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  • How can I get Visual Studio 2010 to show Chinese comments properly

    - by Joe H
    I have some code from a Chinese business partner, but all of the comments in the code which are in Chinese. However, Visual Studio displays them as gibberish. How can I get them to display properly. Here is a code example with some comments converted to gibberish: //Á¬½Óµ½·þÎñÆ÷ void CTestAPIDlg::OnBnClickedButton2() { UpdateData(TRUE); //ÉèÖÃÊÇ·ñ¼Ç¼ÈÕÖ¾ m_ObjRSI->EnableLog(m_bIsOnLogReg,m_bIsOnLogComm); //ÅжÏÊÇ·ñÆôÓôúÀí if (m_bIsOnProxy) { //´úÀí²ÎÊý char proxyIP[64]; char proxyUserName[64]; char proxyUserPwd[64]; ZeroMemory(proxyIP,sizeof(proxyIP)); ZeroMemory(proxyUserName,sizeof(proxyUserName)); ZeroMemory(proxyUserPwd,sizeof(proxyUserPwd)); //×¢£º´Ë´¦ÒòΪÊÇʹÓÃunicode±àÒ룬ËùÒÔÒª×Ö·ûת»»£¬ÏÂͬ. WideCharToMultiByte(CP_ACP,0,m_strProxyIP,-1,proxyIP,64,NULL,NULL); WideCharToMultiByte(CP_ACP,0,m_strProxyUserName,-1,proxyUserName,64,NULL,NULL); WideCharToMultiByte(CP_ACP,0,m_strProxyPwd,-1,proxyUserPwd,64,NULL,NULL); //ÉèÖôúÀí²ÎÊý m_ObjRSI->SetProxyParam(proxyIP,m_iProxyPort,proxyUserName,proxyUserPwd,m_iProxyType); } //Á¬½Ó²ÎÊý char szIp[64]; ZeroMemory(szIp,sizeof(szIp)); WideCharToMultiByte(CP_ACP,0,m_strIP,-1,szIp,64,NULL,NULL); //Á¬½Ó·þÎñÆ÷ m_ObjRSI->SetCommParam(szIp,m_iPort,m_iCheckIDPort); m_ObjRSI->StartService(); //ÉèÖð´Å¥×´Ì¬ ((CButton*)GetDlgItem(IDC_CHECK2))->EnableWindow(FALSE); ((CButton*)GetDlgItem(IDC_CHECK3))->EnableWindow(FALSE); } Thanks in advance for any help...

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  • iPhone shooter game bullet physics!

    - by user298261
    Hello, Making a new shooter game here in the vein of "Galaga" (my fav shooter game growing up). Here's the code I have for bullet physics: -(IBAction)shootBullet:(id)sender{ imgBullet.hidden = NO; timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fireBullet) userInfo:Nil repeats:YES]; } -(void)fireBullet{ imgBullet.center = CGPointMake(imgBullet.center.x + bulletVelocity.x , imgBullet.center.y + bulletVelocity.y); if(imgBullet.center.y <= 0){ imgBullet.hidden = YES; imgBullet.center = self.view.center; [timer invalidate]; } } Anyway, the obvious issue is that once the bullet leaves the screen, its center is being reset, so I'm reusing the same bullet for each press of the "fire" button. Ideally, I would like the user to be able to spam the "fire" button without causing the program to crash. How would I tinker this existing code so that a bullet object would spawn on the button press each time, and then despawn after it exits the screen, or collides with an enemy? Thank you for any assistance you can offer!

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  • Android Java writing text file to sd card

    - by Paul
    I have a strange problem I've come across. My app can write a simple textfile to SD card and sometimes it works for some people but not for others and I have no idea why. Some people it force closes if they put some characters like "..." in it and such. I cannot seem to reproduce it as I've had no troubles but this is the code that handles it. Can anyone think of something that may lead to problems or a better to way to do it? public void generateNoteOnSD(String sFileName, String sBody){ try { File root = new File(Environment.getExternalStorageDirectory(), "Notes"); if (!root.exists()) { root.mkdirs(); } File gpxfile = new File(root, sFileName); FileWriter writer = new FileWriter(gpxfile); writer.append(sBody); writer.flush(); writer.close(); Toast.makeText(this, "Saved", Toast.LENGTH_SHORT).show(); } catch(IOException e) { e.printStackTrace(); importError = e.getMessage(); iError(); } }

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  • Algorithm complexity question

    - by Itsik
    During a recent job interview, I was asked to give a solution to the following problem: Given a string s (without spaces) and a dictionary, return the words in the dictionary that compose the string. For example, s= peachpie, dic= {peach, pie}, result={peach, pie}. I will ask the the decision variation of this problem: if s can be composed of words in the dictionary return yes, otherwise return no. My solution to this was in backtracking (written in Java) public static boolean words(String s, Set<String> dictionary) { if ("".equals(s)) return true; for (int i=0; i <= s.length(); i++) { String pre = prefix(s,i); // returns s[0..i-1] String suf = suffix(s,i); // returns s[i..s.len] if (dictionary.contains(pre) && words(suf, dictionary)) return true; } return false; } public static void main(String[] args) { Set<String> dic = new HashSet<String>(); dic.add("peach"); dic.add("pie"); dic.add("1"); System.out.println(words("peachpie1", dic)); // true System.out.println(words("peachpie2", dic)); // false } What is the time complexity of this solution? I'm calling recursively in the for loop, but only for the prefix's that are in the dictionary. Any idea's?

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  • NHibernate + Fluent long startup time

    - by PaRa
    Hi all, am new to NHibernate. When performing below test took 11.2 seconds (debug mode) i am seeing this large startup time in all my tests (basically creating the first session takes a tone of time) setup = Windows 2003 SP2 / Oracle10gR2 latest CPU / ODP.net 2.111.7.20 / FNH 1.0.0.636 / NHibernate 2.1.2.4000 / NUnit 2.5.2.9222 / VS2008 SP1 using System; using System.Collections; using System.Data; using System.Globalization; using System.IO; using System.Text; using System.Data; using NUnit.Framework; using System.Collections.Generic; using System.Data.Common; using NHibernate; using log4net.Config; using System.Configuration; using FluentNHibernate; [Test()] public void GetEmailById() { Email result; using (EmailRepository repository = new EmailRepository()) { results = repository.GetById(1111); } Assert.IsTrue(results != null); } public class EmailRepository : RepositoryBase { public EmailRepository():base() { } } In my RepositoryBase public T GetById(object id) { using (var session = sessionFactory.OpenSession()) using (var transaction = session.BeginTransaction()) { try { T returnVal = session.Get(id); transaction.Commit(); return returnVal; } catch (HibernateException ex) { // Logging here transaction.Rollback(); return null; } } } The query time is very small. The resulting entity is really small. Subsequent queries are fine. Its seems to be getting the first session started. Has anyone else seen something similar?

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  • WPF Binding to variable / DependencyProperty

    - by Peter
    I'm playing around with WPF Binding and variables. Apparently one can only bind DependencyProperties. I have come up with the following, which works perfectly fine: The code-behind file: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public string Test { get { return (string)this.GetValue(TestProperty); } set { this.SetValue(TestProperty, value); } //set { this.SetValue(TestProperty, "BBB"); } } public static readonly DependencyProperty TestProperty = DependencyProperty.Register( "Test", typeof(string), typeof(MainWindow), new PropertyMetadata("CCC")); private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show(Test); Test = "AAA"; MessageBox.Show(Test); } } XAML: <Window x:Class="WpfApplication3.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:diag="clr-namespace:System.Diagnostics;assembly=WindowsBase" Title="MainWindow" Height="350" Width="525" DataContext="{Binding RelativeSource={RelativeSource Self}}"> <Grid> <TextBox Height="31" HorizontalAlignment="Left" Margin="84,86,0,0" Name="textBox1" VerticalAlignment="Top" Width="152" Text="{Binding Test, Mode=TwoWay, diag:PresentationTraceSources.TraceLevel=High}"/> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="320,85,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> <TextBox Height="31" HorizontalAlignment="Left" Margin="84,138,0,0" Name="textBox2" Text="{Binding Test, Mode=TwoWay}" VerticalAlignment="Top" Width="152" /> </Grid> The two TextBoxes update one an other. And the Button sets them to "AAA". But now I replaced the Setter function with the one that is commented out (simulating some manipulation of the given value). I would expect that whenever the property value is changed it will be reset to "BBB". It does so when you press the button, that is when you set the property in code. But it does for some reason not affect the WPF Bindings, that is you can change the TextBox contents and thus the property, but apparently the Setter is never called. I wonder why that is so, and how one would go about to achive the expected behaviour.

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  • BackgroundWorker

    - by vdh_ant
    Hi guys I'm working on some code that calls a service. This service call could fail and if it does I want the system to try again until it works or too much time has passed. I am wondering where I am going wrong as the following code doesn't seem to be working correctly... It randomly only does one to four loops... protected virtual void ProcessAsync(object data, int count) { var worker = new BackgroundWorker(); worker.DoWork += (sender, e) => { throw new InvalidOperationException("oh shiznit!"); }; worker.RunWorkerCompleted += (sender, e) => { //If an error occurs we need to tell the data about it if (e.Error != null) { count++; System.Threading.Thread.Sleep(count * 5000); if (count <= 10) { if (count % 5 == 0) this.Logger.Fatal("LOAD ERROR - The system can't load any data", e.Error); else this.Logger.Error("LOAD ERROR - The system can't load any data", e.Error); this.ProcessAsync(data, count); } } }; worker.RunWorkerAsync(); } Cheers Anthony

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  • Fun with casting and inheritance

    - by Vaccano
    NOTE: This question is written in a C# like pseudo code, but I am really going to ask which languages have a solution. Please don't get hung up on syntax. Say I have two classes: class AngleLabel: CustomLabel { public bool Bold; // code to allow the label to be on an angle } class Label: CustomLabel { public bool Bold; // Code for a normal label // Maybe has code not in an AngleLabel (align for example). } They both decend from this class: class CustomLabel: Control { protected bool Bold; } The bold field is exposed as public in the descended classes. No interfaces are available on the classes. Now, I have a method that I want to beable to pass in a CustomLabel and set the Bold property. Can this be done without having to 1) find out what the real class of the object is and 2) cast to that object and then 3) make seperate code for each variable of each label type to set bold. Kind of like this: public void SetBold(customLabel: CustomLabel) { AngleLabel angleLabel; NormalLabel normalLabel; if (angleLabel is AngleLabel ) { angleLabel= customLabel as AngleLabel angleLabel.Bold = true; } if (label is Label) { normalLabel = customLabel as Label normalLabel .Bold = true; } } It would be nice to maybe make one cast and and then set bold on one variable. What I was musing about was to make a fourth class that just exposes the bold variable and cast my custom label to that class. Would that work? If so, which languages would it work for? (This example is drawn from an old version of Delphi (Delphi 5)). I don't know if it would work for that language, (I still need to try it out) but I am curious if it would work for C++, C# or Java. If not, any ideas on what would work? (Remember no interfaces are provided and I can not modify the classes.) Any one have a guess?

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  • How can I get an NPC to move randomly in XNA?

    - by Fishwaffles
    I basically want a character to walk in one direction for a while, stop, then go in another random direction. Right now my sprites look but don't move, randomly very quickly in all directions then wait and have another seizure. I will post the code I have so far in case that is useful. class NPC: Mover { int movementTimer = 0; public override Vector2 direction { get { Random rand = new Random(); int randDirection = rand.Next(8); Vector2 inputDirection = Vector2.Zero; if (movementTimer >= 50) { if (randDirection == 4) { inputDirection.X -= 1; movingLeft = true; } else movingLeft = false; if (randDirection == 1) { inputDirection.X += 1; movingRight = true; } else movingRight = false; if (randDirection == 2) { inputDirection.Y -= 1; movingUp = true; } else movingUp = false; if (randDirection == 3) { inputDirection.Y += 25; movingDown = true; } else movingDown = false; if (movementTimer >= 100) { movementTimer = 0; } } return inputDirection * speed; } } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed) { } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed, int millisecondsPerframe) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed, millisecondsPerframe) { } public override void Update(GameTime gameTime, Rectangle clientBounds) { movementTimer++; position += direction; if (position.X < 0) position.X = 0; if (position.Y < 0) position.Y = 0; if (position.X > clientBounds.Width - frameSize.X) position.X = clientBounds.Width - frameSize.X; if (position.Y > clientBounds.Height - frameSize.Y) position.Y = clientBounds.Height - frameSize.Y; base.Update(gameTime, clientBounds); } }

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  • Java Collection performance question

    - by Shervin
    I have created a method that takes two Collection<String> as input and copies one to the other. However, I am not sure if I should check if the collections contain the same elements before I start copying, or if I should just copy regardless. This is the method: /** * Copies from one collection to the other. Does not allow empty string. * Removes duplicates. * Clears the too Collection first * @param target * @param dest */ public static void copyStringCollectionAndRemoveDuplicates(Collection<String> target, Collection<String> dest) { if(target == null || dest == null) return; //Is this faster to do? Or should I just comment this block out if(target.containsAll(dest)) return; dest.clear(); Set<String> uniqueSet = new LinkedHashSet<String>(target.size()); for(String f : target) if(!"".equals(f)) uniqueSet.add(f); dest.addAll(uniqueSet); } Maybe it is faster to just remove the if(target.containsAll(dest)) return; Because this method will iterate over the entire collection anyways.

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  • Spring Data Neo4J @Indexed(unique = true) not working

    - by Markus Lamm
    I'm new to Neo4J and I have, probably an easy question. There're NodeEntitys in my application, a property (name) is annotated with @Indexed(unique = true) to achieve the uniqueness like I do in JPA with @Column(unique = true). My problem is, that when I persist an entity with a name that already exists in my graph, it works fine anyway. But I expected some kind of exception here...?! Here' s an overview over basic my code: @NodeEntity public abstract class BaseEntity implements Identifiable { @GraphId private Long entityId; ... } public class Role extends BaseEntity { @Indexed(unique = true) private String name; ... } public interface RoleRepository extends GraphRepository<Role> { Role findByName(String name); } @Service public class RoleServiceImpl extends BaseEntityServiceImpl<Role> implements { private RoleRepository repository; @Override @Transactional public T save(final T entity) { return getRepository().save(entity); } } And this is my test: @Test public void testNameUniqueIndex() { final List<Role> roles = Lists.newLinkedList(service.findAll()); final String existingName = roles.get(0).getName(); Role newRole = new Role.Builder(existingName).build(); newRole = service.save(newRole); } That's the point where I expect something to go wrong! How can I ensure the uniqueness of a property, without checking it for myself?? THANKS IN ADVANCE FOR ANY IDEAS!! P.S.: I'm using neo4j 1.8.M07, spring-data-neo4j 2.1.0.BUILD-SNAPSHOT and Spring 3.1.2.RELEASE.

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  • LLVM: Passing a pointer to a struct, which holds a pointer to a function, to a JIT function

    - by Rusky
    I have an LLVM (version 2.7) module with a function that takes a pointer to a struct. That struct contains a function pointer to a C++ function. The module function is going to be JIT-compiled, and I need to build that struct in C++ using the LLVM API. I can't seem get the pointer to the function as an LLVM value, let alone pass a pointer to the ConstantStruct that I can't build. I'm not sure if I'm even on the track, but this is what I have so far: void print(char*); vector<Constant*> functions; functions.push_back(ConstantExpr::getIntToPtr( ConstantInt::get(Type::getInt32Ty(context), (int)print), /* function pointer type here, FunctionType::get(...) doesn't seem to work */ )); ConstantStruct* struct = cast<ConstantStruct>(ConstantStruct::get( cast<StructType>(m->getTypeByName("printer")), functions )); Function* main = m->getFunction("main"); vector<GenericValue> args; args[0].PointerVal = /* not sure what goes here */ ee->runFunction(main, args);

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  • Whose fault is a NullReferenceException?

    - by stefan.at.wpf
    I'm currently working on a class which exposes an internal List through a property. The List shall and can be modified. The problem is, entries in the internal list could be set to null from outside the class. My code actually looks like this: class ClassWithList { List<object> _list = new List<object>(); // get accessor, which however returns the reference to the list, // therefore the list can be modified (this is intended) public List<object> Data { get { return _list; } } private void doSomeWorkWithTheList() { foreach(object obj in _list) // do some work with the objects in the list without checking for null. } } So now in the doSomeWorkWithTheList() I could always check whether the current list entry is null or I could just asume that the person using this class doesn't have the great idea to set entries to null. So finally the questions end up in: Whose fault is a NullReferenceException in this case? Is it the fault of the class developer not checking everything for null (which would make code generally - not only in this class - more complex) or is it the fault of the user of this class, as setting a List entry to null doesn't really make sense? I'd tend to generally not check values for null except in some really special cases. Is this a bad style or de facto standard / standard in praxis? I know there's probably no ultimate answer for this, I'm just missing enough experience for such thing and therefore wondering what other developers think about such cases and want to hear what's done in reality about checking null (or not).

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  • Streaming audio not working in Android

    - by user320293
    Hi, I'm sure that this question has been asked before but I've been unable to find a solid answer. I'm trying to load a streaming audio from a server. Its a audio/aac file http://3363.live.streamtheworld.com:80/CHUMFMAACCMP3 The code that I'm using is private void playAudio(String str) { try { final String path = str; if (path == null || path.length() == 0) { Toast.makeText(RadioPlayer.this, "File URL/path is empty", Toast.LENGTH_LONG).show(); } else { // If the path has not changed, just start the media player MediaPlayer mp = new MediaPlayer(); mp.setAudioStreamType(AudioManager.STREAM_MUSIC); try{ mp.setDataSource(getDataSource(path)); mp.prepareAsync(); mp.start(); }catch(IOException e){ Log.i("ONCREATE IOEXCEPTION", e.getMessage()); }catch(Exception e){ Log.i("ONCREATE EXCEPTION", e.getMessage()); } } } catch (Exception e) { Log.e("RPLAYER EXCEPTION", "error: " + e.getMessage(), e); } } private String getDataSource(String path) throws IOException { if (!URLUtil.isNetworkUrl(path)) { return path; } else { URL url = new URL(path); URLConnection cn = url.openConnection(); cn.connect(); InputStream stream = cn.getInputStream(); if (stream == null) throw new RuntimeException("stream is null"); File temp = File.createTempFile("mediaplayertmp", ".dat"); temp.deleteOnExit(); String tempPath = temp.getAbsolutePath(); FileOutputStream out = new FileOutputStream(temp); byte buf[] = new byte[128]; do { int numread = stream.read(buf); if (numread <= 0) break; out.write(buf, 0, numread); } while (true); try { stream.close(); } catch (IOException ex) { Log.e("RPLAYER IOEXCEPTION", "error: " + ex.getMessage(), ex); } return tempPath; } } Is this the correct implementation? I'm not sure where I'm going wrong. Can someone please please help me on this.

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  • How to iterate JPA collections in Google App engine

    - by palto
    Hi I use Google App Engine with datanucleus and JPA. I'm having a real hard time grasping how I'm supposed to read stuff from data store and pass it to JSP. If I load a list of POJOs with entitymanager and pass it to JSP, it crashes to org.datanucleus.exceptions.NucleusUserException: Object Manager has been closed. I understand why this is happening. Obviously because I fetch the list, close the entity manager and pass it to JSP, at which point it will fail because the list is lazy. How do I make the list NOT lazy without resorting to hacks like calling size() or something like that? Here is what I'm trying to do: @Override protected void doGet(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { req.setAttribute("parties", getParties()); RequestDispatcher dispatcher = getServletContext().getRequestDispatcher("/WEB-INF/parties.jsp"); dispatcher.forward(req, resp); } private List<Party> getParties(){ EntityManager em = entityManagerProvider.get(); try{ Query query = em.createQuery("SELECT p FROM Party p"); return query.getResultList(); }finally{ em.close(); } }

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  • Custom Header in ASIHTTPREQUEST

    - by Sharon Nathaniel
    Here is my problem. I am using ASIHTTPREQUEST to send request and get response. Now my need of the time is to upload a image,audio , video or docs via PUT method with a custom header . The header takes filename , filesize,sha256sum,username,mediatype,resume as parameters. Here is the code how I am doing that . -(void)uploadFile { NSString *resume =@"0"; NSUserDefaults *userCredentials =[NSUserDefaults standardUserDefaults]; NSString *userName =[userCredentials objectForKey:@"userName"]; NSArray *objects =[NSArray arrayWithObjects:selectedMediaType,delegate.fileName,userName,fileSize,fileSHA256Sum,resume, nil]; NSArray *keys =[NSArray arrayWithObjects:@"mediatype",@"file_name",@"usrname",@"filesize",@"sha256sum",@"resume", nil]; discSentValue =[NSDictionary dictionaryWithObjects:objects forKeys:keys]; NSURL *url = [NSURL URLWithString:@"http://briareos.code20.com/putmedia.php"]; uploadMedia = [ASIFormDataRequest requestWithURL:url]; [uploadMedia addRequestHeader:@"MEDIA_UPLOAD_CUSTOM_HEADER" value:[discSentValue JSONRepresentation]]; [uploadMedia setData:dataToUpload forKey:@"File"]; [uploadMedia setDelegate:self]; [uploadMedia setRequestMethod:@"PUT"]; [uploadMedia startAsynchronous]; } But the server is unable to recognize the header , it always returns "invalid header"

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  • Do not get the rootLayoutContainer in a Fragment (Android 3.0 Preview)

    - by Hawk66
    Hello, I'm currently getting into the fragment API of the Android 3.0 Preview and have built the following minimal coding: I have an Activty, which shall embed Fragment(s), which is currently implemented like this: public class Cockpit extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.cockpit); } public static class InfoFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // Inflate the layout for this fragment ViewGroup infoFragmentRoot = (ViewGroup) getActivity().findViewById( R.id.infoFragmentRoot) ; return inflater.inflate(R.id.infoFragment, container, false); } } } The corresponding layout of the activity: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <fragment android:name="test.android.ui.cockpit.Cockpit$InfoFragment" android:id="@+id/infoFragment" android:layout_weight="1" android:layout_width="10dp" android:layout_height="match_parent" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="12dp" android:id="@+id/infoFragmentRoot" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout> </fragment> Now, I do not understand why the ViewGroup container in the onCreateView() in the internal class InfoFragment is a nullpointer, nor do I understand, why ViewGroup infoFragmentRoot = (ViewGroup) getActivity().findViewById( R.id.infoFragmentRoot) ; returns also null. Thanks for feedback.

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  • Why am I getting a ClassCastException here?

    - by Holly
    I'm creating an android application and i'm trying to use a PreferenceActivity. I'm getting the java.lang.ClassCastException: java.lang.String error when it gets to this line return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_TERM, USER_TERM_DEF); I thought it might be because I'm not converting it properly from it's string value in the EditText box to the int I need but I can't figure out how to fix this, or is that even the cause? I'm flummoxed. Here's my preference activity class: public class UserPrefs extends PreferenceActivity { //option names and default vals private static final String USER_TERM = "term_length"; private static final String USER_YEAR = "year_length"; private static final int USER_TERM_DEF = 12; private static final int USER_YEAR_DEF = 34; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } public static int getTermLength(Context context){ try{ return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_TERM, USER_TERM_DEF); }catch (ClassCastException e){Log.v("getTermLength", "error::: " + e); } //return 1;//temporary, needed to catch the error and couldn't without adding a return outside the block.// } public static int getYearLength(Context context){ return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_YEAR, USER_YEAR_DEF); } And here's the bit of code where I'm trying to use the the preferences inside another class: public float alterForFrequency(Context keypadContext, float enteredAmount, String spinnerPosition){ int termLength = UserPrefs.getTermLength(keypadContext); int yearLength = UserPrefs.getYearLength(keypadContext); } The complete android logcat, i've uploaded here: http://freetexthost.com/v3t4ta3wbi

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  • How to check if there is an active session in a JSF page?

    - by Roberto de Santis
    Hi, there is a way to check if there is an active session directly in jsf page? I have try this but it doesn't work: <p:ajaxStatus onerror="#{session == null ? 'idleDialog.show();' : null}" thank you in advance @Update I have see that onerror isn't fired even if viewExpiredException occurr. @Update 1 Ok i have implemented something that may work: <h:form> <p:idleMonitor timeout="10000" idleListener="#{idleMonitorController.idleListener}" onidle="sessionPoll.stop();idleDialog.show();"/> </h:form> <p:dialog header="Sessione scaduta per inattività" widgetVar="idleDialog" modal="true" width="400"> <h:outputText value="Sessione scaduta" /> <h:button value="Ripristina Sessione" onclick="idleDialog.hide();sessionPoll.start();" /> </p:dialog> <h:form prependId="false"> <p:poll widgetVar="sessionPoll" interval="1"/> </h:form> and this is the listner: public void idleListener(IdleEvent event) { System.out.println("aaaa"); final HttpServletRequest request = (HttpServletRequest) FacesContext.getCurrentInstance().getExternalContext().getRequest(); request.getSession(false).invalidate(); } now the only problem is that the session.invalidate doesn't work

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  • binary_search not working for a vector<string>

    - by VaioIsBorn
    #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main(void) { string temp; vector<string> encrypt, decrypt; int i,n, co=0; cin >> n; for(i=0;i<n;i++) { cin >> temp; encrypt.push_back(temp); } for(i=0;i<n;i++) { cin >> temp; decrypt.push_back(temp); } for(i=0;i<n;i++) { temp = encrypt[i]; if((binary_search(decrypt.begin(), decrypt.end(), temp)) == true) ++co; } cout << co << endl; return 0; } It reads two equal lists of strings and should print out how many of the words in the first list are also found in the second list, simple. Not giving me the expexted results and i think the problem is in binary_search. Can you tell me why ?

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  • Invert the 1bbp color under a rectangle.

    - by Scott Chamberlain
    I am working with GDI+, the image I am working with is a 1bbp image. What i would like to do is draw a rectangle on the image and everything under that rectangle will be inverted (white pixels will become black and black pixels become white). All of the sample code I have seen is for 8 bit RGB color scale images, and I don't think the techniques they use will work for me. Here is the code I have so far. This is the parent control, one of the Epl2.IDrawableCommand's will be the command that does the inverting. protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap((int)((float)Label.LabelHeight * _ImageScaleFactor), (int)((float)Label.LableLength *(int) _ImageScaleFactor), System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) { using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } drawnLabel.RotateFlip(Rotation); pbLabelDrawArea.Size = drawnLabel.Size; using (Graphics drawArea = pbLabelDrawArea.CreateGraphics()) { drawArea.Clear(Color.White); drawArea.DrawImage(drawnLabel, new Point(0, 0)); } } } } What should I put in the Paint(Graphic g) for this command?

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  • AFNetworking iOS

    - by Jeromiin
    I have a problem with a request in my app, I want to receive a json but because of the completion block my "PRINT 2" is print before my "PRINT 1" and of course my "PRINT 2" is null. I want the contrary and my "PRINT 2" to be filled but I can't manage to do it. -(void) makeConnection { NSURL *url = [NSURL URLWithString:[@"http://monsite.com/iPhonej/verifPseudo.php?login="stringByAppendingString:[_loginField.text stringByAppendingString:[@"&password=" stringByAppendingString:_passField.text]]]]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; AFHTTPRequestOperation *operation = [[AFHTTPRequestOperation alloc] initWithRequest:request]; operation.responseSerializer = [AFJSONResponseSerializer serializer]; [operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) { self.response = (NSDictionary *)responseObject; NSLog(@"PRINT 1 : %@", self.response[@"la"][@"reponse"][0][@"rep"]); [_dataLock lock]; } failure:^(AFHTTPRequestOperation *operation, NSError *error) { NSLog(@"Request Failed: %@, %@", error, error.userInfo); }]; [operation start]; } - (IBAction)logIn:(id)sender { [self makeConnection]; NSLog(@"PRINT 2 : %@", self.response[@"la"][@"reponse"][0][@"rep"]); } I know that AFNetworking is asynchronous but is there an other way to do the request and receive my json well ? Thank you

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  • When should EntityManagerFactory instance be created/opened ?

    - by masato-san
    Ok, I read bunch of articles/examples how to write Entity Manager Factory in singleton. One of them easiest for me to understand a bit: http://javanotepad.blogspot.com/2007/05/jpa-entitymanagerfactory-in-web.html I learned that EntityManagerFactory (EMF) should only be created once preferably in application scope. And also make sure to close the EMF once it's used (?) So I wrote EMF helper class for business methods to use: public class EmProvider { private static final String DB_PU = "KogaAlphaPU"; public static final boolean DEBUG = true; private static final EmProvider singleton = new EmProvider(); private EntityManagerFactory emf; private EmProvider() {} public static EmProvider getInstance() { return singleton; } public EntityManagerFactory getEntityManagerFactory() { if(emf == null) { emf = Persistence.createEntityManagerFactory(DB_PU); } if(DEBUG) { System.out.println("factory created on: " + new Date()); } return emf; } public void closeEmf() { if(emf.isOpen() || emf != null) { emf.close(); } emf = null; if(DEBUG) { System.out.println("EMF closed at: " + new Date()); } } }//end class And my method using EmProvider: public String foo() { EntityManager em = null; List<Object[]> out = null; try { em = EmProvider.getInstance().getEntityManagerFactory().createEntityManager(); Query query = em.createNativeQuery(JPQL_JOIN); //just some random query out = query.getResultList(); } catch(Exception e) { //handle error.... } finally { if(em != null) { em.close(); //make sure to close EntityManager } } I made sure to close EntityManager (em) within method level as suggested. But when should EntityManagerFactory be closed then? And why EMF has to be singleton so bad??? I read about concurrency issues but as I am not experienced multi-thread-grammer, I can't really be clear on this idea.

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  • identifier ... is undefined when trying to run pure C code in Cuda using nvcc

    - by Lostsoul
    I'm new and learning Cuda. A approach that I'm trying to use to learn is to write code in C and once I know its working start converting it to Cuda since I read that nvcc compiles Cuda code but complies everything else using plain old c. My code works in c(using gcc) but when I try to compile it using nvcc(after changing the file name from main.c to main.cu) I get main.cu(155): error: identifier "num_of_rows" is undefined main.cu(155): error: identifier "num_items_in_row" is undefined 2 errors detected in the compilation of "/tmp/tmpxft_00002898_00000000-4_main.cpp1.ii". Basically in my main method I send data to a function like this: process_list(count, countListItem, list); the first two items are ints and the last item(list) is a matrix. Then I create my function like this: void process_list(int num_of_rows, int num_items_in_row, int current_list[num_of_rows][num_items_in_row]) { This line is where I get my errors when using nvcc(line 155). I need to convert this code to cuda anyway so no need to troubleshoot this specific issue(plus code is quite large) but I'm wondering if I'm wrong about nvcc treating the C part of your code like plain C. In the book cuda by example I just used nvcc to compile but do I need any extra flags when just using pure c?

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  • Make function non-recursive

    - by user69514
    I'm not sure how to make this function non-recursive. Any ideas?: void foo(int a, int b){ while( a < len && arr[a][b] != -1){ if(++a == len){ a = 0; b++; } } if( a == len){ size++; return; } if( a < (len-1)){ arr[a][b] = 1; arr[a][(b+1)] = 1; foo(a, b); arr[a][b] = -1; arr[a][(b+1)] = -1; } if( a < (len-1) && arr[(a+1)][b] == -1){ arr[a][b] = 0; arr[(a+1)][b] = 0; foo(a,b); arr[a][b] = -1; arr[(a+1)][b] = -1; } }

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