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  • How are people popping their UINavigationController stacks under a UITabBarController?

    - by RexOnRoids
    I have four UINavigationControllers assigned each to a tab in a UITabBarController. Each UINavigationController manages a UIViewController, which may itself branch out into other UIViewControllers below it hierarchally. My question is, in a case in which a user, under one tab, has navigated to a UIViewController that hierarchally BELOW the main UIViewController managed by the UINavigationController, and then the user pushes a different tab, and then goes back to the original tab, HOW can I make it so that the user is presented with the main UIViewController managed by the UINavigation controller? and not the page where he left off?

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  • error writing to plist

    - by Najeebullah Shah
    [array writeToFile:[documentsDirectory stringByAppendingPathComponent:@"data.plist" atomically:YES]; this line gives error that method -stringByAppendingPathComponent not found. whats the issue NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSArray *array = [[NSArray alloc]initWithObjects:@"First", @"Second", @"Third", nil]; [array writeToFile:[documentsDirectory stringByAppendingPathComponent:@"data.plist" atomically:YES]];

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  • Why can't I access the facebook friends list after reopening a session in ios

    - by user1532390
    I am upgrading to the facebook 3.0 sdk for ios. Things went well, until I tried to open an existing session after relaunching the application. I am trying to access the list of friends for the facebook user. if ([[FBSession activeSession] isOpen]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //do something here }]; }else{ [[self session] openWithCompletionHandler:^(FBSession *session, FBSessionState status, NSError *error) { if ([self isValid]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //log this error we always get NSLog(@"%@",error); //do something else }]; } }]; } However I get this error: Error Domain=com.facebook.sdk Code=5 "The operation couldn’t be completed. (com.facebook.sdk error 5.)" UserInfo=0x1d92ff40 {com.facebook.sdk:ParsedJSONResponseKey={ body = { error = { code = 2500; message = "An active access token must be used to query information about the current user."; type = OAuthException; }; }; code = 400; }, com.facebook.sdk:HTTPStatusCode=400} I've found that if I use the FBSession reauthorize method it allows me to complete the request without error, but it also means I must show UI or switch apps every time we relaunch the application which is unacceptable. Any suggestions on what I should be doing differently?

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  • Read Text File in Document Folder - Iphone SDK

    - by Kevin
    Hello everyone I have this code below: NSString *fileName = [[NSUserDefaults standardUserDefaults] objectForKey:@"recentDownload"]; NSString *fullPath = [NSBundle pathForResource:fileName ofType:@"txt" inDirectory:[NSHomeDirectory() stringByAppendingString:@"/Documents/"]]; NSError *error = nil; [textViewerDownload setText:[NSString stringWithContentsOfFile:fullPath encoding: NSUTF8StringEncoding error:&error]]; textviewerdownload is the textview displaying the text from the file. The actual file name is stored in an NSUserDefault called recentDownload. When I build this, I click the button which this is under, and my application crashes. Is there anything wrong with the syntax or just simple error?

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  • iPhone 4.0 Screen Resolution and writing robust code...

    - by Magic Bullet Dave
    Does anyone know what will happen with existing apps when they run on the iPhone 4.0 in terms of the new screen resolution? I am assuming, just like developing for the iPad that there should be no hard coded screen resolutions in your code. I'd also like advice on the best way of writing robust code to work well on any device. For instance, detecting the screen resolution is not enough - on the iPad the screen is physically bigger so you can display more items on it. On the new iPhone the screen is the same physical size but higher resolution, so the likely thing is that you wont want to display more items, just higher resolution versions of them. Any help would be useful, Regards Dave EDIT: I have read the other similar posts, I guess what I really would like to know is what is the recommended way to write code for all App Store devices in a robust way so they a) all work b) make best use of the device.

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  • Combine Search Bar and URL Bar into One (WebView)

    - by Jay Bush
    So I'm in the midst of updating my Web Browser app for iOS devices, from the ground up, and I'm trying to implement some more convenient features. One feature that seems to be really popular now, that I have been getting a lot of requests for, is the combination of a Google Search bar and a URL bar in one, like that of the Chrome application. Below is a screenshot of the Google Chrome app, and as you can see, they've made it so you can either enter in a search query like "apple ipad" and it will return a Google search page of 'Apple iPad', or you can enter in a URL "http://apple.com/ipad/" and it will load that URL. I have looked all over the internet, but all I could find were tutorials on how to Search Google with value of the UITextField. I have a feeling that the best way to do this is to probably make a 'check'. Like if the entered value contains 'http://' 'www.' '.com' or no spaces, then load it as a URL, if not then load it in a Google Search page, and then have the webview load up the Google Search page. If anybody could show me to the right direction, that would be great, or even supplying me with some code would be even greater. :) Thanks! If anyone needs part of the code, just ask.

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  • How to get ip address from NSNetService

    - by Vic
    When I get a NSNetService object, I try to do: NSNetService *ss=[netArray objectAtIndex:indexPath.row]; ss.delegate=self; [ss resolveWithTimeout:3.0]; Then on the delegate method: - (void)netServiceDidResolveAddress:(NSNetService *)sender { NSArray *address=sender.addresses; NSData *addressData=[NSData dataWithBytes:address length:sizeof(address)]; NSError *error; /* How? */ } Thanks.

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  • Preview rounded image in iphone

    - by camilo
    Hi, can anyone tell me how can I create an image preview inside a customized cell with the aspect of the ones loaded in the mms'. I've been trying to do it by changing values in IB and I haven't been able to. Thanks a lot!

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  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

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  • How do I send the mutable string to the NSTextField properly?

    - by Merle
    So I have all this code that I have debugged and it seems to be fine. I made a mutable string and for some reason I can not get it to be displayed on my label. the debugger says "2010-04-22 22:50:26.126 Fibonacci[24836:10b] * -[NSTextField setString:]: unrecognized selector sent to instance 0x130150" What is wrong with this? When I just send the string to NSLog, it comes out fine. here's all my code, any help would be appreciated. "elementNum" is a comboBox and "display" is a Label. Thanks #import "Controller.h" @implementation Controller - (IBAction)computeNumber:(id)sender { int x = 1; int y = 1; NSMutableString *numbers = [[NSMutableString alloc] init]; [numbers setString:@"1, 1,"]; int num = [[elementNum objectValueOfSelectedItem]intValue]; int count = 1; while (count<=num) { int z = y; y+=x; x=z; [numbers appendString:[NSString stringWithFormat:@" %d,", y]]; count++; } [display setString:numbers]; NSLog(numbers); } @end `

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  • iphone - Can't uninstall app on device

    - by wallou
    hey guys, I am testing my app on my jailbreaked iPhone and i noticed something strange. When i want to uninstall it on device i got no cross to delete the app. All the other apps (not mines) have the white circled cross. Whereas on the simulator i am able to delete my app. Is it because i run it on a jailbreak with a codesign workaround? Or maybe i am missing something in the app plist. Let me know if you have a clue. Wallou

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Objective-c Method to get a number then countdown in 1 every second

    - by Sami
    Hi, i need a little help i have a method which gets value such as 50, it then assigns that value to trackDuration, so NSNumber *trackDuration = 50, i want the method to every second minus 1 from the value of trackDuration and update a label, the label being called duration. Here's what i have so far; - (void) countDown { iTunesApplication *iTunes = [SBApplication applicationWithBundleIdentifier:@"com.apple.iTunes"]; NSNumber *trackDuration = [NSNumber numberWithDouble:[[iTunes currentTrack] duration]]; while (trackDuration > 0) { trackDuration - 1; int inputSeconds = [trackDuration intValue]; int hours = inputSeconds / 3600; int minutes = ( inputSeconds - hours * 3600 ) / 60; int seconds = inputSeconds - hours * 3600 - minutes * 60; NSString *trackDurationString = [NSString stringWithFormat:@"%.2d:%.2d:%.2d", hours, minutes, seconds]; [duration setStringValue:trackDurationString]; sleep(1); }} Any help would be much appreciated, thanks in advanced, Sami.

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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  • Inconsistent Frame / Bounds of UIImage and UIScrollView

    - by iFloh
    this one puzzles me. I have an Image with a width of 1600 pixels and height of 1819 pixels. I load the image as UIImageView into an UIScrollView and set the "contentsize parameter" iKarteScrollView.contentSize = CGSizeMake(iKarteImageView.bounds.size.width, iKarteImageView.bounds.size.height); NSLog(@"Frame - width %.6f, height %.6f - Bounds - width %.6f, height %.6f", myImageView.frame.size.width, myView.frame.size.height, myImageView.bounds.size.width, myImageView.bounds.size.height); NSLog(@"Content size width %.6f, height %.6f", myScrollView.contentSize.width, myScrollView.contentSize.height); The NSLog shows the following: Frame - width 1600.000000, height 1819.000000 - Bounds - width 1600.000000, height 1819.000000 Content size width 1600.000000, height 1819.000000 Now comes the miracle, in a subsequent method of the same object I call the same NSLog again. But this time the result is Frame - width 405.000000, height 411.000000 - Bounds - width 1601.510864, height 1625.236938 Content size width 404.617920, height 460.000000 Why is the frame size suddely 405 by 411 pixels? How can the Bounds be 1601 by 1625 where 1625 is roughly 200 pixels less than the original size? When Positioning a further UIImageView at the coordinates of 20 by 1625, the UIImageView is displayed an estimated 200 pixels above the bottom of the content of the UIScrollView. I'm lost ...

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  • Comparison between pointer and integer (cocoa)

    - by Cal S
    Hi, I'm just learning cocoa (coming from C#) but I'm getting a strange error for something that seems really simple... (charsSinceLastUpdate=36) #import "CSMainController.h" @implementation CSMainController //global vars int *charsSinceLastUpdate = 0; NSString *myString = @"Hello world"; // - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { ... } //other functions - (void)textDidChange:(NSNotification *)aNotification { NSLog(@"charsSinceLastUpdate=%i",charsSinceLastUpdate); if (charsSinceLastUpdate>=36) { // <- THIS line returns the error: Comparison between pointer and integer charsSinceLastUpdate=0; [statusText setStringValue:@"Will save now!"]; } else { charsSinceLastUpdate++; [statusText setStringValue:@"Not saving"]; } } //my functions - (void)showNetworkErrorAlert:(BOOL)showContinueWithoutSavingOption { ... } // @end Any help would be appreciated, thanks!

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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  • shouldAutorotateToInterfaceOrientation is not working in iOS 6

    - by Saif
    In iOS 6 shouldAutorotateToInterfaceOrientation is not working but it work fine in iOS 5.0 or 5.1. What should i need to change in ios 6. Here is my code - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([[[SampleApplicationAppDelegate instance].callInfoDictionary valueForKey:IS_CHAT] isEqualToString:NO_RESPONSE]) { int nAngle = 0; BOOL bRet = NO; switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: nAngle = 90; bRet = YES; NSLog(@".......Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); _previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); NSLog(@"Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); break; case UIInterfaceOrientationPortraitUpsideDown: nAngle = 270; bRet = YES; _previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; case UIInterfaceOrientationLandscapeLeft: nAngle = 0; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); break; case UIInterfaceOrientationLandscapeRight: nAngle = 180; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; default: break; } return bRet; } if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) return YES; return NO; } when i search for this orientation problem i found all this 1 2 but nothing work for me :( Please help .....

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  • Migrating from a single entity to an abstract parent entity with child entities, NSEntityMigrationPolicy not called.

    - by Jimmy Selgen Nielsen
    Hi. I'm trying to upgrade my current application to use an abstract parent entity, with specialized sub entities. I've created a custom NSEntityMigrationPolicy, and in the mapping model I've set the Custom Policy to the name of my class. I'm initializing my persistent store like this, which should be fairly standard : NSError *error=nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: [self managedObjectModel]]; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, nil]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:options error:&error]) { NSLog(@"Error adding persistent store : %@",[error description]); NSAssert(error==nil,[error localizedDescription]); } When i run the app i get the following error : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'The operation couldn’t be completed. (Cocoa error 134140.)' [error userInfo] contains "reason=Can't find mapping model for migration" I've verified that version 1 of the data model will open, and if i set NSInferMappingModelAutomaticallyOption i get a migration, although my entities are not migrated correctly (as expected). I've verified that the mapping model (cdm) is in the application bundle, but somehow it refuses to find it. I've also set breakpoints and NSLog() statements in the custom migration policy, and none of it runs, with or without NSInferMappingModelAutomaticallyOption Any hints as to why it seems unable to find the mapping model ?

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