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  • WebSocket API 1.1 released!

    - by Pavel Bucek
    Its my please to announce that JSR 356 – Java API for WebSocket maintenance release ballot vote finished with majority of “yes” votes (actually, only one eligible voter did not vote, all other votes were “yeses”). New release is maintenance release and it addresses only one issue:  WEBSOCKET_SPEC-226. What changed in the 1.1? Version 1.1 is fully backwards compatible with version 1.0, there are only two methods added to javax.websocket.Session: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * @param clazz   type of the message processed by message handler to be registered. * @param handler whole message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native *                               websocket message type as this handler. */ public void addMessageHandler(Class<T> clazz, MessageHandler.Whole<T> handler); /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * * @param clazz   type of the message processed by message handler to be registered. * @param handler partial message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native *                               websocket message type as this handler. */ public void addMessageHandler(Class<T> clazz, MessageHandler.Partial<T> handler); Why do we need to add those methods? Short and not precise version: to support Lambda expressions as MessageHandlers. Longer and slightly more precise explanation: old Session#addMessageHandler method (which is still there and works as it worked till now) does rely on getting the generic parameter during the runtime, which is not (always) possible. The unfortunate part is that it works for some common cases and the expert group did not catch this issue before 1.0 release because of that. The issue is really clearly visible when Lambdas are used as message handlers: 1 2 3 session.addMessageHandler(message -> { System.out.println("### Received: " + message); }); There is no way for the JSR 356 implementation to get the type of the used Lambda expression, thus this call will always result in an exception. Since all modern IDEs do recommend to use Lambda expressions when possible and MessageHandler interfaces are single method interfaces, it basically just scream “use Lambdas” all over the place but when you do that, the application will fail during runtime. Only solution we currently have is to explicitly provide the type of registered MessageHandler. (There might be another sometime in the future when generic type reification is introduced, but that is not going to happen soon enough). So the example above will then be: 1 2 3 session.addMessageHandler(String.class, message -> { System.out.println("### Received: " + message); }); and voila, it works. There are some limitations – you cannot do 1 List<String>.class , so you will need to encapsulate these types when you want to use them in MessageHandler implementation (something like “class MyType extends ArrayList<String>”). There is no better way how to solve this issue, because Java currently does not provide good way how to describe generic types. The api itself is available on maven central, look for javax.websocket:javax.websocket-api:1.1. The reference implementation is project Tyrus, which implements WebSocket API 1.1 from version 1.8.

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  • Execute code at specific intervals, only once?

    - by Mathias Lykkegaard Lorenzen
    I am having an issue with XNA, where I want to execute some code in my Update method, but only at a given interval, and only once. I would like to avoid booleans to check if I've already called it once, if possible. My code is here: if ((gameTime.TotalGameTime.TotalMilliseconds % 500) == 0) { Caret.Visible = !Caret.Visible; } As you may have guessed, it's for a TextBox control, to animate the caret between invisible and visible states. I just have reason to believe that it is called twice or maybe even 3 times in a single update-call, which is bad, and makes it look unstable and jumpy.

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  • How to decide whether to implement an operation as Entity operation vs Service operation in Domain Driven Design?

    - by Louis Rhys
    I am reading Evans's Domain Driven Design. The book says that there are entity and there are services. If I were to implement an operation, how to decide whether I should add it as a method on an entity or do it in a service class? e.g. myEntity.DoStuff() or myService.DoStuffOn(myEntity)? Does it depend on whether other entities are involved? If it involves other entities, implement as service operation? But entities can have associations and can traverse it from there too right? Does it depend on stateless or not? But service can also access entities' variable, right? Like in do stuff myService.DoStuffOn, it can have code like if(myEntity.IsX) doSomething(); Which means that it will depend on the state? Or does it depend on complexity? How do you define complex operations?

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  • Spring can commit Transaction in finally block with RunTimeException in try block [migrated]

    - by Chance Lai
    The project used Spring + Hibernate Sample code: public void method(){ try{ dao.saveA(entityA); throw RuntimeException; dao.saveB(entityB); }catch(RuntimeException e){ throw e; }finally{ dao.saveC(entityC) } } Finally, just entityC will be saved in database in test. I think saveA, saveB, saveC in the same transaction,they should not be committed. In this case, I want to know why entityC is committed. How does Spring do this in the finally block?

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  • null values vs "empty" singleton for optional fields

    - by Uko
    First of all I'm developing a parser for an XML-based format for 3D graphics called XGL. But this question can be applied to any situation when you have fields in your class that are optional i.e. the value of this field can be missing. As I was taking a Scala course on coursera there was an interesting pattern when you create an abstract class with all the methods you need and then create a normal fully functional subclass and an "empty" singleton subclass that always returns false for isEmpty method and throws exceptions for the other ones. So my question is: is it better to just assign null if the optional field's value is missing or make a hierarchy described above and assign it an empty singleton implementation?

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  • Cocos2d copied actions not responding?

    - by Stephen
    I am running an animation on 2 sprites like so: -(void) startFootballAnimation { CCAnimation* footballAnim = [CCAnimation animationWithFrame:@"Football" frameCount:60 delay:0.005f]; spiral = [CCAnimate actionWithAnimation:footballAnim]; CCRepeatForever* repeat = [CCRepeatForever actionWithAction:spiral]; [self runAction:repeat]; [secondFootball runAction:[[repeat copy] autorelease]]; } The problem I am having is I call this method: - (void) slowAnimation { [spiral setDuration:[spiral duration] + 0.01]; } and it only slows down the first sprites animation and not the second one. Do I need to do something different with copied actions to get them to react to the slowing of the animation?

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  • How to Use the File History Feature in Windows 8 to Restore Files

    - by Taylor Gibb
    Jealous of your Mac OS X friends and their great Time Machine feature? Windows 8 has a new feature called File History that works much the same way, giving you an easy method to restore previous versions of your files. We are going to use a networked folder in for our article but you could always skip creating the network folder, and just use a USB drive. To use a USB drive you can just go to the setting for File History and turn it on, it should automatically find your USB and immediately start working. How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • Installing Ubuntu 12 on SATA III drive

    - by Jared
    I am trying to install Ubuntu 12.04 on a SATA III drive however the installer will not recognize my drive in the guided (dual-boot) install. I have changed the controller from IDE to AHCI to no avail, the install still will only recognize my very small second drive that is plugged into a SATA II port. The thing is, the unguided install sees this drive just fine, I just am not sure enough of what I'm doing to feel safe installing via this method. Is there a fix for this beyond plugging my drive into a SATA II port? I really would like to avoid this because of my terrible cable management skills it would be a huge pain to switch it over.

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  • What php programmer should know?

    - by emchinee
    I've dig the database here and didn't found any answer for my question. What is a standard for a php programmer to know? I mean, literally, what group of language functions, mechanisms, variables should person know to consider oneself a (good) php programmer? (I know 'being good' is beyond language syntax, still I'm considering syntax of plain php only) To give an example what I mean: functions to control http sessions, cookies functions to control connection with databases functions to control file handling functions to control xml etc.. I omit phrases like 'security' or 'patterns' or 'framework' intentionally as it applies to every programming language. Hope I made myself clear, any input appreciated :) Note: Michael J.V. is right claiming that databases are independent from language, so to put my question more precisely and emphasise differences: Practises or security, are some ideas to implement (there is no 'Pattern' object with 'Decorator()' method, is there?) while using databases means knowing a mysqli and a set of its methods.

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  • design pattern for unit testing?

    - by Maddy.Shik
    I am beginner in developing test cases, and want to follow good patterns for developing test cases rather than following some person or company's specific ideas. Some people don't make test cases and just develop the way their senior have done in their projects. I am facing lot problems like object dependencies (when want to test method which persist A object i have to first persist B object since A is child of B). Please suggest some good books or sites preferably for learning design pattern for unit test cases. Or reference to some good source code or some discussion for Dos and Donts will do wonder. So that i can avoid doing mistakes be learning from experience of others.

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  • Analysing Group & Individual Member Performance -RUP

    - by user23871
    I am writing a report which requires the analysis of performance of each individual team member. This is for a software development project developed using the Unified Process (UP). I was just wondering if there are any existing group & individual appraisal metrics used so I don't have to reinvent the wheel... EDIT This is by no means correct but something like: Individual Contribution (IC) = time spent (individual) / time spent (total) = Performance = ? (should use individual contribution (IC) combined with something to gain a measure of overall performance).... Maybe I am talking complete hash and I know generally its really difficult to analyse performance with numbers but any mathematicians out there that can lend a hand or know a somewhat more accurate method of analysing performance than arbitrary marking (e.g. 8 out 10)

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  • Better than dynamic SQL - How to pass a list of comma separated IDs into a stored proc

    - by Rodney Vinyard
    Better than dynamic SQL - How to pass a list of comma separated IDs into a stored proc:     Derived form "Method 6" from a great article: ·         How to pass a list of values or array to SQL Server stored procedure ·          http://vyaskn.tripod.com/passing_arrays_to_stored_procedures.htm     Create PROCEDURE [dbo].[GetMyTable_ListByCommaSepReqIds] (@CommaSepReqIds varchar(500))   AS   BEGIN   select * from MyTable q               JOIN               dbo.SplitStringToNumberTable(@CommaSepReqIds) AS s               ON               q.MyTableId = s.ID End     ALTER FUNCTION [dbo].[SplitStringToNumberTable] (        @commaSeparatedList varchar(500) ) RETURNS @outTable table (        ID int ) AS BEGIN        DECLARE @parsedItem varchar(10), @Pos int          SET @commaSeparatedList = LTRIM(RTRIM(@commaSeparatedList))+ ','        SET @commaSeparatedList = REPLACE(@commaSeparatedList, ' ', '')        SET @Pos = CHARINDEX(',', @commaSeparatedList, 1)          IF REPLACE(@commaSeparatedList, ',', '') <> ''        BEGIN               WHILE @Pos > 0               BEGIN                      SET @parsedItem = LTRIM(RTRIM(LEFT(@commaSeparatedList, @Pos - 1)))                      IF @parsedItem <> ''                            BEGIN                                   INSERT INTO @outTable (ID)                                   VALUES (CAST(@parsedItem AS int)) --Use Appropriate conversion                            END                            SET @commaSeparatedList = RIGHT(@commaSeparatedList, LEN(@commaSeparatedList) - @Pos)                            SET @Pos = CHARINDEX(',', @commaSeparatedList, 1)               END        END           RETURN END

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  • Why does F. Wagner consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

    - by oosterwal
    In his article on Virtual Environments (a part of his VFSM specification method) Ferdinand Wagner describes some new ways of thinking about Boolean Algebra as a software design tool. On page 4 of this PDF article, when describing operators in his system he says this: Control statements need Boolean values. Hence, the names must be used to produce Boolean results. To achieve this we want to combine them together using Boolean operators. There is nothing wrong with usage of AND and OR operators with their Boolean meaning. For instance, we may write: DI_ON OR AI_LARGER_THAN_8.1 AND TIMER_OVER to express the control situation: digital input is on or analog input is larger than 8.1 and timer is over. We cannot use the NOT operator, because the result of the Boolean negation makes sense only for true Boolean values. The result of, for instance, NOT (AI_LARGER_THAN_8.1) would be ambiguous. If "AI_LARGER_THAN_8.1" is acceptable, why would he consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

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  • How can I quantify the amount of technical debt that exists in a project?

    - by Erik Dietrich
    Does anyone know if there is some kind of tool to put a number on technical debt of a code base, as a kind of code metric? If not, is anyone aware of an algorithm or set of heuristics for it? If neither of those things exists so far, I'd be interested in ideas for how to get started with such a thing. That is, how can I quantify the technical debt incurred by a method, a class, a namespace, an assembly, etc. I'm most interested in analyzing and assessing a C# code base, but please feel free to chime in for other languages as well, particularly if the concepts are language transcendent.

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  • Stupid Geek Tricks: Disable Windows 7 Aero Peek in Two Clicks

    - by The Geek
    Most of you probably already know how to do this, but earlier today I was showing somebody how to turn Aero Peek off, and they were surprised at just how simple it is—you only have to use two mouse clicks to disable it. This method only disables the setting in the lower-right. If you’d like to disable the taskbar thumbnail version of Aero Peek, you’ll need to read our article on the subject. Or if you’d like to disable the delay, you can do that too.What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Problems with 3D Array for Voxel Data

    - by Sean M.
    I'm trying to implement a voxel engine in C++ using OpenGL, and I've been working on the rendering of the world. In order to render, I have a 3D array of uint16's that hold that id of the block at the point. I also have a 3D array of uint8's that I am using to store the visibility data for that point, where each bit represents if a face is visible. I have it so the blocks render and all of the proper faces are hidden if needed, but all of the blocks are offset by a power of 2 from where they are stored in the array. So the block at [0][0][0] is rendered at (0, 0, 0), and the block at 11 is rendered at (1, 1, 1), but the block at [2][2][2] is rendered at (4, 4, 4) and the block at [3][3][3] is rendered at (8, 8, 8), and so on and so forth. This is the result of drawing the above situation: I'm still a little new to the more advanced concepts of C++, like triple pointers, which I'm using for the 3D array, so I think the error is somewhere in there. This is the code for creating the arrays: uint16*** _blockData; //Contains a 3D array of uint16s that are the ids of the blocks in the region uint8*** _visibilityData; //Contains a 3D array of bytes that hold the visibility data for the faces //Allocate memory for the world data _blockData = new uint16**[REGION_DIM]; for (int i = 0; i < REGION_DIM; i++) { _blockData[i] = new uint16*[REGION_DIM]; for (int j = 0; j < REGION_DIM; j++) _blockData[i][j] = new uint16[REGION_DIM]; } //Allocate memory for the visibility _visibilityData = new uint8**[REGION_DIM]; for (int i = 0; i < REGION_DIM; i++) { _visibilityData[i] = new uint8*[REGION_DIM]; for (int j = 0; j < REGION_DIM; j++) _visibilityData[i][j] = new uint8[REGION_DIM]; } Here is the code used to create the block mesh for the region: //Check if the positive x face is visible, this happens for every face //Block::VERT_X_POS is just an array of non-transformed cube verts for one face //These checks are in a triple loop, which goes over every place in the array if (_visibilityData[x][y][z] & 0x01 > 0) { _vertexData->AddData(&(translateVertices(Block::VERT_X_POS, x, y, z)[0]), sizeof(Block::VERT_X_POS)); } //This is a seperate method, not in the loop glm::vec3* translateVertices(const glm::vec3 data[], uint16 x, uint16 y, uint16 z) { glm::vec3* copy = new glm::vec3[6]; memcpy(&copy, &data, sizeof(data)); for(int i = 0; i < 6; i++) copy[i] += glm::vec3(x, -y, z); //Make +y go down instead return copy; } I cannot see where the blocks may be getting offset by more than they should be, and certainly not why the offsets are a power of 2. Any help is greatly appreciated. Thanks.

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  • Devs For Wendy

    - by Brian Schroer
    If you’re a developer in the New York City area, please check out Devs For Wendy, benefitting Wendy Friedlander and her family… Wendy is a 30 year old software agilista from Long Island. She's a strong WPF developer and a firm believer in the agile method of development including pair programming and TDD. Wendy is wife and mother of a beautiful girl named Kaylee who will be 2 in August. In August of 2009 Wendy learned that she had a rare and agressive pediatric cancer called aveolar rhabdomyosarcoma. Her treatment consists of high dose chemotherapy and radiation. She has had to leave her job, and her husband has been forced into part time work in order to care for their daughter. Please join us at 7pm on July 7th 2010 for a dinner benefiting Wendy brought to you by the NYC development community. You can also donate via PayPal.

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  • How to manage and improve web application with 50 customers?

    - by Muhammet Göktürk Ayan
    First of all, sorry for my English. We've developed a Web Application using ASP.NET and Sql Server. We've started selling it and of course are still continually improving and developing it. The question is, how do we go about updating each client's version of the site? We have, maybe, 50 customers. 50 different folders and 50 different db's sounds like a bad idea. Is there any known method for solving this kind of scenario? For Explain: We are developing a Crm, for 50 companies. They will have 10 users maybe. It makes 500 users and their customers and products.

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  • Should NPC dialog be stored in XML or in a script?

    - by Andrea Tucci
    I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like <FirstText>[text1]<SecondText>[text2] et cetera is perfect for NPC text and also for possible quests to give the player. So what are the differences between this two methods? Is a script suitable for this aim?

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  • JMonkeyEngine display a spatial in a Nifty GUI interface

    - by Yanick Rochon
    I want to display a spatial (or the rendering of a spatial/scene) in my HUD interface. I'm really not sure how to go with this. I have search the documentation, but all the queries I search yields no result, and all I could find about images is that one can specify one with the setBackgroundImage method in the builder and setImage from the ImageRenderer class. The latter takes a String or a NiftyImage, but I'm not sure how to create one without loading an image file. Any help to understand this (if even possible) is appreciated. Thanks!

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  • Best practice in setting return value (use else or?)

    - by Deckard
    Whenever you want to return a value from a method, but whatever you return depends on some other value, you typically use branching: int calculateSomething() { if (a == b) { return x; } else { return y; } } Another way to write this is: int calculateSomething() { if (a == b) { return x; } return y; } Is there any reason to avoid one or the other? Both allow adding "else if"-clauses without problems. Both typically generate compiler errors if you add anything at the bottom. Note: I couldn't find any duplicates, although multiple questions exist about whether the accompanying curly braces should be on their own line. So let's not get into that.

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

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  • Help to understand the abstract factory pattern

    - by Chobeat
    I'm learning the 23 design patterns of the GoF. I think I've found a way to understand and simplify how the Abstract Factory works but I would like to know if this is a correct assumption or if I am wrong. What I want to know is if we can see the result of the Abstract Factory method as a matrix of possible products where there's a Product for every "Concrete Factory" x "AbstractProduct" where the Concrete Factory is a single implementation among the implementations of an AbstractFactory and an AbstractProduct is an interface among the interfaces to create Products. Is this correct or am I missing something?

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