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  • what is this operator called and what is it used for <=>

    - by Scott
    I recently came across this magical operator when digging into Groovy: <= Groovy has really made me happy with elvis operators ?. and ?: which I use constantly now and very much wish were in Java. With this new operator, I have only found this reference. It seems to make comparators much easier. My question is how does it handle null values and how does it compare non Comparable object. Does this operator have a name, I couldn't find it Googling.

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  • Is null a class in java?

    - by Somerandomeguy
    According to, http://www.freshvanilla.org:8080/display/www/Java+Interview+Questions Under, Which class is the superclass of every class? null seems to be the answer. I found that new Object().getClass().getSuperClass() verifies the answer as correct. But can null be considered a class? I see all primitive data types are represented as Class objects from java[dot]sun.com/j2se/1.4.2/docs/api/java/lang/Class.html

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  • How to get iPhones current orientation?

    - by Mike Rychev
    Is there a special method to get iPhones orientation? I don't need it in degrees or radians, I want it to return an UIInterfaceOrientation object. I just need it for an if-else construction like if(currentOrientation==UIInterfaceOrientationPortrait ||currentOrientation==UIInterfaceOrientationPortraitUpsideDown) { //Code } if (currentOrientation==UIInterfaceOrientationLandscapeRight ||currentOrientation==UIInterfaceOrientationLandscapeLeft ) { //Code } Thanks in advance!

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  • Java serialization problem

    - by stefan89
    I have two classes X and Y, like this: class X implements Serializable { int val1; Y val2; } class Y implements Serializable { int val; } I want to transmit an object of type X from a client to server but i can't because the class X has a field of type Y. I replaced the field of type Y with a field of type X in class X and it works.

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  • @Unique doesn't have any effect in DataNucleus w/ NeoDatis

    - by David Parks
    Using JDO / DataNucleus / NeoDatis datastore I added @Unique to a field of a persistable object, however I am allowed to create multiple objects which violate the unique constraint. The docs for DataNucleus/NeoDatis suggest that Unique fields are supported. @PersistenceCapable public class User { @Persistent @Unique private String username; //... } If I add multiple objects to the DB with the same username there's no problem doing so. :(

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  • c# video equivalent to image.fromstream? Or changing the scope of the following script to allow vide

    - by Daniel
    The following is a part of an upload class in a c# script. I'm a php programmer, I've never messed with c# much but I'm trying to learn. This upload script will not handle anything except images, I need to adapt this class to handle other types of media also, or rewrite it all together. If I'm correct, I realize that using (Image image = Image.FromStream(file.InputStream)) basically says that the scope of the following is Image, only an image can be used or the object is discarded? And also that the variable image is being created from an Image from the file stream, which I understand to be, like... the $_FILES array in php? I dunno, I don't really care about making thumbnails right now either way, so if this can be taken out and still process the upload I'm totally cool with that, I just haven't had any luck getting this thing to take anything but images, even when commenting out that whole part of the class... protected void Page_Load(object sender, EventArgs e) { string dir = Path.Combine(Request.PhysicalApplicationPath, "files"); if (Request.Files.Count == 0) { // No files were posted Response.StatusCode = 500; } else { try { // Only one file at a time is posted HttpPostedFile file = Request.Files[0]; // Size limit 100MB if (file.ContentLength > 102400000) { // File too large Response.StatusCode = 500; } else { string id = Request.QueryString["userId"]; string[] folders = userDir(id); foreach (string folder in folders) { dir = Path.Combine(dir, folder); if (!Directory.Exists(dir)) Directory.CreateDirectory(dir); } string path = Path.Combine(dir, String.Concat(Request.QueryString["batchId"], "_", file.FileName)); file.SaveAs(path); // Create thumbnail int dot = path.LastIndexOf('.'); string thumbpath = String.Concat(path.Substring(0, dot), "_thumb", path.Substring(dot)); using (Image image = Image.FromStream(file.InputStream)) { // Find the ratio that will create maximum height or width of 100px. double ratio = Math.Max(image.Width / 100.0, image.Height / 100.0); using (Image thumb = new Bitmap(image, new Size((int)Math.Round(image.Width / ratio), (int)Math.Round(image.Height / ratio)))) { using (Graphics graphic = Graphics.FromImage(thumb)) { // Make sure thumbnail is not crappy graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.InterpolationMode = InterpolationMode.High; graphic.CompositingQuality = CompositingQuality.HighQuality; // JPEG ImageCodecInfo codec = ImageCodecInfo.GetImageEncoders()[1]; // 90% quality EncoderParameters encode = new EncoderParameters(1); encode.Param[0] = new EncoderParameter(Encoder.Quality, 90L); // Resize graphic.DrawImage(image, new Rectangle(0, 0, thumb.Width, thumb.Height)); // Save thumb.Save(thumbpath, codec, encode); } } } // Success Response.StatusCode = 200; } } catch { // Something went wrong Response.StatusCode = 500; } } }

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  • Django admin default filter

    - by h3
    I know I already managed to do this but can't remember how nor I can't find any documentation about this.. How can apply a filter by default on a object list view in the admin ? I have an app which list quotes and those quotes have a status (ex: accepted, rejected, on hold ..). I want the filter set on status='accepted' by default that is..

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  • Should I use an ArrayList or IList

    - by Farstucker
    Im using the .NET framework 1.1 and Im hoping someone could help me implement a dynamic array of objects? A watered-down example of the object I wish use is below. Class CarObj { public string CarName; public string CarYear; } Should I use an ArrayList or do you think it would be better to make a CarList class to implement an IList interface? Is there a performance benefit for one over another?

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  • Annonymous functions accessing local variables [ActionScript - Flex 3.5]

    - by Ali
    Hi All, I am having a situation with my actionscript/flex front end. for each (var sym:String in ["A","B","C"]) { const handler = function (data:Object):void { Alert.show(sym); } asyncCallback(handler); } I am expecting to have 3 Alert windows containing A, B and C. But the actual result is 3 alert windows all showing C ! I appreciate your comments. -A

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  • Transparent textbox when textbox GotFocussed Windows Phone 8.1?

    - by user3701923
    I need to have transparent textbox, in my WindowsPhone 8.1 Runtime application. I made Background="Transparent" to the textbox, so it is transparent when it is loaded. But on focus, background color changed to white. I write the following code, to make it transparent. But it doesn't run.! <TextBox Background="Transparent" GotFocus="titleBox_GotFocus" /> C# private void titleBox_GotFocus(object sender, RoutedEventArgs e) { titleBox.Background = new SolidColorBrush(Colors.Transparent); }

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  • avoid NullPointerException at the first cycle

    - by user1508419
    I have this piece of code: EventSnapshot snapshotEvent = new EventSnapshot(); EventSnapshot currentEvent = new EventSnapshot(); do { ... currentEvent.setContent(in_stats); ... if(!snapshotEvent.equals(currentEvent)) snapshotEvent.setContent(in_stats); } while(true); At the first cycle I get a NullPointerException because obviously the object snapshotEvent is empty. At the second cycle this doesn't happen.how can avoid this problem?

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  • Template class + virtual function = must implement?

    - by sold
    This code: template <typename T> struct A { T t; void DoSomething() { t.SomeFunction(); } }; struct B { }; A<B> a; is easily compiled without any complaints, as long as I never call a.DoSomething(). However, if I define DoSomething as a virtual function, I will get a compile error saying that B doesn't declare SomeFunction. I can somewhat see why it happens (DoSomething should now have an entry in the vtable), but I can't help feeling that it's not really obligated. Plus it sucks. Is there any way to overcome this? EDIT 2: Okay. I hope this time it makes sence: Let's say I am doing intrusive ref count, so all entities must inherit from base class Object. How can I suuport primitive types too? I can define: template <typename T> class Primitive : public Object { T value; public: Primitive(const T &value=T()); operator T() const; Primitive<T> &operator =(const T &value); Primitive<T> &operator +=(const T &value); Primitive<T> &operator %=(const T &value); // And so on... }; so I can use Primitive<int>, Primitive<char>... But how about Primitive<float>? It seems like a problem, because floats don't have a %= operator. But actually, it isn't, since I'll never call operator %= on Primitive<float>. That's one of the deliberate features of templates. If, for some reason, I would define operator %= as virtual. Or, if i'll pre-export Primitive<float> from a dll to avoid link errors, the compiler will complain even if I never call operator %= on a Primitive<float>. If it would just have fill in a dummy value for operator %= in Primitive<float>'s vtable (that raises an exception?), everything would have been fine.

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  • Implication of (not) rethrowing exception after logging

    - by dotnetdev
    Hi, In a team environment, if I handle an exception (like so): protected void Page_Load(object sender, EventArgs e) { this.exTest(); } public void exTest() { try { throw new Exception("sjsj"); } catch (Exception ex) { string s = ex.Message; throw; } } What is the implication of not rethrowing the exception (throw)? Even without the keyword the custom error settings in web.config are used (redirection to specified page). Thanks

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  • Are reference attributes destroyed when class is destroyed in C++?

    - by Genba
    Suppose I have a C++ class with an attribute that is a reference: class ClassB { ClassA &ref; public: ClassB(ClassA &_ref); } Of course, the constructor is defined this way: ClassB::ClassB(ClassA &_ref) : ref(_ref) { /* ... */ } My question is: When an instance of class 'ClassB' is destroyed, is the object referenced by 'ClassB::ref' also destroyed?

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • BlockingQueue decorator that logs removed objects

    - by scompt.com
    I have a BlockingQueue that's being used in a producer-consumer situation. I would like to decorate this queue so that every object that's taken from it is logged. I know what the straightforward implementation would look like: simply implement BlockingQueue and accept a BlockingQueue in the constructor to which all of the methods would delegate. Is there another way that I'm missing? A library perhaps? Something with a callback interface?

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