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  • Adapter for circle page indicator in android

    - by Charles LAU
    I am currently working on an android application which have multiple pages. I am trying to use Circle page indicator to allow users view multiple pages by flipping over the screen. Each page has seperate XML file for the view and each page has a button which is bind to a java method in the Activity. I would like to know how to initalise all the buttons in the Activity for multiple pages. Because at the moment, I can only initalise the button for the first page of the views. I cannot initalise the button for second and third page. Does anyone know how to achieve this. I have placed all the jobs to be done for all the buttons in a single activity. I am currently using this indicator : http://viewpagerindicator.com/ Here is my adapter for the circle page indicator: @Override public Object instantiateItem(View collection, int position) { inflater = (LayoutInflater) collection.getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); int resid = 0; //View v = null;// inflater.inflate( R.layout.gaugescreen, (ViewPager)collection, false ); switch( position ) { case 0: resid = R.layout.gaugescreen; break; case 1: resid= R.layout.liveworkoutstatisticsscreen; break; case 2: resid = R.layout.mapscreen; break; default: resid = R.layout.gaugescreen; break; } View view = inflater.inflate(resid, null); ((ViewPager) collection).addView(view,0); return view; } Does anyone know how to achieve this? Thanks for any help in advance

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  • Get :first-letter of :hover element with CSS

    - by Rudie
    Is it possible to get the first letter of an element while in 'hover mode'? This is how it would look - I think - but it's not working in Chrome 10: a:hover:first-letter or a:first-letter:hover Technically (imho) they're not the same. The first takes the first letter of the hovering element. The second takes the entire element if the first letter is hovering. I require the first. As you can see on http://css4.hotblocks.nl (if you have a 1900px screen and a dom inspector) if you uncomment the CSS, both don't work. I want only the first letter of the element to color red, when the entire element is in :hover mode. Is it possible without additional HTML tags? Thanks. -- edit I've changed my online example for the better. CSS is now divided in separate <style> blocks. Makes for easier turning on and off try-outs. Conclusion - so far!? - is this: In Firefox 3.6/4 a:first-letter:hover does nothing (good) and a:hover:first-letter works perfectly (good!). In Chrome 10 a:first-letter:hover does nothing (good) and a:first-letter:hover breaks the previous CSS 'statement'. (In my example it breaks nothing because it's in a separate <style> block.) Which brings us to: once again Google Chrome lags behind Firefox =( --edit

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  • Creating a simple command line interface (CLI) using a python server (TCP sock) and few scripts

    - by VN44CA
    I have a Linux box and I want to be able to telnet into it (port 77557) and run few required commands without having to access to the whole Linux box. So, I have a server listening on that port, and echos the entered command on the screen. (for now) Telnet 192.168.1.100 77557 Trying 192.168.1.100... Connected to 192.168.1.100. Escape character is '^]'. hello<br /> You typed: "hello"<br /> NOW: I want to create lot of commands that each take some args and have error codes. Anyone has done this before? It would be great if I can have the server upon initialization go through each directory and execute the init.py file and in turn, the init.py file of each command call into a main template lib API (e.g. RegisterMe()) and register themselves with the server as function call backs. At least this is how I would do it in C/C++. But I want the best Pythonic way of doing this. /cmd/ /cmd/myreboot/ /cmd/myreboot/ini.py (note underscore don't show for some reason) /cmd/mylist/ /cmd/mylist/init.py ... etc IN: /cmd/myreboot/_ini_.py: from myMainCommand import RegisterMe RegisterMe(name="reboot",args=Arglist, usage="Use this to reboot the box", desc="blabla") So, repeating this creates a list of commands and when you enter the command in the telnet session, then the server goes through the list, matches the command and passed the args to that command and the command does the job and print the success or failure to stdout. Thx

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Cross-Platform Camera API

    - by Karim
    Hi, I'm now building a video transforming filter that have to transform video frames in real-time. One of the key requirements of the filter is to have high performance to minimize the number of dropped frames during the transform. Another requirement that is of lower priority but also nice to have is to make it cross-platform (both PC's and Mobile devices). The application is built in C++. Now my question is: is there any API that is more portable and has a similar or better performance characteristics than DirectShow? as DirectShow's portability is only limited to Windows-based devices (PCs and Windows Mobile&CE platforms). Also I've notices that for example using HTC's custom camera API has far better performance than what DirectShow offers. If you want to check this, try to build a filter in DirectShow that will multiply each color by 2 and render that in real-time from camera on the screen. Then do the same with HTC's API. There is almost 4-5x performance boost with vendor's specific API. So it'd be very nice if the library used the device-specific implementation of the driver, as performance is critical when doing this transforms on a mobile device (which is about ~500 MHz).

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  • how to handle onclick event of button inside popup window in android

    - by henna
    In my application i have a button initially on the screen and in onclick of the button ,popup window should open. In the popup window i have an imagebutton , now on click of this button i want to start an activity. The popup window opens but i dont understand how to handle the onclick of the imagebtn inside popup window. In main.xml i have a button and in popup_example.xml i have an imagebutton. Hi my Java code is as follows: final LayoutInflater inflater = (LayoutInflater)this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); final Button b=(Button)findViewById(R.id.btn); b.setOnClickListener(new OnClickListener() { public void onClick(View v) { PopupWindow pw = new PopupWindow(inflater.inflate(R.layout.popup_example,(ViewGroup)findViewById(R.layout.main))); pw.showAtLocation(v, Gravity.LEFT,0,0); pw.update(8,-70,150,270); //if onclick written here, it gives null pointer exception. ImageButton img=(ImageButton)findViewById(R.id.home); img.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent..... } }); //if onclick is written here it gives runtime exception. }); and i have two xml layouts.........1)main.xml 2)popup_example.xml main.xml popup_example.xml <ImageButton android:id="@+id/home" android:layout_width="wrap_content" android:layout_height="wrap_content" android:focusable="true" android:src="@drawable/vitalss" android:layout_weight="1" android:background="#8E2323" />

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  • database structure

    - by jindalsyogesh
    I have a table named ActivityRecording. This table currently has 500,000 records. I need to add a lot of new inputs that relates to activityrecording table. The relation of activityrecording with these new input fields is 1 to 0,1. So, what's going to happen on screen is when user fills the ActivityRecording data, he will then be taken to a new page and this page will show a form based on the user's input (from a dropdown named service) in activityrecording. There will 6 different kinds of form (each form will have 7-8 inputs which includes textareas of size 5kb, textboxes and checkboxes). So, for one activityrecording user will fill one out of 6 forms. There are two ways I know (there could be more), I can design the data structure: Add all the inputs from all these 6 forms into the activityrecording table. So, columns belonging to 5 of these forms will be null in this table, only columns belonging to one of the forms will have values The other way would be add 6 new tables (one for each form) and add 6 foreign key columns to activityrecording table. So, out of 6 foreign keys, 5 will be null and one will actually point to a table Which approach is a better data structure design? Please take into consideration that number of rows in this table are 500,000 and are expected to grow at a faster rate now.

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  • How can you trigger the viewWillAppear of a UITableView AFTER its UINavigationController?

    - by Troy Sartain
    I have a situation where I use a tab bar set up but with nav bar controllers on a couple tabs. Those tabs have table views on them. Everything works great, I can pick a tab and get a different table in a nav bar structure. The other tabs are non-nav controllers. Fine. I want to use the same table view controller and even the same detail screen since they are essentially the same format. I have two-dimensional arrays and a couple of vars tracking which tab and which table row so when I get to the detail it's all good. Now to the problem. It all seems to work just fine until I return to a tab that has already been visited. At that point, I do indeed get a viewWillAppear for both the view controller of that specific tab and the table view controller. However, I get the table view one first! It doesn't know which tab was tapped on; the other one does but that's too late to dynamically change the table! Any suggestions? Am I being too greedy about code duplication? I mean I could just make separate controllers for for each table view and then separate detail view controllers but I thought I had a good solution.

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  • How to change size of Android ScrollView

    - by user611923
    I have a layout like this (abstracted): Scrollview - fill_parent LinearLayout - wrap_content ImageView 1 - wrap_content ImageView 2 - ... ImageView 3 ... In the course of user interaction some images are replaced by larger or smaller ones, shortening or lenghtening the area to be scrolled. And that is the problem. The Scrollview (SV) does not know about the change, so either it scrolls over a lot of empty space at the bottom, or cuts off a picture or two at the bottom. Question 1: Can I somehow make the SV readapt to the changed hight of the LiearLayout (LL)? Question 2: I can obtain the current size through getHight on the LL. But supplyong it to the SV via changed LayoutParams does not work - of course, that would only change the height of the SV on the screen. Is there a way to put the changed height of the LL into the SV in the code, somehow? Question 3: I havn't tried it yet. Would creating the SV, LL and its children in code and then adding/removing children of changed size as required, make the SV adapt to the changes? And last question: Is there a better aüpproach, except using ListViews?

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  • how to make a div element edit-able ,like a textarea when i click..

    - by zjm1126
    this is my code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="viewport" content="width=device-width, user-scalable=no"> </head> <body> <style type="text/css" media="screen"> </style> <!--<div id="map_canvas" style="width: 500px; height: 300px;background:blue;"></div>--> <div class=b style="width: 200px; height: 200px;background:pink;position:absolute;left:500px;top:100px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script type="text/javascript" charset="utf-8"> </script> </body> </html> thanks

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  • Why is this JLabel continuously repainting?

    - by Morinar
    I've got an item that appears to continuously repaint when it exists, causing the CPU to spike whenever it is in any of my windows. It directly inherits from a JLabel, and unlike the other JLabels on the screen, it has a red background and a border. I have NO idea why it would be different enough to continuously repaint. The callstack looks like this: Thread [AWT-EventQueue-1] (Suspended (breakpoint at line 260 in sItem)) sItem.paint(Graphics) line: 260 sItem(JComponent).paintToOffscreen(Graphics, int, int, int, int, int, int) line: 5124 RepaintManager$PaintManager.paintDoubleBuffered(JComponent, Image, Graphics, int, int, int, int) line: 1475 RepaintManager$PaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1406 RepaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1220 sItem(JComponent)._paintImmediately(int, int, int, int) line: 5072 sItem(JComponent).paintImmediately(int, int, int, int) line: 4882 RepaintManager.paintDirtyRegions(Map<Component,Rectangle>) line: 803 RepaintManager.paintDirtyRegions() line: 714 RepaintManager.seqPaintDirtyRegions() line: 694 [local variables unavailable] SystemEventQueueUtilities$ComponentWorkRequest.run() line: 128 InvocationEvent.dispatch() line: 209 summitEventQueue(EventQueue).dispatchEvent(AWTEvent) line: 597 summitEventQueue(SummitHackableEventQueue).dispatchEvent(AWTEvent) line: 26 summitEventQueue.dispatchEvent(AWTEvent) line: 62 EventDispatchThread.pumpOneEventForFilters(int) line: 269 EventDispatchThread.pumpEventsForFilter(int, Conditional, EventFilter) line: 184 EventDispatchThread.pumpEventsForHierarchy(int, Conditional, Component) line: 174 EventDispatchThread.pumpEvents(int, Conditional) line: 169 EventDispatchThread.pumpEvents(Conditional) line: 161 EventDispatchThread.run() line: 122 [local variables unavailable] It basically just continually hits that over and over again as fast as I can press continue. The code that is "unique" to this particular label looks approximately like this: bgColor = OurColors.clrWindowTextAlert; textColor = Color.white; setBackground(bgColor); setOpaque(true); setSize(150, getHeight()); Border border_warning = BorderFactory.createCompoundBorder( BorderFactory.createMatteBorder(1, 1, 1, 1, OurColors.clrXBoxBorder), Global.border_left_margin); setBorder(border_warning); It obviously does more, but that particular block only exists for these labels that are causing the spike/continuous repaint. Any ideas why it would keep repainting this particular label?

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  • Worklight console app, update

    - by jarkko
    We're using Worklight 6.1.0.0 / WebSphere 8.0.0.2 (ND/aix). This seemed pretty close to my question too, but for version 6.0. I've successfully done uninstall/install to our worklight console war package. However, there is some extra work on re-deploying adapters and such. I was looking for a way to just update the console. Among the ant tasks there is a target 'minimal-update', which sounds like what I'm looking for (is it?). However when all other pieces fell into place, I have an error for mapping the datasources: ADMA0007E: A validation error occurred in task Mapping resource references to resources. The Java Naming and Directory Interface (JNDI) name is not specified for resource reference jdbc/WorklightDS in module Worklight with EJB name . Contents of the 'minimal-update' task is pretty much the same as for 'install'. I tried that as update from websphere admin console (but i should use the ant task - right?), that gave me a wizard screen to map jdbc/WorklightDS from package to jdbc/WorklightDS on server. This left me wondering how could I tell this using the ant task.

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  • get value from css using document.getElementById().style.height javascript

    - by Jamex
    Hi, Please offer insight into this mystery. I am trying to get the height value from a div box by var high = document.getElementById("hintdiv").style.height; alert(high); I can get this value just fine if the attribute is contained within the div tag, but it returns a blank value if the attribute is defined in the css section. This is fine, it shows 100px as a value. The value can be accessed. <div id="hintdiv" style="height:100px; display: none;"> . . var high = document.getElementById("hintdiv").style.height; alert(high); This is not fine, it shows an empty alert screen. The value is practically 0. #hintdiv { height:100px display: none; } <div id="hintdiv"> . . var high = document.getElementById("hintdiv").style.height; alert(high); But I have no problem accessing/changing the "display:none" attribute whether it is in the tag or in the css section. The div box displays correctly by both attribute definition methods (inside the tag or in the css section). I also tried to access the value by other variations, but no luck document.getElementById("hintdiv").style.height.value ----> undefined document.getElementById("hintdiv").height ---->undefined document.getElementById("hintdiv").height.value ----> error, no execution Any solution? TIA.

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  • .NET Regex - Replace multiple characters at once without overwriting?

    - by Everaldo Aguiar
    I'm implementing a c# program that should automatize a Mono-alphabetic substitution cipher. The functionality i'm working on at the moment is the simplest one: The user will provide a plain text and a cipher alphabet, for example: Plain text(input): THIS IS A TEST Cipher alphabet: A - Y, H - Z, I - K, S - L, E - J, T - Q Cipher Text(output): QZKL KL QJLQ I thought of using regular expressions since I've been programming in perl for a while, but I'm encountering some problems on c#. First I would like to know if someone would have a suggestion for a regular expression that would replace all occurrence of each letter by its corresponding cipher letter (provided by user) at once and without overwriting anything. Example: In this case, user provides plaintext "TEST", and on his cipher alphabet, he wishes to have all his T's replaced with E's, E's replaced with Y and S replaced with J. My first thought was to substitute each occurrence of a letter with an individual character and then replace that character by the cipherletter corresponding to the plaintext letter provided. Using the same example word "TEST", the steps taken by the program to provide an answer would be: 1 - replace T's with (lets say) @ 2 - replace E's with # 3 - replace S's with & 4 - Replace @ with E, # with Y, & with j 5 - Output = EYJE This solution doesn't seem to work for large texts. I would like to know if anyone can think of a single regular expression that would allow me to replace each letter in a given text by its corresponding letter in a 26-letter cipher alphabet without the need of splitting the task in an intermediate step as I mentioned. If it helps visualize the process, this is a print screen of my GUI for the program:

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  • Why doesn't this data binding work?

    - by Qwertie
    I have a ViewModel class that contains a list of points, and I am trying to bind it to a Polyline. The Polyline picks up the initial list of points, but does not notice when additional points are added even though I implement INotifyPropertyChanged. What's wrong? <StackPanel> <Button Click="Button_Click">Add!</Button> <Polyline x:Name="_line" Points="{Binding Pts}" Stroke="Black" StrokeThickness="5"/> </StackPanel> C# side: // code-behind _line.DataContext = new ViewModel(); private void Button_Click(object sender, RoutedEventArgs e) { // The problem is here: NOTHING HAPPENS ON-SCREEN! ((ViewModel)_line.DataContext).AddPoint(); } // ViewModel class public class ViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public PointCollection Pts { get; set; } public ViewModel() { Pts = new PointCollection(); Pts.Add(new Point(1, 1)); Pts.Add(new Point(11, 11)); } public void AddPoint() { Pts.Add(new Point(25, 13)); if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("Pts")); } }

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  • how to know application is going to destroy/remove?

    - by Bhavesh Jethani
    My requirement is, i want to cancel my alarm manager or services when application going to destroy/closed. if i am in activity A by clicking on button started activity B suddenly user is going to press home button. ---- if application is running in background then don't cancel service. but when he going to remove from recent list of application at that time cancel service. Service/Alarm manager will work even when user has sent application in background by pressing home screen. No of way application can destroy or removed. 1) by clicking back button multiple times if stack have multiple activities. 2) by pressing home button and then remove from recent list. i am facing issue with (2)second option. in that when user press home button at that time service or alarm manager should be work. But when user will be going to remove application from recent list at that time i want to cancel service/alarm manager. Second issue. my service is called at fix interval of time. if i will write code on onCreate(), onDestroy() in each activity. then timer will start from beginning. Is there any listners who talk me application is going to closed?

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  • ncurses - resizing glitch

    - by ryyst
    I'm writing an ncurses program and am trying to make it respond correctly to terminal resizing. While I can read the terminal dimensions correctly in my program, ncurses doesn't seem to deal with new dimensions correctly. Here's a (somewhat lengthy) sample program: #include <ncurses.h> #include <string.h> #include <signal.h> #include <sys/ioctl.h> void handle_winch(int sig){ struct winsize w; ioctl(0, TIOCGWINSZ, &w); COLS = w.ws_col; LINES = w.ws_row; wresize(stdscr, LINES, COLS); clear(); mvprintw(0, 0, "COLS = %d, LINES = %d", COLS, LINES); for (int i = 0; i < COLS; i++) mvaddch(1, i, '*'); refresh(); } int main(int argc, char *argv[]){ initscr(); struct sigaction sa; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = handle_winch; sigaction(SIGWINCH, &sa, NULL); while(getch() != 27) {} endwin(); return 0; } If you run it, you can see that the terminal dimensions are correctly retrieved. But the second line, which is supposed to draw *-characters across the screen, doesn't work. Try resizing the window horizontally to make it larger, the line of *s will not get larger. What's the problem here? I'm aware that one can temporarily leave curses mode, but I'd prefer a cleaner solution. Thanks!

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • C system calls open / read / write / close problem.

    - by Andrei Ciobanu
    Hello, given the following code (it's supposed to write "hellowolrd" in a "helloworld" file, and then read the text): #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #define FNAME "helloworld" int main(){ int filedes, nbytes; char buf[128]; /* Creates a file */ if((filedes=open(FNAME, O_CREAT | O_EXCL | O_WRONLY | O_APPEND, S_IRUSR | S_IWUSR)) == -1){ write(2, "Error1\n", 7); } /* Writes hellow world to file */ if(write(filedes, FNAME, 10) != 10) write(2, "Error2\n", 7); /* Close file */ close(filedes); if((filedes = open(FNAME, O_RDONLY))==-1) write(2, "Error3\n", 7); /* Prints file contents on screen */ if((nbytes=read(filedes, buf, 128)) == -1) write(2, "Error4\n", 7); if(write(1, buf, nbytes) != nbytes) write(2, "Error5\n", 7); /* Close rile afte read */ close(filedes); return (0); } The first time i run the program, the output is: helloworld After that every time I to run the program, the output is: Error1 Error2 helloworld I don't understand why the text isn't appended, as I've specified the O_APPEND file. Is it because I've included O_CREAT ? It the file is already created, shouldn't O_CREAT be ignored ?

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  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

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  • Submit form with POST data in Android app

    - by datguywhowanders
    I've been searching the web for a way to do this for about a week now, and I just can't seem to figure it out. I'm trying to implement an app that my college can use to allow users to log in to various services on the campus with ease. The way it works currently is they go to an online portal, select which service they want, fill in their user name and pwd, and click login. The form data is sent via post (it includes several hidden values as well as just the user name and pwd) to the corresponding login script which then signs them in and loads the service. I've been trying to come at the problem in two ways. I first tried a WebView, but it doesn't seem to want to support all of the html that normally makes this form work. I get all of the elements I need, fields for user and pwd as well as a login button, but clicking the button doesn't do anything. I wondered if I needed to add an onclick handler for it, but I can't see how as the button is implemented in the html of the webview not using a separate android element. The other possibility was using the xml widgets to create the form in a nice relative layout, which seems to load faster and looks better on the android screen. I used EditText fields for the input, a spinner widget for the service select, and the button widget for the login. I know how to make the onclick and item select handlers for the button and spinner, respectively, but I can't figure out how to send that data via POST in an intent that would then launch a browser. I can do an intent with the action url, but can't get the POST data to feed into it. Anyone have any suggestions?

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  • [jquery] multiple resizables acting strange

    - by Noweem
    Hi there everyone, I'm trying to place multiple resizable and draggable div's on one page that move (vertically) inside their own parent div. you can take a look at http://bit.ly/bCutBE However, these div's act really strange when I want to resize them, especially from the north side, they kind of move out of the screen very fast, while they shouldn't be able to get outside the parent div. I only want the div to be able to move and resize vertically inside it's parent, the dragging-part works pretty good, but the resize part give this problem. I can't really describe it better than this, but take a look for yourself and it will be clear immediately when you try to resize one of the coloured div's: move it a little downwards and try to resize it from the north side. the problem seems to be caused by the containment: 'parent', line of the resizable. when I delete this line it works fine, but then the coloured blocks don't stay in their parent, and I want them to stay inside their parent. I hope someone can help me with this... the jquery code I used: $(document).ready(function(){ $(".move") .draggable({ containment: 'parent', grid: [50,50], axis: 'y' }) .resizable({ containment: 'parent', grid: [50,50], handles: 'n, s', minHeight: 50 }); });

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  • View transform seems to be ignored when animating on iphone. Why?

    - by heymon
    I have views that can be rotated, scaled and moved around the screen. I want the view to resize and be orthogonal when the user double tap's the view to edit the textview within. The code is below. Somewhere the transform is getting reset. The NSLog statement below prints the identity transform, but a print of the transform when the animation is complete in transitionDidStop reveals that the transform is what it was before I thought I set it to identity. The view resizes, but it acts like the transform was never set to identity? Any ideas/pointers? originalBounds = self.bounds; originalCenter = self.center; originalTransform = self.transform; r = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width - 70, 450); [UIView beginAnimations: nil context: NULL]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(transitionDidStop:finished:context:)]; self.transform = CGAffineTransformIdentity; NSLog(@"%@ after set", NSStringFromCGAffineTransform([self transform])); [self setBounds: r]; [self setCenter: p]; [self setAlpha: 1.0]; [UIView commitAnimations]; [textView becomeFirstResponder];

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  • Is there a way to touch-enable scrolling in a WPF ScrollViewer?

    - by Brian Sullivan
    I'm trying to create a form in a WPF application that will allow the user to use iPhone-like gestures to scroll through the available fields. So, I've put all my form controls inside a StackPanel inside a ScrollViewer, and the scrollbar shows up as expected when there are too many elements to be shown on the screen. However, when I try to test this on my touch-enabled device, a panning gesture (placing a finger down on the surface and dragging it upward) does not move the viewable area down as I would expect. When I simply put a number of elements inside a ListView, the touch gestures work just fine. Is there any way to enable the same kind of behavior in a ScrollViewer? My window is structured like this: <Window x:Class="TestTouchScrolling.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded"> <Grid> <ScrollViewer Name="viewer" VerticalScrollBarVisibility="Auto"> <StackPanel Name="panel"> <StackPanel Orientation="Horizontal"> <Label>Label 1:</Label> <TextBox Name="TextBox1"></TextBox> </StackPanel> <StackPanel Orientation="Horizontal"> <Label>Label 2:</Label> <TextBox Name="TextBox2"></TextBox> </StackPanel> <StackPanel Orientation="Horizontal"> <Label>Label 3:</Label> <TextBox Name="TextBox3"></TextBox> </StackPanel> <!-- Lots more like these --> </StackPanel> </ScrollViewer> </Grid>

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  • Inconsistent table width when hideing/showing a set of columns

    - by Salman A. Kagzi
    I have got a an HTML table of around 40+ columns. To make this table fit in the screen and have the data in a re presentable format we have section in this table. i.e. there are some column that are always visible and the remainder a made visible when s specific radio button (describing a section) is selected. Each radio button is associated to different number of columns. We show/hide a column by setting/removing "display:none" style in all the cell under that column. This all works Just fine. Now the real problem is with the width of the columns in this table. I cant use fixed with with pixel settings. I have tried using the percentage setting by giving 50% to the always visible part and rest 50% is divided between the column in a section. But I am unable to get a fixed behavior i.e. the size of the table columns across IE & FF. Some columns are just right while some are really huge. How can I get the table to give consistent column width across browsers?

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