error, is there anything missing? #!/usr/bin/env python import networkx as nx import matplotlib import matplotlib.pyplot import matplotlib.pyplot as plt G=nx.Graph() G.add_node(1) G.add_nodes_from([2,3,4,5,6,7,8,9,10]) #nx.draw_graphviz(G) #nx_write_dot(G, 'node.png') nx.draw(G) plt.savefig("/var/www/node.png") Traceback (most recent call last): File "graph.py", line 13, in <module> nx.draw(G) File "/usr/lib/pymodules/python2.5/networkx/drawing/nx_pylab.py", line 124, in draw cf=pylab.gcf() File "/usr/lib/pymodules/python2.5/matplotlib/pyplot.py", line 276, in gcf return figure() File "/usr/lib/pymodules/python2.5/matplotlib/pyplot.py", line 254, in figure **kwargs) File "/usr/lib/pymodules/python2.5/matplotlib/backends/backend_tkagg.py", line 90, in new_figure_manager window = Tk.Tk() File "/usr/lib/python2.5/lib-tk/Tkinter.py", line 1650, in __init__ self.tk = _tkinter.create(screenName, baseName, className, interactive, wantobjects, useTk, sync, use) _tkinter.TclError: no display name and no $DISPLAY environment variable

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  • How does Dijkstra's Algorithm and A-Star compare?

    - by KingNestor
    I was looking at what the guys in the Mario AI Competition have been doing and some of them have built some pretty neat Mario bots utilizing the A* (A-Star) Pathing Algorithm. (Video of Mario A* Bot In Action) My question is, how does A-Star compare with Dijkstra? Looking over them, they seem similar. Why would someone use one over the other? Especially in the context of pathing in games?

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  • Algorithm for nice graph labels for time/date axis?

    - by Aaron
    Hello, I'm looking for a "nice numbers" algorithm for determining the labels on a date/time value axis. I'm familar with Paul Heckbert's Nice Numbers algorithm (http://tinyurl.com/5gmk2c). I have a plot that displays time/date on the X axis and the user can zoom in and look at a smaller time frame. I'm looking for an algorithm that picks nice dates to display on the ticks. For example: Looking at a day or so: 1/1 12:00, 1/1 4:00, 1/1 8:00... Looking at a week: 1/1, 1/2, 1/3... Looking at a month: 1/09, 2/09, 3/09... The nice label ticks don't need to correspond to the first visible point, but close to it. Is anybody familar with such an algorithm? Thanks

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  • Maximum bipartite graph (1,n) "matching"

    - by Imre Kelényi
    I have a bipartite graph. I am looking for a maximum (1,n) "matching", which means that each vertex from partitation A has n associated vertices from partition B. The following figure shows a maximum (1,3) matching in a graph. Edges selected for the matching are red and unselected edges are black. This differs from the standard bipartite matching problem where each vertex is associate with only one other vertex, which could be called (1,1) matching with this notation. If the matching cardinality (n) is not enforced but is an upper bound (vertices from A can have 0 < x <= n associated vertices from B), then the maximum matching can be found easily by transforming the graph to a flow network and finding the max flow. However, this does not guarantee that the maximum number of vertices from A will have n associated pairs from B.

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  • Graph navigation problem

    - by affan
    I have graph of components and relation between them. User open graph and want to navigate through the graph base on his choice. He start with root node and click expand button which reveal new component that is related to current component. The problem is with when use decide to collapse a node. I have to choose a sub-tree to hide and at same time leave graph in consistent state so that there is no expanded node with missing relation to another node in graph. Now in case of cyclic/loop between component i have difficult of choosing sub-tree. For simplicity i choose the order in which they were expanded. So if a A expand into B and C collapse A will hide the nodes and edge that it has created. Now consider flowing scenario. [-] mean expanded state and [+] mean not yet expanded. A is expanded to reveal B and C. And then B is expanded to reveal D. C is expanded which create a link between C and exiting node D and also create node E. Now user decide to collapse B. Since by order of expansion D is child of B it will collapse and hide D. This leave graph in inconsistent state as C is expanded with edge to D but D is not anymore there if i remove CD edge it will still be inconsistent. If i collapse C. And E is again a cyclic link e.g to B will produce the same problem. /-----B[-]-----\ A[-] D[+] \-----C[-]-----/ \ E[+] So guys any idea how can i solve this problem. User need to navigate through graph and should be able to collapse but i am stuck with problem of cyclic nodes in which case any of node in loop if collapse will leave graph in inconsistent state.

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  • Graphing new users by date with Seer

    - by Danger Angell
    I'd like to implement a rolling graph showing new users by day over the last 7 days using Seer. I've got Seer installed: http://www.idolhands.com/ruby-on-rails/gems-plugins-and-engines/graphing-for-ruby-on-rails-with-seer I'm struggling to get my brain around how to implement. I've got an array of the Users I want to plot: @users = User.all( :conditions = {:created_at = 7.days.ago..Time.zone.now}) Can't see the right way to implement the :data_method to roll them up by created_at date. Anyone done this or similar with Seer? Anyone smarter than me able to explain this after looking at the Seer sample page (linked above)?

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  • BFS traversal of directed graph from a given node

    - by p1
    Hi, My understanding of basic BFS traversal for a graph is: BFS { Start from any node . Add it to que. Add it to visited array While(que is not empty) { remove head from queue. Print node; add all unvisited direct subchilds to que; mark them as visited } } However, if we have to traverse a DIRECTED graph from a given node and not all nodes are accessible from the given node [directly or indirectly] how do we use BFS for the same. Can you please explain in this graph as well: a= b = d = e = d a= c = d Here if the starting node is b , we never print a and c. Am I missing something in the algorithm. P.S: I used "HashMap adj = new HashMap();" to create the adjacencey list to store graph Any pointers are greatly appreciated. Thanks.

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  • Millions of 3D points: How to find the 10 of them closest to a given point?

    - by Kazoom
    A point in 3-d is defined by (x,y,z). Distance d between any two points (X,Y,Z) and (x,y,z) is d= Sqrt[(X-x)^2 + (Y-y)^2 + (Z-z)^2]. Now there are a million entries in a file, each entry is some point in space, in no specific order. Given any point (a,b,c) find the nearest 10 points to it. How would you store the million points and how would you retrieve those 10 points from that data structure.

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  • Plot a graph using .NET

    - by veda
    I need to read some data from an input file and plot a graph based on the inputs... I want to plot a graph using visual C#. Is there any in-built functions to plot a graph in visual C#.. If not, how can I do that..

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  • Graph Algorithm To Find All Paths Between N Arbitrary Vertices

    - by russtbarnacle
    I have an graph with the following attributes: Undirected Not weighted Each vertex has a minimum of 2 and maximum of 6 edges connected to it. Vertex count will be < 100 I'm looking for paths between a random subset of the vertices (at least 2). The paths should simple paths that only go through any vertex once. My end goal is to have a set of routes so that you can start at one of the subset vertices and reach any of the other subset vertices. Its not necessary to pass through all the subset nodes when following a route. All of the algorithms I've found (Dijkstra,Depth first search etc.) seem to be dealing with paths between two vertices and shortest paths. Is there a known algorithm that will give me all the paths (I suppose these are subgraphs) that connect these subset of vertices?

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  • Best Planar graph program

    - by brian
    In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. What is the best open source program for drawing the planar graph with support of input nodes size and fixed drawing boundary region

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  • millions of 3d points how to 10 closest to origin

    - by Kazoom
    A point in 3-d is defined by (x,y,z). Distance d between any two points (X,Y,Z) and (x,y,z) is d= Sqrt[(X-x)^2 + (Y-y)^2 + (Z-z)^2]. Now there are a million entries in a file, each entry is some point in space, in no specific order. Given any point (a,b,c) find the nearest 10 points to it. How would you store the million points and how would you retrieve those 10 points from that data structure.

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  • Best and easiest algorithm to search for a vertex on a Graph?

    - by Nazgulled
    Hi, After implementing most of the common and needed functions for my Graph implementation, I realized that a couple of functions (remove vertex, search vertex and get vertex) don't have the "best" implementation. I'm using adjacency lists with linked lists for my Graph implementation and I was searching one vertex after the other until it finds the one I want. Like I said, I realized I was not using the "best" implementation. I can have 10000 vertices and need to search for the last one, but that vertex could have a link to the first one, which would speed up things considerably. But that's just an hypothetical case, it may or may not happen. So, what algorithm do you recommend for search lookup? Our teachers talked about Breadth-first and Depth-first mostly (and Dikjstra' algorithm, but that's a completely different subject). Between those two, which one do you recommend? It would be perfect if I could implement both but I don't have time for that, I need to pick up one and implement it has the first phase deadline is approaching... My guess, is to go with Depth-first, seems easier to implement and looking at the way they work, it seems a best bet. But that really depends on the input. But what do you guys suggest?

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  • Calculate shortest path through a grocery store

    - by Bart
    Hi, I'm trying to find a way to find the shortest path through a grocery store, visiting a list of locations (shopping list). The path should start at a specified startposition and can end at multiple endpositions (there are multiple checkout counters). Also, I have some predefined constraints on the path, such as "item x on the shopping list needs to be the last, second last, or third last item on the path". There is a function that will return true or false for a given path. Finally, this needs to be calculated with limited cpu power (on a smartphone) and within a second or so. If this isn't possible, then an approximation to the optimal path is also ok. Is this possible? So far I think I need to start by calculating the distance between every item on the list using something like A* or Dijkstra's. After that, should I treat it like the travelling salesman problem? Because in my problem there is a specified startnode, specified endnodes, and some constraints, which are not in the travelling salesman problem. Any help would be appreciated :)

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  • Finding the Reachability Count for all vertices of a DAG

    - by ChrisH
    I am trying to find a fast algorithm with modest space requirements to solve the following problem. For each vertex of a DAG find the sum of its in-degree and out-degree in the DAG's transitive closure. Given this DAG: I expect the following result: Vertex # Reacability Count Reachable Vertices in closure 7 5 (11, 8, 2, 9, 10) 5 4 (11, 2, 9, 10) 3 3 (8, 9, 10) 11 5 (7, 5, 2, 9, 10) 8 3 (7, 3, 9) 2 3 (7, 5, 11) 9 5 (7, 5, 11, 8, 3) 10 4 (7, 5, 11, 3) It seems to me that this should be possible without actually constructing the transitive closure. I haven't been able to find anything on the net that exactly describes this problem. I've got some ideas about how to do this, but I wanted to see what the SO crowd could come up with.

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  • Provable planarity of flowcharts

    - by Nikolaos Kavvadias
    Hi all I have a question: is there any reference (e.g. paper) with a proof of the planarity of flowchart layouts? Can anyone suggest an algorithm for generating flowchart (planar) layouts? I know that there are some code-to-flowchart tools out there, but i'm unaware of their internals. Thanks in advance -kavi

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  • Why is graphviz drawing two arrows, and using a weird order?

    - by dmd
    Why is graphviz drawing two arrows from uncap_spike to peel, and why is it drawing peel to the right of hang? I want uncap_spike - peel - hang - spike, in that order, with one edge between each. digraph hangers { compound=true fontname="Gill Sans" node [fontname="Gill Sans" shape=box fillcolor=white style="rounded, filled"] edge [fontname="Gill Sans"] subgraph cluster_prep { style="filled" label=Prep gather [shape=Mrecord label="{gather | EtOH swab\nvented tubing}"] uncap_bottle [label="uncap bottle"] uncap_spike [label="uncap spike"] swab [shape=Mrecord label="{swab EtOH | wait 30 seconds for sterility}"] gather -> uncap_bottle -> swab -> uncap_spike {rank=same gather uncap_bottle swab uncap_spike} } subgraph cluster_hang { style=filled label=Hang {rank=same peel hang} } {rank=same uncap_spike -> peel -> hang -> spike -> prime} hang -> rip [color=firebrick] rip [label="eyelet\nripped" style="filled" shape=octagon regular fontcolor=white fontsize=10 width=.5 fixedsize color=firebrick fillcolor=firebrick ] swab -> not_sterile [color=firebrick] not_sterile [label="not\nsterile" style="filled" shape=octagon regular fontcolor=white fontsize=10 width=.5 fixedsize color=firebrick fillcolor=firebrick ] }

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  • How to apply custom BidirectionalGraph from QuickGraph to GraphLayout from Graph#?

    - by Dmitry
    Whats wrong? using QuickGraph; using GraphSharp; public class State { public string Name { get; set; } public override string ToString() { return Name; } } public class Event { public string Name; public override string ToString() { return Name; } } BidirectionalGraph<State, TaggedEdge<State, Event>> x = new BidirectionalGraph<State, TaggedEdge<State, Event>>(); GraphLayout graphLayout = new GraphLayout(); graphLayout.Graph = x; Error: Cannot implicitly convert type 'QuickGraph.BidirectionalGraph' to 'QuickGraph.IBidirectionalGraph'. An explicit conversion exists (are you missing a cast?) If I put the cast, then application gets fault error on start without any information Whats wrong?

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  • Algorithm for finding the best routes for food distribution in game

    - by Tautrimas
    Hello, I'm designing a city building game and got into a problem. Imagine Sierra's Caesar III game mechanics: you have many city districts with one market each. There are several granaries over the distance connected with a directed weighted graph. The difference: people (here cars) are units that form traffic jams (here goes the graph weights). Note: in Ceasar game series, people harvested food and stockpiled it in several big granaries, whereas many markets (small shops) took food from the granaries and delivered it to the citizens. The task: tell each district where they should be getting their food from while taking least time and minimizing congestions on the city's roads. Map example Sample diagram Suppose that yellow districts need 7, 7 and 4 apples accordingly. Bluish granaries have 7 and 11 apples accordingly. Suppose edges weights to be proportional to their length. Then, the solution should be something like the gray numbers indicated on the edges. Eg, first district gets 4 apples from the 1st and 3 apples from the 2nd granary, while the last district gets 4 apples from only the 2nd granary. Here, vertical roads are first occupied to the max, and then the remaining workers are sent to the diagonal paths. Question What practical and very fast algorithm should I use? I was looking at some papers (Congestion Games: Optimization in Competition etc.) describing congestion games, but could not get the big picture. Any help is very appreciated! P. S. I can post very little links and no images because of new user restriction.

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