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  • How To Get Web Site Thumbnail Image In ASP.NET

    - by SAMIR BHOGAYTA
    Overview One very common requirement of many web applications is to display a thumbnail image of a web site. A typical example is to provide a link to a dynamic website displaying its current thumbnail image, or displaying images of websites with their links as a result of search (I love to see it on Google). Microsoft .NET Framework 2.0 makes it quite easier to do it in a ASP.NET application. Background In order to generate image of a web page, first we need to load the web page to get their html code, and then this html needs to be rendered in a web browser. After that, a screen shot can be taken easily. I think there is no easier way to do this. Before .NET framework 2.0 it was quite difficult to use a web browser in C# or VB.NET because we either have to use COM+ interoperability or third party controls which becomes headache later. WebBrowser control in .NET framework 2.0 In .NET framework 2.0 we have a new Windows Forms WebBrowser control which is a wrapper around old shwdoc.dll. All you really need to do is to drop a WebBrowser control from your Toolbox on your form in .NET framework 2.0. If you have not used WebBrowser control yet, it's quite easy to use and very consistent with other Windows Forms controls. Some important methods of WebBrowser control are. public bool GoBack(); public bool GoForward(); public void GoHome(); public void GoSearch(); public void Navigate(Uri url); public void DrawToBitmap(Bitmap bitmap, Rectangle targetBounds); These methods are self explanatory with their names like Navigate function which redirects browser to provided URL. It also has a number of useful overloads. The DrawToBitmap (inherited from Control) draws the current image of WebBrowser to the provided bitmap. Using WebBrowser control in ASP.NET 2.0 The Solution Let's start to implement the solution which we discussed above. First we will define a static method to get the web site thumbnail image. public static Bitmap GetWebSiteThumbnail(string Url, int BrowserWidth, int BrowserHeight, int ThumbnailWidth, int ThumbnailHeight) { WebsiteThumbnailImage thumbnailGenerator = new WebsiteThumbnailImage(Url, BrowserWidth, BrowserHeight, ThumbnailWidth, ThumbnailHeight); return thumbnailGenerator.GenerateWebSiteThumbnailImage(); } The WebsiteThumbnailImage class will have a public method named GenerateWebSiteThumbnailImage which will generate the website thumbnail image in a separate STA thread and wait for the thread to exit. In this case, I decided to Join method of Thread class to block the initial calling thread until the bitmap is actually available, and then return the generated web site thumbnail. public Bitmap GenerateWebSiteThumbnailImage() { Thread m_thread = new Thread(new ThreadStart(_GenerateWebSiteThumbnailImage)); m_thread.SetApartmentState(ApartmentState.STA); m_thread.Start(); m_thread.Join(); return m_Bitmap; } The _GenerateWebSiteThumbnailImage will create a WebBrowser control object and navigate to the provided Url. We also register for the DocumentCompleted event of the web browser control to take screen shot of the web page. To pass the flow to the other controls we need to perform a method call to Application.DoEvents(); and wait for the completion of the navigation until the browser state changes to Complete in a loop. private void _GenerateWebSiteThumbnailImage() { WebBrowser m_WebBrowser = new WebBrowser(); m_WebBrowser.ScrollBarsEnabled = false; m_WebBrowser.Navigate(m_Url); m_WebBrowser.DocumentCompleted += new WebBrowserDocument CompletedEventHandler(WebBrowser_DocumentCompleted); while (m_WebBrowser.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); m_WebBrowser.Dispose(); } The DocumentCompleted event will be fired when the navigation is completed and the browser is ready for screen shot. We will get screen shot using DrawToBitmap method as described previously which will return the bitmap of the web browser. Then the thumbnail image is generated using GetThumbnailImage method of Bitmap class passing it the required thumbnail image width and height. private void WebBrowser_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser m_WebBrowser = (WebBrowser)sender; m_WebBrowser.ClientSize = new Size(this.m_BrowserWidth, this.m_BrowserHeight); m_WebBrowser.ScrollBarsEnabled = false; m_Bitmap = new Bitmap(m_WebBrowser.Bounds.Width, m_WebBrowser.Bounds.Height); m_WebBrowser.BringToFront(); m_WebBrowser.DrawToBitmap(m_Bitmap, m_WebBrowser.Bounds); m_Bitmap = (Bitmap)m_Bitmap.GetThumbnailImage(m_ThumbnailWidth, m_ThumbnailHeight, null, IntPtr.Zero); } One more example here : http://www.codeproject.com/KB/aspnet/Website_URL_Screenshot.aspx

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  • Package Manager Console For More Than Managing Packages

    - by Steve Michelotti
    Like most developers, I prefer to not have to pick up the mouse if I don’t have to. I use the Executor launcher for almost everything so it’s extremely rare for me to ever click the “Start” button in Windows. I also use shortcuts keys when I can so I don’t have to pick up the mouse. By now most people know that the Package Manager Console that comes with NuGet is PowerShell embedded inside of Visual Studio. It is based on its PowerConsole predecessor which was the first (that I’m aware of) to embed PowerShell inside of Visual Studio and give access to the Visual Studio automation DTE object. It does this through an inherent $dte variable that is automatically available and ready for use. This variable is also available inside of the NuGet Package Manager console. Adding a new class file to a Visual Studio project is one of those mundane tasks that should be easier. First I have to pick up the mouse. Then I have to right-click where I want it file to go and select “Add –> New Item…” or “Add –> Class…”   If you know the Ctrl+Shift+A shortcut, then you can avoid the mouse for adding a new item but you have to manually assign a shortcut for adding a new class. At this point it pops up a dialog just so I can enter the name of the class I want. Since this is one of the most common tasks developers do, I figure there has to be an easier way and a way that avoids picking up the mouse and popping up dialogs. This is where your embedded PowerShell prompt in Visual Studio comes in. The first thing you should do is to assign a keyboard shortcut so that you can get a PowerShell prompt (i.e., the Package Manager console) quickly without ever picking up the mouse. I assign “Ctrl+P, Ctrl+M” because “P + M” stands for “Package Manager” so it is easy to remember:   At this point I can type this command to add a new class: PM> $dte.ItemOperations.AddNewItem("Code\Class", "Foo.cs") which will result in the class being added: At this point I’ve satisfied my original goal of not having to pick up a mouse and not having the “Add New Item” dialog pop up. However, having to remember that $dte method call is not very user-friendly at all. The best thing to do is to make this a re-usable function that always loads when Visual Studio starts up. There is a $profile variable that you can use to figure out where that location is for your machine: PM> $profile C:\Users\steve.michelotti\Documents\WindowsPowerShell\NuGet_profile.ps1 If the NuGet_profile.ps1 file does not already exist, you can just create it yourself and place it in the directory. Now you can put a function inside like this: 1: function addClass($className) 2: { 3: if ($className.EndsWith(".cs") -eq $false) { 4: $className = $className + ".cs" 5: } 6: 7: $dte.ItemOperations.AddNewItem("Code\Class", $className) 8: } Since it’s in the NuGet_profile.ps1 file, this function will automatically always be available for me after starting Visual Studio. Now I can simply do this: PM> addClass Foo At this point, we have a *very* nice developer experience. All I did to add a new class was: “Ctrl-P, Ctrl-M”, then “addClass Foo”. No mouse, no pop up dialogs, no complex commands to remember. In fact, PowerShell gives you auto-completion as well. If I type “addc” followed by [TAB], then intellisense pops up: You can see my custom function appear in intellisense above. Now I can type the next letter “c” and [TAB] to auto-complete the command. And if that’s still too many key strokes for you, then you can create your own PowerShell custom alias for your function like this: PM> Set-Alias addc addClass PM> addc Foo While all this is very useful, I did run into some issues which prompted me to make even further customization. This command will add the new class file to the current active directory. Depending on your context, this may not be what you want. For example, by convention all view model objects go in the “Models” folder in an MVC project. So if the current document is in the Controllers folder, it will add your class to that folder which is not what you want. You want it to always add it to the “Models” folder if you are adding a new model in an MVC project. For this situation, I added a new function called “addModel” which looks like this: 1: function addModel($className) 2: { 3: if ($className.EndsWith(".cs") -eq $false) { 4: $className = $className + ".cs" 5: } 6: 7: $modelsDir = $dte.ActiveSolutionProjects[0].UniqueName.Replace(".csproj", "") + "\Models" 8: $dte.Windows.Item([EnvDTE.Constants]::vsWindowKindSolutionExplorer).Activate() 9: $dte.ActiveWindow.Object.GetItem($modelsDir).Select([EnvDTE.vsUISelectionType]::vsUISelectionTypeSelect) 10: $dte.ItemOperations.AddNewItem("Code\Class", $className) 11: } First I figure out the path to the Models directory on line #7. Then I activate the Solution Explorer window on line #8. Then I make sure the Models directory is selected so that my context is correct when I add the new class and it will be added to the Models directory as desired. These are just a couple of examples for things you can do with the PowerShell prompt that you have available in the Package Manager console. As developers we spend so much time in Visual Studio, why would you not customize it so that you can work in whatever way you want to work?! The next time you’re not happy about the way Visual Studio makes you do a particular task – automate it! The sky is the limit.

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  • Button postion not changing in View Controller. (Xcode)

    - by theCodeKing
    I have a View controller in xcode 6 (beta 5). I have put 4 buttons in it through the Object library in a .xib. But when i open the app in iOS simulator the buttons are the right y position but not correct x-position()they are on the right edge. No matter where i move them in the xib they only change y-position. I even moved them using the size inspector, but to no avail. How can i actually move them?

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  • Elastic PaaS with WebLogic and OpenStack, part I

    - by Jernej Kaše
    In my previous blog I described the steps to get OpenStack on Solaris up and running. Now we'll explore how WebLogic and OpenStack can work together to deliver truly elastic Middleware Platform as a Service. Middleware / Platform as a Service goals First, let's define what PaaS should be : PaaS offerings facilitate the deployment of applications without the complexity of managing the underlying hardware and software and provisioning hosting capabilities. To break it down: - PaaS provides a complete platform for hosting solutions (Java EE, SOA, BPM, ...) - Infrastructure provisioning (virtual machine, OS, platform) and managing is hidden from the PaaS user [administrator or developer] - Additionally, PaaS could / should define target SLAs, and the platform should ensure the SLAs are meet automatically. PaaS use case To make it more tangible, we have an IT Administrator who has the requirement to deploy a Java EE enterprise application. The application is used by external users who need to submit reports by the end of each month. As a result, the number of concurrent users will fluctuate, with expected huge spikes around the end of each month. The SLA agreed by the management is that no more than 100 requests should be waiting to be processes at any given time. In addition, the IT admin has no more than 3 days to have the platform and the application operational. The Challenges Some of the challenges the IT Administrator is facing are: - how are we going to ensure the processing power? - how are we going to provision the (virtual) machines, Java EE platform and deploy the application? - how are we going to monitor the SLA? - how are we going to react to SLA, and increase capacity?  The Ideal Solution Ideally, the whole process should be automated, "set it and forget" and require no human interaction: - The vendor packages the solution as deployable image(s) - The images are deployed to the IaaS - From there, automated processes take care of SLA  Solution Architecture with WebLogic 12c, Dynamic Clusters, OpenStack & Solaris OracleSolaris provides OS and virtualisation through Solaris Zones OpenStack is a part of Solaris 11.2 and provides Cloud Management (console and API) WebLogic 12c with Dynamic Clusters provides the Platform Trafic Manager provides load balancing On top of out that, we are going to implement a small control script - Cloud Manager - which is going to monitor SLA through WebLogic Diagnostic Framework. In case there are more than 100 pending requests, the script will: - provision a new virtual machine based on image which is configured for the WebLogic domain - add the machine to WebLogic domain - Increase the number of servers in dynamic cluster - Start the newly provisioned server  Stay tuned for part II The hole solution with working demo will be presented in one of our Partner WebCasts in June, exact date TBA. Jernej Kaše is a Fusion Middleware Specialist working closely with Oracle Partners in the ECEMEA region to grow their business by leveraging Oracle technology.

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  • Pointless Code In Your Source

    - by Ali
    I've heard stories of this from senior coders and I've seen some of it myself. It seems that there are more than a few instances of programmers writing pointless code. I will see things like: Method or function calls that do nothing of value. Redundant checks done in a separate class file, object or method. if statements that always evaluate to true. Threads that spin off and do nothing of note. Just to name a few. I've been told that this is because programmers want to intentionally make the code confusing to raise their own worth to the organization or make sure of repeat business in the case of contractual or outsourced work. My question is. Has anyone else seen code like this? What was your conclusion was to why that code was there? If anyone has written code like this, can you share why?

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  • How important are SEO Friendly URLs [closed]

    - by nute
    Possible Duplicate: Is a URL with a query string better or worse for SEO then one without one? Currently, my URLs look something like http://mydomain.ext/question/5 where question is the Controller and 5 is the ID of the object or article retrieved. In theory I could spend some development time and some server resources to have URLs that would contain more information about the page loaded. However, seeing how websites like Youtube or many others just keep simple URLs with just an ID, I am asking, does it matter? It is worth it??

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  • NoSQL as file meta database

    - by fga
    I am trying to implement a virtual file system structure in front of an object storage (Openstack). For availability reasons we initially chose Cassandra, however while designing file system data model, it looked like a tree structure similar to a relational model. Here is the dilemma for availability and partition tolerance we need NoSQL, but our data model is relational. The intended file system must be able to handle filtered search based on date, name etc. as fast as possible. So what path should i take? Stick to relational with some indexing mechanism backed by 3 rd tools like Apache Solr or dig deeper into NoSQL and find a suitable model and database satisfying the model? P.S: Currently from NoSQL Cassandra or MongoDB are choices proposed by my colleagues.

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • Glib.h error while trying to compile an application

    - by user91125
    I've been trying to compile this app from source https://code.launchpad.net/gala and i keep getting this message when i run MAKE: Scanning dependencies of target gala [ 11%] Building C object CMakeFiles/gala.dir/src/DBus.c.o /home/camilo/notifications/build/src/DBus.c:21:18: fatal error: glib.h: No such file or directory compilation terminated. make[2]: *** [CMakeFiles/gala.dir/src/DBus.c.o] Error 1 make[1]: *** [CMakeFiles/gala.dir/all] Error 2 make: *** [all] Error 2 Even though I' have installed glib and there is the glib.h file camilo@ian:~$ find /usr -iname glib.h /usr/include/glib-2.0/glib.h Is it a bug form the application or is it something wrong with my system?

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  • Renderbuffer to GLSL shader?

    - by Dan
    I have a software that performs volume rendering through a raycasting approach. The actual raycasting shader writes the raycasted volume depth into a framebuffer object, through gl_FragDepth, that I bind before calling the shader. The problem I have is that I would like to use this depth in another shader that I call later on. I figured out that the only way to do that is to bind the framebuffer once the raycasting has finished, read the depthmap through something like glReadPixels(0, 0, m_winSize.x , m_winSize.y, GL_DEPTH_COMPONENT, GL_FLOAT, pixels); and write it to a 2D texture as usual glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_winSize.x, m_winSize.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels) and then pass this 2D texture that contains a simple depth map to the other shader. However, I am not entirely sure that what I do is the proper way to do this. Is there anyway to pass the framebuffer that I fill up in my raycasting shader to the other shader?

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  • Action delegate in C#

    - by Jalpesh P. Vadgama
    In last few posts about I have written lots of things about delegates and this post is also part of that series. In this post we are going to learn about Action delegates in C#.  Following is a list of post related to delegates. Delegates in C#. Multicast Delegates in C#. Func Delegates in C#. Action Delegates in c#: As per MSDN action delegates used to pass a method as parameter without explicitly declaring custom delegates. Action Delegates are used to encapsulate method that does not have return value. C# 4.0 Action delegates have following different variants like following. It can take up to 16 parameters. Action – It will be no parameter and does not return any value. Action(T) Action(T1,T2) Action(T1,T2,T3) Action(T1,T2,T3,T4) Action(T1,T2,T3,T4,T5) Action(T1,T2,T3,T4,T5,T6) Action(T1,T2,T3,T4,T5,T6,T7) Action(T1,T2,T3,T4,T5,T6,T7,T8) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15,T16) So for this Action delegate you can have up to 16 parameters for Action.  Sound interesting!!… Enough theory now. It’s time to implement real code. Following is a code for that. using System; using System.Collections.Generic; namespace DelegateExample { class Program { static void Main(string[] args) { Action<String> Print = p => Console.WriteLine(p); Action<String,String> PrintAnother = (p1,p2)=> Console.WriteLine(string.Format("{0} {1}",p1,p2)); Print("Hello"); PrintAnother("Hello","World"); } } } In the above code you can see that I have created two Action delegate Print and PrintAnother. Print have one string parameter and its printing that. While PrintAnother have two string parameter and printing both the strings via Console.Writeline. Now it’s time to run example and following is the output as expected. That’s it. Hope you liked it. Stay tuned for more updates!!

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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or tiles, it get verry jaggy. The player is unable to move right, and will get warped forward when moving left. I have found the problem, and that is my collision detection will move the player left/right if colliding the object from the side, and up/down if collision from up/down. Now imagine that my player is sitting on 2 tiles, at (10,12) and (11,12), and the player is mostly standing on the (11,12) tile. The collision detection will first run on then (10,12) tile, it calculates the collision depth, and finds that is is a collision from the side, and therefore move the object to the right. After, it will do the collision detection with (11,12) and it will move the character up. So the player will not fall down, but are unable to move right. And when moving left, the same problem will make the player warp forward. This problem have been bugging me for a few days now, and I just can't find a solution! Here is my code that does the collision detection. public void ApplyObjectCollision(IPhysicsObject obj, List<IComponent> mapObjects, TileMap map) { PhysicsVariables physicsVars = GetPhysicsVariables(); Rectangle bounds = ((IComponent)obj).GetBound(); int leftTile = (int)Math.Floor((float)bounds.Left / map.GetTileSize()); int rightTile = (int)Math.Ceiling(((float)bounds.Right / map.GetTileSize())) - 1; int topTile = (int)Math.Floor((float)bounds.Top / map.GetTileSize()); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / map.GetTileSize())) - 1; // Reset flag to search for ground collision. obj.IsOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { IComponent tile = map.Get(x, y); if (tile != null) { bounds = HandelCollision(obj, tile, bounds, physicsVars); } } } // Handel collision for all Moving objects foreach (IComponent mo in mapObjects) { if (mo == obj) continue; if (mo.GetBound().Intersects(((IComponent)obj).GetBound())) { bounds = HandelCollision(obj, mo, bounds, physicsVars); } } } private Rectangle HandelCollision(IPhysicsObject obj, IComponent objb, Rectangle bounds, PhysicsVaraibales physicsVars) { // If this tile is collidable, SpriteCollision collision = ((IComponent)objb).GetCollisionType(); if (collision != SpriteCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = ((IComponent)objb).GetBound(); Vector2 depth = bounds.GetIntersectionDepth(tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY <= absDepthX || collision == SpriteCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (obj.PreviousBound.Bottom <= tileBounds.Top) obj.IsOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == SpriteCollision.Impassable || obj.IsOnGround) { // Resolve the collision along the Y axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X, ((IComponent)obj).Position.Y + depth.Y); // If we hit something about us, remove all velosity upwards if (depth.Y > 0 && obj.IsJumping) { obj.Velocity = new Vector2(obj.Velocity.X, 0); obj.JumpTime = physicsVars.MaxJumpTime; } // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } else if (collision == SpriteCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X + depth.X, ((IComponent)obj).Position.Y); // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } } return bounds; } Update: I have uploaded the source code, if you want to look that through. I think that my general approach might be wrong when i am working with small tiles, I have also be unable to find any good information on physics and collision detection in Platform games. http://dl.dropbox.com/u/3181816/Sogaard.Games.SuperMario.rar

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  • Is there a way to display navmesh agent path in Unity?

    - by Antoine Guillien
    I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when setDestination() is fired. I did some researches but didn't find anything about it. EDIT 1 : So I instantiate an empty object with a LineRenderer and I have a line bewteen my agent and the destination. Still I've not all the points when the path has to avoid an obstacle. Furthermore, I wonder if the agent.path does reflect the real path that the agent take as I noticed that it actually follow a "smoothier" path. Here is the code so far : GameObject container = new GameObject(); container.transform.parent = agent.gameObject.transform; LineRenderer ligne = container.AddComponent<LineRenderer>(); ligne.SetColors(Color.white,Color.white); ligne.SetWidth(0.1f,0.1f); //Get def material ligne.gameObject.renderer.material.color = Color.white; ligne.gameObject.renderer.material.shader = Shader.Find("Sprites/Default"); ligne.gameObject.AddComponent<LineScript>(); ligne.SetVertexCount(agent.path.corners.Length+1); int i = 0; foreach(Vector3 v in p.corners) { ligne.SetPosition(i,v); //Debug.Log("position agent"+g.transform.position); //Debug.Log("position corner = "+v); i++; } ligne.SetPosition(p.corners.Length,agent.destination); ligne.gameObject.tag = "ligne"; So How can I get the real coordinates my agent is going to walk throught ?

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  • Working with Reporting Services Filters – Part 3: The TOP and BOTTOM Operators

    - by smisner
    Thus far in this series, I have described using the IN operator and the LIKE operator. Today, I’ll continue the series by reviewing the TOP and BOTTOM operators. Today, I happened to be working on an example of using the TOP N operator and was not successful on my first try because the behavior is just a bit different than we find when using an “equals” comparison as I described in my first post in this series. In my example, I wanted to display a list of the top 5 resellers in the United States for AdventureWorks, but I wanted it based on a filter. I started with a hard-coded filter like this: Expression Data Type Operator Value [ResellerSalesAmount] Float Top N 5 And received the following error: A filter value in the filter for tablix 'Tablix1' specifies a data type that is not supported by the 'TopN' operator. Verify that the data type for each filter value is Integer. Well, that puzzled me. Did I really have to convert ResellerSalesAmount to an integer to use the Top N operator? Just for kicks, I switched to the Top % operator like this: Expression Data Type Operator Value [ResellerSalesAmount] Float Top % 50 This time, I got exactly the results I expected – I had a total of 10 records in my dataset results, so 50% of that should yield 5 rows in my tablix. So thinking about the problem with Top N some  more, I switched the Value to an expression, like this: Expression Data Type Operator Value [ResellerSalesAmount] Float Top N =5 And it worked! So the value for Top N or Top % must reflect a number to plug into the calculation, such as Top 5 or Top 50%, and the expression is the basis for determining what’s in that group. In other words, Reporting Services will sort the rows by the expression – ResellerSalesAmount in this case – in descending order, and then filter out everything except the topmost rows based on the operator you specify. The curious thing is that, if you’re going to hard-code the value, you must enter the value for Top N with an equal sign in front of the integer, but you can omit the equal sign when entering a hard-coded value for Top %. This experience is why working with Reporting Services filters is not always intuitive! When you use a report parameter to set the value, you won’t have this problem. Just be sure that the data type of the report parameter is set to Integer. Jessica Moss has an example of using a Top N filter in a tablix which you can view here. Working with Bottom N and Bottom % works similarly. You just provide a number for N or for the percentage and Reporting Services works from the bottom up to determine which rows are kept and which are excluded.

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  • "/etc/apache2/mods-enabled/proxy_html.load: Cannot load /usr/lib/libxml2.so.2 into server" error with Apache mod-proxy

    - by hhh
    The command $ sudo apt-get install libapache2-mod-proxy-html and then $sudo service apache2 restart fires: apache2: Syntax error on line 210 of /etc/apache2/apache2.conf: Syntax error on line 1 of /etc/apache2/mods-enabled/proxy_html.load: Cannot load /usr/lib/libxml2.so.2 into server: /usr/lib/libxml2.so.2: cannot open shared object file: No such file or directory Action 'configtest' failed. I am using X220 laptop. Perhaps related thing but ?AMD here. Perhaps some repeating bug in Ubuntu, again. How to fix this? Any patch yet for Ubuntu?

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  • Gnome Mplayer failed to open VDPAU backend libvdpau_nvidia.so

    - by Tim
    When I open an avi file under Gnome Mplayer, there is an error report: Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory I then followed this blog to solve this problem, which suggests two ways. The first way is to call mplayer in terminal: mplayer -vo xv video.wmv This works for me. But I would like to try the second way, which is to write options in one of the configure files of Gnome Mplayer. I choose to write into ~/.mplayer/config, where I wrote: -vo xv But it does not work. So I was wondering if I make any mistake? What to write into the configure file? Thanks and regards!

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  • List of bounding boxes?

    - by Christian Frantz
    When I create a bounding box for each object in my chunk, would it be better to store them in a list? List<BoundingBox> cubeBoundingBox Or can I just use a single variable? BoundingBox cubeBoundingBox The bounding boxes will be used for all types of things so they will be moving around. In any case, I'd be adding it to a method that gets called 2500+ times for each chunk, so either I have a giant list of them or 2500+ individual boxes. Is there any advantage to using one or the other?

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  • Beware of const members

    - by nmarun
    I happened to learn a new thing about const today and how one needs to be careful with its usage. Let’s say I have a third-party assembly ‘ConstVsReadonlyLib’ with a class named ConstSideEffect.cs: 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 10; 4: public const int EndValue = 20; 5: } In my project, I reference the above assembly as follows: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < ConstSideEffect.EndValue; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } You’ll see values 10 through 19 as expected. Now, let’s say I receive a new version of the ConstVsReadonlyLib. 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 5; 4: public const int EndValue = 30; 5: } If I just drop this new assembly in the bin folder and run the application, without rebuilding my console application, my thinking was that the output would be from 5 to 29. Of course I was wrong… if not you’d not be reading this blog. The actual output is from 5 through 19. The reason is due to the behavior of const and readonly members. To begin with, const is the compile-time constant and readonly is a runtime constant. Next, when you compile the code, a compile-time constant member is replaced with the value of the constant in the code. But, the IL generated when you reference a read-only constant, references the readonly variable, not its value. So, the IL version of the Main method, after compilation actually looks something like: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < 20; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } I’m no expert with this IL thingi, but when I look at the disassembled code of the exe file (using IL Disassembler), I see the following: I see our readonly member still being referenced by the variable name (ConstVsReadonlyLib.ConstSideEffect::StartValue) in line 0001. Then there’s the Console.WriteLine in line 000b and finally, see the value of 20 in line 0017. This, I’m pretty sure is our const member being replaced by its value which marks the upper bound of the ‘for’ loop. Now you know why the output was from 5 through 19. This definitely is a side-effect of having const members and one needs to be aware of it. While we’re here, I’d like to add a few other points about const and readonly members: const is slightly faster, but is less flexible readonly cannot be declared within a method scope const can be used only on primitive types (numbers and strings) Just wanted to share this before going to bed!

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  • Facing problem with "gtk.RESPONSE_OK" in the simple-player quickly tutorial

    - by sumit_gt
    I am fairly new to both quickly and Python. I am facing several problems while learning to use quickly from the following tutorial on the Ubuntu developers site: http://developer.ubuntu.com/resources/app-developer-cookbook/multimedia/creating-a-simple-media-player/ The following error I'm unable to understand: Traceback (most recent call last): File "/home/sumit/Sumit/simple-player/simple_player/SimplePlayerWindow.py", line 36, in on_openbutton_clicked if response==gtk.RESPONSE_OK: NameError: global name 'gtk' is not defined I realize that I am supposed to import something, so I tried to add import gtk which it didn't work and it gave the following error: from gtk import _gtk /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_type_get_qdata: assertion `node != NULL' failed from gtk import _gtk I have followed every step of the tutorials so far. But there is no mention of any other imports other that "prompts" and "os". Please help. Contribution of Agmenor, facing the same problem: I also tried to replace the text if response == gtk.RESPONSE_OK: by if response == Gtk.RESPONSE_OK: (notice the capital G). This gives another error: AttributeError: 'gi.repository.Gtk' object has no attribute 'RESPONSE_OK'

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  • How Does AutoPatch Handle Shared E-Business Suite Products?

    - by Steven Chan
    Space... is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is.~ Douglas AdamsDouglas Adams could have been talking about the E-Business Suite.  Depending upon whom you ask (and how you count them), there are between 200 to 240 products in Oracle E-Business Suite.  The products that make up Oracle E-Business Suite are tightly integrated. Some of these products are known as shared or dependent products. Installed and registered automatically by Rapid Install, such products depend on components from other products for full functionality.For example:General Ledger (GL) depends on Application Object Library (FND) and Oracle Receivables (AR)Inventory (INV) depends on FND and GLReceivables (AR) depends on FND, INV, and GLIt can sometimes be challenging to craft a patching strategy for these types of product dependencies.  To help you with that, our Applications Database (AD) team has recently published a new document that describes the actions AutoPatch takes with shared Oracle E-Business Suite products:Patching Shared Oracle E-Business Suite Products (Note 1069099.1)

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  • Introducing jLight &ndash; Talking to the DOM using Silverlight and jQuery.

    - by Timmy Kokke
    Introduction With the recent news about Silverlight on the Windows Phone and all the great Out-Of-Browser features in the upcoming Silverlight 4 you almost forget Silverlight is a browser plugin. It most often runs in a web browser and often as a control. In many cases you need to communicate with the browser to get information about textboxes, events or details about the browser itself. To do this you can use JavaScript from Silverlight. Although Silverlight works the same on every browser, JavaScript does not and it won’t be long before problems arise. To overcome differences in browser I like to use jQuery. The only downside of doing this is that there’s a lot more code needed that you would normally use when you write jQuery in JavaScript. Lately, I had to catch changes is the browser scrollbar and act to the new position. I also had to move the scrollbar when the user dragged around in the Silverlight application. With jQuery it was peanuts to get and set the right attributes, but I found that I had to write a lot of code on Silverlight side.  With a few refactoring I had a separated out the plumbing into a new class and could call only a few methods on that to get the same thing done. The idea for jLight was born. jLight vs. jQuery The main purpose of jLight is to take the ease of use of jQuery and bring it into Silverlight for handling DOM interaction. For example, to change the text color of a DIV to red, in jQuery you would write: jQuery("div").css("color","red"); In jLight the same thing looks like so: jQuery.Select("div").Css("color","red");   Another example. To change the offset in of the last SPAN you could write this in jQuery : jQuery("span:last").offset({left : 10, top : 100});   In jLight this would do the same: jQuery.Select("span:last").Offset(new {left = 10, top = 100 });   Callbacks Nothing too special so far. To get the same thing done using the “normal” HtmlPage.Window.Eval, it wouldn’t require too much effort. But to wire up a handler for events from the browser it’s a whole different story. Normally you need to register ScriptMembers, ScriptableTypes or write some code in JavaScript. jLight takes care of the plumbing and provide you with an simple interface in the same way jQuery would. If you would like to handle the scroll event of the BODY of your html page, you’ll have to bind the event using jQuery and have a function call back to a registered function in Silverlight. In the example below I assume there’s a method “SomeMethod” and it is registered as a ScriptableObject as “RegisteredFromSilverlight” from Silverlight.   jQuery("body:first").scroll(function() { var sl = document.getElementbyId("SilverlightControl"); sl.content.RegisteredFromSilverlight.SomeMethod($(this)); });       Using jLight  in Silverlight the code would be even simpler. The registration of RegisteredFromSilverlight  as ScriptableObject can be omitted.  Besides that, you don’t have to write any JavaScript or evaluate strings with JavaScript.   jQuery.Select("body:first").scroll(SomeMethod);   Lambdas Using a lambda in Silverlight can make it even simpler.  Each is the jQuery equivalent of foreach in C#. It calls a function for every element found by jQuery. In this example all INPUT elements of the text type are selected. The FromObject method is used to create a jQueryObject from an object containing a ScriptObject. The Val method from jQuery is used to get the value of the INPUT elements.   jQuery.Select("input:text").Each((element, index) => { textBox1.Text += jQueryObject.FromObject(element).Val(); return null; });   Ajax One thing jQuery is often used for is making Ajax calls. Making calls to services to external services can be done from Silverlight, but as easy as using jQuery. As an example I would like to show how jLight does this. Below is the entire code behind. It searches my name on twitter and shows the result. This example can be found in the source of the project. The GetJson method passes a Silverlight JsonValue to a callback. This callback instantiates Twit objects and adds them to a ListBox called TwitList.   public partial class DemoPage2 : UserControl { public DemoPage2() { InitializeComponent(); jQuery.Load(); }   private void CallButton_Click(object sender, RoutedEventArgs e) { jQuery.GetJson("http://search.twitter.com/search.json?lang=en&q=sorskoot", Done); }   private void Done(JsonValue arg) { var tweets = new List<Twit>(); foreach (JsonObject result in arg["results"]) { tweets.Add(new Twit() { Text = (string)result["text"], Image = (string)result["profile_image_url"], User = (string)result["from_user"] } ); } TwitList.ItemsSource = tweets; } }   public class Twit { public string User { get; set; } public string Image { get; set; } public string Text { get; set; } }   Conclusion Although jLight is still in development it can be used already.There isn’t much documentation yet, but if you know jQuery jLight isn’t very hard to use.  If you would like to try it, please let me know what you think and report any problems you run in to. jLight can be found at:   http://jlight.codeplex.com

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  • Why is C++ predominant in programming contests and competitions?

    - by daniels
    I understand that C++ is a very fast language, but ain't C just as fast, or faster in some cases? Then you might say that C++ has OOP, but the amount of OOP you need for most programming puzzles is not that big, and in my opinion C would be able handle that. Here's why I am asking this: I am very interested in programming contests and competitions, and I am used to coding in C on those. However, I noticed that the vast majority of people use C++ (e.g., 17 out of 25 finalists on Google Code Jam 2011 used it, while no one used C), so I am wondering if I am at a disadvantage going with C. Apart from the Object Orientation, what makes C++ a more suitable language for programming competitions? What are the features of the language I should learn and use to perform better on the competitions? For background, I consider myself pretty proficient in C, but I am just starting to learn C++.

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  • SQL SERVER – Use ROLL UP Clause instead of COMPUTE BY

    - by pinaldave
    Note: This upgrade was test performed on development server with using bits of SQL Server 2012 RC0 (which was available at in public) when this test was performed. However, SQL Server RTM (GA on April 1) is expected to behave similarly. I recently observed an upgrade from SQL Server 2005 to SQL Server 2012 with compatibility keeping at SQL Server 2012 (110). After upgrading the system and testing the various modules of the application, we quickly observed that few of the reports were not working. They were throwing error. When looked at carefully I noticed that it was using COMPUTE BY clause, which is deprecated in SQL Server 2012. COMPUTE BY clause is replaced by ROLL UP clause in SQL Server 2012. However there is no direct replacement of the code, user have to re-write quite a few things when using ROLL UP instead of COMPUTE BY. The primary reason is that how each of them returns results. In original code COMPUTE BY was resulting lots of result set but ROLL UP. Here is the example of the similar code of ROLL UP and COMPUTE BY. I personally find the ROLL UP much easier than COMPUTE BY as it returns all the results in single resultset unlike the other one. Here is the quick code which I wrote to demonstrate the said behavior. CREATE TABLE tblPopulation ( Country VARCHAR(100), [State] VARCHAR(100), City VARCHAR(100), [Population (in Millions)] INT ) GO INSERT INTO tblPopulation VALUES('India', 'Delhi','East Delhi',9 ) INSERT INTO tblPopulation VALUES('India', 'Delhi','South Delhi',8 ) INSERT INTO tblPopulation VALUES('India', 'Delhi','North Delhi',5.5) INSERT INTO tblPopulation VALUES('India', 'Delhi','West Delhi',7.5) INSERT INTO tblPopulation VALUES('India', 'Karnataka','Bangalore',9.5) INSERT INTO tblPopulation VALUES('India', 'Karnataka','Belur',2.5) INSERT INTO tblPopulation VALUES('India', 'Karnataka','Manipal',1.5) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Mumbai',30) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Pune',20) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Nagpur',11 ) INSERT INTO tblPopulation VALUES('India', 'Maharastra','Nashik',6.5) GO SELECT Country,[State],City, SUM ([Population (in Millions)]) AS [Population (in Millions)] FROM tblPopulation GROUP BY Country,[State],City WITH ROLLUP GO SELECT Country,[State],City, [Population (in Millions)] FROM tblPopulation ORDER BY Country,[State],City COMPUTE SUM([Population (in Millions)]) BY Country,[State]--,City GO After writing this blog post I continuously feel that there should be some better way to do the same task. Is there any easier way to replace COMPUTE BY? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • jungledisk fails with libnotify error

    - by Angelo
    Has anyone had success getting the jungledisk application to work under Ubuntu? I installed it from the .deb file provided by jungledisk. The install goes fine, but I can't get the "jungle disk desktop" app to launch. It appears in the dash search bar, but doesn't launch or do anything upon selecting it. When I try the command line, I get the following... $ jungledisk -V -f Verbose mode enabled Shutting down... $ I get something more interesting with the following command ... something about libnotify.so $ junglediskdesktop -V -f junglediskdesktop: error while loading shared libraries: libnotify.so.1: cannot open shared object file: No such file or directory Does anyone have suggestions for what to try?

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