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  • Unable to create website error (NEW)

    - by salvationishere
    I copied my ClickOnce deployment to my C:/Inetpub/ folder on my webserver and I deleted my Virtual directory. I deleted the WpfApplication1 folder beneath wwwroot in Win Explorer. Then I turned on Web Sharing for this folder. Then I viewed my IIS Manager and this new Share name appeared under wwwroot. So now under Inetpub folder on my web server I have the following directory path: C:\Inetpub\WpfApplication1\ with contents: Application Files publish.htm setup.exe WpfApplication1.application Next, I remapped both the publishing and installation URL's for the project to http://myserver/WpfApplication1/ And I clicked Publish Now. But after I performed a Publish Now operation, I got the following error on my development server (D610-M): Error 1 Failed to connect to 'http://myserver/WpfApplication1/' with the following error: Unable to create the Web site 'http://myserver/WpfApplication1/'. The Web server does not appear to have any authentication methods enabled. It asked for user authentication, but did not send a WWW-Authenticate header. 1 1 WpfApplication1 On my webserver, when I click Browse from the IIS Manager on the WpfApplication1 directory, it shows me the Install page. But after I click the Browse button, it returns an error which says: The remote name could not be resolved: 'd610-m' (D610-M is the name of my development server). How do I fix this?

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  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • Delphi 2009 dbExpress and Interbase: Unicode migration steps and risks?

    - by mjustin
    Currently, our database uses Win1252 as the only character encoding. We will have to support Unicode in the database tables soon, which means we have to perform this migration for four databases and around 80 Delphi applications which run in-house in a 24/7 environment. Are there recommendations for database migrations to UTF-8 (or UNICODE_FSS) for Delphi applications? Some questions listed below. Many thanks in advance for your answers! are there tools which help with the migration of the existing databases (sizes between 250 MB and 2 GB, no Blob fields), by dumping the data, recreating the database with UNICODE_FSS or UTF-8, and loading the data back? are there known problems with Delphi 2009, dbExpress and Interbase 7.5 related to Unicode character sets? would you recommend to upgrade the databases to Interbase 2009 first? (This upgrade is planned but does not have a high priority) can we simply migrate the database and Delphi will handle the Unicode character sets automatically, or will we have to change all character field types in every Datamodule (dfm and source code) too? which strategy would you recommend to work on the migration in parallel with the normal development and maintenance of the existing application? The application runs in-house so development and database administration is done internally. Update: one problem I found now is that there are two different persistent field types for Unicode and non Unicode character fields. For the existing database, dbExpress creates TStringField objects. For the Unicode database fields, dbExpress creates (or expects!) TWideStringField objects. This looks like a lot of work lies ahead. While we could try to avoid persistent fields (and add calculated fields at run time), Of course we would prefer a solution which does not require so many changes in existing units and DFM files.

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  • Support for VB.NET's Imported Namespaces feature in C#

    - by Fred F.
    I am use to VB.NET. The game source code I am learning from is written in C#. I find it annoying that I have to add using System.Diagnostics to the source code in order to type Debug.WriteLine.... I checked under project properties, but I cannot find the References tab that allows me to add namespaces to Imported Namespaces. Where do I find this in C#? Also, why can't I do this in C#? Imports x = System.Math

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  • Problem with grails web app running in production: "No such property: save for class: JsecRole"

    - by Sarah Boyd
    I've got a grails 1.1 web app running great in development but when I try and run it in production with an sqlserver database it crashes in a weird way. The relevant part of my datasource.groovy is as follows: environments { development { dataSource { dbCreate = "create-drop" // one of 'create', 'create-drop','update' url = "jdbc:hsqldb:mem:devDB" } } test { dataSource { dbCreate = "update" url = "jdbc:hsqldb:mem:testDb" } } production { dataSource { dbCreate = "update" driverClassName = "com.microsoft.sqlserver.jdbc.SQLServerDriver" endUsername = "sa" password = "pw4db" url = "jdbc:sqlserver://localhost:1433;databaseName=ReleasePlanner;selectMethod=cursor" The error message I receive is: Message: No such property: save for class: JsecRole Caused by: groovy.lang.MissingPropertyException: No such property: save for class: JsecRole Class: ProjectController At Line: [28] Code Snippet: 27: println "###about to create project roles" 28: userManagerService.createProjectRoles(project) 29: userManagerService.addUserToProject(session.user.id.toString(), project, 'owner') } } } The stacktrace is as follows: org.codehaus.groovy.runtime.InvokerInvocationException: groovy.lang.MissingPropertyException: No such property: save for class: JsecRole at org.jsecurity.web.servlet.JSecurityFilter.doFilterInternal(JSecurityFilter.java:382) at org.jsecurity.web.servlet.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:180) Caused by: groovy.lang.MissingPropertyException: No such property: save for class: JsecRole at UserManagerService.createProjectRoles(UserManagerService.groovy:9) at UserManagerService$$FastClassByCGLIB$$6fa73713.invoke(<generated>) at net.sf.cglib.proxy.MethodProxy.invoke(MethodProxy.java:149) at UserManagerService$$EnhancerByCGLIB$$fcf60984.createProjectRoles(<generated>) at UserManagerService$createProjectRoles.call(Unknown Source) at ProjectController$_closure4.doCall(ProjectController.groovy:28) at ProjectController$_closure4.doCall(ProjectController.groovy) ... 2 more Any help is appreciated. Thanks Sarah

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  • Backing up my locally hosted rails apps in preparation for OS upgrade

    - by stephen murdoch
    I have some apps running on Heroku. I will be upgrading my OS in two weeks. The last time I upgraded though (6 months ago) I ran into some problems. Here's what I did: copied all my rails apps onto DVD upgraded OS transferred rails apps from DVD to new OS Then, after setting up new SSH-keys I tried to push to some of my heroku apps and, whilst I can't remember the exact error message off-hand, it more or less amounted to "fatal exception the remote end hung up" So I know that I'm doing something wrong here. First of all, is there any need for me to be putting my heroku hosted rails apps onto DVD? Would I be better just pulling all my apps from their heroku repos once I've done the upgrade? What do others do here? The reason I stuck them on DVD is because I tend to push a specific production branch to Heroku and sometimes omit large development files from it... Secondly, was this problem caused by SSH keys? Should I have backed up the old keys and transferred them from my old OS to my new one too, or is Heroku perfectly happy to let you change OS's like that? My solution in the end was to just create new heroku apps and reassign the custom domain names in heroku add-ons menu... I never actually though of pulling from the heroku repos as I tend to push a specific branch to heroku and that branch doesn't always have all the development files in it... I realise that the error message I mentioned doesn't particularly help anyone but I didn't think to remember it 6 months ago. Any advice would be appreciated PS - when I say upgrade, I mean full install of the new version with full format of the HDD.

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  • GPL liscensed frameworks on eccommerce websites

    - by Adam McMahon
    Ok this may be a foolish question, but I just want some clarification on this. If you build a website on a GPL licensed web framework, let's say a browser based game or some kind of kind of sophisticated web application are you required to redistribute all the code? If this is so what licenses would allow you to build on top of an opensource project without requiring you to redistribute the code?

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  • Customly chromed Windows in wpf

    - by Alxandr
    I've tried creating a customly chromed window in wpf using WindowStyle None, and AllowsTransparency True, however, when I maximize the window it covers the entire screen (and goes beond it's edges, it also hides the Windows-bar at the bottom of my screen, just like a game in fullscreen). How can I make the behaviour like a normal window, but with my own customly made wpf-chrome?

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  • Is LuaJIT really faster than every other JIT-ed dynamic languages?

    - by Gabriel Cuvillier
    According to the computer language benchmark game, the LuaJIT implementation seems to beat every other JIT-ed dynamic language (V8, Tracemonkey, PLT Scheme, Erlang HIPE) by an order of magnitude. I know that these benchmarks are not representative (as they say: "Which programming language implementations have the fastest benchmark programs?"), but this is still really impressive. In practice, is it really the case? Someone have tested that Lua implementation?

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  • realtime diagnostics

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • PHP (A few questions) OO, refactoring, eclipse

    - by jax
    I am using PHP in eclipse. It works ok, I can connect to my remote site, there is colour coding of code elements and some code hints. I realise this may be too long to answer all questions, if you have a good answer for one part, answering just that is ok. Firstly General Coding I have found that it is easy to loose track of included files and their variables. For example if there was a database $cursor it is difficult to remember or even know that it was declared in the included file (this becomes much worse the more files you include). How are people dealing with this? How are people documenting their code - in particular the required GET and POST data? Secondly OO Development: Should I be going full OO in my development. Currently I have a functions library which I can include and have separated each "task" into a separate file. It is a bit nasty but it works. If I go OO how do I structure the directories in PHP, java uses packages - what about php? How should I name my files, should I use all lower case with _ for spaces "hello_world.php"? Should I name classes with Uppercase like Java "HelloWorld.php"? Is there a different naming convention for Classes and regular function files? Thirdly Refactoring I must say this is a real pain. If I change the name of a variable in one place I have to go through whole document and each file that included this file and change the name their too. Of course, errors everywhere is what results. How are people dealing with this problem? In Java if you change the name in one place it changes everywhere. Are there any plugins to improve php refactoring? I am using the official PHP version of Eclipse from their website. thanks

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Facebook graph api resources!

    - by kielie
    Hi guys, I am creating a little flash game for the facebook platform, but I am finding it very difficult to get any decent documentation on the graph api, so if anyone has a decent resource for a beginner to go and learn the basics, I would appreciate it very much, as I am struggling to grasp the concept. Thanx!

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • How to change the coordinate origin in Flash's stage with Actionscript?

    - by Petruza
    I think I did this before but can't find the code. Flash as many other graphical frameworks use the top-left corner as the coordinate origin (0,0) because it's how the underlying memory model is by convention. But it would be really simpler for my calculations if the origin was in the center of the stage, because all the game revolves around the center and uses a lot of trigonometry, angles, etc. Is there some built-in method like Stage::setOrigin( uint, uint ); or something like that?

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • Splitting up UDP packet

    - by m3n
    Heyo, I'm using UdpClient to query game servers about server name, map, number of players, etc. I've followed the guidelines on this page http://developer.valvesoftware.com/wiki/Server_queries#Source_servers and I'm getting a correct reply: I have no idea how I would go about to get each chunk of information (server name, map and the like). Any help? I'm assuming one would have to look at the reply format specified in the wiki I linked, but I don't know what to make of it. Cheers,

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