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  • Update 3 for "NetBeans Platform for Beginners"

    - by Geertjan
    The latest monthly update of NetBeans Platform for Beginners was released during the last few days. Without any question at all, this book is awesome. I love how it is a 'living book' and that on a monthly basis new updates are made available. In this particular update, as before, reader comments and questions have led to changes and enhancements in the book. In addition, there's now a tighter integration between the long list of samples on GitHub and the book, since wherever a sample relates to a text in the book, the book has a handy icon, so that you know when to hop over to GitHub to get a related sample. Do you have comments or questions about the book? That's what the feedback link is for: https://leanpub.com/nbp4beginners/feedback And there's also a free sample, just in case you'd like to get a feel for the book prior to buying it: http://samples.leanpub.com/nbp4beginners-sample.pdf If you're from a company where you're all sharing a single copy of the book, it would be great if you'd go back and support this great project (and hopefully encourage future books being written) by buying additional copies, ideally one for each developer. Let's show the authors that writing books on the NetBeans Platform is a really profitable thing to do (and I'm hoping they'll write one on Maven and the NetBeans Platform, as well)!

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  • Oracle Weblogic 12c for New Projects–Webcast November 7th 2013

    - by JuergenKress
    Fast-growing organizations need to stay agile in the face of changing customer, business or market requirements. Oracle WebLogic Server 12c is the industry's best application server platform that allows you to quickly develop and deploy reliable, secure, scalable and manageable enterprise Java EE applications. WebLogic Server Java EE applications are based on standardized, modular components. WebLogic Server provides a complete set of services for those modules and handles many details of application behavior automatically, without requiring programming. New project applications are created by Java programmers, Web designers, and application assemblers. Programmers and designers create modules that implement the business and presentation logic for the application. Application assemblers assemble the modules into applications that are ready to deploy on WebLogic Server. Build and run high-performance enterprise applications and services with Oracle WebLogic Server 12c, available in three editions to meet the needs of traditional and cloud IT environments. Join us, in this webcast, as we will show you how WebLogic Server 12c helps you building and deploying enterprise Java EE applications with support for new features for lowering cost of operations, improving performance, enhancing scalability. Agenda Oracle WebLogic Server Introduction Application Development on WebLogic Using Java EE Overview of the Application Deployment Process Monitoring Application Performance Q&A November 07th, 2013   9am UTC/11am EET REGISTER NOW WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: education,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Is it reasonable to null guard every single dereferenced pointer?

    - by evadeflow
    At a new job, I've been getting flagged in code reviews for code like this: PowerManager::PowerManager(IMsgSender* msgSender) : msgSender_(msgSender) { } void PowerManager::SignalShutdown() { msgSender_->sendMsg("shutdown()"); } I'm told that last method should read: void PowerManager::SignalShutdown() { if (msgSender_) { msgSender_->sendMsg("shutdown()"); } } i.e., I must put a NULL guard around the msgSender_ variable, even though it is a private data member. It's difficult for me to restrain myself from using expletives to describe how I feel about this piece of 'wisdom'. When I ask for an explanation, I get a litany of horror stories about how some junior programmer, some-year, got confused about how a class was supposed to work and accidentally deleted a member he shouldn't have (and set it to NULL afterwards, apparently), and things blew up in the field right after a product release, and we've "learned the hard way, trust us" that it's better to just NULL check everything. To me, this feels like cargo cult programming, plain and simple. A few well-meaning colleagues are earnestly trying to help me 'get it' and see how this will help me write more robust code, but... I can't help feeling like they're the ones who don't get it. Is it reasonable for a coding standard to require that every single pointer dereferenced in a function be checked for NULL first—even private data members? (Note: To give some context, we make a consumer electronics device, not an air traffic control system or some other 'failure-equals-people-die' product.) EDIT: In the above example, the msgSender_ collaborator isn't optional. If it's ever NULL, it indicates a bug. The only reason it is passed into the constructor is so PowerManager can be tested with a mock IMsgSender subclass.

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  • What's the point of the Prototype design pattern?

    - by user1905391
    So I'm learning about design patterns in school. Many of them are silly little ideas, but nevertheless solve some recurring problems(singleton, adapters, asynchronous polling, ect). But today I was told about the so called 'Prototype' design pattern. I must be missing something, because I don't see any benefits from it. I've seen people online say it's faster than using "new"' but this is doesn't make any sense, since at some point, regardless how the new object is created, memory needs to be allocated for it ect. Furthermore, doesn't this pattern run in the same circles as the 'chicken or egg' problem? By this I mean, since the prototype pattern essentially is just cloning objects, at some point the original object must be created itself (ie, not cloned). So this would mean, that I would need to have an existing copy of every object that I would ever want to clone already ready to clone? Seems stupid to me. Can anyone explain what the use of this pattern is? Original post: http://stackoverflow.com/questions/13887704/whats-the-point-of-the-prototype-design-pattern

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  • How to make NFS mounts available while offline?

    - by lpanebr
    Problem: I work on a notebook and while at work I have access to many NFS mounted drives. When I get home they are obviously not available. Windows 7 solution: My business partner uses Windows 7 and maps the folders via samba. Windows 7 has a very nice feature that let's he make these folders available offline. So when when he connects to the work network the changes get synchronized! Question: Is there a way to mimic that in ubuntu? What I have now: Server to local sync: I have added rsync entries on my crontab to copy server folders => local folders every five minutes. When at work I used the NFS mapped folders and while outside work I use the local copies. When I get at work I manually run a script that syncs local folders => server folders. Problems with my setup: slow startup when not at work (I guess do to the fstab trying to map the server folders) no conflict checking/managing I have to remember to sync manually and be careful because of the different file locations recent files do not work between work and home

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  • Browser Item Caching and URLs

    - by Damon Armstrong
    Ultimately you want the browser to cache things like Flash components, Silverlight XAP files, and images to avoid users having to download them each time they hit a page.  But during development it’s very useful to NOT have things cached so you are always looking at the most up-to-date file.  You can always turn off caching on your browser, but if you use your browser for daily browsing then its not the greatest option.  To avoid caching we would always just slap a randomly generated GUID to the back of the URL of any items we didn’t want to cache (e.g. http://someserver.com/images/image.png?15f073f5-45fc-47b2-993b-fbaa781b926d).  It worked well, but you had to remember to remove the random GUID when it went to production. However, on a GimmalSoft project we recently implemented someone showed me a better way that didn’t need to be removed from production code – just slap the last modified date of the file on the end of the URL (or something generated from the modification date).  This was kind of genius approach because it gives you the best of both world.  If you modify the file, the browser goes out and gets the newest version.  If you don’t modify the file, it has the cached copy.  Very helpful!  The only down side is that you do have to read the modification date from the file, which does technically take some time.

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  • Browser Item Caching and URLs

    - by Damon
    Ultimately you want the browser to cache things like Flash components, Silverlight XAP files, and images to avoid users having to download them each time they hit a page.  But during development it's very useful to NOT have things cached so you are always looking at the most up-to-date file.  You can always turn off caching on your browser, but if you use your browser for daily browsing then its not the greatest option.  To avoid caching we would always just slap a randomly generated GUID to the back of the URL of any items we didn't want to cache (e.g. http://someserver.com/images/image.png?15f073f5-45fc-47b2-993b-fbaa781b926d).  It worked well, but you had to remember to remove the random GUID when it went to production. However, on a GimmalSoft project we recently implemented someone showed me a better way that didn't need to be removed from production code - just slap the last modified date of the file on the end of the URL (or something generated from the modification date).  This was kind of genius approach because it gives you the best of both world.  If you modify the file, the browser goes out and gets the newest version.  If you don't modify the file, it has the cached copy.  Very helpful!  The only down side is that you do have to read the modification date from the file, which does technically take some time.

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  • Hello!

    - by barryoreilly
    After many months of deliberating I have finally gotten around to starting this blog! The reason for doing this is the large number of half finished articles lying around on my hard disk, unpublished and unloved. These articles have been of huge benefit to me, and have been written in an attempt to consolidate my own thinking, in order to help me structure my thoughts and ideas as I have tried to digest new ideas and understand abstract theories. It is my hope that by tidying up these articles and publishing them here that I can continue this learning process by getting feedback on the ideas from within the developer community. i have worked with .NET for 8 years now, and have worked with ASP.NET, SQL Server, Windows programming as well as general network administration. Since 2004 my focus has been on integration, web services, and more often than not Biztalk Server. The last two years have seen me focus on SOA and WCF, and the Managed Services Engine, so this is probably where the main focus of the blog will to start with, but there are so many fun things to play with these days that i have no idea where it will end up.....   Barry

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  • Tile sizes in 2D games

    - by Ephismen
    While developing a small game using tile-mapping method a question came to my mind: I would develop the game on Windows but wouldn't exclude adapting it to another platform. What size(in pixels) would you recommend using for creating the tiles of a tile-mapped game(ie: RPG) with the following requirements? Have an acceptable level of detail without having too many tiles. Having a decent map size. Allow adaptation of the game on a handheld(ie: PSP), smartphone or a computer without too much loss of detail or slowdowns. Allow more or less important zoom-in / zoom-out. Have a resolution of tile that permits either pixel-perfect collision or block-collision. Anything from a good explanation to a game example is useful as long as it can fit the requirements. This question may seem a bit simplistic, but I noticed that many Indies game developer were using inappropriate scales scenery. Also sorry for the poor syntax and the lack of vocabulary of my question, being a non-native English speaker doesn't help when talking about computers programming.

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  • Trouble with collision detection in XNA?

    - by Lewis Wilcock
    I'm trying to loop through an list of enemies (enemyList) and then any that have intersected the rectangle belonging to the box object (Which doesn't move), declare there IsAlive bool as false. Then another part of the code removes any enemies that have the IsAlive bool as false. The problem im having is getting access to the variable that holds the Rectangle (named boundingBox) of the enemy. When this is in a foreach loop it works fine, as the enemy class is declared within the foreach. However, there are issues in using the foreach as it removes more than one of the enemies at once (Usually at positions 0 and 2, 1 and 3, etc...). I was wondering the best way to declare the enemy class, without it actually creating new instances of the class? Heres the code I currently have: if (keyboardState.IsKeyDown(Keys.Q) && oldKeyState.IsKeyUp(Keys.Q)) { enemyList.Add(new enemy(textureList.ElementAt(randText), new Vector2(250, 250), graphics)); } //foreach (enemy enemy in enemyList) //{ for (int i = 0; i < enemyList.Count; i++) { if (***enemy.boundingBox***.Intersects(theDefence.boxRectangle)) { enemyList[i].IsDead = true; i++; } } //} for(int j = enemyList.Count - 1; j >= 0; j--) { if(enemyList[j].IsDead) enemyList.RemoveAt(j); } (The enemy.boundingBox is the variables I can't get access too). This is a complete copy of the code (Zipped) If it helps: https://www.dropbox.com/s/ih52k4e21g98j3k/Collision%20tests.rar I managed to find the issue. Changed enemy.boundingBox to enemyList[i].boundingBox. Collision works now! Thanks for any help!

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  • Using "gedit", a string of errors occours

    - by Kumuluzz
    I'm trying to program some small programs in C in terminal and gedit. But everytime i use gedit then a string of errors occours. When i open a new file nothing happens. But in the exact same moment i save the file, then a string of erros coour. Also if i open an already existing file (not a new one), then when the gedit window opens the old file all the lines of errors are writen. In both cases in less than a second and nothing more happens. An example to the error: "error: line 35272: 0 is wrong flag id". They are all similar to this, except the line number is different. There are like 50 of them. I'm running 11.10, just installed it a couple of days again (yes, i'm a newbie) and i've updated all the files recently. I've tried reinstalling gedit via: sudo apt-get --reinstall install gedit It kinda made it worse, now a lot of the lines are shown twice. So now it goes (this is a copy of the first lines of error): error: line 6787: 0 is wrong flag id error: line 10034: 0 is wrong flag id error: line 10034: 0 is wrong flag id error: line 11351: 0 is wrong flag id error: line 11351: 0 is wrong flag id error: line 11849: 0 is wrong flag id error: line 11849: 0 is wrong flag id error: line 15609: 0 is wrong flag id error: line 15609: 0 is wrong flag id error: line 19814: 0 is wrong flag id

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  • Is there a better strategy than relying on the compiler to catch errors?

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being an expert. For some time, I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC, I typed in long blocks before finding they would not run and they were a nightmare to debug. So I learned to write a small bit and then test it. These days, I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Having trouble installing Bradcom STA driver

    - by user192881
    I just installed Ubuntu and love it so much, its so fast now. But I have a problem connecting to the internet. I checked and saw I have to install the driver Broadcom STA wireless driver but every time I do try to install it it says: Sorry, installation of this driver failed. Please have a look at the log files for details: /var/log/jockey.log I went to the terminal and copy and pasted the log file name. and when I did it, it said I have no permission to access this file. I checked on the forums that I have to be on a wired connection. So I plugged my laptop into my router and I got internet then tried to install the driver again. And it was loading then when it got to the end the same message popped up. Also I have one of those little USB router things you plug into the computer and it gives you internet I have been using that but its to slow. So I want to use the one in my computer but cant. Also I tried the command: sudo modprobe wl and when i type that command in it says: FATAL: Module wl not found Also I'm using Ubuntu 12.04

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  • From release to business

    - by geneotech
    So let's say that I've finished programming a simple, indie MMO game similiar to Tibia. I've got a stable server application that is ready to launch, i've got a tested bug-free working client application that is ready to play and the game's official website (ready to host) with payment system and client that is ready to download for free. Let's say none of them break copyright laws, and no matter how impossible it sounds, let's for now say it's true. My game divides accounts into two groups - free and premium. If someone gets premium, he's granted access to all possible game features, that of course, need server authorisation to work properly. Let's say that the "premium account" can be bought on the website for a fixed money/month. Free accounts mean that everyone can actually play, but without paying, you get limited access. This is what the mentioned payment system will be for. Well, I'm completely novice to these business entities issues, so in short: what, in terms of law, are steps from here to the state where my game earns money in a fully legal way ? Also, is there for example, something like verification if game gives the user what it actually offers when paying on its website ? I live in Europe, if it changes something.

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  • Best approach for tracking dependent state

    - by Pace
    Let's pretend I work on a project tracking application. The application is a database backed, server hosted, web application. In this application there are Projects which have many Activities which have many Tasks. A Task has two date fields an originalDueDate and a projectedDueDate. In addition, there are dynamic fields on the Activities and the Projects which indicate whether the Activity or Project is behind schedule based on the projected due dates of the child tasks and various other variables such as remaining buffer time, etc. There are a number of things that can cause the projectedDueDate to change. For example, an employee working on the project may (via a server request) enter in a shipping delay. Alternatively, a site may (via a server request) enter in an unexpected closure. When any of these things occur I need to not only update the projectedDueDate of the Task but also trigger the corresponding Project and Activity to update as well. What is the best way to do this? I've thought of the observer pattern but I don't keep a single copy of all these objects in memory. When a request comes in, I query the Task in from the database, at that point there is no associated Activity in memory that would be a listener. I could remove the ability to query for Tasks and force the application to query first by Project, then by Activity (in context of Project), then by task (in context of Activity) adding the observer relationships at each step but I'm not sure if that is the best way. I could setup a database event listening system so when a Task modified event is dispatched I have a handler which queries for the Activity at that point. I could simply setup a two-way relationship between Task and Activity so that the Task knows about the parent Activity and when the Task updates his state the Task grabs his parent and updates state. Right now I'm stuck considering all the options and am wondering if any single approach (doesn't have to be a listed approach) is jumping out at others as the best approach.

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  • Is it too late to start your career as a programmer at the age of 30 ?

    - by Matt
    Assuming one graduated college at 30 years old and has 5 years of experience (no real job experience, just contributing to open source and doing personal projects) with various tools and programming languages, how would he or she be looked upon by hiring managers ? Will it be harder to find a job considering that (I got this information looking at various websites, user profiles on SO and here, etc.) the average person gets hired in this field at around 20 years old. I know that it's never too late to do what you're passionate about and the like but sometimes it is too late to start a career. Is this the case? Managers are always looking for fresh people and I often read job descriptions specifically asking for young people. I don't need answers of encouragement, I know the community here is great and I wouldn't get offended by even the most cold answers. Please don't close this as being too localized, I'm not referring to any specific country or region, talk about the region you're in. I would also appreciate if you justified your answer.

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  • Efficient Algorithm for Recording gameplay's objects positions

    - by Scorch
    So, I have a game idea in mind, and for that I need to record the game around the player. I'me not talking about recording it as video, but rather recording the scene objects, and their positions within the game, and then render them, giving the player the ability to go back and forth, to stop time and move around. I've made a prototype with some data structures in C#, since this is going to be the programming language we'll be using in our game, but if we want the player to be able to go back just five minutes back with the data of just 100 NPC's, it takes almost 1GB of RAM. Right now, I'm just storing a Doubly linked list, each item with the object position. In the game, I'll need to store even more data in each node, so I need something even more ligher. Of course, this algorithm is zero optimized, but still, that is a lot. The alternatives would be create the NPC's that aren't really important to the game when the user is viewing the past, but I don't really like it very much for the sake of realism. I wonder if there is a better way to store this? Thanks in advance, Scorch

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  • What is the best way to store a table in C++

    - by Topo
    I'm programming a decision tree in C++ using a slightly modified version of the C4.5 algorithm. Each node represents an attribute or a column of your data set and it has a children per possible value of the attribute. My problem is how to store the training data set having in mind that I have to use a subset for each node so I need a quick way to only select a subset of rows and columns. The main goal is to do it in the most memory and time efficient possible (in that order of priority). The best way I have thought of is to have an array of arrays (or std::vector), or something like that, and for each node have a list (array, vector, etc) or something with the column,line(probably a tuple) pairs that are valid for that node. I now there should be a better way to do this, any suggestions? UPDATE: What I need is something like this: In the beginning I have this data: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False But for the second node I just need this data: Paris 4 5.0 New York 7 1.3 Paris 9 6.8 And for the third node: Tokio 2 9.1 Tokio 0 8.4 But with a table of millions of records with up to hundreds of columns. What I have in mind is keep all the data in a matrix, and then for each node keep the info of the current columns and rows. Something like this: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False Node 2: columns = [0,1,2] rows = [0,1,3] Node 3: columns = [0,1,2] rows = [2,4] This way on the worst case scenario I just have to waste size_of(int) * (number_of_columns + number_of_rows) * node That is a lot less than having an independent data matrix for each node.

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  • Lubuntu 12.10: Icon Display Problems

    - by SlcBullseye
    First off, I would like to let you know that I am new to Linux. I finally decided to give it a try and my first project was installing Lubuntu on an old PC and using it for a media server for my PS3. So, one thing that I noticed right away is that my icons for applications, files, folders, etc...are not visible. If I move my mouse over the name of the application or file (It only works if I move the mouse up from the bottom of the name) then the icon will appear, but if I move my mouse back over any other place on the file the icon will disappear again. Also, if I open a folder sometimes an icon or two will be displayed but the rest won't, and like I said before if I move my mouse over the top of the application or file the icon will disappear. Is there any way to fix this? Is this normal? Or could it be a problem with my hardware? I never had this issue when I was running the last OS (Windows XP). Any help would be greatly appreciated. Remember, I am new to Linux so a thorough explanation would be helpful. Also, if there are any tips, tricks, references, or recommendations any of you have to help me jump in and become more familiar with using Linux that would be great! I'm very interested in taking advantage of the power Linux has. Currently I am studying computer programming so maybe one day I will be able to develop my own Linux distribution.

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  • Simple (and fast) dices physics

    - by Markus von Broady
    I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port). I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ticks per frame. Currently I use 10 ticks per frame (1/60 s) and it's OK, though I see a difference in plus for 20 ticks. Even though it's only 5 cubes (dices) in a box (or a floor with 3 walls really) I can't simulate 20 ticks in a frame and keep FPS at 60 on a medium-aged PC. That's why I decided to precompute frames for animation, finishing it in around 1700 ticks in 2 seconds. The flash player is freezed for these 2 seconds, and I'm afraid that this result will be more of a 5 seconds or even more, if I'll simulate multi-threading and compute frames in background of some other heavy processes and CPU drawing (dices is only a part of this game). Because I want both players to see dices roll in same way, I can't compute physics when having free resources, and build a buffer for at least one throw of each type (where type is number of dices thrown). I'm afraid players will see a "preparing dices........." message too often and for too long. I think the only solution to this problem is replacing PhysicsEngine with something simpler, or creating own physicsEngine. Do You have any formulas for cube-cube and cube-wall collision detection, and for calculating how their angular and linear velocities should change after a collision occurs?

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  • How could there still not be a mysqldb module for Python 3? [closed]

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense. EDIT: OK, I'm aware that the stock answers for these kind of questions cover this one as well. Patches welcome, scratch your itch, we don't work for you and we don't have the time, etc. I actually took a shot at porting this about a year ago, but it was my first time doing anything with Python C extensions, and I failed. My point in writing this was not a plea for somebody to write it, but genuine curiosity: it seems that some much more complicated libraries have been ported to python 3 already, and in the poll for which libraries should be ported, mysqldb is not even nominated! That suggests that maybe (2) is the right answer. UPDATE: I found that there are several new libraries that provide mysql support under Python 3, I just wasn't googling hard enough. That explains everything.

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  • Which topics do I need to research to enable me to complete my self-assigned "Learning Project"?

    - by Anonymous -
    I want to continue learning C#. I've read parts of a few books recommended on here and the language is feeling more familiar by the day. I'd like to tackle a mid-sized personal project to take my expertise to the next level. What I'd like to do, is create an application that 'manages expenses', that runs on multiple machines on a LAN. So for example, say we have person1 and person2 on seperate machines running the application, when person1 enters an expense, it will appear on person2's (pretty UI) view of the expenses database and vice versa. What topics do I need to research to make this possible for me? I plan on learning WPF for the UI (though the steep learning curve (or so I'm told) has me a little anxious about that at this stage. With regards to the database, which database would you recommend I use? I don't want a 'server' for the database to run on, so do I need to use an embedded database that each client machine runs a copy of that updates to each other (upon startup/entering of expense on any machine etc)? What topics under networking should I be looking at? I haven't studied networking before in any language, so do I need to learn about sockets or?

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  • Full Text Search Strategy For My Website

    - by Hosea146
    I have a website that allows users to search for items in various categories. Each category is a separate area (page) of my website. For example, some categories might be cars, bikes, books etc. At the moment a user has to search for an item by going to the page (for example, cars) and searching for the car they want. I would like to allow the user to search for anything on my site, from my main home page. At the moment, each page (category) has its own set of tables, and I don't really want to turn Full Text Search on for each table (20+ of them) and search each table individually when a search is done. This is going to be slow and tedious. What I'm thinking of doing is creating a single table that will hold all searchable information for each category of item (when an item is saved in its respective table, I would copy all searchable information over to my 'Search' table). I would then turn Full Text Search on for that table, and search that table. Does this sound reasonable? Is there a better way? I've never used Full Text Search before, so this is new to me.

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • How to synchronize a whole Ubuntu?

    - by Avio
    I think that the time is ripe to have my whole Ubuntu synchronized just as my Dropbox folder is. Given that we are always talking about files and directories, what's the difference between my Documents folder and my /usr system directory? Almost none, except for their location. In fact, I think that there is just one big issue that prevents people to have their beloved installations mirrored wherever they go: symlinks. Dropbox, Google Drive, Ubuntu One, Sugarsync, Skydrive, none of these services support symlinking. This means that if I push a symlink in one of the synced folders, locally the symlink is kept as is, but remotely (in the cloud or on the other synced machines) the symlink is resolved to the actual file that was originally pointed to. This completely disrupts Linux installations, thus these services can't be used for this purpose. So the question is. Does anybody knows a way to achieve this? A whole Ubuntu, always synchronized with a remote running copy, but still locally stored on both disks? My best guess is that I could use NFS. But the main difference between Dropbox and NFS is that NFS is a remote filesystem that always forces to remotely access the files, while Dropbox pushes modifcations to local filesystems (and thus would perform better). I've also heard about NFS caching. Does anybody knows if this solution could approximate Dropbox in this sense? P.s. I know that /boot, /dev, /proc, /run, /tmp and device-specific mountpoints in /mnt and /media will have to be left out the sync mechanism. What I'm interested in is the principle. Can this be done with reasonable performance, having reasonable resources (e.g. ~ 1Mbps upload bandwidth and a public IP address)?

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