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  • Obstacle Avoidance steering behavior: how can an entity avoid an obstacle while other forces are acting on the entity?

    - by Prog
    I'm trying to implement the Obstacle Avoidance steering behavior in my 2D game. Currently my approach is to apply a force on the entity, in the direction of the normal of the heading, scaled by a number that gets bigger the closer we are to the obstacle. This is supposed to push the entity to the side and avoid the obstacle that blocks it's way. However, in the same time that my entity tries to avoid an obstacle, it Seeks to a point more or less behind the obstacle (which is the reason it needs to avoid the obstacle in the first place). The Seek algorithm constantly applies a force on the entity that pushes it (more or less) in the direction of the obstacle, while the Obstacle Avoidance algorithm constantly applies a force that pushes the entity away (more accurately, to the side) of the obstacle. The result is that sometimes the entity succesfully avoids the obstacle, and sometimes it collides with it, depending on the strength of the avoidance force I'm applying. How can I make sure that a force will succeed in steering the entity in some direction, while other forces are currently acting on the entity? (And while still looking natural). I can't allow entities to collide with obstacles when realistically they should be able to easily avoid them, doesn't matter what they're currently doing. Also, the Obstacle Avoidance algorithm is made exactly for the case where another force is acting on the entity. Otherwise it wouldn't be moving and there would be no need to avoid anything. So maybe I'm missing something. Thanks

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  • XNA C# How to draw fonts in different color

    - by XNA newbie
    I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system. [User1name] says: Hi [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. When the user pressed 'ENTER', the text he entered will be added inside an ArrayList chatList.Add(s); For displaying the text he entered, I used for (int i = 0; i < chatList.Count(); i++) { spriteBatch.DrawString(font, chatList[i], new Vector2(40, arr1[i]), Color.Yellow); } *arr1[i] contains 5 y-axis points to print my 5 line of chats in the chatbox Question1: What if I have another type of message which will be added into ChatList (something like a system message). I need the System Message to be printed out in red color. And if the user keeps on chatting, the chat box will be updated according: (MAX 5 LINES) The newest chat will be shown below, and the oldest one will be deleted if they reached the max 5 lines. [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. [User1name] says: Ok, great to hear that! I'm having trouble to print each line color according to their msg type. For normal msg, it should be yellow. For system msg, it should be red. Question2: And for the next problem, I need the chat texts to be white color, while the names of the user is yellow (like warcraft3 chat system). How do I do that? I have a hard time thinking of a solution for these to work. Advise needed.

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  • Restful WebAPI VS Regular Controllers

    - by Rohan Büchner
    I'm doing some R&D on what seems like a very confusing topic, I've also read quite a few of the other SO questions, but I feel my question might be unique enough to warrant me asking. We've never developed an app using pure WebAPI. We're trying to write a SPA style app, where the back end is fully decoupled from the front end code Assuming our service does not know anything about who is accessing/consuming it: WebAPI seems like the logical route to serve data, as opposed to using the standard MVC controllers, and serving our data via an action result and converting it to JSON. This to me at least seems like an MC design... which seems odd, and not what MVC was meant for. (look mom... no view) What would be considered normal convention in terms of performing action(y) calls? My sense is that my understanding of WebAPI is incorrect. The way I perceive WebAPI, is that its meant to be used in a CRUD sense, but what if I want to do something like: "InitialiseMonthEndPayment".... Would I need to create a WebAPI controller, called InitialiseMonthEndPaymentController, and then perform a POST... Seems a bit weird, as opposed to a MVC controller where i can just add a new action on the MonthEnd controller called InitialisePayment. Or does this require a mindset shift in terms of design? Any further links on this topic will be really useful, as my fear is we implement something that might be weird an could turn into a coding/maintenance concern later on?

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  • Question about separating game core engine from game graphics engine...

    - by Conrad Clark
    Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea is to create a static class which is responsible to dispatch actions to the graphic engine. public static class DrawDispatcher<T> { private static Action<T> DrawAction = new Action<T>((ObjectToDraw)=>{}); public static void SetDrawAction(Action<T> action) { DrawAction = action; } public static void Dispatch(this T Obj) { DrawAction(Obj); } } public static class Extensions { public static void DispatchDraw<T>(this object Obj) { DrawDispatcher<T>.DispatchDraw((T)Obj); } } Then, on the core side: public class SquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } And on the graphics side: public static class SquareRender{ //stuff here public static void Initialize(){ DrawDispatcher<SquareObject>.SetDrawAction((Square)=>{//my square rendering logic}); } } Do this "pattern" follow best practices? And a plus, I could easily change the render scheme of each object by changing the DispatchDraw parameter, as in: public class SuperSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } public class RedSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<RedSquareObject>(); } #endregion } RedSquareObject would have its own render method, but SuperSquareObject would render as a normal SquareObject I'm just asking because i do not want to reinvent the wheel, and there may be a design pattern similar (and better) to this that I may be not acknowledged of. Thanks in advance!

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  • We've Been Busy: World Tour 2010

    - by [email protected]
    By Brian Dayton on March 11, 2010 11:17 PM Right after Oracle OpenWorld 2009 we went right into planning for our 2010 World Tour. An ambitious 90+ city tour visiting cities on every continent. The Oracle Applications Strategy Update Tour started January 19th and is in full swing right now. We've put some heavy hitters on the road. If you didn't get a chance to see Steve Miranda, Senior Vice President of Oracle Application Development in Tokyo, Anthony Lye, Senior Vice President of Oracle CRM Development in New Delhi or Sonny Singh, Senior Vice President of Oracle Industries Business Unit in Stockholm don't worry...we're not done yet. The theme, Smart Strategies: Your Roadmap to the Future is a nod to the fact that everyone needs to be smart about what's going on in their business and industry right now. But just as important---how to make sure that you're on the course to where you need to be down the road. Get the big picture and key trends in "The New Normal" of today's business climate and drill down and find out about the latest and greatest innovations in Oracle Applications. Check out http://www.oracle.com/events/applicationstour/index.html for an upcoming tour date near you. Pictures, feedback, summaries and learnings from the tour to come soon.

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  • Gwibber only launches sometimes

    - by Stephen Judge
    I face this problem where Gwibber only launches sporadically. Sometimes when I click it to launch, it launches and then other times it doesn't. I can't seem to figure out what is preventing it from launching and what sort of information I need to collect, also where to collect it from to make a bug report. I have killed the gwibber-service processes in the System Monitor "it loads three processes called gwibber-service, is this normal" several times and tried to launch Gwibber again, but this doesn't seem to work. The process just called gwibber starts, then the three gwibber-service processes start, then the gwibbber process ends and the three gwibber-service processes remain but the application is still not launching. Generally, I want to know are other people facing the same problem. If someone can give me some guidance on how to triage this problem and get the information need to make a bug report I would be grateful. The upside to this though is at least when it is not launching it is preventing me from wasting endless hours reading my streams on Identi.ca and Twitter, so it is a bit Workrave for microblogging. In which case maybe I shouldn't fix this problem :-)

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  • What is the difference between apt-get and dpkg?

    - by William F. Hammond
    Both apt-get and dpkg can be used to install and remove packages. When to use which? Context: I'm in stuck in package limbo between 10.04.4 LTS and 12.04.1 LTS after an attempted upgrade via the package manager. For example, to fix things I wanted to remove "skype" so that things it depends on could be freed up. But "aptitude" (my normal package management tool) refused to remove it. The advice at http://administratosphere.wordpress.com/2011/11/02/rescuing-an-interrupted-ubuntu-upgrade/ seems helpful but not adequate to resolve my package conflicts. Also there's a strange thing where the grub menu seems not to be properly interpreted, but eventually I get the splash screen with "/ is not ready yet or not present. Continue to wait; or press S to skip or M to recover manually." Manual recovery puts me in a single user shell where I can easily remount / as rw and bring up the network. If I become myself, the command line seems quite robust, but, there seems to be no way to get X11 going.

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  • Dell Alps Touchpad not working

    - by ppls
    I have a Dell 17R SE with Ubuntu 13.04. The touchpad is recognized as PS/2 mouse out of the box, giving just normal touchpad behaviour, but no tap to click, no scrolling, etc. Most answers related to that issue suggest trying an ALPS driver from dahetral.com: http://www.dahetral.com/public-download For installing I followed the steps on this page: https://www.linuxwind.org/html/dell-touchpad-driver-for-ubuntu-13-04.html Now my xinput looks like this: Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Mouse id=13 [slave pointer (2)] ? ? AlpsPS/2 ALPS GlidePoint id=14 [slave pointer (2)] ? ? Logitech Bluetooth Mouse M555b id=16 [slave pointer (2)] My touchpad isn't working at all now, just the two hardware buttons for left and right mouse buttons work. Interestingly also the tap to click functions works, but only in the address bar of nautilus, nowhere (!) else. What can I do? I would even switch back to initial state, where at least the basic touchpad functionality worked, i I knew, how to get there.

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  • Unity not running on startup

    - by Dan
    OK, so Firefox was running extremely slow, I ran it in safe mode and still slow, so I rebooted and when she came back on, I wasn't at the regular Unity login, it was like a classic Windows login (where I had to enter my username and password manually, not a list of users). I logged in and only my desktop was visible (with icons and my wallpaper). Nothing else. I was able to open a terminal with Ctrl+ Alt+T and typed... sudo unity ...which got it up (albeit with the default icons on the launcher ex. I had unlocked Libre Office and it was back). In "Startup Applications..." there was absolutely nothing at all... This happens every time I reboot. Thunderbird de-synced from my Gmail but Pidgin is still connected. When I do Ctrl+Alt+L it locks the screen as normal, but I have no option to switch user. I have the only account on this computer but I cannot access the main login screen to get to my Guest account. I'm not very Ubuntu-savy, but it's pretty clear that I'm starting in some sort of safemode. I am on a fresh install of Ubuntu 12.04.1 LTS (just installed it last night).

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  • Why does Ubuntu keep trying to connect to a WiFi network while plugged into an ethernet

    - by labarna
    My desk is situated at the edge of the range of a wireless signal which I use occasionally (when away from my desk) and is therefore saved in network manager. At my desk, however, I plug into the ethernet cable. While I'm working the computer is constantly trying to join the wireless network and usually failing this results in two annoying behaviors. 1: In gnome shell the network connect and disconnect notices keep popping up at the bottom of the screen and I have to click them to make them disappear (I assume it's been fixed in the next version of gnome). 2: (the worst!) Occasionally the wifi password dialog will pop up and ask for the password to this network (which is already saved). An additionally annoyance is that in gnome shell I'll get two copies of the dialog that I have to cancel, one is gnome shell themed (no window border etc...) and the other is just normal gnome themed. (Sometimes if I've been away from the computer for a while I will have multiple copies of this dialog up as its been trying to connect for a while resulting in at times 20 dialogs to cancel). Note, all the while I've been happily connected to the ethernet and have full network access. This is incredibly annoying and distracting, why doesn't ubuntu stop trying to connect to wifi if I'm on the ethernet (unless I want to broadcast my own network, but that's different)?

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  • What is UVIndex and how do I use it on OpenGL?

    - by Delta
    I am a noob in OpenGL ES 2.0 (for WebGL) and I'm trying to draw a simple model I've made with a 3D tool and exported to .fbx format. I've been able to draw some models that only have: A vertex buffer, a index buffer for the vertices, a normal buffer and a texture coordinate buffer, but this model now has a "UVIndex" and I'm not sure where am I supposed to put this UVIndex. My code looks like this: GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.VertexBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["vPosition"],3,GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.NormalBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["vNormal"], 3, GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.TexCoordBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["TexCoord"], 2, GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, this.Model.House.IndexBuffer); GL.bindTexture(GL.TEXTURE_2D, this.Texture.HTex1); GL.activeTexture(GL.TEXTURE0); GL.drawElements(GL.TRIANGLES, this.Model.House.IndexBuffer.Length, GL.UNSIGNED_SHORT, 0); But my model renders totally incorrect and I think it has to do with the fact that I am ignoring this "UVIndex" in the .fbx file, since I've never drawn any model that uses this UVIndex I really have no clue on what to do with it. This is the json file containing the model's data: http://pastebin.com/raw.php?i=G294TVmz

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Getting Started with GlassFish 4 and OEPE

    - by gstachni
    Oracle Enterprise Pack for Eclipse 12.1.1.2.2 introduces new support for GlassFish 4.0, the reference implementation of Java EE7.  Getting started with GlassFish 4.0 in Eclipse couldn't be easier. Follow these short steps to get GlassFish 4.0 setup so you can start developing, deploying, and debugging your Java EE7 applications. Prerequisites GlassFish 4.0 Oracle Enterprise Pack for Eclipse 12.1.1.2.2+ from OTN or Eclipse Marketplace Setting up the server connection In the Servers view, click to add a New > Server . Select GlassFish 4.0 from the list of supported server configurations. Pick your GlassFish installation directory (usually <glassfish 4>/glassfish) and select your domain. After you click Finish you should now be setup to launch Glassfish 4.0 in normal and debug mode within Eclipse as well as associate projects for deployment through the Add and Remove wizard. Using GlassFish tools in Eclipse GlassFish server tools provide some useful information about your running GlassFish 4.0 environment. Resources displays current resources deployed in the domain including your JDBC Connection Pool and JDBC Resource names. I find this extra bit of information useful when working with JPA. Deployed Applications shows the current active deployments in GlassFish which can be undeployed as needed from within Eclipse. Deployed Web Services provides information about SOAP-based web services deployed in this domain. Also with the running server are quick launch links to open the Administrative Console, Server Logs, and the GlassFish Community Site all within Eclipse's embedded browser.

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  • What triggered the popularity of lambda functions in modern mainstream programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon? IMPORTANT NOTE The focus of this question is the introduction of anonymous functions in modern, main-stream (and therefore, maybe with a few exceptions, non functional) languages. Also, note that anonymous functions (blocks) are present in Smalltalk, which is not a functional language, and that normal named functions have been present even in procedural languages like C and Pascal for a long time. Please do not overgeneralize your answers by speaking about "the adoption of the functional paradigm and its benefits", because this is not the topic of the question.

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  • Too much I/O in the morning ?

    - by steveh99999
    Interesting little improvement on a SQL 2005 system I encountered recently….. Some background - this system had a fairly ‘traditional OLTP’ workload ie  heavily used during day – till around 9pm, then had a batch window for several hours, then not much activity in the early hours of the day, until normal workload resumed the following morning. Using perfmon, I noticed that every morning, we would see a big spike in SQL Server I/O when the application started to be used... As it was 2005 I decided to look at what tables were in cache before and after the overnight batch processing ran… ( using DMV equivalent of dbcc memusage that I posted earlier). Here’s what I saw :-     So, contents of data cache split fairly evenly between my 'important/heavily used' tables.   After this:- some application batch processing,backups, DBCC checks and reindexes were run.  A fairly standard batch I'd suggest. Cache contents then looked like this :- Hmmmm – most of cache is now being used by a table I’ve described as ‘unimportant’. Why ? Well, that table was the last to be reindexed…. purely due to luck, as  the reindexing stored procedure performing a loop in alphabetical order through all application tables...  When the application starts to be used again – all this ‘unimportant’ data has to be replaced in cache by data that is heavily used… So, we changed the overnight reindex scripts –  the most heavily accessed tables are now the last to be reindexed. Obvious really, but we did see a significant reduction in early-morning I/O after changing the order of our reindexing.  

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  • Dualboot harddisk encryption

    - by amfcosta
    I have a system with both Ubuntu 11.10 and Windows 7 and I want to encrypt the whole harddisk or at least some of my partitions. My partition table is something like this (the ones marked with * are the ones that need to be encrypted): Windows boot reserved partition *Windows system partition (ntfs) *Windows data partition (ntfs) Ubuntu root partition (ext4) *Ubuntu home partition (ext4) Ubuntu swap As I said I don't need to encrypt the whole disk. What is the best way to accomplish this? Maybe something (TrueCrypt?) where I enter the password before the system boots so that it decrypts the whole hdd? Or maybe individual encryption using Windows-only encryption (for Windows partitions) and Ubuntu home encryption (well, for Ubuntu home partition)? By the way, I almost always use Ubuntu, so it would be nice if I could continue to boot Ubuntu by default but have an option to boot Windows too (like in grub). EDIT: I was thinking of doing this: encrypting ubuntu home with eCryptfs (I think this is used to encrypt home when selected during installation). Encrypting Windows partitions with TrueCrypt. Still having Grub as a bootloader, when I choose ubuntu everything goes as normal (home is decrypted when login in). When I choose windows the TrueCrypt password prompt shows and windows boots.

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  • SQL SERVER – Caption the Cartoon Contest – Last 2 Days

    - by pinaldave
    Developer’s life is very interesting, we often want to start my day early at a job so we can go home early. However, the day never comes as the life of the developer is always about working late hours. If the developer goes to the office early – there are good chances that his co-workers will come late. Additionally, I am confident that there will be always something urgent for developers or DBA to solve right at the time they are ready to go home. This is the life of the developers!  Here is the interesting story of a DBA who was about to go to the home. He had to take his girlfriend to a movie and dinner in 30 minutes. However, his manager asks him to fix the performance related issues with their production server. In normal case, he had only two choices a) Job or b) Girlfriend. Well, our super hero DBA decided to use efficient tools and improve the performance of the production server in merely 30 minutes. When he was done, his manager was absolutely surprised by his efficiency and accuracy of the work. He asked him following question - Here is the contest – you need to guess what was the answer of our Super Hero DBA. If you guess the answer correct you may win Star Wars R2-D2 Inflatable Remote Controlled device. Additionally, if you Download DB Optimizer before Dec 8, 2012 – you will be eligible for USD 25 Amazon Gift Card (there are total 10 such awards). Please do not leave comments in this thread – to participate in the contest – please leave a comment here in the original contest page. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Cannot restart Ubuntu after replacing Unity with Gnome and purging lightdm

    - by OtagoHarbour
    I am running Ubuntu 11.10. I used the directions here to replace Unity with Gnome. It seemed to work fine until the end of step 2 when I rebooted the computer. When I chose the default option, I just got a black screen. When I choose the restore option and then "Restore normal boot" I get Starting load fallback graphics devices [fail] Starting GNOME Display Manager [ok] Starting Userspace bootsplash [ok] Stopping GNOME Display Manager [ok] Stopping Userspace bootsplash [ok] Starting web server apach22 [fail] (among a lot of OKs) It finally gets to Stopping System V runlevel compatibility [ok] where it hangs. I left it overnight and just had a blank screen when I checked it in the morning. I can "Drop to root shell prompt" and "Drop to root shell prompt with networking". I did see here that one should be able to fix the problem by choosing remount and then doing apt-get install lightdm I tried this as root shell with and without networking and got the message Err http://us.archive.ubuntu.com/ubuntu/ oneric-updates/main lightdm i386 1.0.6-0ubuntu1.7 Could not resolve 'us.archive.ubuntu.com/ubuntu' What is the best way to resolve this problem? Thanks, Peter.

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  • Compiz slow under proprietary nvidia driver

    - by gsedej
    Hi! I am using Ubuntu 10.10 and have problem with proprietary nvidia driver for my GeForce GTS 250. I have issue with poor Compiz performance. And there is also open-source "noueau" driver. Proprietary: I tried many versions but neither works fast on desktop. This means 30 FPS without heavy effects. Currently I am using version 270.18. Even normal desktop use feels bad (moving windows) In games (and 3D benchmark) it is really good! (Unigine Heaven works good!) Open-source "nouveau": Very fast on desktop with heavy effects (blur, ...). I have 300 FPS and more, even in Expo mode. Games were good but not as good as prop. And driver causes xorg to crash even the latest (ppa:xorg-edgers/nouveau), so I switched back to proprietary. I also have computer with Ubuntu 10.04, GeForce 8600GT and drivers around 185.x and Compiz works great there. There is similar question Nvidia proprietary driver performance in 10.10 Which version of nvidia (prop) driver is fast in Compiz in Ubuntu 10.10? How do you install a specific version of nvidia driver? Is it the case that each newer driver works slower on compiz?

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  • Laptop battery life drastically decreased compared to Windows 7

    - by Aron Rotteveel
    I am running Ubuntu 10.10 on my Dell Studio XPS 1640 and have about one hour of battery life in it, compared to about 2.5 hours running on Windows 7. This is with wireless and bluetooth on, but still, the difference seems incredible. What could be causing such a difference and is there a way to close the gap without losing core functionality? EDIT: here's some output from powertop. This is with bluetooth turned off and Wifi turned on. The output seems pretty normal to me, but as indicated, this is about 1 hour of battery life on a full battery... Wakeups-from-idle per second : 476.2 interval: 10.0s Power usage (ACPI estimate): 2.5W (1.2 hours) Top causes for wakeups: 30.0% (167.2)D chrome 21.0% (117.3) [extra timer interrupt] 13.9% ( 77.4) [kernel scheduler] Load balancing tick 3.4% ( 18.9)D xchat 7.1% ( 39.8) [iwlagn] <interrupt> 5.9% ( 32.9) AptanaStudio3 3.9% ( 21.6)D java 2.7% ( 14.9) [TLB shootdowns] <kernel IPI> 2.5% ( 14.1) docky 1.8% ( 10.0) nautilus 1.6% ( 9.0) thunderbird-bin 1.0% ( 5.5) [ahci] <interrupt> 0.9% ( 5.0) syndaemon 0.8% ( 4.3) [kernel core] hrtimer_start (tick_sched_timer) EDIT: after changing /proc/sys/vm/laptop_mode to 5 (it was set to 0), wakeups seem to have decreased, although usage still seems far too high: Wakeups-from-idle per second : 263.8 interval: 10.0s Power usage (ACPI estimate): 2.6W (0.9 hours) EDIT: I seem to have discovered the main cause: I was using the open source ATI Drivers. I recently installed the official ATI drivers and laptop battery life seems to have doubled since. EDIT: last edit. The previous 'solution' of installing the official ATI drivers turns out to be a non-solution. Although it does increase battery life, my laptop resolution is maxed out at 1200x800 after a reboot. (Please note that this problem does not need answering in this question as it is a seperate case)

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  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

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  • scary islamic messages on mouse in libreoffice - a virus?

    - by yuvi
    This is weird. Today I opened an excel file with libre office. Suddenly I saw the mouse changed color, and stuck to it was a message in Arabic, which changed every second in a loop. I can actually read Arabic so I immediatly recognized it as Islamic messages praising Allah (including the Takbir). Here's a screenshot: At first I thought this was something with the file, but then I saw that this happens with any libre office program (but only libre-office programs), and even when they're open, it only changes the mouse when it's hovering over the libre program, and goes back to normal anywhere else. Also, re-installing did not help. I tried running software updater - but I got an error where it couldn't load some steam repositories, but that seems like a coincidence: Failed to fetch http://repo.steampowered.com/steam/dists/precise/steam/i18n/Translation-en_US Failed to fetch http://repo.steampowered.com/steam/dists/precise/steam/i18n/Translation-en Here's another hint - I tried taking several screenshots of several messages, but they all ended up showing the same message (the one above). Hopefully that means anything. I should note I haven't installed anything fishy lately, and I hardly ever use libre office at all (I prefer Google Drive whenever I need to work with documents), so I'm really unsure as to how this happened. Anyway, this is scary. Any help would be greatly appreciated!

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  • Google ranking, page crawl

    - by Nawaf Mubarak
    please don't mind me for asking this newbie question about Google ranking. I know that in order to get ranked the page has to be crawled by Google bots, I have had a page example of which I will get a better understanding of how the system works with Google. I have made a page on my website last month, it got indexed pretty quickly, then I found that it's in Google's page 15 on my keyword as a start, next day it made it to page 13, then after a week it was jumping back and forth in page 17/18 up to 20. Now a month passed by, when and it isn't listed in any position of that 'keyword' sometimes I will find it in page 30, but later I won't find it anywhere, keep happening this way these days. Even if it isn't listed in any page for my keyword if I do a search for "site:thepageadress" it will be listed which means I'm not penalized and my page is there for google to see, but it isn't in the search result for my keyword. But when I write "site:thepage_adress" and I hit "search tools" option and click on "Past day" or "past week" it isn't listed, it is only listed when I click on "Past month" which I think means that Google indexed the page, looked at it once when I published it, and never looked at it again, is this a fair statement? So two questions that comes to mind here. 1- Should Google keep looking at a page even if I haven't changed any info for it? and is this an indication for me that my page is doing fine? or is it normal that Google see's it once and thats it? 2- Why and how to fix the fact that my page keeps jumping back and forth in the ranking result for keyword, and sometimes it isn't even listed, what does that mean? Sorry for the long msg, I hope to god that somebody help me with this. Thank you!

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  • Reloading Resources on Resume

    - by Siddharth
    I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. And it takes quite a bit. Is this normal, or is there a way to avoid the reloading? I have write following code in onResume and onPause method. It loads same texture again and again on resume of game. @Override protected void onPause() { super.onPause(); if (Utility.flagSound && mScene != null) { if (mScene.getUserData().equals(Constants.GAME_SCENE)) Utility.isPlayLevelMusic = false; else Utility.isPlayLevelMusic = true; audioManager.gameBgMusic.pause(); audioManager.levelBgMusic.pause(); } if (this.mEngine != null && this.mEngine.isRunning()) { this.mEngine.stop(); } } @Override protected void onResume() { super.onResume(); if (audioManager != null && Utility.flagSound && dataManager != null) { if (Utility.flagSound) { if (Utility.isPlayLevelMusic) audioManager.levelBgMusic.play(); else audioManager.gameBgMusic.play(); } } if (this.mEngine != null && !this.mEngine.isRunning()) { this.mEngine.start(); } } I would be glad if anybody could help...

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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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