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  • Mouse scroll issue after kernel build

    - by Anish S Kumar
    I have a Intel Cedar Trail netbook. For graphics to work, i had to build kernel 3.1 with the drivers. I followed the steps in this document After doing that, now my graphics is fine, but my mouse scroll does not work. Is that because I have not build the kernel properly? Have i missed selecting some options in the kernel compile menu? It will be nice if someone can help me. Also my wacom bamboo tablet is not recognized, i have installed the xserver-xorg-input-wacom drivers.

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  • Rotation based on x coordinate and x velocity?

    - by Lewis
    -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150; // adjust velocity based on current accelerometer acceleration playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity; // we must limit the maximum velocity of the player sprite, in both directions (positive & negative values) playerVelocity.x = fmaxf(fminf(playerVelocity.x, maxVelocity), -maxVelocity); } Hi, I want to rotate my sprite based on the velocity and accelerometer input. My sprite can move along the X axis like so: <--------- sprite ----------- But it always faces forwards, if it is moving left I want it to point slightly to the left, the degree of how far it is pointing to be judged from the velocity. This should also work for the right. I tried using atan but as the y velocity and position is always the same the function returns 0, which doesn't rotate it at all. Any ideas? Regards, Lewis.

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  • 'bzip2' error while downloading OpenCV2.4.2 in 12.04

    - by Saurabh Deshpande
    While downloading OpenCV2.4.2 in 12.04, I get the following error message: bzip2: Compressed file ends unexpectedly; perhaps it is corrupted? *Possible* reason follows. bzip2: Inappropriate ioctl for device Input file = (stdin), output file = (stdout) It is possible that the compressed file(s) have become corrupted. You can use the -tvv option to test integrity of such files. You can use the `bzip2recover' program to attempt to recover data from undamaged sections of corrupted files. tar: Child returned status 2 tar: Error is not recoverable: exiting now

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  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

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  • What are the roles of a Software Delivery Manager

    - by Rich
    I have been told about a position that may be open to me - the role of a Software Delivery Manager. From what I understand this role does not already exist within my organisation. To be perfectly honest I'm not quite sure what a Software Delivery Manager's roles are. I have a few ideas and would appreciate some input around whether they are correct or not, or if there is anything missing: ensure the quality of the software being delivered document the relationships between the components being delivered ensure that the delivery of these components does not break other components ensure that the components being developed make the best use of the environments they are being deployed in being on-hand during software deliveries (though not actually performing the delivery of software, rather giving the Go) I have also been told that the role would include some software development work (which is important to me being a developer at heart!) - is there software development specifically associated with the role of Software Delivery Manager or is this more likely to just be a case of helping the team out when time is short?

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  • Auto Login not working unless keyboard is plugged in

    - by Palani
    I want to use Ubuntu+Unity(11.10) in a kiosk computer (touchscreen all-in-one pc). I want to use touchscreen for all user input (like ATM). During Installation I have created only one account and enabled auto Login. Auto Login works perfectely when the keyboard connected. I don't have to press any key or use mouse, it logs in automatically. But Its not working when keyboard is not connected. OS boots and stops on login screen. I can't connect keyboard in final kiosk hardware installation.

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  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

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  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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  • LWJGL - OpenGL - Texture shading

    - by Trixmix
    I want to use LWJGL to create a shader that all it does is change the color of the given texture. For example I tell it to draw the letter A using a sprite sheet then I can tell the shader to draw the letter in a certain color. How would you do something like this without needed to create different colored letter sprite sheets? Task for the shader: Simply change all pixels to a certain color in the texture. Input: Color , texture. Output: it draws onto the screen the new colored texture. How do i accomplish such a thing?

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  • Logitech Unify... how to use both the keyboard abd mouse on the same receiver?

    - by simon
    I bought this keyboard : tinyurl.com/7g3l2wt and this mouse : tinyurl.com/7kvkldm I am trying to use both on the same receiver, but so far i can't figure it out! i have tried this : https://github.com/treeder/logitech_unifier But i don't know how to compile it! if i paste ' gcc -o unify unify.c ' in the terminal, then i got this: gcc: erreur: unify.c: Aucun fichier ou dossier de ce type gcc: erreur fatale: pas de fichier à l'entrée compilation terminée. sorry it is in french... it say no files of this type and no file in the input... anyone can tell me how to compile it and then find my hidraw devices?? thanks

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  • systems/software engineering design process

    - by adam kim
    I just developed my first non-trivial android app. It was a complete nightmare. I came up with an idea, build the app, changed my idea, and implemented a lot of input from others on new features. All in all my app took 10 times longer than I think that it should have, it is almost impossible to look the source code and tell what's going on with the classes, and may or may not have unused methods that I'll never be able to find... So I would like an opinion from those of you with experience on how to plan out my designs for the future. I created a flow chart (pencil drawn) of a plan: I would like constructive criticism.

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  • Process arbitrarily large lists without explicit recursion or abstract list functions?

    - by Erica Xu
    This is one of the bonus questions in my assignment. The specific questions is to see the input list as a set and output all subsets of it in a list. We can only use cons, first, rest, empty?, empty, lambda, and cond. And we can only define exactly once. But after a night's thinking I don't see it possible to go through the arbitrarily long list without map or foldr. Is there a way to perform recursion or alternative of recursion with only these functions?

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  • gkSudo fails with critical error

    - by Chud37
    I am trying to run gkSudo. This is my second day as a linux user. Yesterday I could do gksudo gedit and input my root password fine. Today, when i run that, the GUI comes up and ask's for my password, however then the program fails to run and all I get is: (gksudo:3262): GLib-CRITICAL **: g_str_has_prefix: assertion `str != NULL' failed I cannot sudo, I cannot su, i can't do anything. I am trying to add myself to the sudoers file but i can't even view it without being root. What can I do?

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  • Mod_rewrite and urls that don't end with .php

    - by Kevin Laity
    I'm trying to use Mod_rewrite to hide the .php extensions of my pages. However, it refuses to do any rewriting unless the input url ends with .php, which makes that impossible. I can confirm that rewriting works fine as long as the url has .php at the end. RewriteRule a\.php b\.php Works, while RewriteRule a\.html b\.html does not. How can I turn off this behavior and allow it to rewrite all urls? I'm on a shared host so whatever I do has to be done from a .htaccess file. Update: There seems to be some confusion about what I'm asking here. The question is not about how to write the rule, the question is about server configuration. The rule I'm using is fine, I can test that locally. But the server I'm working with is somehow configured so that mod_rewrite doesn't attempt to rewrite anything that doesn't end with .php

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  • Are there any good music mixers available, equivalent to Windows "MP3 Tunes"?

    - by RobinJ
    In Windows my dad used to have a program called MP3 Tunes. I have tried running it with Wine, and it worked. But strange things kept happening to the program, so it's not a reliable way to play music. Basically I just want to have 2 players (in a single window) with these features: Preloading tracks in a player without immediately starting them. Fading from one track to the other. A timer on each player. These features are also desired, but not required: Microphone input. Prelistening before loading a song in a player (through a seperate sound card). Pitch/Tempo control. Just being able to browse folders in the filesystem (without things like a music library). Here are some screenshots of the program to clarify what I'm looking for:

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  • mocha testing for the lazies, single key-press for all possible tests

    - by laggingreflex
    I have a batch file that lists all the test files I have and asks me which test I want to perform, like Test. [U]nit, [I]ntegration : i (user input) Integration. [A]ll, [2][U]serInteraction, [3][R]esultGeneration : u 2 User Interaction. Running "mocha integration\2userint.js" ... So essentially I have configured a batch "option" for each test file I have, which I can choose to run individually or all together. But adding and removing tests is a pain. Is there something that does this or anything like this automatically? Like reads all the files and asks me which file(s) I want to test. A GUI with checkboxes would be ultimate! but I'll take anything. I'm working in node.js

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  • genisoimage and exec bit preservation

    - by user92187
    Maybe I'm just not doing right, but I can't seem to get genisoimage to produce a UDF image and preserve the exec bit. $ genisoimage --version genisoimage 1.1.11 (Linux) $ echo "echo 'Hello world'" > script.sh $ chmod +x script.sh $ ./script.sh Hello world $ genisoimage -input-charset utf-8 -r -udf -volid minimal -o minimal.iso script.sh Total translation table size: 0 Total rockridge attributes bytes: 250 Total directory bytes: 0 Path table size(bytes): 10 Max brk space used 0 420 extents written (0 MB) $ mkdir mount $ sudo mount minimal.iso $PWD/mount -o ro,loop -t udf $ ls -l script.sh mount/script.sh -r--r--r-- 1 root root 19 Sep 21 18:40 mount/script.sh -rwxrwxr-x 1 kip kip 19 Sep 21 18:40 script.sh You'll note in the last command that script.sh was executable at the time it was injected into the image, but does not appear to be inside of the mounted image. Is this a bug in genisoimage, a problem with the way I am mounting the image, or a problem in my usage of genisoimage?

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  • Sending keystrokes using Python

    - by Rudi Strydom
    I am trying to build a remote control application to control media on my Ubuntu. Does anyone know a way in order to accomplish this. The media keys in particular. Thank you. EIDT: I have tried using XTE, but is seems python in truncating the input or there is a limit or something which means that you can't do Ctrl + Key key presses, which wont suit my needs. I also tried uinput, but alas you need to run it as root, which also will not quite my needs. Now I am looking at EVDEV which seems promicing, that is if I can get it working.

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  • Reverse all words in current line

    - by KasiyA
    I have a file and I want to reverse all word in it. Read line as long as (.) not seen, or seen (\n), if found first (.) in line then It is a word , so reverse this word and continue reading for next word in current line until end of file. ex input file: DCBA. HGFE.GI MLK,PON.RQ UTS. ZYXWV. 321 ex output file: (What I Want) ABCD. EFGH.IG KLM,NOP.QR STU. VWXYZ. 123 With this sed script: sed '/\n/!G;s/\(.\)\(.*\n\)/&\2\1/;//D;s/.//' in the entire line is reversed. The wrong output produced by the command above: IG.EFGH .ABCD QR.NOP,KLM 123 .VWXYZ .STU How can I get my desired output? Thanks for your help

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • SQL2K8R2: StreamInsight changes at RTM: Hopping Windows

    - by Greg Low
    We've been working on updating our demos and samples for the RTM changes of StreamInsight. I'll detail these as I come across them. The first is that there is a change to the HoppingWindow. The first two parameters are the same in the constructor but the third parameter is now required. It is the HoppingWindowOutputPolicy. Currently, there is only a single option for this which is ClipToWindowEnd. So you can create a HoppingWindow like this: var queryOutput = from w in input.HoppingWindow ( TimeSpan...(read more)

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  • Should I provide fallbacks for HTML5/CSS3 elements in a web page at this point?

    - by Abluescarab
    I'm wondering if I should bother providing a fallback for HTML5 tags and attributes and CSS3 styling at this point in time. I know that there's probably still a lot of people out there who use older versions of browsers and HTML5/CSS3 are still fairly new. I read this article: Should I use non-standard tags in a HTML page for highlighting words? and one answer mentioned that people kind of "cheat" with older browsers by using the new tags and attributes, but styling them in CSS to ensure they show up right. This question: Relevance of HTML5: Is now the time? was asked about two years ago and I don't know how relevant it is anymore. For example, I want to use the placeholder and required attributes in a web form I'm building and it has no labels to show what each <input> is. How do I handle this, or do I bother?

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • combo microphone does not work on Natty.

    - by Senthil Kumaran
    I have a Internal Audio Hardware card and my Laptop (Lenevo IdeaPad) presents a single slot as a combo Microphone and headphone jack. On Windows, I attach my ipod headphone to jack and speak directly to my computer. I assume there is a microphone which is listening to my voice and I can communicate two-way. On Ubuntu, the microphone always seem to be listening to random noise. So any input by speaking to the computer is not possible. What could be the reason and how do I troubleshoot this?

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  • Index independent character comparison within text blocks

    - by Michael IV
    I have the following task: developing a program where there is a block of sample text which should be typed by user. Any typos the user does during the test are registered. Basically, I can compare each typed char with the sample char based on caret index position of the input, but there is one significant flaw in such a "naive" approach. If the user typed mistakenly more letters than a whole string has, or inserted more white spaces between the string than should be, then the rest of the comparisons will be wrong because of the index offsets added by the additional wrong insertions. I have thought of designing some kind of parser where each string (or even a char ) is tokenized and the comparisons are made "char-wise" and not "index-wise," but that seems to me like an overkill for such a task. I would like to get a reference to possibly existing algorithms which can be helpful in solving this kind of problem.

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