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  • Point data structure for a sketching application

    - by bebraw
    I am currently developing a little sketching application based on HTML5 Canvas element. There is one particular problem I haven't yet managed to find a proper solution for. The idea is that the user will be able to manipulate existing stroke data (points) quite freely. This includes pushing point data around (ie. magnet tool) and manipulating it at whim otherwise (ie. altering color). Note that the current brush engine is able to shade by taking existing stroke data in count. It's a quick and dirty solution as it just iterates the points in the current stroke and checks them against a distance rule. Now the problem is how to do this in a nice manner. It is extremely important to be able to perform efficient queries that return all points within given canvas coordinate and radius. Other features, such as space usage, should be secondary to this. I don't mind doing some extra processing between strokes while the user is not painting. Any pointers are welcome. :)

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  • How to learn how to program?

    - by twinbornJoint
    I would like to know the best methods for learning to program. I've been directed towards the Python language because I was told it is good for beginners. I ultimately want to make games for OS X/iPhone. My problem is that I understand what I read but I can't apply my knowledge to anything. I am a programming noob. Should I stick with Python? (is there a better language I should be learning?) Where can I learn programming theory? I get very hyper when reading my book sometimes, any tips on staying calm and focusing? What are effective ways to learn how to program? Are there standard exercises for programming? (I feel solving problems helps my understanding immensely) Ultimately I feel like I am in a never ending tunnel that leads me no where. It feels like I am just completely unable to pursue anything in the world of programming, yet it is something I want to do very much. Thanks.

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  • Uncaught TypeError: Converting circular structure to JSON

    - by ychia
    We're using the fb:registration plugin to sign up users on our site. Today I noticed the registration redirect is no longer working in Google Chrome and Safari (latest public release). I know for sure it was working with the same code as recently as last week. It seems to be getting stuck on submission with this error, which is coming from: static.ak.fbcdn.net/rsrc.php/v1/ys/r/ioE9qOq_5Oa.js:101 Firefox and IE have no problem, so it seems to be Webkit specific. Any ideas?

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  • Using JQuery to traverse DOM structure, finding a specific <table> element located after HTML 'comme

    - by Shadow
    I currently have a website source code (no control over the source) which contains certain content that needs to be manipulated. This would be simple on the surface, however there is no unique ID attribute on the tag in question that can uniquely identify it, and therefore allow for further traversal. Here is a snippet of the source code, surrounding the tag in question. ... <td width="100%"> <!--This table snaps the content columns(one or two)--> <table border="0" width="100%"> ... Essentially, the HTML comment stuck out as an easy way to gain access to that element. Using the JQuery comment add-on from this question, and some help from snowlord comment below, I have been able to identify the comment and retrieve the following output using the 'dump' extension. $('td').comments().filter(":contains('This table snaps the content columns(one or two)')").dump(); returns; jQuery Object { 0 = DOMElement [ nodeName: DIV nodeValue: null innerHTML: [ 0 = String: This table snaps the content columns(one or two) ] ] } However I am not sure how to traverse to the sibling element in the DOM. This should be simple, but I haven't had much selector experience with JQuery. Any suggestions are appreciated.

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  • Passing arguments to a C program

    - by Radhika
    Hi All, I was writing a C program where I use 6 variables a,b,c,d,e,f a,b,c are constant values which I should pass as an argument(command line) d,e,f are going to be size of arrays(which are a part of a structure) typedef struct { blah blah } ex; ex ex0[d]; I am very confused about how to pass all these as argument. Right now I have hard coded these values,which apparently I should not be doing.

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  • Can this way of storing typed objects be improved?

    - by Pindatjuh
    This is an "can it be improved"-question. Topic: Storing typed objects in memory. Background information: I'm building a compiler for the x86-32 Windows platform for my language. My goal includes typed objects. Idea: Every primitive is a semi-class (it can be used as if it was a normal class, but it's stored more compact). Every class is represented by primitives and some meta-data (containing class-properties, inheritance stuff, etc.). The meta-data is complex: it doesn't use fields but instead context-switches. For primitives, the meta-data is very small, compared to a "real" class, which is alot bigger. This enables another idea that "primitives are objects", in my language, which I found nessecairy. Example: If I have an array of 32 booleans, then the pure content of this array is exactly 4 byte (32 bits of booleans). The meta-data will contain flags that the type is an array of booleans, which contains 32 entries. The meta-data is very compacted, on bit-level: using a sort of "packing" mechanism, which is read by a FSM at runtime, when doing inspection of the type (like when passing the object to methods for checking, etc.) For instance (read from left to right, top to bottom, remember vertical position when going to the right, and check nearest column header for meaning of switch): Primitive? Array? Type-Meta 1 Byte? || Size (1 byte) 1 1 [...] 1 [...] done 0 2 Bytes? || Size (2 bytes) 1 [...] done || Size (4 bytes) 0 [...] done Integer? 1 Byte? 2 Bytes? 0 1 0 1 done 1 done 0 done Boolean? Byte? 0 1 0 done 1 done More-Primitives 0 .... Class-Stuff (Huge) 0 ... (After reaching done the data is inserted. || = byte alignment. [...] is variable sized. ... is not described here, for simplicity. And let's call them cost-based-data-structures.) For an array of 32 booleans containing all true values, the memory for this type would be (read top-down): 1 Primitive 1 Array 1 ArrayType: Primitive 0 Not-Array 0 Not-Integer 1 Boolean 0 Not-Byte (thus bit) 1 Integer Size: 1 Byte 00100000 Array size 01010101 01010101 01010101 01010101 Data (user defined) Thus, 8 bytes represent 32 booleans in an array: 11100101 00100000 01010101 01010101 01010101 01010101 How can I improve this? (Both performance- and memory-consumption wise)

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  • How to achieve this site structure?

    - by Sushant
    Hi, I need to develop a website that looks like this. In central administration however, in the operations tab, It shows Central Administration-- Operations. But I checked, operations is not a subsite. Then what is it. In my application, I always get Home-- Operations. To add to trouble,it changes the name at the top as Operations. I need to keep it central administration only. Please help me sort this out. Thanks.

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  • Traversing through an arbitrary dictionary tree structure in C#

    - by Rudism
    I am trying to write a recursive C# function that will operate on generic dictionaries of the form IDictionary<string, T> where T is either another IDictionary<string, T> or a string. My first failed attempt looked something like this: public string HandleDict(IDictionary<string, string> dict){ // handle the leaf-node here } public string HandleDict<T>(IDictionary<string, IDictionary<string, T>> dict){ // loop through children foreach(string key in dict.Keys){ HandleDict(dict[key]); } } I also tried variants of HandleDict<T>(IDictionary<string, T>) where T : IDictionary<string, T> but that also doesn't quite work. I know that what I want to do could be achieved through a custom class as the parameter instead of dictionaries, and that my attempts are conceptually flawed (there's no end to the recursion in the generic function). I would still like to know if there is actually a way to do what I want here using just generic IDictionaries.

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  • Queue Data structure app crash with front() method

    - by Programer
    I am implementing queue data strcutre but my app gets crashed, I know I am doing something wrong with Node pointer front or front() method of queue class #include <iostream> using namespace std; class Node { public: int get() { return object; }; void set(int object) { this->object = object; }; Node * getNext() { return nextNode; }; void setNext(Node * nextNode) { this->nextNode = nextNode; }; private: int object; Node * nextNode; }; class queue{ private: Node *rear; Node *front; public: int dequeue() { int x = front->get(); Node* p = front; front = front->getNext(); delete p; return x; } void enqueue(int x) { Node* newNode = new Node(); newNode->set(x); newNode->setNext(NULL); rear->setNext(newNode); rear = newNode; } int Front() { return front->get(); } int isEmpty() { return ( front == NULL ); } }; main() { queue q; q.enqueue(2); cout<<q.Front(); system("pause"); }

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  • How to implement rank structure

    - by Luke101
    What is the best way to implement a rank system: here is the code i will use public class MyRank { private int LevelOneMaxPoints = 100; private int LevelTwoMinPoints = 200; private int LevelTwoMaxPoints = 299; private int LevelThreeMinPoints = 300; private int LevelThreeMaxPoints = 399; private int LevelFourMinPoints = 400; private int LevelFourMaxPoints = 599; private int LevelFourPlusMinPoints = 600; private int LevelFourPlusMaxPoints = 999; private int LevelFiveMinPoints = 1000; private int LevelFiveMaxPoints = 1299; private int LevelSixMinPoints = 1300; private int LevelSixMaxPoints = 2699; private int LevelSevenMinPoints = 2700; private int LevelSevenMaxPoints = 3999; private int LevelEightMinPoints = 4000; private int LevelEightMaxPoints = 5499; private int LevelEightPlusMinPoints = 5500; private int LevelEightPlusMaxPoints = 7499; private int LevelNineMinPoints = 7500; private int LevelNineMaxPoints = 9999; private int LevelTenMinPoints = 10000; private string LevelOneName = "Private"; private string LevelTwoName = "PV2"; private string LevelThreeName = "Private Fist Class"; private string LevelFourName = "Specialist"; private string LevelFourPlusName = "Corporal"; private string LevelFiveName = "Sergeant"; //private string LevelSixName = "Staff Sergeant"; private string LevelSevenName = "Sergeant First Class"; private string LevelEightName = "Master Sergeant"; private string LevelEightPlusName = "First Sergeant"; private string LevelNineName = "Sergeant Major"; //private string LevelTenName = "Sergeant Major of the Answers"; private int points = 0; public string RankName { get; private set; } public MyRank(int points) { this.points = points; RankName = GetRankName(); } private string GetRankName() { if (points >= Int32.MinValue && points <= LevelOneMaxPoints) return LevelOneName; else if (points >= LevelTwoMinPoints && points <= LevelTwoMaxPoints) return LevelTwoName; else if (points >= LevelThreeMinPoints && points <= LevelThreeMaxPoints) return LevelThreeName; else if (points >= LevelFourMinPoints && points <= LevelFourMaxPoints) return LevelFourName; else if (points >= LevelFourPlusMinPoints && points <= LevelFourPlusMaxPoints) return LevelFourPlusName; else if (points >= LevelFiveMinPoints && points <= LevelFiveMaxPoints) return LevelFiveName; else if (points >= LevelSixMinPoints && points <= LevelSixMaxPoints) return LevelFiveName; else if (points >= LevelSevenMinPoints && points <= LevelSevenMaxPoints) return LevelSevenName; else if (points >= LevelEightMinPoints && points <= LevelEightMaxPoints) return LevelEightName; else if (points >= LevelEightPlusMinPoints && points <= LevelEightPlusMaxPoints) return LevelEightPlusName; else if (points >= LevelNineMinPoints && points <= LevelNineMaxPoints) return LevelNineName; else if (points >= LevelNineMinPoints && points <= LevelNineMaxPoints) return LevelNineName; else if (points >= LevelTenMinPoints) return LevelFourName; else return "No Rank"; } } Do you think this is the most efficient way to do this?

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  • Best practice to structure large html-based project

    - by AntonAL
    I develop Rails based website, enjoying using partials for some common "components" Recently, i faced a problem, that states with CSS interference. Styles for one component (described in css) override styles for another components. For example, one component has ... <ul class="items"> ... and another component has it too. But that ul's has different meaning in these two components. On the other hand, i want to "inherit" some styles for one component from another. For example: Let, we have one component, called "post" <div class="post"> <!-- post's stuff --> <ul class="items"> ... </ul> </div And another component, called "new-post": <div class="new-post"> <!-- post's stuff --> <ul class="items"> ... </ul> <!-- new-post's stuff --> <div class="tools">...</div> </div Post and new-post have something similar ("post's stuff") and i want to make CSS rules to handle both "post" and "new-post" New post has "subcomponents", for example - editing tools, that has also: <ul class="items"> This is where CSS rules starting to interfer - some rules, targeted for ul.items (in post and new-post) applies subcomponent of new-post, called "tools" On the one hand - i want to inherit some styles On the other hand, i want to get better incapsulation What are the best practices, to avoid such kind of problems ?

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  • I need data structure for effective handling with dates

    - by ante.sabo
    What I need is something like Hashtable which I will fill with prices that were actual at desired days. For example: I will put two prices: January 1st: 100USD, March 5th: 89USD. If I search my hashtable for price: hashtable.get(February 14th) I need it to give me back actual price which was entered at Jan. 1st because this is the last actual price. Normal hashtable implementation won't give me back anything, since there is nothing put on that dat. I need to see if there is such implementation which can find quickly object based on range of dates.

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  • json object composition details

    - by Ethan
    in .json text, is the 'value' in a basic single pair object the title of a value type (e.g. [string, number, object]), or a value for a typed object (e.g. 2, or "dog", or Object3)? This is how http://www.json.org/ presents the information: "An object is an unordered set of name/value pairs. An object begins with { (left brace) and ends with } (right brace). Each name is followed by : (colon) and the name/value pairs are separated by , (comma)."

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  • Programming time schedule for porting a program.

    - by Lothar
    I'm working on a large program which has an abstracted GUI API. It is very GUI based, many dialogs and a few nasty features which rely heavily on the message flow of the GUI (correct sequences of focus/mouse/active handling etc.) - not easy to port I now want to port it from the currently used FOX Toolkit to native Cocoa/MFC. I give myself a timeframe until the end of the year but my main work will be to continue development work with the existing toolkit, but there is no planned release for end customers before both tasks are done. My question is how should i spend my time? Stop working on the main program and do a 90% port (about 3 month) of the GUI first Splitting everything into smaller sessions of one month each. Assigning Monday/Tuesday to the GUI project and the rest of the week for the app. Finishing the App first, then port. I think there are three arguments which i need to balance. Motivation, i want to see something going on on both projects Brain Input Overflow, both tasks require a lot of detail information in my brain and sometimes enough is just enough. I guess the porting is intervowen so porting would also require a lot of code changes in the existing code and the new code that will be written in the meantime.

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  • Revisions: algorithm and data structure

    - by SODA
    Hi, I need ideas for structuring and processing data with revisions. For example, I have a database of objects (e.g. cars). Each object has a number of properties, which can be arbitrary, so there's no a set schema to describe these objects. These objects are probably saved as key-value pairs. Now I need to change property of an object. I don't want to completely rewrite it - I want to be able to go back and see history of changes to these properties, that's why I want to add new property and keep the old one (so I guess a timestamp would do the job of telling which property is the latest). At the same time I want to be able to get info about any object in a snap, with only latest versions of each of the properties. Any ideas what would be the best approach? At least please point me in the right direction. Thanks!

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  • Vector insert() causes program to crash

    - by wrongusername
    This is the first part of a function I have that's causing my program to crash: vector<Student> sortGPA(vector<Student> student) { vector<Student> sorted; Student test = student[0]; cout << "here\n"; sorted.insert(student.begin(), student[0]); cout << "it failed.\n"; ... It crashes right at the sorted part because I can see "here" on the screen but not "it failed." The following error message comes up: Debug Assertion Failed! (a long path here...) Expression: vector emplace iterator outside range For more information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts. I'm not sure what's causing the problem now, since I have a similar line of code elsewhere student.insert(student.begin() + position(temp, student), temp); that does not crash (where position returns an int and temp is another declaration of a struct Student). What can I do to resolve the problem, and how is the first insert different from the second one?

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  • error: invalid type argument of '->' (have 'struct node')

    - by Roshan S.A
    Why cant i access the pointer "Cells" like an array ? i have allocated the appropriate memory why wont it act like an array here? it works like an array for a pointer of basic data types. #include<stdio.h> #include<stdlib.h> #include<ctype.h> #define MAX 10 struct node { int e; struct node *next; }; typedef struct node *List; typedef struct node *Position; struct Hashtable { int Tablesize; List Cells; }; typedef struct Hashtable *HashT; HashT Initialize(int SIZE,HashT H) { int i; H=(HashT)malloc(sizeof(struct Hashtable)); if(H!=NULL) { H->Tablesize=SIZE; printf("\n\t%d",H->Tablesize); H->Cells=(List)malloc(sizeof(struct node)* H->Tablesize); should it not act like an array from here on? if(H->Cells!=NULL) { for(i=0;i<H->Tablesize;i++) the following lines are the ones that throw the error { H->Cells[i]->next=NULL; H->Cells[i]->e=i; printf("\n %d",H->Cells[i]->e); } } } else printf("\nError!Out of Space"); } int main() { HashT H; H=Initialize(10,H); return 0; } The error I get is as in the title-error: invalid type argument of '->' (have 'struct node').

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  • Flexible forms and supporting database structure

    - by sunwukung
    I have been tasked with creating an application that allows administrators to alter the content of the user input form (i.e. add arbitrary fields) - the contents of which get stored in a database. Think Modx/Wordpress/Expression Engine template variables. The approach I've been looking at is implementing concrete tables where the specification is consistent (i.e. user profiles, user content etc) and some generic field data tables (i.e. text, boolean) to store non-specific values. Forms (and model fields) would be generated by first querying the tables and retrieving the relevant columns - although I've yet to think about how I would setup validation. I've taken a look at this problem, and it seems to be indicating an EAV type approach - which, from my brief research - looks like it could be a greater burden than the blessings it's flexibility would bring. I've read a couple of posts here, however, which suggest this is a dangerous route: How to design a generic database whose layout may change over time? Dynamic Database Schema I'd appreciate some advice on this matter if anyone has some to give regards SWK

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  • passing structure directly to function

    - by ra170
    I have a struct that I initialize like this: typedef struct { word w; long v; } MyStruct; MyStruct sx = {0,0}; Update(sx); Now, it seems such a waste to first declare it and then to pass it. I know that in C#, there's a way to do everything in one line. Is there any possiblity of passing it in a more clever (read: cleaner) way to my update function?

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  • class vs structure c#

    - by Enriquev
    I'm doing course 3354 (Implementing System Types and Interfaces in the .NET Framework 2.0) and it is said that for simple classes, with members variables and functions, it is better to use a struct than a class because of overhead. I have never heard of such a thing, what is the validity of this claim?

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  • CakePHP: Interaction between different files/classes

    - by Alexx Hardt
    Hey, I'm cloning a commercial student management system. Students use the frontend to apply for lectures, uni staff can modify events (time, room, etc). The core of the app will be the algortihm which distributes the seats to students. I already asked about it here: How to implement a seat distribution algorithm for uni lectures Now, I found a class for that algorithm here: http://www.phpclasses.org/browse/file/10779.html I put the 'class GA' into app/vendors. I need to write a 'class Solution', which represents one object (a child, and later a parent for the evolutionary process). I'll also have to write functions mutate(), crossover() and fitness(). fitness calculates a score of a solution, based on if there are overbooked courses etc; crossover() is the crazy monkey sex function which produces a child from two parents, and mutate() modifies a child after crossover. Now, the fitness()-function needs to access a few related models, and their find()-functions. It evaluates a solution's fitness by checking e.g. if there are overbooked courses, or unfulfilled wishes, and penalizes that. Where would I put the ga.php, solution.php and the three functions? ga.php has to access the functions, but the functions have to access the models. I also don't want to call any App::import()'s from within the fitness()-function, because it gets called many thousand times when the algorithm runs. Hope someone can help me. Thanks in advance =)

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  • array of structures, or structure of arrays?

    - by Jason S
    Hmmm. I have a table which is an array of structures I need to store in Java. The naive don't-worry-about-memory approach says do this: public class Record { final private int field1; final private int field2; final private long field3; /* constructor & accessors here */ } List<Record> records = new ArrayList<Record>(); If I end up using a large number ( 106 ) of records, where individual records are accessed occasionally, one at a time, how would I figure out how the preceding approach (an ArrayList) would compare with an optimized approach for storage costs: public class OptimizedRecordStore { final private int[] field1; final private int[] field2; final private long[] field3; Record getRecord(int i) { return new Record(field1[i],field2[i],field3[i]); } /* constructor and other accessors & methods */ } edit: assume the # of records is something that is changed infrequently or never I'm probably not going to use the OptimizedRecordStore approach, but I want to understand the storage cost issue so I can make that decision with confidence. obviously if I add/change the # of records in the OptimizedRecordStore approach above, I either have to replace the whole object with a new one, or remove the "final" keyword. kd304 brings up a good point that was in the back of my mind. In other situations similar to this, I need column access on the records, e.g. if field1 and field2 are "time" and "position", and it's important for me to get those values as an array for use with MATLAB, so I can graph/analyze them efficiently.

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