Search Results

Search found 28782 results on 1152 pages for 'input language'.

Page 7/1152 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • What are the basic skills a beginner JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the beginner JavaScript skills that you would need to have to advance to the intermediate training? And so on.

    Read the article

  • What are the basic skills a BEGINNING JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified Beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the Beginner Javascript skills that you would need to have to advance to the Intermediate Training? And so on.

    Read the article

  • C++: calling non-member functions with the same syntax of member ones

    - by peoro
    One thing I'd like to do in C++ is to call non-member functions with the same syntax you call member functions: class A { }; void f( A & this ) { /* ... */ } // ... A a; a.f(); // this is the same as f(a); Of course this could only work as long as f is not virtual (since it cannot appear in A's virtual table. f doesn't need to access A's non-public members. f doesn't conflict with a function declared in A (A::f). I'd like such a syntax because in my opinion it would be quite comfortable and would push good habits: calling str.strip() on a std::string (where strip is a function defined by the user) would sound a lot better than calling strip( str );. most of the times (always?) classes provide some member functions which don't require to be member (ie: are not virtual and don't use non-public members). This breaks encapsulation, but is the most practical thing to do (due to point 1). My question here is: what do you think of such feature? Do you think it would be something nice, or something that would introduce more issues than the ones it aims to solve? Could it make sense to propose such a feature to the next standard (the one after C++0x)? Of course this is just a brief description of this idea; it is not complete; we'd probably need to explicitly mark a function with a special keyword to let it work like this and many other stuff.

    Read the article

  • Design to distribute work when generating task oriented input for legacy dos application?

    - by TheDeeno
    I'm attempting to automate a really old dos application. I've decided the best way to do this is via input redirection. The legacy app (menu driven) has many tasks within tasks with branching logic. In order to easily understand and reuse the input for these tasks, I'd like to break them into bit size pieces. Since I'll need to start a fresh app on each run, repeating a context to consume a bit might be messy. I'd like to create an object model that: allows me to concentrate on the task at hand allows me to reuse common tasks from different start points prevents me from calling a task from the wrong start point To be more explicit, given I have the following task hierarchy: START A A1 A1a A1b A2 A2a B B1 B1a I'd like an object model that lets me generate an input file for task "A1b" buy using building blocks like: START -> do_A, do_A1, do_A1b but prevents me from: START -> do_A1 // because I'm assuming a different call chain from above This will help me write "do_A1b" because I can always assume the same starting context and will simplify writing "do_A1a" because it has THE SAME starting context. What patterns will help me out here? I'm using ruby at the moment so if dynamic language features can help, I'm game.

    Read the article

  • radio input replacement using jquery

    - by altvali
    It may seem a bit odd to ask this since there are several solutions out there but the fact is that all of them look pretty and none of what i've seem save the input value for form submission the right way. I'm looking for something that will replace all radio inputs with divs that get special classes when they are hovered or clicked, and an input type hidden for every group of radio inputs with the same name, hidden input that will be updated with the value corresponding to the div the user clicks on. Long sentence, i know. Here's what i've come up with: $('input:radio').each(function(){ if (this.style.display!='none') { var inputName = $(this).attr('name'); var inputValue = $(this).attr('value'); var isChecked = $(this).attr('checked'); if (!$('input:hidden[name='+inputName+']').length) // if the hidden input wasn't already created $(this).replaceWith('<div class="inputRadioButton" id="'+inputName+'X'+inputValue+'"></div><input type="hidden" name="'+inputName+'" value="'+inputValue+'" />'); else{ $(this).replaceWith('<div class="inputRadioButton" id="'+inputName+'X'+inputValue+'"></div>'); if (isChecked) $('input:hidden[name='+inputName+']').attr({'value':inputValue}); } //this bind doesn't work $("#"+inputName+"X"+inputValue).click(function(){ if($('input:hidden[name='+inputName+']').val()!=inputValue){ $('input:hidden[name='+inputName+']').attr({'value':inputValue}); $('div[id*='+inputName+'].inputRadioButton').removeClass('inputRadioButtonSelected'); } if (!$("#"+inputName+"X"+inputValue).hasClass('inputRadioButtonSelected')) $("#"+inputName+"X"+inputValue).addClass('inputRadioButtonSelected'); }); } }); Please tell me how to fix it. Thank you. Edit I've found the reason. It should normally work but some of my radio inputs generated by an e-commerce software had brackets in them (e.g. id[12] ) and jQuery was parsing that. The fix is adding var inputButton = document.getElementById(inputName+"X"+inputValue); before the bind and replacing $("#"+inputName+"X"+inputValue) with $(inputButton).

    Read the article

  • Android Webkit Input elements buggy with CSS3 translate3D

    - by Dansl
    I'm having a couple issues with the Input element in a Webkit Android App i'm developing. Testing on 2.X, but 3.x doesn't seem to have these issues... The app works by having separate Div's for each "page", and I'm using CSS3 translate3D to animate between the pages. Some of those pages include Input elements. When I tap on the input to gain focus, any of my "position:fixed" Div's will shift about 5px from the top, and 5px left. Now the kicker... it will eventually fix itself, and then never happen again when you tap on an input, its only that first time... My other problem, the Input elements are screwy with keyboards, for instance, spell corrections/autocomplete will not input text, and when using Swype Keyboard, you can't "swipe" the word, ONLY individual taps for each letter will input text into the Input element. I've read that a lot of these might be caused by CSS3 Translate3D. But, I've tried just about everything to fix these issues, and I've searched just about every site for a solution, but havent been able to find a fix, or find anyone else with this issue... Does anyone else have these issues, or know of a fix? (Possible solution??) Anyone know of a way to override the default behavior of Input elements in the webkit? I wonder if I can generate my own TextView and position it over these input fields...? Any help is greatly appreciated :)

    Read the article

  • Removing English - United States Language from Firefox Issue...

    - by Paul
    Win7 Home Prem 32bit Firefox 3.6.2 I noticed whilst typing a hotmail email in Firefox that the default language seems to be English/United States. As i am from the UK i thought i would add in the English/United Kingdom dictionary Addon which i have done. I have set this as the default Language. Is there anyway to remove the English/United States Dictionary? It is not an Addon so i'm guessing it's the built in Firefox default language and may be unremovable?

    Read the article

  • Forbid language switch for certain application(s)

    - by Vasiliy Borovyak
    I have a problem of accidental input language switch. I tried many different settings in order to not do it - change hotkey, install some software (Key Switcher, Keyboard Ninja, Punto Switcher)... But nothing helped. I used to certain hotkey (Ctrl+Shift). Any other hotkey make me even more suffer. The software s found has no feature to avoid accidental switches. What I want is to find a piece of software which can stick "English US" input language to my "Visual Studio". And any Ctrl+Shift pushes inside VS should not lead to language switch. Have any ideas?

    Read the article

  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

    Read the article

  • How to determine the (natural) language of a document?

    - by Robert Petermeier
    I have a set of documents in two languages: English and German. There is no usable meta information about these documents, a program can look at the content only. Based on that, the program has to decide which of the two languages the document is written in. Is there any "standard" algorithm for this problem that can be implemented in a few hours' time? Or alternatively, a free .NET library or toolkit that can do this? I know about LingPipe, but it is Java Not free for "semi-commercial" usage This problem seems to be surprisingly hard. I checked out the Google AJAX Language API (which I found by searching this site first), but it was ridiculously bad. For six web pages in German to which I pointed it only one guess was correct. The other guesses were Swedish, English, Danish and French... A simple approach I came up with is to use a list of stop words. My app already uses such a list for German documents in order to analyze them with Lucene.Net. If my app scans the documents for occurrences of stop words from either language the one with more occurrences would win. A very naive approach, to be sure, but it might be good enough. Unfortunately I don't have the time to become an expert at natural-language processing, although it is an intriguing topic.

    Read the article

  • [Android] Change language settings (locale) for the device

    - by raychenon
    Hi, I know it's possible to have multiple languages in a single application through the res/string and depending on Locale. Here is a case http://stackoverflow.com/questions/2078289/android-controling-the-user-language Now how can I change the language in the phone ? Like I'd do by Menu Settings Language & Keyboard Select locale languages Is there some real code to access to these settings ? Or should I create intent for a shortcut to the language settings. Please post some code Edit : With Locale class developer.android.com/intl/fr/reference/java/util/Locale.html The constructor is at least Locale(String language) The input is language. How can you retrieve the current language used on the device ?

    Read the article

  • Change MS Patch custom language

    - by nelusan
    How can I change the default UI language when installing a patch/update? The problem is that the patch takes the initial language in which the setup to be patched was installed and not the current system language (defined in Reginal Settings/Advanced Options). I wonder if there is a property or switch that I can pass to a msp file to change its UI language. Example: I created 'setup_v00.exe' (english and french) and a patch 'update_v00_v01.exe' (english and french); with system language = english, 'setup_v00.exe' installs in english; change system language in french; with system language = french, 'update_v00_v01.exe' still installs in english but I want it to install with a french interface;

    Read the article

  • Encapsulating user input of data for a class (C++)

    - by Dr. Monkey
    For an assignment I've made a simple C++ program that uses a superclass (Student) and two subclasses (CourseStudent and ResearchStudent) to store a list of students and print out their details, with different details shown for the two different types of students (using overriding of the display() method from Student). My question is about how the program collects input from the user of things like the student name, ID number, unit and fee information (for a course student) and research information (for research students): My implementation has the prompting for user input and the collecting of that input handled within the classes themselves. The reasoning behind this was that each class knows what kind of input it needs, so it makes sense to me to have it know how to ask for it (given an ostream through which to ask and an istream to collect the input from). My lecturer says that the prompting and input should all be handled in the main program, which seems to me somewhat messier, and would make it trickier to extend the program to handle different types of students. I am considering, as a compromise, to make a helper class that handles the prompting and collection of user input for each type of Student, which could then be called on by the main program. The advantage of this would be that the student classes don't have as much in them (so they're cleaner), but also they can be bundled with the helper classes if the input functionality is required. This also means more classes of Student could be added without having to make major changes to the main program, as long as helper classes are provided for these new classes. Also the helper class could be swapped for an alternative language version without having to make any changes to the class itself. What are the major advantages and disadvantages of the three different options for user input (fully encapsulated, helper class or in the main program)?

    Read the article

  • CSS Forms/Input Maniuplation

    - by user983969
    input:required{ background-color:#f00; } input:required label{ color: #FF3434; } I have the above CSS code currently for my form, I want to be able to make the label red when the field is required. My input field is: <label for="frmComTelephone">Telephone</label> <input type="number" name="Telephone" id="frmComTelephone"/> But that CSS isn't working how do I solve this? 2ND problem is I have the following CSS: input:focus { background-color:yellow; } input[type="text"], input[type="date"],input[type="time"],input[type="number"],textarea,select { border-radius:5px; border-width: 1px; border-style: solid; border-color: #C6C6C6; height:41px; background-color: #FF3434; width: 100%; } But when the item is focused it doesn't change to yellow, if i remove "background-color: #FF3434;" it turns yellow on focus? Is what I am doing not able to be done? Or am I going about this wrong? Thanks

    Read the article

  • What is the greatest design flaw you have faced in any programming language?

    - by Anto
    All programming languages are having their design flaws simply because not a single language can be perfect, just as with most (all?) other things. That aside, which design fault in a programming language has annoyed you the most through your history as a programmer? Note that if a language is "bad" just because it isn't designed for a specific thing isn't a design flaw, but a feature of design, so don't list such annoyances of languages. If a language is illsuited for what it is designed for, that is of course a flaw in the design. Implementation specific things and under the hood things do not count either.

    Read the article

  • No audio input deviced are installed

    - by Meowbits
    If I go to Sound Recording Devices and it says "No audio devices are installed" If I click to set up a microphone I get an error "Wizard could not launch, No audio input device found, make sure your audio hardware is working properly and check your audio configuration in the Audio Devices and Sound Themes control panel. Where can I get an audio input device? I just want something so I can actually use the microphone on my headset. This is ridiculous. I have tried to look for any file but I simply cannot find a way to add an audio input device... I really do not want to format my computer just for this problem but I am starting to feel like that is the only option I have. I have the latest chipsets

    Read the article

  • How do I change the language via a terminal?

    - by McGee
    Using system settings I changed my language to Arabic and deleted the English language from the settings. Then the computer lagged and it logged out - now I can't log back in because the login is in Arabic. So is there a way to default my language via terminal, default the login password language, or login via terminal which is still in English. I only have access to guest and a terminal. I changed the pasword to something that could be translated into arabic http://www.psychocats.net/ubuntu/resetpassword - then loged in and used system settings to default.

    Read the article

  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubiquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with mixed languages anyway. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options? UPDATE Today, about year later, having dealt with this issue on a daily basis, I have to say that option 3 has worked out pretty well for me. It wasn't as tedious as I initially feared and translating in real time while talking to the client wasn't a problem either. I also found the following advantages to be true, based on my experience. Translating the UL makes you pay more attention to defining the UL and even the domain itself, especially when you don't know how to translate a term and you have to start looking through dictionaries etc. This has even caused me to reconsider domain modeling decisions a few times. It helps you make your knowledge of the English language more profound. Obviously, your code is much more pleasant to look at instead of being a mind boggling obscenity.

    Read the article

  • Should data structures be integrated into the language (as in Python) or be provided in the standard library (as in Java)?

    - by Anto
    In Python, and most likely many other programming languages, common data structures can be found as an integrated part of the core language with their own dedicated syntax. If we put LISP's integrated list syntax aside, I can't think of any other languages that I know which provides some kind of data structure above the array as an integrated part of their syntax, though all of them (but C, I guess) seem to provide them in the standard library. From a language design perspective, what are your opinions on having a specific syntax for data structures in the core language? Is it a good idea, and does the purpose of the language (etc.) change how good this could be of a choice? Edit: I'm sorry for (apparently) causing some confusion about which data structures I mean. I talk about the basic and commonly used ones, but still not the most basic ones. This excludes trees (too complex, uncommon), stacks (too seldom used), arrays (too simple) but includes e.g. sets, lists and hashmaps.

    Read the article

  • How to create a virtual input in windows from an audio stream

    - by Brian
    Great to find this forum full of knowledge. I was wondering if anyone knew of an application or other work around to create a virtual input device in windows. I have a IP cam app on my android phone, that I would like to use for skype webcam. It comes with a port for getting the video feed into skype, and that works great. However, the only audio available, is a OGG stream. Both video and audio work great with media players such as VLC etc, but ot with skype, since skype only works with windows input devices. Is there such software outthere, in which I could simply name my audio stream address, and pipe that to a virtual input device to allow skype to find it?

    Read the article

  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

    Read the article

  • iptables: built-in INPUT chain in nat table?

    - by ughmandaem
    I have a Gentoo Linux system running linux 2.6.38-rc8. I also have a machine running Ubuntu with linux 2.6.35-27. I also have a virtual machine running Debian Unstable with linux 2.6.37-2. On the Gentoo and Debian systems I have an INPUT chain built into my nat table in addition to PREROUTING, OUTPUT, and POSTROUTING. On Ubuntu, I only have PREROUTING, OUTPUT, and POSTROUTING. I am able to use this INPUT chain to use SNAT to modify the source of a packet that is destined to the local machine (imagine simulating an incoming spoofed IP to a local application or just to test a virtual host configuration). This is possible with 2 firewall rules on Gentoo and Debian but seemingly not so on Ubuntu. I looked around for documentation on changes to the SNAT target and the INPUT chain of the nat table and I couldn't find anything. Does anyone know if this is a configuration issue or is it something that was just added in more recent versions of linux?

    Read the article

  • Should the English website use href="x-default" when it doesn't auto-redirect to the user's language or country?

    - by Noam
    For each URL on my site, I'm auto-redirecting according to header accept language. The site arch is English version: http://mydomain.com/page Spanish version http://es.mydomaina.com/page etc.. The english version is displayed unless I'm seeing a specific language other than en and that I support in the header, and then a redirect occurs. Google says this: For language/country selectors or auto-redirecting homepages, you should add an annotation for the hreflang value "x-default" as well: My pages aren't language selectors, nor are they the homepage. But I am auto-redirecting. My question is, should my english version be hreflang="x-default" or/and hrefland="en"?

    Read the article

  • How to optimize a one language website's SEO for foreign languages?

    - by moomoochoo
    DETAILS I have a website that's content is in English. It is a niche website with a global market. However I would like users to be able to find the website using their own language. The scenario I envision is that the searcher is looking for the English content, but is searching in their own language. An example could be someone looking for "downloadable English crosswords." MY IDEAS Buy ccTLDs and have them permanently redirect to subdirectories on domain.com. The subdirectories would contain html sitemaps in the target language e.g.-Redirect domain.fr to domain.com/fr OR perhaps it would be better to maintain domain.fr as an independent site in the target language with the html sitemap linking to pages on domain.com ? QUESTION Are the above methods good/bad? What are some other ways I can optimize SEO for foreign languages?

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >