Search Results

Search found 13550 results on 542 pages for 'processing js'.

Page 82/542 | < Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >

  • C# - Data Clustering approach

    - by Brett
    Hi all, I am writing a program in C# in which I have a set of 200 points displayed on an image. However, the points tend to cluster in various regions, and I am looking to find a way to "cluster." In other words, maybe draw a circle/ellipse around the clustered points. Has anyone seen any way to do this? I have heard about K-means clustering, but I am not sure how to implement it in C#. Any favorite implementations out there? Cheers, Brett

    Read the article

  • Create links programmatically inside an EmberJS view

    - by Michael Gallego
    I have a pretty complex view to render which involves some kind of recursion (the typical folder/file nested list). The fact that it contains heterogeneous objects (folders and files) make it even harder to write Handlebars templates. Therefore, the only solution I've found is to create a view, and manually fill the render buffer. I came with the following solution: App.LibraryContentList = Ember.View.extend({ tagName: 'ol', classNames: ['project-list', 'dd-list'], nameChanged: function() { this.rerender(); }.observes('[email protected]'), render: function(buffer) { // We only start with depth of zero var content = this.get('content').filterProperty('depth', 0); content.forEach(function(item) { this.renderItem(buffer, item); }, this); }, renderItem: function(buffer, item) { switch (item.constructor.toString()) { case 'Photo.Folder': this.renderFolder(buffer, item); break; case 'Photo.File': this.renderFile(buffer, item); break; } }, renderFolder: function(buffer, folder) { buffer.push('<li class="folder dd-item">'); buffer.push('<span class="dd-handle">' + folder.get('name') + '</span>'); // Merge sub folders and files, and sort them by sort order var content = this.mergeAndSort(); if (content.get('length') > 0) { buffer.push('<ol>'); content.forEach(function(item) { this.renderItem(buffer, item); }, this); buffer.push('</ol>'); } buffer.push('</li>'); }, renderFile: function(buffer, album) { buffer.push('<li class="album dd-item">'); buffer.push('<span class="dd-handle">' + file.get('name') + '</span>'); buffer.push('</li>'); } }); Now, what I'd like is to be able to add links so that each folder and each file is clickable and redirect to another route. But how am I supposed to do that, as I don't have access to the linkTo helper? I've tried to play with the LinkView view, but without any success. Should I register handlers manually for each item? I've also thought about breaking that with a CollectionView instead, and splitting the content by depth so that I could render it using templates, but it seems more complicated. Any thoughts?

    Read the article

  • Why does Clojure hang after hacing performed my calculations?

    - by Thomas
    Hi all, I'm experimenting with filtering through elements in parallel. For each element, I need to perform a distance calculation to see if it is close enough to a target point. Never mind that data structures already exist for doing this, I'm just doing initial experiments for now. Anyway, I wanted to run some very basic experiments where I generate random vectors and filter them. Here's my implementation that does all of this (defn pfilter [pred coll] (map second (filter first (pmap (fn [item] [(pred item) item]) coll)))) (defn random-n-vector [n] (take n (repeatedly rand))) (defn distance [u v] (Math/sqrt (reduce + (map #(Math/pow (- %1 %2) 2) u v)))) (defn -main [& args] (let [[n-str vectors-str threshold-str] args n (Integer/parseInt n-str) vectors (Integer/parseInt vectors-str) threshold (Double/parseDouble threshold-str) random-vector (partial random-n-vector n) u (random-vector)] (time (println n vectors (count (pfilter (fn [v] (< (distance u v) threshold)) (take vectors (repeatedly random-vector)))))))) The code executes and returns what I expect, that is the parameter n (length of vectors), vectors (the number of vectors) and the number of vectors that are closer than a threshold to the target vector. What I don't understand is why the programs hangs for an additional minute before terminating. Here is the output of a run which demonstrates the error $ time lein run 10 100000 1.0 [null] 10 100000 12283 [null] "Elapsed time: 3300.856 msecs" real 1m6.336s user 0m7.204s sys 0m1.495s Any comments on how to filter in parallel in general are also more than welcome, as I haven't yet confirmed that pfilter actually works.

    Read the article

  • How to isolate a single color in an image

    - by Janusz
    I'm using the python OpenCV bindings and at the moment I try to isolate a colorrange. That means I want to filter out everything that is not reddish. I tried to take only the red color channel but this includes the white spaces in the Image too. What is a good way to do that?

    Read the article

  • using a texture mesh and wireframe mesh in threejs

    - by Andy Poes
    I'm trying to draw a wireframe mesh and a textured mesh in threeJS but when I have both added to my scene the textured mesh doesn't display. Code below: I'm having trouble creating two meshes that share the same geometry where one of the materials is wireframe and the other is a texture. If one of the materials is wireframe and the other is just a color fill it works fine- but as soon as I make the second material a texture it stops working. If I comment out scene.add( wireMesh ); then the textured mesh shows up. var wireMat = new THREE.MeshBasicMaterial( { color:0x00FFFF, wireframe: true, transparent: true, overdraw:true } ); var wireMesh = new THREE.Mesh(geometry, wireMat); scene.add( wireMesh ); var texture = texture = THREE.ImageUtils.loadTexture( 'textures/world.jpg' ); var imageMat = new THREE.MeshBasicMaterial( {color:0xffffff, map: texture } ); var fillMesh = new THREE.Mesh(geometry, imageMat); scene.add( fillMesh );

    Read the article

  • rotating bitmaps. In code.

    - by Marco van de Voort
    Is there a faster way to rotate a large bitmap by 90 or 270 degrees than simply doing a nested loop with inverted coordinates? The bitmaps are 8bpp and typically 2048*2400*8bpp Currently I do this by simply copying with argument inversion, roughly (pseudo code: for x = 0 to 2048-1 for y = 0 to 2048-1 dest[x][y]=src[y][x]; (In reality I do it with pointers, for a bit more speed, but that is roughly the same magnitude) GDI is quite slow with large images, and GPU load/store times for textures (GF7 cards) are in the same magnitude as the current CPU time. Any tips, pointers? An in-place algorithm would even be better, but speed is more important than being in-place. Target is Delphi, but it is more an algorithmic question. SSE(2) vectorization no problem, it is a big enough problem for me to code it in assembler Duplicates How do you rotate a two dimensional array?. Follow up to Nils' answer Image 2048x2700 - 2700x2048 Compiler Turbo Explorer 2006 with optimization on. Windows: Power scheme set to "Always on". (important!!!!) Machine: Core2 6600 (2.4 GHz) time with old routine: 32ms (step 1) time with stepsize 8 : 12ms time with stepsize 16 : 10ms time with stepsize 32+ : 9ms Meanwhile I also tested on a Athlon 64 X2 (5200+ iirc), and the speed up there was slightly more than a factor four (80 to 19 ms). The speed up is well worth it, thanks. Maybe that during the summer months I'll torture myself with a SSE(2) version. However I already thought about how to tackle that, and I think I'll run out of SSE2 registers for an straight implementation: for n:=0 to 7 do begin load r0, <source+n*rowsize> shift byte from r0 into r1 shift byte from r0 into r2 .. shift byte from r0 into r8 end; store r1, <target> store r2, <target+1*<rowsize> .. store r8, <target+7*<rowsize> So 8x8 needs 9 registers, but 32-bits SSE only has 8. Anyway that is something for the summer months :-) Note that the pointer thing is something that I do out of instinct, but it could be there is actually something to it, if your dimensions are not hardcoded, the compiler can't turn the mul into a shift. While muls an sich are cheap nowadays, they also generate more register pressure afaik. The code (validated by subtracting result from the "naieve" rotate1 implementation): const stepsize = 32; procedure rotatealign(Source: tbw8image; Target:tbw8image); var stepsx,stepsy,restx,resty : Integer; RowPitchSource, RowPitchTarget : Integer; pSource, pTarget,ps1,ps2 : pchar; x,y,i,j: integer; rpstep : integer; begin RowPitchSource := source.RowPitch; // bytes to jump to next line. Can be negative (includes alignment) RowPitchTarget := target.RowPitch; rpstep:=RowPitchTarget*stepsize; stepsx:=source.ImageWidth div stepsize; stepsy:=source.ImageHeight div stepsize; // check if mod 16=0 here for both dimensions, if so -> SSE2. for y := 0 to stepsy - 1 do begin psource:=source.GetImagePointer(0,y*stepsize); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(target.imagewidth-(y+1)*stepsize,0); for x := 0 to stepsx - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; // 3 more areas to do, with dimensions // - stepsy*stepsize * restx // right most column of restx width // - stepsx*stepsize * resty // bottom row with resty height // - restx*resty // bottom-right rectangle. restx:=source.ImageWidth mod stepsize; // typically zero because width is // typically 1024 or 2048 resty:=source.Imageheight mod stepsize; if restx>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(source.ImageWidth-restx,0); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(Target.imagewidth-stepsize,Target.imageheight-restx); for y := 0 to stepsy - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize*RowPitchSource); dec(ptarget,stepsize); end; end; if resty>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(0,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,0); for x := 0 to stepsx - 1 do begin for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; if (resty>0) and (restx>0) then begin // another loop less, since only one block psource:=source.GetImagePointer(source.ImageWidth-restx,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,target.ImageHeight-restx); for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; end; end;

    Read the article

  • jQuery - change a list of elements to an associative array

    - by Brian M. Hunt
    Given an associative array (of the sort returned by jQuery.serializeArray()) like this: [ { 'name': 'abc', 'value': 'aaa', '__proto__': [Object] }, { 'name': 'def', 'value': 'bbb', '__proto__': [Object] }, { 'name': 'abc', 'value': 'ccc', '__proto__': [Object] } ] How can one convert this, using either jQuery or just javascript, to an associative array of name: [values] like this: { 'abc': ['aaa', 'ccc'], 'def': ['bbb'] } This seems to essentially be the inverse of this question: Build associative array based on values of another associative array... but in Javascript (not PHP). I wasn't able to find this question on Stackoverflow, though I thought it would have been asked. Thank you for reading. Brian

    Read the article

  • Django Template tag, generating template block tag

    - by Issy
    Hi Guys, Currently a bit stuck, wondering if anyone can assist. I am using django-adminfiles. Which is a near little application. I want to use it to insert images into posts/articles/pages for a site i am building. How django-adminfiles works is it inserts a placeholder i.e <<< ImageFile and this gets rendered using a django template. It also has the feature of inserting custom options i.e (Insert Medium Image) , i figured i would used this to automatically resize images and include it in the post (similar to how WP does it). Django-adminfiles makes use of sorl.thumbnail app to generate thumbnails. So i have tried testing generating thumbnails: The current template that is used to render the inserted image is: {% spaceless %} <img src="{{ upload.upload.url }}" width="{{ upload.width }}" height="{{ upload.height }}" class="{{ options.class }}" class="{{ options.size }}" alt="{% if options.alt %}{{ options.alt }}{% else %}{{ upload.title }}{% endif %}" /> {% endspaceless %} I tried modifying this to: {% load thumbnail %} {% spaceless %} <img src="{% thumbnail upload.upload.url 200x50 %}" width="{{ upload.width }}" height="{{ upload.height }}" class="{{ options.class }}" class="{{ options.size }}" alt="{% if options.alt %}{{ options.alt }}{% else %}{{ upload.title }}{% endif %}" /> {% endspaceless %} I get the error: Exception Value: Caught an exception while rendering: Source file: '/media/uploads/DSC_0014.jpg' does not exist. I figured the thumbnail needs the absolute path so tried putting that in the template, and that works. i.e this works: {% thumbnail '/Users/me/media/uploads/DSC_0014.jpg' 200x50 %} So basically i need to generate the absolute path to the file give the relative path (to web root). You could do this by passing the MEDIA_ROOT setting to the template, but the reason i want to do a template tag is to programmatically set the image size.

    Read the article

  • Spectral Reconstruction

    - by Hani
    I have a small system which consist of: Led Clusters, camera(RGB or grayscale) and an object to be detected. I am emitting a light from the LED clusters (ex: yellow). After emitting light on the object, I am capturing an image for the object from the camera. I want to get the spectral image of the object from the captured image. Please if any one knows the algorithm or a code for this purpose(grayscale or RGB camera), tell me. Thanks.....

    Read the article

  • How do you increase the number of processes in parallel with Powershell 3?

    - by Mark Shay
    I am trying to run 20 processes in parallel. I changed the session as below, but having no luck. I am getting only up to 5 parallel processes per session. $wo=New-PSWorkflowExecutionOption -MaxSessionsPerWorkflow 50 -MaxDisconnectedSessions 200 -MaxSessionsPerRemoteNode 50 -MaxActivityProcesses 50 Register-PSSessionConfiguration -Name ITWorkflows -SessionTypeOption $wo -Force Get-PSSessionConfiguration ITWorkflows | Format-List -Property * Is there a switch parameter to increase the number of processes? This is what I am running: Workflow MyWorkflow1 { Parallel { InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 2 and 2975416"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 2975417 and 5950831"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 5950832 and 8926246"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 8926247 and 11901661"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 11901662 and 14877076"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns"where OrderId between 14877077 and 17852491"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 17852492 and 20827906"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 20827907 and 23803321"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 23803322 and 26778736"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 26778737 and 29754151"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 29754152 and 32729566"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 32729567 and 35704981"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 35704982 and 38680396"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 38680397 and 432472144"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 432472145 and 435447559"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 435447560 and 438422974"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 864944289 and 867919703"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 867919704 and 870895118"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 870895119 and 1291465602"} InlineScript { import-module \\PS_Scripts\bulkins.ps1; BulkIns "where OrderId between 1291465603 and 1717986945"} }

    Read the article

  • RabbitMQ serializing messages from queue with multiple consumers

    - by Refefer
    Hi there, I'm having a problem where I have a queue set up in shared mode and multiple consumers bound to it. The issue is that it appears that rabbitmq is serializing the messages, that is, only one consumer at a time is able to run. I need this to be parallel, however, I can't seem to figure out how. Each consumer is running in its own process. There are plenty of messages in the queue. I'm using py-amqplib to interface with RabbitMQ. Any thoughts?

    Read the article

  • Is there anything for Python that is like readability.js?

    - by Emre Sevinç
    Hi, I'm looking for a package / module / function etc. that is approximately the Python equivalent of Arc90's readability.js http://lab.arc90.com/experiments/readability http://lab.arc90.com/experiments/readability/js/readability.js so that I can give it some input.html and the result is cleaned up version of that html page's "main text". I want this so that I can use it on the server-side (unlike the JS version that runs only on browser side). Any ideas? PS: I have tried Rhino + env.js and that combination works but the performance is unacceptable it takes minutes to clean up most of the html content :( (still couldn't find why there is such a big performance difference).

    Read the article

  • how to implement video and audio merger program ?

    - by egebilmuh
    Hi guys I want to make a program which takes video and audio and merges them. Video Type or audio type is not important for me. I just want to make so- called program. How can i make this ? does any library exist for this ? (I know there are many program about this topic but i want to learn how to implement such a program.) Help me please about this topic.

    Read the article

  • Create Dynamic Images using Base Image

    - by Karthik Kastury
    I am creating a Google Maps Social Application.. I have a basic marker that has a blank square in between it where I need to put the user uploaded picture. I already have the user uploaded pictures. Now How do I create these dynamic markers using PHP.. The accepted pictures are jpeg and png. I have heard of the PHP GD Library and would like to know how I can accomplish the task..

    Read the article

  • mean image filter

    - by turmoil
    Starting to learn image filtering and stumped on a question found on website: Applying a 3×3 mean filter twice does not produce quite the same result as applying a 5×5 mean filter once. However, a 5×5 convolution kernel can be constructed which is equivalent. What does this kernel look like? Would appreciate help so that I can understand the subject better. Thanks.

    Read the article

  • Ember model is gone when I use the renderTemplate hook

    - by Mickael Caruso
    I have a single template - editPerson.hbs <form role="form"> FirstName: {{input type="text" value=model.firstName }} <br/> LastName: {{input type="text" value=model.lastName }} </form> I want to render this template when the user wants to edit an existing person or create a new person. So, I set up routes: App.Router.map(function(){ this.route("createPerson", { path: "/person/new" }); this.route("editPerson", { path: "/person/:id}); // other routes not show for brevity }); So, I define two routes - one for create and one for edit: App.CreatePersonRoute = Ember.Route.extend({ renderTemplate: function(){ this.render("editPerson", { controller: "editPerson" }); }, model: function(){ return {firstName: "John", lastName: "Smith" }; } }); App.EditPersonRoute = Ember.Route.extend({ model: function(id){ return {firstName: "John Existing", lastName: "Smith Existing" }; } }); So, I hard-code the models. I'm concerned about the createPerson route. I'm telling it to render the editPersonTemplate and to use the editPerson controller (which I don't show because I don't think it matters - but I made one, though.) When I use renderTemplate, I lose the model John Smith, which in turn, won't display on the editTemplate on the web page. Why? I "fixed" this by creating a separate and identical (to editPerson.hbs) createPerson.hbs, and removing the renderTemplate hook in the CreatePerson. It works as expected, but I find it somewhat troubling to have a separate and identical template for the edit and create cases. I looked everywhere for how to properly do this, and I found no answers.

    Read the article

  • Gradient Mapping in .NET

    - by Otaku
    Is there a way in .NET to perform the same technique Photoshop uses for Gradient Mapping (Image - Adjustments - Gradient Map [Gradient Editor])? Any ideas, links, code, etc. would be welcome.

    Read the article

  • Coming Up with a Good Algorithm for a Simple Idea

    - by mkoryak
    I need to come up with an algorithm that does the following: Lets say you have an array of positive numbers (e.g. [1,3,7,0,0,9]) and you know beforehand their sum is 20. You want to abstract some average amount from each number such that the new sum would be less by 7. To do so, you must follow these rules: you can only subtract integers the resulting array must not have any negative values you can not make any changes to the indices of the buckets. The more uniformly the subtraction is distributed over the array the better. Here is my attempt at an algorithm in JavaScript + underscore (which will probably make it n^2): function distributeSubtraction(array, goal){ var sum = _.reduce(arr, function(x, y) { return x + y; }, 0); if(goal < sum){ while(goal < sum && goal > 0){ var less = ~~(goal / _.filter(arr, _.identity).length); //length of array without 0s arr = _.map(arr, function(val){ if(less > 0){ return (less < val) ? val - less : val; //not ideal, im skipping some! } else { if(goal > 0){ //again not ideal. giving preference to start of array if(val > 0) { goal--; return val - 1; } } else { return val; } } }); if(goal > 0){ var newSum = _.reduce(arr, function(x, y) { return x + y; }, 0); goal -= sum - newSum; sum = newSum; } else { return arr; } } } else if(goal == sum) { return _.map(arr, function(){ return 0; }); } else { return arr; } } var goal = 7; var arr = [1,3,7,0,0,9]; var newArray = distributeSubtraction(arr, goal); //returned: [0, 1, 5, 0, 0, 7]; Well, that works but there must be a better way! I imagine the run time of this thing will be terrible with bigger arrays and bigger numbers. edit: I want to clarify that this question is purely academic. Think of it like an interview question where you whiteboard something and the interviewer asks you how your algorithm would behave on a different type of a dataset.

    Read the article

  • Using MinHash to find similiarities between 2 images

    - by Sung Meister
    I am using MinHash algorithm to find similar images between images. I have run across this post, How can I recognize slightly modified images? which pointed me to MinHash algorithm. Being a bit mathematically challenged, I was using a C# implementation from this blog post, Set Similarity and Min Hash. But while trying to use the implementation, I have run into 2 problems. What value should I set universe value to? When passing image byte array to HashSet, it only contains distinct byte values; thus comparing values from 1 ~ 256. What is this universe in MinHash? And what can I do to improve the C# MinHash implementation? Since HashSet<byte> contains values upto 256, similarity value always come out to 1. Here is the source that uses the C# MinHash implementation from Set Similarity and Min Hash: class Program { static void Main(string[] args) { var imageSet1 = GetImageByte(@".\Images\01.JPG"); var imageSet2 = GetImageByte(@".\Images\02.TIF"); //var app = new MinHash(256); var app = new MinHash(Math.Min(imageSet1.Count, imageSet2.Count)); double imageSimilarity = app.Similarity(imageSet1, imageSet2); Console.WriteLine("similarity = {0}", imageSimilarity); } private static HashSet<byte> GetImageByte(string imagePath) { using (var fs = new FileStream(imagePath, FileMode.Open, FileAccess.Read)) using (var br = new BinaryReader(fs)) { //List<int> bytes = br.ReadBytes((int)fs.Length).Cast<int>().ToList(); var bytes = new List<byte>(br.ReadBytes((int) fs.Length).ToArray()); return new HashSet<byte>(bytes); } } }

    Read the article

  • JavaScript: How to get the instance name of an object

    - by Quandary
    I use the below code to write code to query a web method in a specified interval. now in the this.Poll function I have to do this.tmo = setTimeout(this.strInstanceName + ".Poll()", this.iInterval); instead of this.tmo = setTimeout(this.Poll(), this.iInterval); because IE looses the this object after setTimeout So I have to pass the class it's instance name: var objPoll = new cPoll("objPoll"); How can I get the instance name without passing it as parameter ? I want to have it outta there ! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title>Intervall-Test</title> <script type="text/javascript" language="javascript"> function test() { alert("Test"); test.tmo = setTimeout(test, 2000); test.Clear = function() { clearTimeout(test.tmo); } } function cPoll(strInstanceName) { this.strInstanceName = strInstanceName ; this.iInterval = 2000; this.tmo=null; this.cbFunction=null; alert(this.Name ); this.Poll = function() { this.cbFunction(); this.tmo = setTimeout(this.strInstanceName + ".Poll()", this.iInterval); } this.Start = function(pCallBackFunction, iIntervalParameter) { if(this.tmo != null) this.Stop(); if(iIntervalParameter && iIntervalParameter > 0) this.iInterval=iIntervalParameter; this.cbFunction=pCallBackFunction; if(this.cbFunction!=null) this.Poll(); else alert("Invalid or no callback function specified"); } this.Stop = function() { if(this.tmo != null) { clearTimeout(this.tmo); this.tmo=null; } } } function CallBackFunction() { alert("PollCallBack"); } // test(); // test.Clear(); var objPoll = new cPoll("objPoll"); </script> </head> <body> <h1>Test</h1> <input type="Button" value="Start polling" onclick="objPoll.Start(CallBackFunction,3000);" /> <input type="Button" value="Stop polling" onclick="objPoll.Stop();" /> </body> </html>

    Read the article

  • CPU Affinity Masks (Putting Threads on different CPUs)

    - by hahuang65
    I have 4 threads, and I am trying to set thread 1 to run on CPU 1, thread 2 on CPU 2, etc. However, when I run my code below, the affinity masks are returning the correct values, but when I do a sched_getcpu() on the threads, they all return that they are running on CPU 4. Anybody know what my problem here is? Thanks in advance! #define _GNU_SOURCE #include <stdio.h> #include <pthread.h> #include <stdlib.h> #include <sched.h> #include <errno.h> void *pthread_Message(char *message) { printf("%s is running on CPU %d\n", message, sched_getcpu()); } int main() { pthread_t thread1, thread2, thread3, thread4; pthread_t threadArray[4]; cpu_set_t cpu1, cpu2, cpu3, cpu4; char *thread1Msg = "Thread 1"; char *thread2Msg = "Thread 2"; char *thread3Msg = "Thread 3"; char *thread4Msg = "Thread 4"; int thread1Create, thread2Create, thread3Create, thread4Create, i, temp; CPU_ZERO(&cpu1); CPU_SET(1, &cpu1); temp = pthread_setaffinity_np(thread1, sizeof(cpu_set_t), &cpu1); printf("Set returned by pthread_getaffinity_np() contained:\n"); for (i = 0; i < CPU_SETSIZE; i++) if (CPU_ISSET(i, &cpu1)) printf("CPU1: CPU %d\n", i); CPU_ZERO(&cpu2); CPU_SET(2, &cpu2); temp = pthread_setaffinity_np(thread2, sizeof(cpu_set_t), &cpu2); for (i = 0; i < CPU_SETSIZE; i++) if (CPU_ISSET(i, &cpu2)) printf("CPU2: CPU %d\n", i); CPU_ZERO(&cpu3); CPU_SET(3, &cpu3); temp = pthread_setaffinity_np(thread3, sizeof(cpu_set_t), &cpu3); for (i = 0; i < CPU_SETSIZE; i++) if (CPU_ISSET(i, &cpu3)) printf("CPU3: CPU %d\n", i); CPU_ZERO(&cpu4); CPU_SET(4, &cpu4); temp = pthread_setaffinity_np(thread4, sizeof(cpu_set_t), &cpu4); for (i = 0; i < CPU_SETSIZE; i++) if (CPU_ISSET(i, &cpu4)) printf("CPU4: CPU %d\n", i); thread1Create = pthread_create(&thread1, NULL, (void *)pthread_Message, thread1Msg); thread2Create = pthread_create(&thread2, NULL, (void *)pthread_Message, thread2Msg); thread3Create = pthread_create(&thread3, NULL, (void *)pthread_Message, thread3Msg); thread4Create = pthread_create(&thread4, NULL, (void *)pthread_Message, thread4Msg); pthread_join(thread1, NULL); pthread_join(thread2, NULL); pthread_join(thread3, NULL); pthread_join(thread4, NULL); return 0; }

    Read the article

  • HMM for perspective estimation in document image, can't understand the algorithm

    - by maximus
    Hello! Here is a paper, it is about estimating the perspective of binary image containing text and some noise or non text objects. PDF document The algorithm uses the Hidden Markov Model: actually two conditions T - text B - backgrouond (i.e. noise) It is hard to understand the algorithm itself. The question is that I've read about Hidden Markov Models and I know that it uses probabilities that must be known. But in this algorithm I can't understand, if they use HMM, how do they get those probabilities (probability of changing the state from S1 to another state for example S2)? I didn't find anything about training there also in that paper. So, if somebody understands it, please tell me. Also is it possible to use HMM without knowing the state change probabilities?

    Read the article

< Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >