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  • What are the basics (best practices, etc) of writing a good Flash application?

    - by donut
    I've been tasked with writing a Flash application for facilitating a Fantasy Football draft pick. Normally, my choice would be to write this application in JavaScript. Unfortunately, it will require the use of sockets and since we don't have enough experience with Web Socket JS to be sure it would work in this situation I need to learn Flash. Currently, I'm most proficient in JavaScript/HTML/CSS/PHP/MySQL and have never really used Flash in a meaningful way. As best as I can I want to start this project off "the right way". So, what are good to know best practices and/or references/resources that will teach my the right way of doing things in Flash?

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  • How can I implement a Epub Reader in Javascript

    - by Vlad Nicula
    I'm wondering if I can create a epub reader in javascript. The basic requirements would be: 1) Server parts of the epub reader from a server API. 2) Read the EPUB data in javascript. 3) Render it on page. 4) Provide some extra functionality, like text highlights or page notes. I have no information about how I could do this. I'm willing to try a prototype project. What are the steps that I could take towards implementing such a thing?

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  • How can we stop GitHub from emailing too many people too much? [migrated]

    - by Michael Bishop
    I recently joined a research team that uses R and Git/GitHub. The team includes 4 full-time R programmers and 10 social scientists who only run simple analyses. I was told by one of the more experienced programmers on the project that they haven't found a way to use many of GitHub's tools for collaboration (bug reports, to-do lists, code comments, etc.) because they generate emails to everyone who is a contributor to the repo every time. This is incredibly puzzling to me, so I'd love to hear from someone that there are ways to adjust the email settings. I'd expect there would be multiple ways, so that individuals could opt-in or opt-out of certain emails, and also so contributors could explicitly choose whether certain people get certain emails or not. Is it possible to adjust these settings?

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  • Do you have a plan for your digital assets after you die?

    - by pablo
    After reading this question I remembered of a news article about some websites that manage your online identity after you pass away. Have you planned what to do with your digital assets once you go? I'd imagine that your online footprint is as important as anything you leave of material value. I mean, what would be the difference of that open-source project that you created to the money and savings that you had? How would you like to have your identity managed after you pass away? Would you prefer to go "off the grid"? It's a sensitive topic and I never met anyone who prepared for it.

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  • Using JPA 2.0 with WebLogic Server 10.3.4 and Eclipse

    - by greg.stachnick
    Beginning in Oracle Enterprise Pack for Eclipse (OEPE) 11.1.1.6.1, we introduced a new feature for WebLogic Server configuration called Server Extensions. Similar in concept to project facets, Server Extensions allow us to install additional technologies, libraries, configurations, etc into an existing server runtime. WebLogic Server 10.3.4 introduces new support for Java Persistence 2.0, the new JEE 6 standard entity access. In order to start developing JPA 2.0 applications with WebLogic Server 10.3.4, a SmartUpdate patch must be applied to add and configure the EclipseLink libraries. More information on the manual EclipseLink installation and configuration can be found here. OEPE provides a Server Extension for JPA 2.0, making the addition and configuration of JPA 2.0 and EclipseLink much easier. When defining a new WebLogic Server 10.3.4 configuration, simply click the Install link for Java Persistence 2.0 and OEPE will take care of the WebLogic Server enablement for JPA 2.0.  

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  • is it better to spend my free time mastering a language I work with or learning a new one?

    - by edthethird
    I work full time on an android project and am very comfortable with both java and the android framework. On a good day, I would rate my abilities at an 8, and maybe a 7 on a bad day. I've recently found myself with more free time then I'm used too, so I have been working on a lot of personal projects. I am beginning to wonder what others think about this; is it worth my time to continue experimenting and pushing Android, or would I be better off learning another language? What do you all think about this? What would you do with more free time and energy than you know what to do with?

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  • How do I simplify terrain with tunnels or overhangs?

    - by KKlouzal
    I'm attempting to store vertex data in a quadtree with C++, such that far-away vertices can be combined to simplify the object and speed up rendering. This works well with a reasonably flat mesh, but what about terrain with overhangs or tunnels? How should I represent such a mesh in a quadtree? After the initial generation, each mesh is roughly 130,000 polygons and about 300 of these meshes are lined up to create the surface of a planetary body. A fully generated planet is upwards of 10,000,000 polygons before applying any culling to the individual meshes. Therefore, this second optimization is vital for the project. The rest of my confusion focuses around my inexperience with vertex data: How do I properly loop through the vertex data to group them into specific quads? How do I conclude from vertex data what a quad's maximum size should be? How many quads should the quadtree include?

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  • Does a prose to code compiler exist?

    - by Raynos
    I have seen some horrible code in my time including people virtually duplicating the code in comments // add 4 to x x+=4; // for each i in 0 to 9 for (int i = 0; i < 10; i++) { // multiply x by i x *= i; } Taking this concept further, I'm curious whether prose to code compilers exist. Is there a valid use case for English prose to code? Do compilers exist that do this? The distinction between this and auto generated code, is that auto generated code is generally always a subset of a project. Can we have complete projects auto generated from english prose? I realise that this might overlap with the concept of declarative languages.

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  • Brief explanation for executables in a GNU/Clang Toolchain?

    - by ZhangChn
    I roughly understand that cc, ld and other parts are called in a certain sequence according to schemes like Makefiles etc. Some of those commands are used to generate those configs and Makefiles. And some other tools are used to deal with libraries. But what are other parts used for? How are they called in this process? Which tool would use various parser generators? Which part is optional? Why? Is there a brief summary get these explained on how the tools in a GNU or LLVM/Clang toolchain are organised and called in a C/C++ project building? Thanks in advance. EDIT: Here is a list of executables for Clang/LLVM on Mac OS X: ar clang dsymutil gperf libtool nmedit rpcgen unwinddump as clang++ dwarfdump gprof lorder otool segedit vgrind asa cmpdylib dyldinfo indent m4 pagestuff size what bison codesign_allocate flex install_name_tool mig ranlib strip yacc c++ ctags flex++ ld mkdep rebase unifdef cc ctf_insert gm4 lex nm redo_prebinding unifdefall

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  • Game development: Pre-production stage

    - by piers
    I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know everything about your game by the time you start writing the first lines of code? I mean should you know all the details, all the things the player can and can not do? Basically: should you be done writing down new ideas before you begin coding? I understand the pre-production process is about documenting, doing research etc. What does that mean? Does it mean I should open up Word and write down everything about the game? For example what should happen when you click on different things etc. Thanks for your help!

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  • Innovation on CS

    - by guiman
    Hi all, its been some time that i've been thinking about creating something that could help the web community and leave some mark, but the problem that there are no ideas poping out of my head. So 2 questions comes to my mind: First, how did projects like Twitter, Google or any other big project that had changed our way of living in the internet get started? Secondly, do we have to force it or just keep doing what we do best and wait to that idea that could change things? While writting this question, one quote come to mind: Imagination is more important than knowledge Albert Einstein

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • Asciidoctor / NetBeans

    - by Geertjan
    With Jason Lee's NetBake plugin (https://bitbucket.org/jdlee/netbake), when you've installed JRuby and then the Asciidoctor gem, you're good to go to use Asciidoctor with NetBeans IDE. New Asciidoc files can be created, which have a Source view... ...and a Visual view. The current content of the text editor is parsed by the Asciidoctor gem and the resulting HTML is displayed in a JEditorPane: Awestruct support is also part of the NetBake plugin, with a new project type and other related features. An Options window is included for configuring the plugin: I've been in touch with Jason and we're discussing separating the Asciidoctor parts from the Awestruct parts and then putting them seperately as plugins on the NetBeans Plugin Portal.

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  • How to fix “Unit Test Runner failed to load test assembly”

    - by ybbest
    I encountered this issue a couple times during my recent project, every time I forgot what actually cause the issue. Therefore, I decide to write a quick blog post to make sure I can identify the issue quickly. Problem: Run unit test using a test runner and received a Unit Test Runner failed to load test assembly exception. Analysis: Basically, I have changed some code and start the test runner to run tests. The same dll have already been deployed to GAC. So the test runner actually tries to use the old version of the assembly thus could not load the assembly. Solution: Deploy the current version of dll to the GAC and re-run your test, it works like a charm.

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  • Which paradigm to use for writing chess engine?

    - by poke
    If you were going to write a chess game engine, what programming paradigm would you use (OOP, procedural, etc) and why whould you choose it ? By chess engine, I mean the portion of a program that evaluates the current board and decides the computer's next move. I'm asking because I thought it might be fun to write a chess engine. Then it occured to me that I could use it as a project for learning functional programming. Then it occured to me that some problems aren't well suited to the functional paradigm. Then it occured to me that this might be good discussion fodder.

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • How can I implement an EPUB reader in JavaScript?

    - by Vlad Nicula
    I'm wondering if I can create an EPUB (free and open e-book standard) reader in JavaScript. The basic requirements would be: Server parts of the EPUB reader from a server API. Read the EPUB data in JavaScript. Render it on page. Provide some extra functionality, like text highlights or page notes. I have no information about how I could do this. I'm willing to try a prototype project. What are the steps that I could take towards implementing such a thing?

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  • Oracle University Nouveaux cours (Week 42)

    - by rituchhibber
    Nouveaux cours Parmi les nouveautés d'Oracle Université de ce mois-ci, vous trouverez : Database Oracle Enterprise Manager Cloud Control 12c: Install & Upgrade (Training On Demand) MySQL Performance Tuning (Training On Demand) Fusion Middleware Oracle GoldenGate 11g Fundamentals for Oracle (4 days) Oracle WebCenter Content 11g: Site Studio Essentials (5 days) Oracle WebCenter Portal 11g: Build Portals with Spaces (3 days) Business Intelligence Oracle BI 11g R1: Create Analyses and Dashboards (4 days) SOA & BPM SOA Adoption and Architecture Fundamentals (3 Days) eBusiness Suite R12 Oracle Using and Maintaining Approvals Management - Self-Study Course R12 Oracle HRMS Advanced Benefits Fundamentals - Self-Study Course WebLogic Oracle WebLogic Server 11g: Monitor and Tune Performance (Training On Demand) Oracle WebLogic Server 11g: Administration Essentials Self-Study Course (in French) Financial Oracle Project Financial Planning 11.1.2: Create Projects ( 3 days) Tuxedo Oracle Tuxedo 12c: Application Administration (5 days) Java Java SE 7: The Platform Evolves - Self-Study Course Primevera Primavera Client/Server Partner Trainer Course - Self-Study Course Primavera Progress Reporter 8.2 - Self-Study Course Contacter l' équipe locale d' Oracle University pour toute information et dates de cours.

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  • How many questions is it appropriate to ask as an intern?

    - by Casey Patton
    So, I just started an internship, and I'm worried that I'm asking too many questions. I've been assigned a mentor who has been assigning me projects and helping me learn all the company's technologies and methodologies. However, there's so much new material for me to learn while doing this project that I have a lot of questions. I generally ask questions over instant messages or E-mail (those are the primary modes of communication for my company). I'm trying to be careful not to ask too many questions: I don't want to come off as annoying or dumb. How many questions is appropriate to ask? Once an hour? More? Less? Keep in mind, my mentor is also a fellow programmer that has his own responsibilities.

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  • EL 3.0 Public Review - JSR 341 and Java EE 7 Moving Along

    - by arungupta
    Following closely on the lines of EL 3.0 Early Draft, the specification is now available for a Public Review. The JCP2 Process Document defines different stages of the specifications. This review period closes Jul 30, 2012. Some of the main goals of the JSR are to separate ELContext into parsing and evaluation contexts, adding operators like equality, string concatenation, etc, and integration with CDI. The section A.7 of the specification highlights the difference between Early Draft and Public Review. Download the Public Review and and follow the updates at el-spec.java.net. For more information about EL 3.0 (JSR 341), check out the JSR project on java.net. The archives of EG discussion are available at jsr341-experts and you can subscribe to the users@el-spec and other aliases on the Mailing Lists page.

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  • What's a good data structure solution for a scene manager in XNA?

    - by tunnuz
    Hello, I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add to XNA a scene manager to handle hierarchical transforms, frustum (maybe even occlusion) culling and transparency object sorting. My plan was to build a tree scene manager to handle hierarchical transforms and lighting, and then use an Octree for frustum culling and object sorting. The problem is how to do geometry sorting to support transparencies correctly. I know that sorting is very expensive if done on a per-polygon basis, so expensive that it is not even managed by Ogre. But still images from Ogre look right. Any ideas on how to do it and which data structures to use and their capabilities? I know people around is using: Octrees Kd-trees (someone on GameDev forum said that these are far better than Octrees) BSP (which should handle per-polygon ordering but are very expensive) BVH (but just for frustum and occlusion culling) Thank you Tunnuz

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  • Checker AI in visual basic not working [on hold]

    - by Eugene Galkine
    I am trying to a make checkers in visual basic with ai. I am using the minimax algorithm (or at least what I understand of it) and it works, except the ai is retarded and plays like it is trying to loose and I tried to switch around the min and the max but the results are IDENTICAL. I am pissed of and have been trying to fix it for over a week now, I would really appreciate it if someone could help me out here. I have 3 years experience of programming (in Java, only about of month of VB experience) and I always am able to solve all my errors on my own so I don't know why I can't get this to work. The program is not at all optimized or anything at this point and is over 1.2K lines long, so here is the entire vb project instead: https://www.dropbox.com/sh/evii0jendn93ir2/9fntwH2dNW I would really appreciate any help I could get.

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  • Help me classify this type of software architecture

    - by Alex Burtsev
    I read some books about software architecture as we are using it in our project but I can't classify the architecture properly. It's some kind of Enterprise Architecture, but what exactly... SOA, ESB (Enterprise Service Bus), Message Bus, Event Driven SOA, there are so many terms in Enterprise software.... The system is based on custom XML messages exchanges between services. (it's not SOAP, nor any other XML based standard, just plain XML). These messages represent notifications (state changes) that are applied to the Domain model, (it's not like CRUD when you serialize the whole domain object, and pass it to service for persistence). The system is centralized, and system participants use different programming languages and frameworks (c++, c#, java). Also, messages are not processed at the moment they are received as they are stored first and the treatment begins on demand. It's called SOA+EDA -:)

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  • Avoiding Hacker Trix

    - by Mike Benkovich
    Originally posted on: http://geekswithblogs.net/benko/archive/2014/08/20/avoiding-hacker-trix.aspxThis week we're doing a session called "Avoiding Hacker Trix" which goes thru some of the top web exploits that you should be aware of. In this webcast we will cover a variety of things including what we call the secure development process, cross site scripting attack, one click attack, SQL Injection and more. There are a bunch of links we cover, but rather than having you copy these down I'm providing them here... Links from the slide deck: Anti-XSS Library Download www.Fiddler2.com www.HelloSecureWorld.com Open Source Web Application Project - Top 10 Exploits Exploit: Cross Site Scripting - Paypal Exploit: SQL Injection - www.ri.gov Exploit: Cross Site Scripting - FTD Exploit: Insecure Direct Object Reference - Cahoots Exploit: Integer Overflow - Apple

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  • Roll Your Own Passive 3D Movie System with Dual Projectors

    - by Jason Fitzpatrick
    If you’d like to enjoy 3D movies with passive polarized glasses for less than $50,000 (the average price of a passive 3D projector), this DIY setup brings the price down to a more accessible level. Courtesy of 3D movie and theater enthusiast Jahun, this guide details how you can achieve passive 3D projection using two radically less expensive projectors, cheap polarized filters, and some software. The project won’t be free-as-in-beer but with some careful shopping the bill will ring up at the thousands instead of tens-of-thousands of dollars. Hit up the link below to see how he pulled off miming a $50,000 projector for less than a tenth the cost. Passive Projection [via Hack A Day] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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