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  • geb StaleElementReferenceException

    - by Brian Mortenson
    I have just started using geb with webdriver for automating testing. As I understand it, when I define content on a page, the page element should be looked up each time I invoke a content definition. //In the content block of SomeModule, which is part of a moduleList on the page: itemLoaded { waitFor{ !loading.displayed } } loading { $('.loading') } //in the page definition moduleItems {index -> moduleList SomeModule, $("#module-list > .item"), index} //in a test on this page def item = moduleItems(someIndex) assert item.itemLoaded So in this code, I think $('.loading') should be called repeatedly, to find the element on the page by its selector, within the context of the module's base element. Yet I sometimes get a StaleElementReference exception at this point. As far as I can tell, the element does not get removed from the page, but even if it does, that should not produce this exception unless $ is doing some caching behind the scenes, but if that were the case it would cause all sorts of other problems. Can someone help me understand what's happening here? Why is it possible to get a StaleElementReferenceException while looking up an element? A pointer to relevant documentation or geb source code would be useful as well.

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  • Second user-defined function returns garbage value?

    - by mintyfresh
    I have been teaching myself C programming, and I've come to a difficult point with using variables across functions. When, I compile this program and run it, the function askBirthYear returns the correct value, but sayAgeInYears returns either 0 or a garbage value. I believe it has something to do with how I used the variable birthYear, but I'm stumped on how to fix the issue. Here is the code: #include <stdio.h> #include <stdlib.h> int askBirthYear(int); void sayAgeInYears(int); int birthYear; int main(void) { askBirthYear(birthYear); sayAgeInYears(birthYear); return EXIT_SUCCESS; } void askBirthYear(int birthYear) { printf("Hello! In what year were you born?\n"); scanf("%d", &birthYear); printf("Your birth year is %d.\n", birthYear); return birthYear; } void sayAgeInYears(int birthYear) { int age; age = 2012 - birthYear; printf("You are %d years old.\n", age); }

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  • Trouble understanding the semantics of volatile in Java

    - by HungryTux
    I've been reading up about the use of volatile variables in Java. I understand that they ensure instant visibility of their latest updates to all the threads running in the system on different cores/processors. However no atomicity of the operations that caused these updates is ensured. I see the following literature being used frequently A write to a volatile field happens-before every read of that same field . This is where I am a little confused. Here's a snippet of code which should help me better explain my query. volatile int x = 0; volatile int y = 0; Thread-0: | Thread-1: | if (x==1) { | if (y==1) { return false; | return false; } else { | } else { y=1; | x=1; return true; | return true; } | } Since x & y are both volatile, we have the following happens-before edges between the write of y in Thread-0 and read of y in Thread-1 between the write of x in Thread-1 and read of x in Thread-0 Does this imply that, at any point of time, only one of the threads can be in its 'else' block(since a write would happen before the read)? It may well be possible that Thread-0 starts, loads x, finds it value as 0 and right before it is about to write y in the else-block, there's a context switch to Thread-1 which loads y finds it value as 0 and thus enters the else-block too. Does volatile guard against such context switches (seems very unlikely)?

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  • deleting an array that stores pointers to some objects

    - by memC
    hi, I am storing pointers to elements of a vec_A in an array A* a_ptrs[3] . Assume that vec_A will not be resized. So, a_ptrs[i] will point to the correct element. My question is: Suppose A* a_ptrs[3] is declared in a class B. Since it is not created using 'new' I am guessing I don't need to delete it in the destructor. Am I right?? class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } A* a_ptrs[3]; a_ptrs[0] = &vec_A[0]; a_ptrs[1] = &vec_A[3]; a_ptrs[2] = &vec_A[5]; for (i = 0; i<3; i++){ std::cout<<"\n: a_ptrs[i].getNumber() = "<<a_ptrs[i]->getNumber(); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • (JQuery) How to call a custom function before following link

    - by morpheous
    I want to achieve the following behavior in a page link. When the link is clicked, I want to: First, send (POST) some data back to the server Second, allow the browser to navigate to the url that the link was pointing to. I am relatively new to JQuery, and here is my first attempt below. I will be grateful to any jQuery gurus in here to fillin the blanks (and maybe point out how the snippet below may be improved). <html> <head>test page</head> <body> <div><a id="hotlink" href="http://www.example.com">Clik and see</a></div> </body> <script type="text/javascript"> $(document).ready(function(){ $('hotlink').click(function(){ //AJAX Post data here ... //follow the link url (i.e. navigate/browse to the link) ... }); }); </script> </html>

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  • 2 basic but interesting questions about .NET

    - by b-gen-jack-o-neill
    Hi, when I first saw C#, I thought this must be some joke. I was starting with programming in C. But in C# you could just drag and drop objects, and just write event code to them. It was so simple. Now, I still like C the most, becouse I am very attracted to the basic low level operations, and C is just next level of assembler, with few basic routines, so I like it very much. Even more becouse I write little apps for microcontrollers. But yeasterday I wrote very simple control program for my microcontroller based LED cube in asm, and I needed some way to simply create animation sequences to the Cube. So, I remembered C#. I have practically NO C# skills, but still I created simple program to make animation sequences in about hour with GUI, just with help of google and help of the embeded function descriptions in C#. So, to get to the point, is there some other reason then top speed, to use any other language than C#? I mean, it is so effective. I know that Java is a bit of similiar, but I expect C# to be more Windows effective since its directly from Microsoft. The second question is, what is the advantage of compiling into CIL, and than run by CLR, than directly compile it into machine code? I know that portability is one, but since C# is mainly for Windows, wouldn´t it be more powerfull to just compile it directly? Thanks.

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  • Using Gtk.TreeDragSource.drag_data_get()

    - by knutsondc
    I have a simple Gtk.TreeView with a Gtk.ListStore with four columns as the model. I want to be able to drag and drop rows within the TreeView and track row insertions, changes and deletions as they happen so I can implement undo/redo to drag and drop operations. I'm using PyGObject 3 and Python 3.2. I thought that using methods under the Gtk.TreeDragSource and Gtk.TreeDragDest interfaces would suit my needs perfectly, with Gtk.TreeDragSource.drag_data_get() in my drag_data_get handler and Gtk.TreeDragDest.drag_data_received() or Gtk.tree_get_row_drag_data() in my drag_data_received handler. Basically, what I've tried looks something like this: def drag_data_received(self, treeview, context, x, y, selection, info, time): treeselection = tv.get_selection() model, my_iter = treeselection.get_selected() path = model.get_path(my_iter) result = Gtk.TreeDragSource.drag_data_get(path, selection) def drag_data_received(self, tv, context, x, y, selection, info, time): result, model, row = Gtk.tree_get_row_drag_data(selection) my_iter = model.get_iter(row) data = [model.get_value(my_iter, i) for i in range(model.get_n_columns())] drop_info = tv.get_dest_row_at_pos(x, y) if drop_info: path, position = drop_info my_iter = model.get_iter(path) if (position == Gtk.TreeViewDropPosition.BEFORE or position == Gtk.TreeViewDropPosition.INTO_OR_BEFORE): model.insert_before(my_iter, [data]) else: model.insert_after(my_iter, [data]) else: model.append([data]) if context.get_actions() == Gdk.DragAction.MOVE|Gdk.DragAction.DEFAULT: context.finish(True, True, time) return This fails spectacularly - when Python hits the call to Gtk.TreeDragSource.drag_data_get(), Python crashes and my program window swiftly disappears. I don't even get to the drag_data_received handler. Can anyone point me to some example code showing how these methods using the TreeDragSource and TreeDragDest interfaces work? Any help much appreciated!

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  • Why do I get 'Connection refused - connect(2)' for some models?

    - by Will
    I have a rails application running for the past 90 days that suddenly stopped working. Debugging the problem I found that I can read from the DB but not write to it. At least for certain models. There is one model that I can save whereas all others return Connection refused - connect(2) when I attempt to save them. They all used to work fine last month. I have no idea how to determine what the problem may be. Unfortunately I do not have access to the actual server remotely right now so I am limited in my debugging ability. I was able to get some non-tech people to run simple commands though that may help identify my problem. I will also be getting access tomorrow at some point. 1 Check from the console ./script/console >> a = Post.last.clone => #<Post id: nil, title: "test"... >> a.ex_id = 7 >> a.save Connection refused - connect(2) ... ... >> b = Story.last.console => #<Story id: nil, title: "test"... >> a.ex_id = 7 >> a.save => true I am not sure why this works for story and not post. This is consistent over many tests. 2 Check from mysql ./script/dbconsole -p mysql> INSERT INTO Posts (`title`,`body`, `ex_id`) SELECT `title`, `body`, 7 FROM Posts WHERE ID = 1; Query OK, 1 row affected (0.01 sec) Records: 1 Duplicates: 0 Warnings: 0 And as you can see I am able to write to the table with the same credientials that Rails uses? Does anyone know why I get connection refused in the console?

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  • Windows 2008 and wrong BPL loading [SOLVED]

    - by Beto Neto
    I have an application builded with Run-time Packages. When the executable starts it auto loads the required packages (.bpl). Recently we has installed an Windows 2008 R2 server to use as Terminal Services. We maintain some old compiled versions of our application in different paths, like this: c:\app\version_1\common.bpl c:\app\version_1\app.exe c:\app\version_2\common.bpl c:\app\version_2\app.exe Common.bpl is the a run-time package what app.exe depends on. THE PROBLEM: I start "c:\app\version_2\app.exe" and it loads "c:\app\version_2\common.bpl". When I start the "c:\app\version_1\app.exe" it loads the WRONG bpl (from version_2). The path "c:\app\version_2\" isn't at the system search path. At Windows2003 server this problem doesn't occurs. What can I do to solve this? Thanks! I have downloaded the Process Explorer (microsoft sysinternals), and checked the loaded modules of each executable, all they are correct! But I noticed another problem. After start the second version, an entry-not-found-error occurs, telling me what a initialization entry point, of an unit what only exists in one of the versions, could not be found. Something is very strange. The ProcessExplorer is telling me that the process is loading the correct modoles, but when they are running this seems not be happening. Seems the applications are sharing the loaded modules. SOLVED There was a MouseHook using FindVCLWindow, this was generating the AV. Sorry about inconvenience guys, and thanks!

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  • Uncaught TypeError: Property 'dist2' of object [object Object] is not a function

    - by Radu Vlad
    I have this functions that should return me the distance from point p to segment line v-w. The problem i have is after some time i receive the following error: Uncaught TypeError: Property 'dist2' of object [object Object] is not a function. I receive it in distToSegmentSquared directly,not even calling the function dist2().Is it any other dist2() anywhere in jquery?I found none... function sqr(x) { return x * x; } function dist2(v, w) { console.log(v); console.log(w); return sqr(v.x - w.x) + sqr(v.y - w.y); } function distToSegmentSquared(p, v, w) { var l2 = dist2(v, w); if (l2 == 0) return dist2(p, v); var t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2; if (t < 0) return dist2(p, v); if (t > 1) return dist2(p, w); return dist2(p, {x: v.x + t * (w.x - v.x), y: v.y + t * (w.y - v.y)}); } function distToSegment(p, v, w) { return Math.sqrt(distToSegmentSquared(p, v, w)); } The values that are given in for that error are: p: Object x: 461 y: 333 v: Object x: 80 y: 120 w: Object x: 260 y: 120

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  • Strange PHP array behavior overwriting values with all the same values

    - by dasdas
    Im doing a simple mysqli query with code ive used many times before but have never had this problem happen to me. I am grabbing an entire table with an unknown number of columns (it changes often so i dont know the exact value, nor the column names). I have some code that uses metadata to grab everything and stick it in an array. This all works fine, but the output is messed up: $stmt -> execute(); //the query is legit, no problems there $meta = $stmt->result_metadata(); while ($field = $meta->fetch_field()) { $params[] = &$row[$field->name]; } call_user_func_array(array($stmt, 'bind_result'), $params); while ($stmt->fetch()) { $pvalues[++$i] = $row; //$pvalues is an array of arrays. row is an array //print_r($row); print_r($pvalues[$i-1]); } $stmt -> close(); I would assume that $pvalues has the results that I am looking for. My table currently has 2 rows. $pvalues has array length 2. Both rows in $pvalues are exactly the same. If i use the: print_r($row) it prints out the correct values for both rows, but if later on i check what is in $pvalues it is incorrect (1 row is assigned to both indices of $pvalues). If i use the print_r($pvalues[$i-1]) it prints exactly as I expect, the same row in the table twice. Why isnt the data getting assigned to $pvalues? I know $row holds the right information at one point, but it is getting overwritten or lost.

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  • Union of two or more (hash)maps

    - by javierfp
    I have two Maps that contain the same type of Objects: Map<String, TaskJSO> a = new HashMap<String, TaskJSO>(); Map<String, TaskJSO> b = new HashMap<String, TaskJSO>(); public class TaskJSO { String id; } The map keys are the "id" properties. a.put(taskJSO.getId(), taskJSO); I want to obtain a list with: all values in "Map b" + all values in "Map a" that are not in "Map b". What is the fastest way of doing this operation? Thanks EDIT: The comparaison is done by id. So, two TaskJSOs are considered as equal if they have the same id (equals method is overrided). My intention is to know which is the fastest way of doing this operation from a performance point of view. For instance, is there any difference if I do the "comparaison" in a map (as suggested by Peter): Map<String, TaskJSO> ab = new HashMap<String, TaskJSO>(a); ab.putAll(b); ab.values() or if instead I use a set (as suggested by Nishant): Set s = new Hashset(); s.addAll(a.values()); s.addAll(b.values());

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  • Ruby on Rails: temporarily update an attribute into cache without saving it?

    - by randombits
    I have a bit of code that depicts this hypothetical setup below. A class Foo which contains many Bars. Bar belongs to one and only one Foo. At some point, Foo can do a finite loop that lapses 2+ iterations. In that loop, something like the following happens: bar = Bar.find_where_in_use_is_zero bar.in_use = 1 Basically what find_where_in_use_is_zero does something like this in as far as SQL goes: SELECT * from bars WHERE in_use = 0 Now the problem I'm facing is that I cannot run the following line of code after bar.in_use =1 is invoked: bar.save The reason is clear, I'm still looping and the new Foo hasn't been created, so we don't have a foo_id to put into bars.foo_id. Even if I set to allow foo_id to be NULL, we have a problem where one of the bars can fail validation and the existing one was saved to the database. In my application, that doesn't work. The entire request is atomic, either all succeeds or fails together. What happens next, is that in my loop, I have the potential to select the same exact bar that I did on a previous iteration of the loop since the in_use flag will not be set to 1 until @foo.save is called. Is there anyway to work around this condition and temporarily set the in_use attribute to 1 for subsequent iterations of the loop so that I retrieve an available bar instance?

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  • Is it a bad practice to use divs for styling purposes?

    - by caisah
    I've seen lately a lot of discussions about this new concept called oocss and I was wondering if it is a bad practice to wrap your main tags in divs only for styling/page layout purposes. I'm asking this because I see some frameworks like Twitter Bootstrap use such a method. What are the implications of such a markup from a semantic and accessibility point of view? For example: <div class="container"> <div class="row"> <div class="span4"> <nav class="nav">...</nav> </div> <div class="span8"> <a href="#" class="btn btn-large">...</a> </div> </div> </div> instead of <div class="menu"> <nav class="nav">...</nav> <a href="#" class="bttn">...</a> </div>

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  • converting if else statement to ternary

    - by EquinoX
    I have translated the following code using ternary. However, I knew there was something wrong with it. Can someone please point me into the right direction? ForwardA = 0; ForwardB = 0; //EX Hazard if (EXMEMRegWrite == 1) begin if (EXMEMrd != 0) if (EXMEMrd == IDEXrs) ForwardA = 2'b10; if (EXMEMrd == IDEXrt && IDEXTest == 0) ForwardB = 2'b10; end //MEM Hazard if (MEMWBRegWrite == 1) begin if (MEMWBrd != 0) begin if (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrs))) if (MEMWBrd == IDEXrs) ForwardA = 2'b01; if (IDEXTest == 0) begin if (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrt))) if (MEMWBrd == IDEXrt) ForwardB = 2'b01; end end end ForwardA = (MEMWBRegWrite && MEMWBrd != 0 && (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrs))) && (MEMWBrd == IDEXrs)) ? 2'b01 : ((EXMEMRegWrite && EXMEMrd != 0 && EXMEMrd == IDEXrs) ? 2'b10 : 0); ForwardB = (IDEXTest == 0 && MEMWBRegWrite && MEMWBrd != 0 && (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrt))) && (MEMWBrd == IDEXrs)) ? 2'b01 : ((EXMEMRegWrite && EXMEMrd != 0 && EXMEMrd == IDEXrt && IDEXTest == 0) ? 2'b10 : 0);

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  • One controller with multiple models? Am I doing this correctly?

    - by user363243
    My web app, up until this point, has been fairly straight forward. I have Users, Contacts, Appointments and a few other things to manage. All of these are easy - it's just one model per section so I just did a scaffold for each, then modified the scaffolded code to fit my need. Pretty easy... Unfortunately I am having a problem on this next section because I want the 'Financials' section of my app to be more in depth than the other sections which I simply scaffolded. For example, when the user clicks the 'Contacts' link on the navigation bar, it just shows a list of contacts, pretty straight forward and is in line with the scaffold. However, when the user clicks the 'Financials' link on the navigation bar, I want to show the bank accounts on the left of the page and a few of the transactions on the right. So the financials tab will basically work with data from two models: transactions and bank_accounts. I think I should make the models (transactions & bank_accounts) and then make a controller called Financials, then I can query the models from the Financials controller and display the pages in app/views/financials/ Am I correct in this app layout? I have never worked with more than the basics of scaffolding so I want to ensure I get this right! Thank you!

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  • Assigning address to array from heap

    - by Schaltfehler
    I want to save the state of my structs as a binary file and load them again. My structs look like this: typedef struct { uint8_t pointerLength; uint8_t *pointer; uint8_t NumBla; uinT16 Bla[MAX_NUM_Bla]; ... } BAR_STRUCT, *BAR; typedef struct { int numBar; BAR bars[MAX_NUM_BAR]; } FOO_STRUCT, *FOO; Saving is no problem, but restoring the state. Iam at the point where the bytestring from the file is on the heap and a pointer is pointing to the first adress of this string. And I do as follows: const void* dataPointer //points to adress in heap unsigned char* bytePointer = (unsigned char*)dataPointer; FOO foo = (FOO_STRUCT*)bytePointer; bytePointer += sizeof(FOO_STRUCT); for (int i=0; i < MAX_NUM_BAR; i++) { foo->bars[i] = (BAR_STRUCT*)bytePointer; } The last assignment doesn't work and I get an EXC_BAD_ACCESS. Because bars is an array of pointers i need to correct the adresses of each element is pointing to. Because they are not valid anymore. So I try to assign the adress of the object I saved in the bytesteam to foo-bars[i]; But I can not change foo-bars[i] at all. Accessing works but but assigning a new adress doesn't. I wonder why.

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  • What would the destructor for this class look like?

    - by cam
    class Equipment { std::vector<Armor*> vEquip; Weapon* mainWeapon; int totalDefense; int totalAttack; public: unsigned int GetWeight(); int * GetDefense(); bool EquipArmor(Armor* armor); bool UnequipArmor(Armor* armor); bool EquipWeapon(Weapon* wep); bool UnequipWeapon(Weapon* wep); Equipment(); virtual ~Equipment(); }; It seems like there should be no destructor. The vector of pointers will take care of itself when it goes out of scope, and the actual objects the pointers point to don't need to be deleted as there will be other references to it. All of the objects in this refer to the main Container: class Container { int weightLimit; unsigned int currWeight; std::vector<Item*> vItems; public: bool AddItem(Item* item); bool RemoveItem(Item* item); Container(); Container(int weightLim); Container(int weightLim, std::vector<Item*> items); ~Container(); }; Now here I can see it being necessary to delete all objects in the container, because this is where all the objects are assigned via AddItem(new Item("Blah")) (Armor and Weapon inherit from Item)

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  • Why does java.util.concurrent.ArrayBlockingQueue use 'while' loops instead of 'if' around calls to

    - by theFunkyEngineer
    I have been playing with my own version of this, using 'if', and all seems to be working fine. Of course this will break down horribly if signalAll() is used instead of signal(), but if only one thread at a time is notified, how can this go wrong? Their code here - check out the put() and take() methods; a simpler and more-to-the-point implementation can be seen at the top of the JavaDoc for Condition. Relevant portion of my implementation below. public Object get() { lock.lock(); try { if( items.size() < 1 ) hasItems.await(); Object poppedValue = items.getLast(); items.removeLast(); hasSpace.signal(); return poppedValue; } catch (InterruptedException e) { e.printStackTrace(); return null; } finally { lock.unlock(); } } public void put(Object item) { lock.lock(); try { if( items.size() >= capacity ) hasSpace.await(); items.addFirst(item); hasItems.signal(); return; } catch (InterruptedException e) { e.printStackTrace(); } finally { lock.unlock(); } } P.S. I know that generally, particularly in lib classes like this, one should let the exceptions percolate up.

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  • Multiple Rectangle Generation

    - by user1610541
    In my code i wrote a method that creates a rectangle at mouseX, mouseY. but all it does is update the position of that rectangle so it follows the mouse, i want it to create a new one at the mouse every time the method runs, can someone please help? this is my method public void drawParticle(float x, float y){ g.drawRect(x, y, 4, 4); } The main class Control call the drawParticle method; import java.awt.Point; import java.awt.geom.Point2D; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class Control extends BasicGameState { public static final int ID = 1; public Methods m = new Methods(); public Graphics g = new Graphics(); int mouseX; int mouseY; public void init(GameContainer container, StateBasedGame game) throws SlickException{ } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { m.drawParticle(mouseX, mouseY); } public void update(GameContainer container, StateBasedGame game, int delta) { } public void mousePressed(int button, int x, int y) { mouseX = x; mouseY = y; } public int getID() { return ID; } } Thanks - Shamus

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  • Objective-measures of the expressiveness of programming languages [closed]

    - by Casebash
    I am very interested in the expressiveness of different languages. Everyone who has programmed in multiple languages knows that sometimes a language allows you to express concepts which you can't express in other languages. You can have all kinds of subjective discussion about this, but naturally it would be better to have an objective measure. There do actually exist objective measures. One is Turing-Completeness, which means that a language is capable of generating any output that could be generated by following a sequential set of steps. There are also other lesser levels of expressiveness such as Finite State Automata. Now, except for domain specific languages, pretty much all modern languages are Turing complete. It is therefore natural to ask the following question: Can we can define any other formal measures of expressiveness which are greater than Turing completeness? Now of course we can't define this by considering the output that a program can generate, as Turing machines can already produce the same output that any other program can. But there are definitely different levels in what concepts can be expressed - surely no-one would argue that assembly language is as powerful as a modern object oriented language like Python. You could use your assembly to write a Python interpreter, so clearly any accurate objective measure would have to exclude this possibility. This also causes a problem with trying to define the expressiveness using the minimum number of symbols. How exactly to do so is not clear and indeed appears extremely difficult, but we can't assume that just because we don't know how to solve a problem, that nobody know how to. It is also doesn't really make sense to demand a definition of expressiveness before answering the question - after all the whole point of this question is to obtain such a definition. I think that my explanation will be clear enough for anyone with a strong theoretical background in computer science to understand what I am looking for. If you do have such a background and you disagree, please comment why, but if you don't thats probably why you don't understand the question.

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  • Weird CSS behavior... removing a 1px border makes <DIV> move about 20px

    - by John
    I have the following: CSS #pageBody { height: 500px; padding:0; margin:0; /*border: 1px solid #00ff00;*/ } #pageContent { height:460px; margin-left:35px; margin-right:35px; margin-top:30px; margin-bottom:30px; padding:0px 0 0 0; } HTML <div id="pageBody"> <div id="pageContent"> <p> blah blah blah </p> </div> </div> </div> If I uncomment the border line in pageBody, everything fits sweetly... I had the border on to verify things were as expected. But removing the border, pageBody drops down the page about 20px, while pageContent does not appear to move at all. Now this is not the real page, but a subset. If nothing's obvious I can attempt to generate a working minimal sample, but I thought there might be an easy quick answer first. I see the same exact problem in Chrome and IE8, suggesting it's me not the browser. Any tips where to look? I wondered maybe the 1px border was some tipping point making the contents of a div just too big, but changing #pageContent height to e.g 400 makes no difference, other than clipping the bottom off that div.

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  • What would be the best way to store the questions and responses for a survey where I need to keep th

    - by Ian Roke
    Background I am writing a survey that is going to a large audience. It contains 15 questions and there are five possible answers to each question along with potential comments. The user can cycle through all 15 questions answering them in any order and is allowed to leave the survey at any point and return to answer the remaining questions. Once an answer has been attempted on all 15 questions a submit button appears which allows them to submit the questions as final answers. Until that stage all answers are required to be retrievable whenever the user loads the survey page up. The requirement is that the user only sees one question on a page and 'Previous' and 'Next' buttons allow the user to scroll through the questions. Requirement I could request the question each time the user clicks a button and save the current response and so on but that would be a large number of hits to a database that is already heavily used. I don't have the time to procure a new server etc so I have to make do with what I have. Is there any way I can cache the questions on the user machine and/or responses? Obviously I need the response data to be secure and only known to the user so I feel a little bit stuck as for the best way of doing this. Any pointers? I am prepared to offer a bounty of 100 points on this question if it means I get some good quality discussion and feedback going.

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  • UserControlArray in Specific ButtonControlArray in C#

    - by Phanindar
    I am new to C#.I have been thinking of adding a ButtonControlArray where i can store each button control.Here is part of my code.I am creating a 6*6 array of button Control. ButtonControl buttonControl; ButtonControl[,] arrayButtons = new ButtonControl[6,6]; public void createGrid() { l = 0; for (int i = 0; i < numberOfButtons; i++) { for (int k = 0; k < numberOfButtons; k++) { buttonControl = new ButtonControl(); buttonControl.Location = new Point(l,j); j += 55; arrayButtons[i, k] = buttonControl; //After the above statement if i print Console.WriteLine(""+arrayButtons[i,k]); i am getting only my projectname.buttoncontrol myGridControl.Controls.Add(buttonControl); } l += 55; j = 10; } } I want to access each variable in arrayButtons[][]..like in a 3*3 matrix..if i want 2nd row 1 column element..then i get something like arrayname[2][1]..same way if i want 2nd button in 2nd row how can i get..i tried doing one way but i couldnt figure it out...Can you help me out with this..

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  • Adding images to an array memory issue

    - by Friendlydeveloper
    Hello all, I'm currently facing the following issue: My app dynamically creates images (320 x 480 pixels) and adds them to a NSMutableArray. I need those images inside that array in order to allow users to browse through them back and forth. I only need to keep the latest 5 images. So I wrote a method like below: - (void)addImageToArray:(UIImage*)theImage { if ([myMutableArray count] < 5) { [myMutableArray addObject:theImage]; } else { [myMutableArray removeObjectAtIndex:0]; [myMutableArray addObject:theImage]; } } This method basically does what it's supposed to do. However, in instruments I can see, that memory usage is permanently incrementing. At some point, even though I do not have any memory leaks, the app finally crashes. The way I see it, XCode does remove the image from my array, but does not release it. Is there a way I can make sure, that the object I want to remove from my array will also get released? Maybe my approach is completely wrong and I need to find a different way. Any help appreciated. Thanks in advance

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