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  • Java Graphics2D DrawString....

    - by user69514
    Hey guys I have a little issue here. I have a panel where I am drawing a string. This is a game so I keep redrawing the score in order to update it. However when I draw it again it is drawn on top of the previous score so it looked all garbled up. Any ideas how to fix this? comp2d.drawString(GetScore(Score),ScoreX,ScoreY);

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  • Database Change Management - Setup for Initial Create Scripts, Subsequent Migration Scripts

    - by Martin Aatmaa
    I've got a database change management workflow in place. It's based on SQL scripts (so, it's not a managed code-based solution). The basic setup looks like this: Initial/ Generate Initial Schema.sql Generate Initial Required Data.sql Generate Initial Test Data.sql Migration 0001_MigrationScriptForChangeOne.sql 0002_MigrationScriptForChangeTwo.sql ... The process to spin up a database is to then run all the Initlal scripts, and then run the sequential Migration scripts. A tool takes case of the versioning requirements, etc. My question is, in this kind of setup, is it useful to also maintain this: Current/ Stored Procedures/ dbo.MyStoredProcedureCreateScript.sql ... Tables/ dbo.MyTableCreateScript.sql ... ... By "this" I mean a directory of scripts (separated by object type) that represents the create scripts for spinning up the current/latest version of the database. For some reason, I really like the idea, but I can't concretely justify it's need. Am I missing something? The advantages would be: For dev and source control, we would have the same object-per-file setup that we're used to For deployment, we can spin up a new DB instance to the latest version either by running the Initial+Migrate, or by running the scripts from Current/ For dev, we do not need a DB instance running in order to do development. We can do "offline" development on the Current/ folder. The disadvantages would be: For each change, we need to update the scripts in the Current/ folder, as well as create a Migration script (in the Migration/ folder) Thanks in advance for any input!

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  • Help/Questions About New Team Foundation Server 2010 Installation

    - by user579218
    Hello. Before starting down the TFS2010 installation process, I have a few questions I'm hoping the community can help me with. We're planning on a single-server installation of TFS2010. Initially, we want version/source control and build services, but not reporting or SharePoint. We may add reporting and SharePoint capabilities later. Our environment will be Windows Server 2008 R2 (x64), SQL Server 2008 R2 (x64), Office 2010 (x86), Visual Studio 6 and 2010, and, of course, Team Foundation Server 2010. Can I install TFS2010 on a server that is on our domain? It's not a domain controller, it's just a member server on the domain. Should I install TFS2010 before or after putting the server on the domain? We have six developers that will be logging into their local development computers (which are also on the same domain) using their domain user accounts, do I add each domain user to the TFS2010 server's security groups? If so, which one(s)? Can I or should I use a domain user account as the TFS2010 service account? Or, should I just use Network Service? The TFS2010 install guide notes that none of the service accounts should belong to the Administrators security group, so which security group(s) are recommended for the service account(s)? We're planning on using a local instance of SQL Server 2008 R2 Standard with TFS2010, what service account should we use? Should we use the same domain account as TFS2010 or Local System or ?? The TFS2010 install guide isn't very specific on this. Since we're planning on this server being both the version/source control and build server, should we install our development environments (VS6, VS2010, Access2010) before installing TFS2010? Or does it matter? Thanks in advance for answering these questions.

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  • Why is software quality so problematic?

    - by Yuval A
    Even when viewing the subject in the most objective way possible, it is clear that software, as a product, generally suffers from low quality. Take for example a house built from scratch. Usually, the house will function as it is supposed to. It will stand for many years to come, the roof will support heavy weather conditions, the doors and the windows will do their job, the foundations will not collapse even when the house is fully populated. Sure, minor problemsdo occur, like a leaking faucet or a bad paint job, but these are not critical. Software, on the other hand is much more susceptible to suffer from bad quality: unexpected crashes, erroneous behavior, miscellaneous bugs, etc. Sure, there are many software projects and products which show high quality and are very reliable. But lots of software products do not fall in this category. Take into consideration paradigms like TDD which its popularity is on the rise in the past few years. Why is this? Why do people have to fear that their software will not work or crash? (Do you walk into a house fearing its foundations will collapse?) Why is software - subjectively - so full of bugs? Possible reasons: Modern software engineering exists for only a few decades, a small time period compared to other forms of engineering/production. Software is very complicated with layers upon layers of complexity, integrating them all is not trivial. Software development is relatively easy to start with, anyone can write a simple program on his PC, which leads to amateur software leaking into the market. Tight budgets and timeframes do not allow complete and high quality development and extensive testing. How do you explain this issue, and do you see software quality advancing in the near future?

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  • "Unable To Load Client Print Control" - SSRS Printing problems again

    - by mamorgan1
    Please forgive me as my head is spinning. I have tried so many solutions to this issue, that I'm almost not sure where I am at this point. At this point in time I have these issues in my Production, Test, and Dev environments. For simplicity sake, I will just try to get it working in Dev first. Here is my setup: Database/Reporting Server (Same server): Windows Server 2003 SP2 SQL Server 2005 SP3 Development Box: Windows 7 Visual Studio 2008 SP1 SQL Server 2008 SP1 (not being used in this case, but wanted to include it in case it is relative) Internet Explorer 8 Details: * I have a custom ASP.NET application that is using ReportViewer to access reports on my Database/Reporting Server. * I am able to connect directly to Report Manager and print with no trouble. * When I view source on the page with ReportViewer, it says I'm am using version 9.0.30729.4402 . * The classid of the rsclientprint.dll that keeps getting installed to my c:\windows\downloaded program files directory is {41861299-EAB2-4DCC-986C-802AE12AC499}. * I have tried taking the rsclientprint.cab file from my Database/Reporting Server and installing it directly to my Development Box and had no success. I made sure to unregister the previously installed dll first. I feel like I have read as many solutions as I can, and so I turn to you for some assistance. Please let me know if I can provide further details that would be helpful. Thanks

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  • Navigating through a sea of hype

    - by wouldLikeACrystalBall
    This is a vague, open question, so if you have no interest in these, please leave now. A few years ago it seemed everyone thought the death of desktop software was imminent. Web applications were the future. Everyone would move to cloud-based software-as-a-service systems, and developing applications for specific end-user platforms like Windows would soon become something of a ghetto. Joel's "How Microsoft Lost the API War" was but one of many such pieces sounding the death knell for this way of software development. Flash-forward to 2010, and the hype is all around mobile devices, particularly the iPhone. Software-as-a-Service vendors--even small ones such as YCombinator startups--go out of their way to build custom applications for the iPhone and other smart phone devices; applications that can be quite sophisticated, that run only on specific hardware and software architectures and are thus inherently incompatible. Now some of you are probably thinking, "Well, only the decline of desktop software was predicted; mobile devices aren't desktops." But the term was used by those predicting its demise to mean laptops also, and really any platform capable of running a browser. What was promised was a world where HTML and related standards would supplant native applications and their inherent difficulties. We would all code to the browser, not the OS. But here we are in 2010 with the AppStore bulging and development for the iPad just revving up. A few days ago, I saw someone on Hacker News claim that the future of computing was entirely in small, portable devices. Apparently the future is underpowered, requires dexterous thumbs and induces near-sightedness. How do those who so vehemently asserted one thing now assert the opposite with equal vehemence, without making even the slightest admission of error? And further, how are we as developers supposed to sift through all of this? I bought into the whole web-standards utopianism that was in vogue back in '06-'07 and now feel like it was a mistake. Is there some formula one can apply rather than a mere appeal to experience?

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  • Rotating pictures

    - by Samuel
    Hello! I am currently programming a Tower Defence game for university and i stumbled upon a problem: i want my towers to rotate towards the monster it is shooting at. The towers are bitmaps and we are supposed to program in a language called Modula 2: If you have heard of it any help is welcome to rotate bitmaps, if you havent it might still be helpful to know how i could start, how image rotation is done in general. Thanks in advance, Samuel

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  • Cheetah with Cherrypy: how to load base templates, and do so automatically on change during developm

    - by Heikki Toivonen
    I am working on a cherrypy+cheetah app and would like to improve the development experience. I have everything working when I manually compile templates beforehand. However, during development I'd rather just load the templates every time they are referenced so that I don't need to kill and restart my application. I have a couple of issues I am facing: If I have templates inheriting from base templates, I get import errors (can't find base templates). I think I had this actually working during my experiments, but unfortunately didn't save it and now I can't make it work. Suppose I get 1. working, how do make it so that edits even in base templates get picked up without restart. Below is my sample application that should demonstrate the problems. The directory structure is as follows: t.py templates/ base.tmpl index.tmpl t.py: import sys import cherrypy from Cheetah.Template import Template class T: def __init__(self, foo): self.foo = foo @cherrypy.expose def index(self): return Template(file='templates/index.tmpl', searchList=[{'foo': self.foo}]).respond() cherrypy.quickstart(T(sys.argv[1])) base.tmpl: #def body This is the body from the base #end def This is the base doc index.tmpl: #from templates.base import base #extends base #def body $base.body(self) This is the extended body #end def This is from index Run it like this: python t.py Something

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  • realtime logging

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • Unbind Key Presses

    - by Doug
    I'm making a game that involves, like all games, key presses. Only left and right arrow and the Space Bar. They work, but the browser is pre-set to scroll left, right, or jump down on those keys. Is there any way to unbind those keys in the code? Thanks.

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  • Rails App hangs after few requests

    - by Paddy
    I have Bitnami Rails stack installed on my Mac. To better explain my problem i created a simple scaffold based rails app with mysql as the backend. I can get to perform simple POST and GET requests for a while and after a few requests the app just hangs indefinitely. No exception caught or anything worthwhile in the development log to report this strange behavior. This is the last bit from the development log before the app froze: Processing WritedatasController#index (for 127.0.0.1 at 2010-03-30 20:38:51) [GET] [4;36;1mWritedata Load (0.7ms) [0m [0;1mSELECT * FROM `writedatas` [0m Rendering template within layouts/application Rendering writedatas/index [4;35;1mWritedata Columns (2.9ms) [0m [0mSHOW FIELDS FROM `writedatas` [0m Completed in 99ms (View: 88, DB: 4) | 200 OK [http://localhost/writedatas] [4;36;1mSQL (0.2ms) [0m [0;1mSET NAMES 'utf8' [0m [4;35;1mSQL (0.1ms) [0m [0mSET SQL_AUTO_IS_NULL=0 [0m Processing WritedatasController#new (for 127.0.0.1 at 2010-03-30 20:38:52) [GET] [4;36;1mWritedata Columns (2.0ms) [0m [0;1mSHOW FIELDS FROM `writedatas` [0m Rendering template within layouts/application Rendering writedatas/new Rendered writedatas/_form (5.9ms) Completed in 34ms (View: 25, DB: 2) | 200 OK [http://localhost/writedatas/new] [4;36;1mSQL (0.4ms) [0m [0;1mSET NAMES 'utf8' [0m [4;35;1mSQL (0.1ms) [0m [0mSET SQL_AUTO_IS_NULL=0 [0m Processing WritedatasController#index (for 127.0.0.1 at 2010-03-30 20:39:17) [GET] [4;36;1mWritedata Load (0.7ms) [0m [0;1mSELECT * FROM `writedatas` [0m Rendering template within layouts/application Rendering writedatas/index [4;35;1mWritedata Columns (2.6ms) [0m [0mSHOW FIELDS FROM `writedatas` [0m Completed in 101ms (View: 90, DB: 4) | 200 OK [http://localhost/writedatas] It just hung at this point. And after this happens i have to restart the server, for it to hang again after few requests. This is the weirdest problem i have faced and i am truly stumped.

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  • Status of VB6/ Best Desktop Application Language with Native Compliation

    - by Sandeep Jindal
    Hi, I was looking for a Desktop Application Programming Language with one of the biggest constraint: - “ I need to output as native executable”. I explored multiple options: a) Java is not a very good option for desktop programming, but still you can use it. But Java to Exe is a problem. [Only GCJ and Excelsior-Jet provides this][1]. b) .Net platform does not support native compilation. Only very few expensive tools are available which can do the job. c) Python is not an option for native compilation. Right? d) VB6 is the option I am left with. From the above list, if I am correct, VB6 is the only and probably the best option I have. But VB6 itself has issues like: a) It is no more under development since 2003. b) There are questions on support of VB6 IDE with Vista. Thus my questions are: a) From the list of programming language options, do you want to add any more? b) If VB6 is good/best option, looking at its development status, would you suggest using VB6 in this era? Regards Sandeep Jindal

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  • Deployed Qt5 Application Doesn't Print or Show Print Dialog

    - by MustacheMcLimey
    I'm experiencing Qt4 to Qt5 troubles. In my application when the user clicks the print button two things should happen, one is that a PDF gets written to disk (which still works fine in the new version, so I know that some of the printing functions are working properly) and the other is that a QPrintDialog should exec() and then send to a connected printer. I see the dialog when I launch from my development machine. The application launches on the deployed machine, but the QPrintDialog never shows and the document never prints. I am including print support. QT += core gui network webkitwidgets widgets printsupport I have been using Process Explorer to see what DLLs the application uses on my development machine, and I believe that everything is present. My application bundle includes: {myAppPath}\MyApp[MyApp.exe, Qt5PrintSupport.dll, ...] {myAppPath}\plugins\printsupport\windowsprintersupport.dll {myAppPath}\plugins\imageformats[ qgif.dll, qico.dll,qjpeg.dll, qmng.dll, qtga.dll, qtiff.dll, qwbmp.dll ] The following is the relevant code snippet: void PrintableForm::printFile() { //Writes the PDF to disk in every environment pdfCopy(); //Paper Copy only works on my dev machine QPrinter paperPrinter; QPrintDialog printDialog(&paperPrinter,this); if( printDialog.exec() == QDialog::Accepted ) { view->print(&paperPrinter); } this->accept(); } My first thought is that the relevant DLLs are not being found come print time, and that means that my application file system is incorrect, but I have not found anything that shows me a different file structure. Am I on the right track or is there something else wrong with this setup?

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  • How to configure properly IntelliJ IDEA for deployment of JBoss Seam project?

    - by Piotr Kochanski
    I would like to use IntelliJ IDEA for development of JBoss Seam project. seam-gen is creating the project stub, however the stub is not complete. In particular it is not clear how to deploy such project. First of all I had to define manually web project facelet and add libraries to its deployment definition. The other problem was persistence.xml file. In the Seam generated project it does not exists, since Ant is using one of the persistence-dev.xml, persistence-prod.xml, persistence-test.xml files, changing its name, depending on deployment type (which is ok). Obviously I can create persistence.xml by hand, but it goes againts Seam way of development. Finally I decided to use directly ant, which is not partucularly comfortable. All these tweaks made me think that I am doing something wrong from the IntelliJ IDEA point of view. What is the efficient way of configuring IntelliJ for usage with JBoss Seam (deployment, in particular)? I am using JBoss Seam 2.1.1, Intellij 8.1.4, JBoss 4.3.3

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  • Status of VB6/ Best Desktop Application Language with Native Compilation

    - by Sandeep Jindal
    I was looking for a Desktop Application Programming Language with one of the biggest constraint: - “I need to output as native executable”. I explored multiple options: Java is not a very good option for desktop programming, but still you can use it. But Java to Exe is a problem. Only GCJ and Excelsior-Jet provides this. .Net platform does not support native compilation. Only very few expensive tools are available which can do the job. Python is not an option for native compilation. Right? VB6 is the option I am left with. From the above list, if I am correct, VB6 is the only and probably the best option I have. But VB6 itself has issues like: It is no more under development since There are questions on support of VB6 IDE with Vista Thus my questions are: From the list of programming language options, do you want to add any more? If VB6 is good/best option, looking at its development status, would you suggest using VB6 in this era?

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  • Graphical sandbox for pathfinding

    - by vrode
    If you needed a clean and consistent sandbox for pathfinding what would you use? I want to experiment with different pathfinding algorithms by sending virtual units (robots) around obstacles on a geometric plane. But I don't need a feature overkill like a game engine or Flash might have, just an animated report and native collision detector. I prefer it to be scripted in python, but if there are java or C++ alternatives I would appreciate them as well.

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  • How do i rotate a CALayer around a diagonal line?

    - by Mattias Wadman
    Hi. I'm trying to implement a flip animation to be used in board game like iPhone-application. The animation is supposed to look like a game piece that rotates and changes to the color of its back (kind of like an Reversi piece). I've managed to create an animation that flips the piece around its orthogonal axis, but when I try to flip it around a diagonal axis by changing the rotation around the z-axis the actual image also gets rotated (not surprisingly). Instead I would like to rotate the image "as is" around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is my current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • How to extend an 'unloadable' Rails plugin?

    - by Vitaly Kushner
    I'm trying to write a plugin that will extend InheritedResources. Specifically I want to rewrite some default helpers. And I'd like it to "just work" once installed, w/o any changes to application code. The functionality is provided in a module which needs to be included in a right place. The question is where? :) The first attempt was to do it in my plugin's init.rb: InheritedResources::Base.send :include, MyModule It works in production, but fails miserably in development since InheritedResource::Base declared as unloadable and so its code is reloaded on each request. So my module is there for the first request, and then its gone. InheritedResource::Base is 'pulled' in again by any controller that uses it: Class SomeController < InheritedResource::Base But no code is 'pulling in' my extension module since it is not referenced anywhere except init.rb which is not re-loaded on each request So right now I'm just including the module manually in every controller that needs it which sucks. I can't even include it once in ApplicationController because InheritedResources inherites from it and so it will override any changes back. update I'm not looking for advice on how to 'monkey patch'. The extension is working in production just great. my problem is how to catch moment exactly after InheritedResources loaded to stick my extension into it :) update2 another attempt at clarification: the sequence of events is a) rails loads plugins. my plugin loads after inherited_resources and patches it. b) a development mode request is served and works c) rails unloads all the 'unloadable' code which includes all application code and also inherited_resources d) another request comes in e) rails loads controller, which inherites from inherited resources f) rails loads inherited resources which inherit from application_controller g) rails loads application_contrller (or may be its already loaded at this stage, not sure) g) request fails as no-one loaded my plugin to patch inherited_resources. plugin init.rb files are not reloaded I need to catch the point in time between g and h

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  • Android: how to place a button at an x,y position over top of Canvas

    - by Ben Mc
    Is it possible to place buttons at an X,Y position over the top of a Canvas? For example, on the opening screen of my game, I would like to place buttons for "Play Now", "Instructions", etc, right on top of the canvas. Right now, I'm looking at Touch locations on the Canvas and comparing them to various X,Y bounds. It works, but adding a button with a click listener would probably be much more efficient.

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  • Why Won't the WebSocket.onmessage Event Fire?

    - by SumWon
    Hey guys, After toying around with this for hours, I simply cannot find a solution. I'm working on a WebSocket server using "node.js" for a canvas based online game I'm developing. My game can connect to the server just fine, it accepts the handshake and can even send messages to the server. However, when the server responds to the client, the client doesn't get the message. No errors, nothing, it just sits there peacefully. I've ripped apart my code, trying everything I could think of to fix this, but alas, nothing. Here's a stripped copy of my server code. As I said before, the handshake works fine, the server receives data fine, but sending data back to the client does not. var sys = require('sys'), net = require('net'); var server = net.createServer(function (stream) { stream.setEncoding('utf8'); var shaken = 0; stream.addListener('connect', function () { sys.puts("New connection from: "+stream.remoteAddress); }); stream.addListener('data', function (data) { if (!shaken) { sys.puts("Handshaking..."); //Send handshake: stream.write( "HTTP/1.1 101 Web Socket Protocol Handshake\r\n"+ "Upgrade: WebSocket\r\n"+ "Connection: Upgrade\r\n"+ "WebSocket-Origin: http://192.168.1.113\r\n"+ "WebSocket-Location: ws://192.168.1.71:7070/\r\n\r\n"); shaken=1; sys.puts("Handshaking complete."); } else { //Message received, respond with 'testMessage' var d = "testMessage"; var m = '\u0000' + d + '\uffff'; sys.puts("Sending '"+m+"' to client"); var result = stream.write(m, "utf8"); sys.puts(result); /* Result comes as true, meaning that it pushed the data out. Why isn't the client seeing it?!? */ } }); stream.addListener('end', function () { sys.puts("Connection closed!"); stream.end(); }); }); server.listen(7070); sys.puts("Server Started!");

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  • XNA - Keyboard text input

    - by Sekhat
    Okay, so basically I want to be able to retrieve keyboard text. Like entering text into a text field or something. I'm only writing my game for windows. I've disregarded using Guide.BeginShowKeyboardInput because it breaks the feel of a self contained game, and the fact that the Guide always shows XBOX buttons doesn't seem right to me either. Yes it's the easiest way, but I don't like it. Next I tried using System.Windows.Forms.NativeWindow. I created a class that inherited from it, and passed it the Games window handle, implemented the WndProc function to catch WM_CHAR (or WM_KEYDOWN) though the WndProc got called for other messages, WM_CHAR and WM_KEYDOWN never did. So I had to abandon that idea, and besides, I was also referencing the whole of Windows forms, which meant unnecessary memory footprint bloat. So my last idea was to create a Thread level, low level keyboard hook. This has been the most successful so far. I get WM_KEYDOWN message, (not tried WM_CHAR yet) translate the virtual keycode with Win32 funcation MapVirtualKey to a char. And I get my text! (I'm just printing with Debug.Write at the moment) A couple problems though. It's as if I have caps lock on, and an unresponsive shift key. (Of course it's not however, it's just that there is only one Virtual Key Code per key, so translating it only has one output) and it adds overhead as it attaches itself to the Windows Hook List and isn't as fast as I'd like it to be, but the slowness could be more due to Debug.Write. Has anyone else approached this and solved it, without having to resort to an on screen keyboard? or does anyone have further ideas for me to try? thanks in advance. note: This is cross posted from the XNA Creators Forums, so if I get an answer there I'll post it here and Vice-Versa Question asked by Jimmy Maybe I'm not understanding the question, but why can't you use the XNA Keyboard and KeyboardState classes? My comment: It's because though you can read keystates, you can't get access to typed text as and how it is typed by the user. So let me further clarify. I want to implement being able to read text input from the user as if they are typing into textbox is windows. The keyboard and KeyboardState class get states of all keys, but I'd have to map each key and combination to it's character representation. This falls over when the user doesn't use the same keyboard language as I do especially with symbols (my double quotes is shift + 2, while american keyboards have theirs somewhere near the return key).

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  • Swing Grid Layout or JTable

    - by ikurtz
    greetngs, i am trying to learn Java and Swing by writing a simple game of connect4. i am hoping you could guide me regarding the following issue: to emulate the connect4 grid should i use a JTable or rely on Grid layout? thank you.

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  • Precompile asp.net webpart dll

    - by mathias florin
    Hi, I have built a few custom webparts for WSS 3 using the Visual Studio 2010 Web application template. When I compile the application, Visual Studio creates the assembly file in the bin directory which I copy over later to the production server (another machine) with WSS 3. The compiled webpart dll is copied into the bin folder inside the virtual directory of WSS. I would like to precompile the webpart / dll using the aspnet_precompiler on my development machine to reduce the delay when the page is first requested. I have used the following command to precompile the entire Web Application: aspnet_precompile -v / -p PATH_TO_WEB_APPLICATION C:\WebApp -errorstack The compilation runs fine without any errors and I end up with a couple of .compiled files and also a Web_App_xxxxx.dll file inside the C:\WebApp\bin folder. From here onwards I am a bit lost how to proceed. Could you give me an advise to which folder I need to copy the compiled files on the production server? Do they need to go into the bin folder on the server or better inside the temporary asp.net folder %SystemRoot%\Microsoft.NET\Framework\versionNumber\Temporary ASP.NET Files folder? Can I precompile the Web application on a development machine without the IIS metabase? Cheers, Mathias

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  • Loading PNG textures to OpenGL

    - by Tamir
    Hello, I'm working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency. Anyway, I would appreciate if someone could advice me what library should I use to load my images (I need to load them in GL_RGBA format, both internal and texture specific).

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