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  • Does mixing Quartz and OpenGL-ES cause big performance degrade??

    - by Eonil
    I have a plan to make a game using OpenGL for 3D world view, and CALayer(or UIView) for HUD UI. It's easy to imagine performance degrade from mixing them, but the document which mention this impact disappeared: http://developer.apple.com/iphone/library/technotes/tn2008/tn2230.html I cannot find the document on current version of SDK reference. And I got this document: http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl If you experienced about this, please let me know about performance impact on current SDK.

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  • Will Python 3.0's backwards-incompatibility affect adoption?

    - by George Stocker
    I visited Slashdot this morning to find out that Python 3.0 has been released. I know C# and Perl, but have wanted to learn Python for some time, especially after I saw its ease of use to create useful tools, not to mention its use in game scripting. My question is, how does the intentionally backwards-incompatible release of Python 3.0 affect adoption, and should I learn Python 2? Or should I take the dive and learn Python 3.0 first, and wait for the libraries to be ported?

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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  • How to estimate the contribution of an individual to a software project?

    - by Amit Kumar
    I work on a software project and would like to estimate the percentage out of the total contribution that I have put in the development of the software. Is there some tool doing this? Such a tool can be useful for appraisals or negotiations, for example. After all, we work for money (yes, not only money, put the point remains). I think there is enough hand-waving for the most important things. The estimation is very subjective (at least to me now) but I do not know of any tool that provides even a subjective estimate. I know of Sloccount that spells out the total effort using the lines of code but not on per-developer basis. My idea of an ideal tool for this purpose would: measure the complexity of the code (more complex is more effort, but more effort is not necessarily more contribution) measure the decomposibility/flexibility of the software (more decomposable is better) how much library code is used -- using library code speeds up the development process, increases the associated risk and requires the developer to know from before or learn about the library. be intelligent enough to differentiate between "who wrote the code", "who copied the code" and "who indented the code". It is difficult to differentiate between the complexity in the implementation and the intrinsic complexity of the problem. Perhaps a comparison can be made with an equivalent open source counterpart if there is, or for each submodule separately. If there is no such tool, is there no merit in having such a tool? Or do you believe in "I do work, I do not measure"? It takes time after all. Perhaps the project manager should do this estimation continuously, say, weekly. Are there any standards? Yes, standardization is difficult because every project has a different goal, but difficult does not mean it is not useful.

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  • Delphi dbExpress and Interbase: Unicode migration steps and risks?

    - by mjustin
    Currently, our database uses Win1252 as the only character encoding. We will have to support Unicode in the database tables soon, which means we have to perform this migration for four databases and around 80 Delphi applications which run in-house in a 24/7 environment. Are there recommendations for database migrations to UTF-8 (or UNICODE_FSS) for Delphi applications? Some questions listed below. Many thanks in advance for your answers! are there tools which help with the migration of the existing databases (sizes between 250 MB and 2 GB, no Blob fields), by dumping the data, recreating the database with UNICODE_FSS or UTF-8, and loading the data back? are there known problems with Delphi 2009, dbExpress and Interbase 7.5 related to Unicode character sets? would you recommend to upgrade the databases to Interbase 2009 first? (This upgrade is planned but does not have a high priority) can we simply migrate the database and Delphi will handle the Unicode character sets automatically, or will we have to change all character field types in every Datamodule (dfm and source code) too? which strategy would you recommend to work on the migration in parallel with the normal development and maintenance of the existing application? The application runs in-house so development and database administration is done internally. Update: one problem I found now is that there are two different persistent field types for Unicode and non Unicode character fields. For the existing database, dbExpress creates TStringField objects. For the Unicode database fields, dbExpress creates (or expects!) TWideStringField objects. So we can not just change the database and the connection code page to Unicode. We also have to modify all datamodules to use the new field type. The modified datamodule however will not be backwards compatible.

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  • Ruby Abstract Class Design

    - by MattDiPasquale
    I'm creating a video game. It has Characters & Items. Since I want Characters & Items to each have a name, should I make another class called NamedObjects with just a name field and have Characters & Items extend that? Or is that going overboard?

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  • What does "prototyping" mean in practice?

    - by prot
    When I recently asked about the uses of Ruby someone told me it was good for prototyping. I basically know what that means, quickly get the very base of your app up and working, see if there are conceptual problems and then add the rest. Am I right with how I understand prototyping? What would be a concrete example of prototyping a Snake game in Ruby or any other language?

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  • Eclipse / Aptana File Sync Solutions

    - by Brad
    Our development team uses Eclipse + Aptana to do their web development work. Currently, most of them are mapping their Eclipse projects directly to the web server. I'd rather them create a local project and use that to sync to the web server project directory they are working on. The issue is that there aren't any good solutions which is just appalling given the popularity of the two. The FileSync plugin for Eclipse is only one-way. Meaning if another developer makes a change to the file on the server, another dev isn't even notified and could overwrite the change. The File Transfer option in Aptana 2.0 doesn't support any sort of Sync, just manually uploading/downloading files. The Sync option in Aptana 1.5.1 doesn't allow you to merge files when they are different. You can only update one or the other. It does however allow you to view a diff (but only if you right click and select) and in that diff you can't make any changes. I did find a way to allow files to be uploaded to their Sync repositories in Aptana using Eclipse Monkey. However it doesn't work if a user saves multiple files at once, 'Save All', again it doesn't work. And additionally, there is no notification if a user opens a local file that has an updated copy on the server. I tried to add one using Eclipse Monkey but I couldn't find any sort of listener in the Eclipse API to do it and any Eclipse Monkey documentation is far and few between. My only solution at this point is just to let them continue to map directly to the server or ask them to do a manual download before they do any work (but again what if someone uploads a change right after they do that). Anyone have any ideas?

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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  • Using HttpClient with SSL and certificates

    - by ChrisCM
    While I've been familiar with HTTPS and the concept of SSL, I have recently begun some development and found I am a little confused. The requirement was that I write a small Java application that runs on a machine attached to a scanner. When a document is scanned this is picked up and the file (usually PDF) sent over the internet to our application server that will then process it. I've written the application using Apache Commons libraries and HTTPClient. The second requirement was to connect over SSL, requiring a certificate. Following guidance on the HTTPclient page I am using AuthSSLProtocolSocketFactory from the contributions page. The constructor can take a keystore, keystore password, truststore and truststore password. As an initial test our DBA enabled SSL on one of our development webservers and provided me with a .p12 file which when I imported into IE allows me to connect successfully. I am a bit confused between keystores and truststores and what steps I need to take using the keytool. I tried importing the p12 into a keystore file but get the error: keytool error: java.lang.Exception: Input not an X.509 certificate I followed a suggestion of importing the p12 into Internet Explorer and exporting as a .cer which I can then successfully import into a keystore. When I supply this as a keystore argument of the AuthSSLProtocolSocketFactory I get a meaningless errror, but if I try it as a truststore it seems like it reads it fine but ultimately I get Caused by: javax.net.ssl.SSLHandshakeException: Received fatal alert: bad_certificate I am unsure if I have missed some steps, I am misunderstanding SSL and mutual authentication altogether or this is mis-configuration on the server side. Can anyone provide suggestions or point me towards resources that might help me figure this out please?

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  • Flex 4 vs JavaScript Options (Cappuccino, JQuery, etc.)

    - by user320681
    Rehashing an older post: http://stackoverflow.com/questions/1570070/jquery-vs-flex-choosing-a-platform-for-saas We are preparing to develop an application that is exceptionally dynamic and interactive. It's particularly heavy on the graphics side. We are 85% convinced that Adobe Flash built atop Flex is the right path to take, however Cappuccino is quite nice and seems as though it may be able to nearly fit the bill. The only pause we have right now is portability for the iPhone. With the lack of blessings from Apple we will most certainly have to create a 2nd interface for the iPhone for the site, however... Having two interfaces may not be bad as it will likely have to be custom anyway to take advantage of the differences that it affords. Any further thoughts or reevaluations of points enumerated in the noted article? Further, Flex 4 adds a lot of strength to the position mentioned previously regarding UI development. Fx4 is very nice vs Fx3 and shaves 90% from the development time when coupled with Flash Catalyst, which is not really always fully appropriate, but with some round trip tricks it seems as though it can cut through things rather well... Please do advise and many thanks.

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  • Migrating to web application with AjaxControlToolkit

    - by Chris
    Hi All, We are currently migrating our ASP.NET website to a web application in Visual Studio 2008. Most of the process has been fairly straight forward, but I have hit one block that is driving me a bit nuts. We are using the AjaxControlToolkit for some functionality, specifically an AutoControlExtender. When this is run locally through VS's development server the extender (dropdown) does not render after the service returns the resultset. However if I deploy the migrated solution to our UAT server the extender functions correctly. I have ensured the Ajax Control Toolkit is properly installed locally on my dev machine (and the dll available in the bin directory), and using debugging have ensured the service is called correctly and runs through without error (which it does). The web application was taken from a server running IIS7. Can anyone confirm if Visual Studio 2008 development server requires a different configuration to IIS 7 (as I believe IIS 6 requires a different configuration to IIS 7), and if there is a resource that provides more info? My own searches have turned up very little in this area. On the other hand, if I am looking in the wrong area any other tips would be appreciated. Thanks Chris

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  • Anyone knows which networking package contains winlive.h ?

    - by Reza
    I am dealing with a c++ small game solution which contains references to winlive.h header. I'm sure it is part of a networking package, but haven't been able to track it down. It is not in windows sdk or platform sdk. Anyone may have have seen this before and can point me in the right direction? thanks

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  • does flex use frames?

    - by incrediman
    I'm looking into developing a game using the flex SDK instead of flash. I'm kind of not sure how to start. One question I have - does Flex have a timeline like Flash, with frames etc? Is there a main/root timeline?

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  • Java/BlackBerry build error overriding too many classes

    - by behrk2
    Hey everyone, Has anyone ever heard of overriding too many classes in Java? Perhaps this issue is just related to BlackBerry development, but I was wondering if it is an issue in Java, too. Let's say I have the following: LabelField lblTitle = new LabelField(title) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; LabelField lblSubTitle = new LabelField(releaseYear + ", " + rating) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; This code works. However, I've noticed that by overriding the paint() method multiple times in many different classes throughout my project, I receive the error: I/O Error: Cannot run program "jar": CreateProcess error=2, The system cannot find the file specified My only solution thus far is to clean up my GUI code...minimize it and reuse it. Perhaps its good that this happened so I can be less careless about creating GUI code all over my classes. Anyways, I was just wondering if anyone has heard of this before. If you are interested in reading more about the issue I have been facing, check out the following link: BlackBerry Java Development Forums

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  • How do you solve the 15-puzzle with A-Star or Dijkstra's Algorithm?

    - by Sean
    I've read in one of my AI books that popular algorithms (A-Star, Dijkstra) for path-finding in simulation or games is also used to solve the well-known "15-puzzle". Can anyone give me some pointers on how I would reduce the 15-puzzle to a graph of nodes and edges so that I could apply one of these algorithms? If I were to treat each node in the graph as a game state then wouldn't that tree become quite large? Or is that just the way to do it?

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • Using a .MDF SQL Server Database with ASP.NET Versus Using SQL Server

    - by Maxim Z.
    I'm currently writing a website in ASP.NET MVC, and my database (which doesn't have any data in it yet, it only has the correct tables) uses SQL Server 2008, which I have installed on my development machine. I connect to the database out of my application by using the Server Explorer, followed by LINQ to SQL mapping. Once I finish developing the site, I will move it over to my hosting service, which is a virtual hosting plan. I'm concerned about whether using the SQL Server setup that is currently working on my development machine will be hard to do on the production server, as I'll have to import all the database tables through the hosting control panel. I've noticed that it is possible to create a SQL Server database from inside Visual Studio. It is then stored in the App_Data directory. My questions are the following: Does it make sense to move my SQL Server DB out of SQL Server and into the App_Data directory as an .mdf file? If so, how can I move it? I believe this is called the Detach command, is it not? Are there any performance/security issues that can occur with a .mdf file like this? Would my intended setup work OK with a typical virtual hosting plan? I'm hoping that the .mdf database won't count against the limited number of SQL Server databases that can be created with my plan. I hope this question isn't too broad. Thanks in advance! Note: I'm just starting out with ASP.NET MVC and all this, so I might be completely misunderstanding how this is supposed to work.

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  • Why is Microsoft under-supporting or under-developping VBNET?

    - by Will Marcouiller
    I ran into a situation where the lack of some features has become somewhat frustrating while developping in VB.NET 2.0. Since my first day of programming, I've always been a C programmer, and still am. Naturally, I chose C# as my favorite .NET language. Recently, a customer of mine has obliged that all of his development projects which disregard SharePoint development have to be written in VB.NET 2.0, that is to avoid conflictual systems to come into some problems. That is a legitimate choice of his which I approve somehow, since he's running some old central systems and is slowly migrating toward latest technologies. As for me, I would have prefered to go with C#, but then, never having done much VB in my life, I see it as an opportunity to learn somethings new, how to handle this and that in VBNET, etc. Except that the syntax is really too verbose for me, which is a pain! I got used to it and that is fine. However, I recently wanted to use the InternalsVisibleToAttribute which I discovered lastly here on SO. But then, in addition to not being able to have lambda expression that returns no value, which I discovered months ago, today I learn that I can't use the attribute in VBNET! Here is what I have read in an article: [...] Sorry VB.Net developers, Microsoft is again shunning you guys and this attribute is NOT available to you.... :( And here is the link: InternalsVisibleTo: Testing internal methods in .Net 2.0 I have heard from Anders Hejlsberg mouth while watching a Webcast from his presentation of .NET 4.0 Framework that the VBNET team was working or has worked in collaboration with the C# team (Eric Lippert and others) in order to bring VBNET to offer the same features as C# offers. But then, I say to myself that the VBNET team has a huge step forward to make, if already in .NET 2.0, some of the most important features lacked! So my question is this: Why is Microsoft under-supporting or under-developping VBNET? Will VBNET ever be lacking the C# features?

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  • Making a sprite always point to another sprite in XNA

    - by Whitey
    I have a player sprite (playerTexture) and a crosshair sprite (crossTexture) in my game. I need to make the player sprite always face towards the crosshair. Does anyone know how to do this? I have tried doing it myself but the math involved boggles my mind. I know there's a rotation parameter in the spriteBatch.Draw() method but I'm unsure how to use it. Thanks!

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • How to get jQuery draggable elements scroll with mb.imageNavigator

    - by bulltorious
    I am using jQuery mb.imageNavigator (1.8) from http://pupunzi.open-lab.com/mb-jquery-components/mb-imagenavigator/ to implements a Risk type game adjucation system. Using the imageNavigator plugin I am able to scroll around a large game map of the world. My issue is when I declare some elements as draggable and drag them onto the map image, their location does not stay relative to where in the picture I put them. They just stay fixed on the screen no matter where I scroll. Does anyone know how to make the the draggable elements scroll with the image? Matteo posts about "you can add an additional content layer that overlay image and moves with it" and posts an example, but I can't make it work. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> ` <head> <script type="text/jscript" src="lib/jquery/jquery-1.3.2.js"> </script> <script type="text/jscript" src="lib/jquery/jquery-ui-1.7.2.custom.min.js"> </script> <script type="text/jscript" src="lib/utilities/mbImgNav.min.js_0.js"> </script> <script type="text/jscript" src="lib/utilities/start.js"> </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>New Web Project</title> </head> <body> <div id="AdamsAshTray" style="float:right; background-color:red; z-index:999"> test test test </div> <div id="navArea"> <div imageUrl="someimage" navPosition="BR" navWidth="100" style="display:none;" class="imagesContainer"> <span class="title">zuccheriera</span> <div class="description"> <STRONG>description1</STRONG> </div> </div> </div> </body> $(document).ready(function(){ $("#navArea").imageNavigator({ areaWidth:1820, areaHeight:1000, draggerStyle: "1px dotted red", navOpacity: .8 }) $("#AdamsAshTray").draggable({ grid: [20,20] }); })`

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  • How can I use MPTVOutWindow iPhone undocumented class?

    - by Leg10n
    Hi, I'm an iPhone developer, now I'm developing a game and I just found about the iPhone 2.2 being able to reproduce video on a TV Screen trhough MPTVOutWindow class. After googling I've found a lot of blogs with the News, however none of them give any information on the class, what should I do to implement the class in order to display ouput on the TV?

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