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  • FFmpeg audio dont work in converted videos

    - by Juddy Swaft
    NOTICE: when i convert videos via terminal and download them from ftp into pc the audio works fine. I use: if($ext == "avi" && $convert_avi == true) { $convert_source = _VIDEOS_DIR_PATH.$new_name; $conv_name = substr(md5($file['name'].rand(1,888)), 2, 10).".mp4"; $converted_file = _VIDEOS_DIR_PATH.$conv_name; $ffmpeg_command = 'ffmpeg -i '.$convert_source.' -acodec libmp3lame -vcodec libx264 -s 1280x720 -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 '.$converted_file; echo exec($ffmpeg_command); $sql = "UPDATE pm_temp SET url = '".$conv_name."' WHERE url = '".$new_name."' LIMIT 1"; $result = @mysql_query($sql); unlink($convert_source); } This code to convert avi to mp4 ffmpeg concole output: root@1tb:~# ffmpeg -i sample.avi -acodec libmp3lame -vcodec libx264 -s 1280x720 -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 goodsample.mp4 ffmpeg version 0.7.15, Copyright (c) 2000-2013 the FFmpeg developers built on Feb 22 2013 07:18:58 with gcc 4.4.5 configuration: --enable-libdc1394 --prefix=/usr --extra-cflags='-Wall -g ' --cc='ccache cc' --enable-shared --enable-libmp3lame --enable-gpl --enable-libvorbis --enable-pthreads --enable-libfaac --enable-libxvid --enable-postproc --enable-x11grab --enable-libgsm --enable-libtheora --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libx264 --enable-libspeex --enable-nonfree --disable-stripping --enable-avfilter --enable-libdirac --disable-decoder=libdirac --enable-libfreetype --enable-libschroedinger --disable-encoder=libschroedinger - s libavutil 50. 43. 0 / 50. 43. 0 libavcodec 52.123. 0 / 52.123. 0 libavformat 52.111. 0 / 52.111. 0 libavdevice 52. 5. 0 / 52. 5. 0 libavfilter 1. 80. 0 / 1. 80. 0 libswscale 0. 14. 1 / 0. 14. 1 libpostproc 51. 2. 0 / 51. 2. 0 [mp3 @ 0x191d4100] Header missing [mpeg4 @ 0x191d1dc0] Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'sample.avi': Metadata: encoder : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:01:01.81, start: 0.000000, bitrate: 1194 kb/s Stream #0.0: Video: mpeg4, yuv420p, 640x352 [PAR 1:1 DAR 20:11], 23.98 tbr, Stream #0.1: Audio: mp3, 48000 Hz, stereo, s16, 128 kb/s [buffer @ 0x191d1c80] w:640 h:352 pixfmt:yuv420p tb:1/1000000 sar:1/1 sws_param: [scale @ 0x191d6880] w:640 h:352 fmt:yuv420p -> w:1280 h:720 fmt:yuv420p flags:0 [libx264 @ 0x191ce5a0] Default settings detected, using medium profile [libx264 @ 0x191ce5a0] using SAR=45/44 [libx264 @ 0x191ce5a0] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle S [libx264 @ 0x191ce5a0] profile High, level 3.1 [libx264 @ 0x191ce5a0] 264 - core 118 - H.264/MPEG-4 AVC codec - Copyleft 2003-2 6 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_off 1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_l Output #0, mp4, to 'goodsample.mp4': Metadata: encoder : Lavf52.111.0 Stream #0.0: Video: libx264, yuv420p, 1280x720 [PAR 45:44 DAR 20:11], q=2-31 Stream #0.1: Audio: libmp3lame, 44100 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop, [?] for help [mp3 @ 0x191d4100] Header missing Error while decoding stream #0.1 [mpeg4 @ 0x191d1dc0] Invalid and inefficient vfw-avi packed B frames detected [mp3 @ 0x191d4100] incomplete frame 9467kB time=00:01:00.32 bitrate=1285.5kbits/ Error while decoding stream #0.1 frame= 1852 fps= 20 q=29.0 Lsize= 9652kB time=00:01:01.72 bitrate=1280.9kbits video:9121kB audio:483kB global headers:0kB muxing overhead 0.499688% frame I:11 Avg QP:16.78 size: 51456 [libx264 @ 0x191ce5a0] frame P:784 Avg QP:20.81 size: 8954 [libx264 @ 0x191ce5a0] frame B:1057 Avg QP:26.06 size: 1659 [libx264 @ 0x191ce5a0] consecutive B-frames: 22.0% 3.1% 7.5% 67.4% [libx264 @ 0x191ce5a0] mb I I16..4: 31.1% 59.8% 9.1% [libx264 @ 0x191ce5a0] mb P I16..4: 1.8% 2.6% 0.2% P16..4: 24.3% 7.0% 4.0 [libx264 @ 0x191ce5a0] mb B I16..4: 0.1% 0.1% 0.0% B16..8: 22.7% 0.8% 0.2 [libx264 @ 0x191ce5a0] 8x8 transform intra:57.0% inter:72.6% [libx264 @ 0x191ce5a0] coded y,uvDC,uvAC intra: 44.4% 33.3% 10.3% inter: 7.6% 5. [libx264 @ 0x191ce5a0] i16 v,h,dc,p: 68% 14% 8% 10% [libx264 @ 0x191ce5a0] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 21% 14% 27% 5% 7% 7% 6 [libx264 @ 0x191ce5a0] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 28% 14% 14% 6% 10% 9% 7 [libx264 @ 0x191ce5a0] i8c dc,h,v,p: 67% 13% 17% 3% [libx264 @ 0x191ce5a0] Weighted P-Frames: Y:1.9% UV:0.4% [libx264 @ 0x191ce5a0] ref P L0: 62.2% 12.8% 10.3% 14.5% 0.2% [libx264 @ 0x191ce5a0] ref B L0: 88.1% 5.5% 6.4% [libx264 @ 0x191ce5a0] ref B L1: 95.7% 4.3% [libx264 @ 0x191ce5a0] kb/s:1209.03 I know there is couple errors tough, but i dont know hot to fix it. Also i would be very thankfull if someone can help reduce video size but is not main problem video weights as original avi but sill.

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  • DragonRise USB Gamepad not working

    - by Gaurav Butola
    I have a Gamepad which is not working, I say "not working" because I was playing Urban Terror and the game was not responding to the gamepad button presses. How do I get the gamepad to work? I tried it in some other games Torcs, SuperTuxKark, Enemy Territory.... but, Same, there is no response to any of the gamepad button presses. Here is the output of lsusb Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 003: ID 0079:0011 DragonRise Inc. Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub 003 on third line is my Gamepad.

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  • Monitoring outgoing bandwidth of application

    - by jnolte
    I currently have a VPS that is consuming a ton of outgoing bandwidth and I am trying to drill down to where this may be coming from. Does anyone know of a logical way to go about finding out which pages on the site are consuming the most outgoing data. We have done a ton of front-end optimizations to the site and our google page speed rankings ar 85% so I feel we have done a pretty great job at optimizing the site for speed. Can someone lend some insight on how they have made similar optimizations? Application / Server Stack LEMP Running Varnish Cache / PHP5-FPM WordPress running w3 Total Cache Ubuntu 12.04 LTS

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  • 10 Package Management Operations You Need Synaptic for on Ubuntu

    - by Chris Hoffman
    The Ubuntu Software Center is a solid, user-friendly application, but sometimes you need more power. The Synaptic package manager – previously included with Ubuntu by default – can do many things the Ubuntu Software Center can’t. You can install Synaptic from the Ubuntu Software Center – just search for Synaptic. You can also perform all these operations from the terminal – but, if you need a powerful graphical application for managing packages, Synaptic can’t be beat. How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon Gubkin
    Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source). Java (left) and HTML5 (right)

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  • Webmaster tools, Duplicate Meta Descriptions, and Short Meta Descriptions [closed]

    - by Watsy91
    Possible Duplicate: Do meta keywords have any impact on ranking algorithms? I am fairly new to the whole Webmaster Tools concept. I have been looking at all the different options, such as crawl errors, HTML improvements etc... I have been looking at the Duplicate Meta Descriptions and Short Meta Descriptions, was wondering if anyone could suggest ideas on how to go about improving this. It seems that all the Duplicates are from the URL Title and the short description. It would seem to me that most people would have information regarding the page with the same keywords as their titles. Heres an example of one: These are the ultimate hampers in taste, quality and value. Amongst this range of luxury hampers ar /food-hampers/food-hampers-over-100.html /thank-you-gifts/large-gifts-over-100.html To get to the point I just want to know do these things really matter? Would they have a real consequence on my sites rankings? My sites have been falling down the rankings since early this year and I have really started to look at Google Analytics and Webmaster tools to try and indicate certain problems. I have researched the Internet and it seems that some people don't bother and others do!! I know that Stackoverflow has 100s+ people who have went through the above and I would really appricate if they could give me some tips etc. Or in the END does it really matter?? :D

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  • Spreadsheets in Game Design?

    - by Joey Green
    There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in this GDCVault video: http://gdcvault.com/play/1012372/From-Zero-to-Time-Magazine The second being the guys that do Walled Garden Weekly: http://walledgardenweekly.com/ David said he models everything out and uses excel models to see how everything plays out. What on earth is he talking about? Is it seeing how the game mechanics react to each other? Is there somewhere where I can learn more about how to do this? Thanks

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  • Storing and Finding Art Assets

    - by ashes999
    I've started down a line of art asset development that will allow me to (hopefully) reuse and improve assets for several games. But how do I go about storing and finding them? Let's say for example I decide to focus on RPGs for ~2 years. I would create items, monsters, etc. and store them somewhere. How would I categorize them and make them easier to search later on? Is the best solution "use directories with broad categories like landscape/items/monsters/etc.?"

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  • Procedural landscape generation but not just fractals

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • How to Make Steam’s Offline Mode Work

    - by Chris Hoffman
    Steam’s offline mode is notoriously problematic. To ensure it will work properly, you should perform a series of steps while online. If you don’t, Steam is supposed to prompt you for offline mode – but this doesn’t always work properly. If Steam’s offline mode isn’t working at all, you may still be in luck – some Steam games don’t use Steam’s DRM at all and can be launched manually. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How to Convert an MP4 Video into an MP3 Audio File

    - by Erez Zukerman
    MP4 is a widely-used video format; you can grab MP4 files off YouTube, Vimeo, and many other online video websites. But what if you have a video of a song you love, and want to extract just the music? Read on to see two different ways to do just that. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

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  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • How to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced the vision is complete. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. How would you make a battle system like this more fun and engaging?

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  • Where do you search/look for game developers for an indie game startup?

    - by G.Campos
    Hey there I just recently saw stackoverflow had a game dev sister site so here I am, wondering if you experienced fellows know where one can search/look for game developers for an indie game startup? In other words: I have a game idea which I've written down with as much detail as possible (so anyone else can understand how it works) and now I'm looking for a heavy php programmer with whom to pair up in order to go from idea to reality. I'm a front-end/interface designer and an intermediate programmer. I recognize my project requires heavy programming skills which I do not have as of today =) So, what websites, communities or places do you recommend I go look into? Where do good programmers interested in indie games go look for projects if they don't have their own? Thanks in advance G.Campos

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Making profit - Adsense contains too many stopwords

    - by Jack
    I was thinking of using Adsense, but after I've read about the stopwords policy... Too many words are banned: "a**, s**t, id**t, a****le, bu****it," etc.. That generally means that I cannot use Adsense, unless I edit my posts. How else would I go about making some profit out of my site? I don't want to use things like popups, text-link ads, I can't post many shoplinks, and my site is too small to sell adspace. For specific reasons, I also don't do videos, am not planning on starting a forum or premium content, or anything very close to what's in this sentence. The reason for this post is basically the fact that I've seen sites without any ads, huge sites, and I started to wonder: how do they make money? That was Gizmodo to be precise. Some info about my site: It's a blog where I review games and post news. There is no forum, no registration.

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  • Create edges in Blender

    - by Mikey
    I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: Say I have a poly in the middle of a mesh and I want to split it in two. Simply adding an edge between two edges. This would cause a two 5gons either side. It's a simple technique I use every now and then when I want to modify geometry. It's called "Edge connect" in 3DS Max. In Blender the only edge connect method I can find is to create edge loops, not helpful when aiming at low poly iPhone games. Is there an equivalent in blender?

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  • Advantages And Disadvantages Of Resource Serialization

    - by CPP_Person
    A good example is let's say I'm making a pong game. I have a PNG image for the ball and another PNG image for the paddles. Now which would be better, loading the PNG images with a PNG loader, or loading them in a separate program, serializing it, and de-serializing it in the game itself for use? The reason why this may be good to know is because it seems like game companies (or anyone in the long run) build all of their resources into some sort of file. For example, in the game Fallout: New Vegas the DLCs are loaded as a .ESM file, which includes everything it needs, all the game does is find it, serialize it, and it has the resources. Games like Penumbra: Black Plague take a different approch and add a folder which contains all the textures, sounds, scrips, ect that it needs, but not serialized (it does this with the game itself, and the DLC). Which is the better approch and why?

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  • Python or C server hosting for indie development

    - by Richard Fabian
    I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct access to a reasonable router that will allow me to port forward) so I wondered if there were any free / very cheap hosting solutions for people developing games that need to develop their MMO side. In my case it's a world server for a 2D game where the world map can be changed by the players. So, GAE sounds expensive, as there would be quite a few updates per second (I heard they bill for data updates but not for download, but can't find refernce to billing anywhere on the FAQs) I'd prefer to be able to write the server in python as that's what the game is written in (with pygame), but C is fine, and maybe even better as it might prompt me to write some more performant world generator code ;)

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  • 2D Tile-Based Concept Art App

    - by ashes999
    I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art. Sure, I could do it in GIMP or Photoshop. But that would require manually adding each tile, layering on more tiles, cutting and pasting particular character sprites, etc. and I really don't need that level of granularity; I need a quick and fast way to churn out concept art. Is there a tool that I can use for this? Perhaps some sort of 2D tile editor which lets me draw sprites and tiles given that I can provide the graphics files.

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  • Toolbox Mod Makes the Wii Ultra Portable

    - by Jason Fitzpatrick
    Given the social nature of most Wii games, modifying a toolbox to serve as a Wii briefcase to make toting it to a friend’s house easy is only fitting. Courtesy of tinker SpicaJames, we find this simple but effective toolbox modification. James originally started his search by investigating getting a Pelican case for his Wii and accessories. When he found the $125 price tag prohibitive (as many of us would for such a side project) he sought out alternatives. A cheap $12 toolbox, a little impact foam, and some handy work with a pair of tin snips to cut out shapes for the Wiimotes, and he had a super cheap and easy to pack and unpack Wii briefcase. Hit up the link below to check out the pictures of his build. Wii Briefcase (translated by Google Translate) [via Hack A Day] Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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