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  • calculating the index of an array C#

    - by Kerry G
    I want to display a list of the answers a student entered incorrectly. How do I identify the index of these questions? I am hoping to change the contents of a textbox to a list of the questions answered incorrectly, which would require calculating the index of each incorrect question. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication5 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } //return a pass/fail //return number of correct answers //return number of incorrect answers //return index figures of incorrect values public void examResults () { string[] correctAnswers = {B,D,A,A,C,A,B,A,C,D,B,C,D,A,D,C,C,B,D,A}; string[] studentResults = File.ReadAllLines("studentResults.txt"); var c = correctAnswers.Where((x, i) => x.Equals(studentResults[i])).Count(); if ( c <= 14) passFailBox.Text = "Student has failed the exam"; else passFailBox.Text = "Student has passed the exam"; numberCorrectBox.Text = "Student has answered" + c + "answers correctly"; int f; f= 21-c; numberIncorrectBox.Text = "Student has answered" + f + "answers incorrectly"; } } }

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  • GWT + Seam, cannot fetch scoped beans from gwt servlet in seam resource servlet.

    - by David Göransson
    Hello all I am trying to get session and conversation scoped beans to a gwt servlet in the seam resource servlet. I have a conversation scoped bean: @Name ("viewFormCopyAction") @Scope (ScopeType.CONVERSATION) public class ViewFormCopyAction {} and a session scoped bean: @Name ("authenticator") @Scope (ScopeType.SESSION) public class AuthenticatorAction {} There is a RemoteService interface: @RemoteServiceRelativePath ("strokesService") public interface StrokesService extends RemoteService { public Position getPosition (int conversationId); } with corresponding async interface: public interface StrokesServiceAsync extends RemoteService { public void getPosition (int conversationId, AsyncCallback callback); } and implementation: @Name ("com.web.actions.forms.gwt.client.StrokesService") @Scope (ScopeType.EVENT) public class StrokesServiceImpl implements StrokesService { @In Manager manager; @Override @WebRemote public Position getPosition (int conversationId) { manager.switchConversation( "" + conversationId ); ViewFormCopyAction vfca = (ViewFormCopyAction) Component.getInstance( "viewFormCopyAction" ); AuthenticatorAction aa = (AuthenticatorAction) Component.getInstance( "authenticator" ); return null; } } The gwt page is within an IFrame in a regular seam page and the conversationId is propagted with the src attribute of the IFrame. Both bean objects end up with only null values. Can anyone see anything wrong with the code? I know that I could use strings instead of the int, but never mind that at this point.

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  • Mysterious Flickering Visual Artifact

    - by Axis
    A flashing bar of red appears at the top of the EAGLView that I have added as a subview in my iPhone app. It flickers on and off (i.e., one frame it's there, the next frame it's not, the next frame it's there again). I have removed a lot of code from my app until I'm essentially left with the stock OpenGL-ES project and a few changes: The glview is not fullscreen; it's a subview. I enabled the depth buffer. I'm not even trying to draw anything. If the glview is fullscreen, or if I disable the depth buffer, then there is no flicker and it works fine. But needless to say, this is a 3D view and I'd like to be able to display it within a larger UIKit view. I'm not sure what code would be useful to post, but here's how I add the glview to my main view: appDelegate.glView.frame = CGRectMake(245, 65, 215, 215); [self.view addSubview:appDelegate.glView]; [appDelegate.glView startAnimation]; Here's my render function: - (void) render { [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); glViewport(0, 0, backingWidth, backingHeight); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } It seems pretty obvious to me that the problem lies with the depth buffer somehow, but I'm not sure why. Also, it works fine in the simulator, but not on my iphone. I'm using iPhone OS 3.1. Any ideas on where to look for a problem?

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  • cannot convert from string to system.windows.forms.string iwin32window

    - by Michael Quiles
    This is supposed to show the winner in the xWinner form label but I cant figure it out. xWinnerForm.Show(b1.Text);. I'm new to c# so can you please explain in layman terms thanks. static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(b1.Text); } public void Show(string text) { this.xWinnerLabel.Text = text; this.Show(); } } return gameOver; }

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  • STL vectors with uninitialized storage?

    - by Jim Hunziker
    I'm writing an inner loop that needs to place structs in contiguous storage. I don't know how many of these structs there will be ahead of time. My problem is that STL's vector initializes its values to 0, so no matter what I do, I incur the cost of the initialization plus the cost of setting the struct's members to their values. Is there any way to prevent the initialization, or is there an STL-like container out there with resizeable contiguous storage and uninitialized elements? (I'm certain that this part of the code needs to be optimized, and I'm certain that the initialization is a significant cost.) Also, see my comments below for a clarification about when the initialization occurs. SOME CODE: void GetsCalledALot(int* data1, int* data2, int count) { int mvSize = memberVector.size() memberVector.resize(mvSize + count); // causes 0-initialization for (int i = 0; i < count; ++i) { memberVector[mvSize + i].d1 = data1[i]; memberVector[mvSize + i].d2 = data2[i]; } }

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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  • Weird compile-time behavior when trying to use primitive type in generics

    - by polygenelubricants
    import java.lang.reflect.Array; public class PrimitiveArrayGeneric { static <T> T[] genericArrayNewInstance(Class<T> componentType) { return (T[]) Array.newInstance(componentType, 0); } public static void main(String args[]) { int[] intArray; Integer[] integerArray; intArray = (int[]) Array.newInstance(int.class, 0); // Okay! integerArray = genericArrayNewInstance(Integer.class); // Okay! intArray = genericArrayNewInstance(int.class); // Compile time error: // cannot convert from Integer[] to int[] integerArray = genericArrayNewInstance(int.class); // Run time error: // ClassCastException: [I cannot be cast to [Ljava.lang.Object; } } I'm trying to fully understand how generics works in Java. Things get a bit weird for me in the 3rd assignment in the above snippet: the compiler is complaining that Integer[] cannot be converted to int[]. The statement is 100% true, of course, but I'm wondering WHY the compiler is making this complaint. If you comment that line, and follow the compiler's "suggestion" as in the 4th assignment, the compiler is actually satisfied!!! NOW the code compiles just fine! Which is crazy, of course, since like the run time behavior suggests, int[] cannot be converted to Object[] (which is what T[] is type-erased into at run time). So my question is: why is the compiler "suggesting" that I assign to Integer[] instead for the 3rd assignment? How does the compiler reason to arrive to that (erroneous!) conclusion?

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  • AFNetworking iOS

    - by Jeromiin
    I have a problem with a request in my app, I want to receive a json but because of the completion block my "PRINT 2" is print before my "PRINT 1" and of course my "PRINT 2" is null. I want the contrary and my "PRINT 2" to be filled but I can't manage to do it. -(void) makeConnection { NSURL *url = [NSURL URLWithString:[@"http://monsite.com/iPhonej/verifPseudo.php?login="stringByAppendingString:[_loginField.text stringByAppendingString:[@"&password=" stringByAppendingString:_passField.text]]]]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; AFHTTPRequestOperation *operation = [[AFHTTPRequestOperation alloc] initWithRequest:request]; operation.responseSerializer = [AFJSONResponseSerializer serializer]; [operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) { self.response = (NSDictionary *)responseObject; NSLog(@"PRINT 1 : %@", self.response[@"la"][@"reponse"][0][@"rep"]); [_dataLock lock]; } failure:^(AFHTTPRequestOperation *operation, NSError *error) { NSLog(@"Request Failed: %@, %@", error, error.userInfo); }]; [operation start]; } - (IBAction)logIn:(id)sender { [self makeConnection]; NSLog(@"PRINT 2 : %@", self.response[@"la"][@"reponse"][0][@"rep"]); } I know that AFNetworking is asynchronous but is there an other way to do the request and receive my json well ? Thank you

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  • StreamReader returning another char

    - by Fernando
    I'm trying to read the content of a file with a StreamReader, that receives a FileStream. The file has some spaces inside (char 32) and the StreamReader is reading them as 0 (char 48). The screenshot shows the FileStream buffer and the StreamReader buffer. Both have the value 32, but when I call Read(), it returns 48. Am I missing something here? By the way, the code is running under .NET Compact Framework. The code that reads the data: public void Read() { using (StreamReader reader = new StreamReader(InputStream, Encoding.ASCII)) { foreach (var property in DataObject.EnumerateProperties()) { OffsetInfo offset = property.GetTextOffset(); reader.BaseStream.Position = offset.Start - 1; StringBuilder builder = new StringBuilder(offset.Size); int count = 0; while (reader.Peek() >= 0 && count < offset.Size) { char c = (char)reader.Read(); if ((int)c != 32 && c != '\r' && c != '\n') { builder.Append(c); count++; } else { reader.BaseStream.Position++; } } property.SetValue(DataObject, Convert.ChangeType(builder.ToString(), property.PropertyType, CultureInfo.CurrentCulture), null ); } } }

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  • Boost threading/mutexs, why does this work?

    - by Flamewires
    Code: #include <iostream> #include "stdafx.h" #include <boost/thread.hpp> #include <boost/thread/mutex.hpp> using namespace std; boost::mutex mut; double results[10]; void doubler(int x) { //boost::mutex::scoped_lock lck(mut); results[x] = x*2; } int _tmain(int argc, _TCHAR* argv[]) { boost::thread_group thds; for (int x = 10; x>0; x--) { boost::thread *Thread = new boost::thread(&doubler, x); thds.add_thread(Thread); } thds.join_all(); for (int x = 0; x<10; x++) { cout << results[x] << endl; } return 0; } Output: 0 2 4 6 8 10 12 14 16 18 Press any key to continue . . . So...my question is why does this work(as far as i can tell, i ran it about 20 times), producing the above output, even with the locking commented out? I thought the general idea was: in each thread: calculate 2*x copy results to CPU register(s) store calculation in correct part of array copy results back to main(shared) memory I would think that under all but perfect conditions this would result in some part of the results array having 0 values. Is it only copying the required double of the array to a cpu register? Or is it just too short of a calculation to get preempted before it writes the result back to ram? Thanks.

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  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

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  • How can I check if a TTTabItem gets selected?

    - by schoash
    I have several TTTabGrids in my view and now I am stuck with the problem, that I can't figure out, how to detect, when a TTTabItem gets touched. If someone selects an item in one of the TTTabGrids I should upadate some labels. Can someone tell me a way how to detect, when the selection in a TTTabGrid gets changed? My code looks like this: @interface MyTTTabGrid : TTTabGrid @end @implementation MyTTTabGrid - (id)initWithFrame:(CGRect)frame columns:(NSInteger)columns{ if (self = [super initWithFrame:frame]) { self.style = TTSTYLE(tabGrid); _columnCount = columns; } return self; } @end - (void)viewDidLoad { [super viewDidLoad]; _tabBarHours = [[MyTTTabGrid alloc] initWithFrame:CGRectMake(10, _tabBarZone.bottom+10, 300, 0) columns:7]; _tabBarHours.backgroundColor = [UIColor clearColor]; NSMutableArray *tmpHours = [[NSMutableArray alloc] init]; int i=6; while (i<20) { [tmpHours addObject:[[[TTTabItem alloc] initWithTitle:[NSString stringWithFormat:@"%d", i]] autorelease]]; i++; } _tabBarHours.tabItems = tmpHours; [_tabBarHours sizeToFit]; [self.view addSubview:_tabBarHours]; [tmpHours release]; }

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  • rotating a circle in UIView?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • Stage shifts when using addChild?

    - by josh
    I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them. I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added. I have no idea how this could be happening. Here's the code that is doing the work: private function setupSlides():void { for(x = 0; x < TOTAL_SLIDES; x++) { var ClassReference:Class = getDefinitionByName("Slide" + (x+1)) as Class; var s:MovieClip = new ClassReference() as MovieClip; s.x = 9999; s.y = 9999; addChild(s); slides[x] = s; } } Any thoughts?

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  • Use of unassigned local variable 'xxx'

    - by Tomislav
    I'm writing a database importer from our competitors to ours database:) I have a code generator which create Methods form import to our database like public void Test_Import_Customer_1() // variables string conn; string sqlSelect; string sqlInsert; int extID; string name; string name2; DateTime date_inserted; sqlSelect="select id,name,date_inserted from table_competitors_1"; oledbreader reader = new GetOledbRader(sqlString,conn); while (reader.read()) { name=left((string)myreader["name"],50); //limitation of my field date_inserted=myreader["date_inserted"]; sqlInsert=string.Format("insert into table(name,name2,date_inserted)values '{0}', '{1}', {2})",name,name2,date_inserted); //here is the problem name2 "Use of unassigned local variable" ExecuteSQL(sqlInsert) } As different companies database has different fields i can not set value to each variable and there is a big number of tables to go one variable to next. like sqlSelect_Company_1 = "select name,date_inserted from table_1"; sqlSelect_Company_2 = "select name,name2 from table_2"; is there a way to override the typing of each variable one by one with default values?

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  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

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  • search algorithm using sentinel

    - by davit-datuashvili
    i am trying to do search algorithm using sentinel which reduce time to 3.87n nanoseconds for example compare to this code int search (int t ){ for (int i=0;i<n;i++) if (x[i]==t) return i; return -1; } it takes 4.06 nanoseconds so i am trying to optimize it here is code public class Search{ public static int search(int a[],int t){ int i; int p=0; int n=a.length; int hold; hold=a[n-1]; a[n-1]=t; for ( i=0;;i++) if (a[i]==t) break; a[n-1]=t; if (i==n){ p= -1; } else{ p= i; } return p; } public static void main(String[]args){ int t=-1; int a[]=new int[]{4,5,2,6,8,7,9}; System.out.println(search(a,t)); } } but is show me that 9 is at position 6 which is correct but if t =1 or something else which is not array it show me position 6 too please help

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  • Object-C: initWithContentsOfURL returning null

    - by AragornSG
    Hey! I'm working on an app that would display a remote html and use local images, so what I'm trying to do is download the HTML of the website and display it as a "local" page, that would have access to images in my bundle. For some reason I can't get initWithContentsOfURL to work. I checked all manuals and examples I could find and it seems that I'm doing it correctly, but the thing just won't work, returns null all the time. The same page loaded with NSURLRequest requestWithURL works fine. Appreciate your help! Here is the code: - (void)awakeFromNib { appURL = @"http://dragontest.fantasy-fan.org"; notConnectedHTML = @"Could not connect."; NSString *seedString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:[NSString stringWithFormat:@"%@/seed.php", appURL]]]; NSString *HTMLdata = @""; if (seedString = @"(null)") { NSLog(@"Can't connect on awakeFromNib."); HTMLdata = notConnectedHTML; }else { HTMLdata = [NSString stringWithFormat:@"<body style='padding:0px;margin:0px;'>%@%@</body>", seedString, @"<br><img src='images/Default.png'>"]; } [homeView loadHTMLString:HTMLdata baseURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] resourcePath]]]; }

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  • Does not contain a definition

    - by JB
    public void button2_Click(object sender, System.EventArgs e) { string text = textBox1.Text; Mainform = this; this.Hide(); GetSchedule myScheduleFinder = new GetSchedule(); string result = myScheduleFinder.GetDataFromNumber(text);// says there is no definition if (!string.IsNullOrEmpty(result)) { MessageBox.Show(result); } else { MessageBox.Show("Enter A Valid ID Number!"); } } says it does not contain definition for it but on my GetSchedule .cs file i have it defined public string GetDataFromNumber(string ID)//defined here { foreach (IDnumber IDCandidateMatch in IDnumbers) { if (IDCandidateMatch.ID == ID) { StringBuilder myData = new StringBuilder(); myData.AppendLine(IDCandidateMatch.Name); myData.AppendLine(": "); myData.AppendLine(IDCandidateMatch.ID); myData.AppendLine(IDCandidateMatch.year); myData.AppendLine(IDCandidateMatch.class1); myData.AppendLine(IDCandidateMatch.class2); myData.AppendLine(IDCandidateMatch.class3); myData.AppendLine(IDCandidateMatch.class4); //return myData; return myData.ToString(); } } return ""; } } } }

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  • Why does this tooltip appear *below* a transclucent form?

    - by Daniel Stutzbach
    I have an form with an Opacity less then 1.0. I have a tooltip associated with a label on the form. When I hover the mouse over the label, the tooltip shows up under the form instead of over the form. If I leave the Opacity at its default value of 1.0, the tooltip correctly appears over the form. However, my form is obviously no longer translucent. ;-) I'm testing on an XP system with .NET 3.5. If you don't see this problem on your system, let me know what operating system and version of .NET you have. I have tried manually adjusting the position of the ToolTip with SetWindowPos() and creating a ToolTip "by hand" using CreateWindowEx(), but the problem remains. This makes me suspect its a Win32 API problem, not a problem with the Windows Forms implementation that runs on top of Win32. Why does the tooltip appear under the form, and, more importantly, how can I get it to appear over the form where it should? Here is a minimal program to demonstrate the problem: using System; using System.Windows.Forms; public class Form1 : Form { private ToolTip toolTip1; private Label label1; [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } public Form1() { toolTip1 = new ToolTip(); label1 = new Label(); label1.Location = new System.Drawing.Point(105, 127); label1.Text = "Hover over me"; label1.AutoSize = true; toolTip1.SetToolTip(label1, "This is a moderately long string, " + "designed to be very long so that it will also be quite long."); ClientSize = new System.Drawing.Size(292, 268); Controls.Add(label1); Opacity = 0.8; } }

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  • Hibernate Transient Extends problem

    - by mrvreddy
    @MappedSuperclass public abstract class BaseAbstract implements Serializable{ private static final long serialVersionUID = 1L; protected String test = //some random value; public String getTest() { return test; } public void setTest(String test){ this.test = test; } } @Entity public class Artist extends BaseAbstract { private static final long serialVersionUID = 1L; private Integer id; @override @Transient public String getTest() { return test; } ..... } My question is... when i am trying to do any operation on the artist, along with id and name, test is also getting saved which should not be the case... if i add the same transient on the baseabstract class getTest() method, i see test column NOT getting created(ideally what it should happen) but if i try to override the method with adding annotaion in the sub class it creates the test column... I dont know why this is happening since when hibernate is creating the artist object and checks for annotations, it should see the transient annotation present on the getTest() of artist method...and should not create a column in the database... Let me know if you need any clarification.... Any response on this is greatly appreciated.... Thank you

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  • Rendering a CGPDFPage into a UIImage

    - by James Antrobus
    I'm trying to render a CGPDFPage (selected from a CGPDFDocument) into a UIImage to display on a view. I have the following code in MonoTouch which gets me part way there. RectangleF PDFRectangle = new RectangleF(0, 0, UIScreen.MainScreen.Bounds.Width, UIScreen.MainScreen.Bounds.Height); public override void ViewDidLoad () { UIGraphics.BeginImageContext(new SizeF(PDFRectangle.Width, PDFRectangle.Height)); CGContext context = UIGraphics.GetCurrentContext(); context.SaveState(); CGPDFDocument pdfDoc = CGPDFDocument.FromFile("test.pdf"); CGPDFPage pdfPage = pdfDoc.GetPage(1); context.DrawPDFPage(pdfPage); UIImage testImage = UIGraphics.GetImageFromCurrentImageContext(); pdfDoc.Dispose(); context.RestoreState(); UIImageView imageView = new UIImageView(testImage); UIGraphics.EndImageContext(); View.AddSubview(imageView); } A section of the CGPDFPage is displayed but rotated back-to-front and upside down. My question is, how do I select the full pdf page and flip it round to display correctly. I have seen a few examples using ScaleCTM and TranslateCTM but couldn't seem to get them working. Any examples in ObjectiveC are fine, I'll take all the help I can get :) Thanks

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  • Hadoop File Read

    - by user3684584
    Hadoop Distributed Cache Wordcount example in hadoop 2.2.0. Copied file into hdfs filesystem to be used inside setup of mapper class. protected void setup(Context context) throws IOException,InterruptedException { Path[] uris = DistributedCache.getLocalCacheFiles(context.getConfiguration()); cacheData=new HashMap(); for(Path urifile: uris) { try { BufferedReader readBuffer1 = new BufferedReader(new FileReader(urifile.toString())); String line; while ((line=readBuffer1.readLine())!=null) { System.out.println("**************"+line); cacheData.put(line,line); } readBuffer1.close(); } catch (Exception e) { System.out.println(e.toString()); } } } Inside Driver Main class Configuration conf = new Configuration(); String[] otherArgs = new GenericOptionsParser(conf,args).getRemainingArgs(); if (otherArgs.length != 3) { System.err.println("Usage: wordcount <in> <out>"); System.exit(2); } Job job = new Job(conf, "word_count"); job.setJarByClass(WordCount.class); job.setMapperClass(Map.class); job.setReducerClass(Reduce.class); job.setOutputKeyClass(Text.class); job.setOutputValueClass(IntWritable.class); FileInputFormat.addInputPath(job, new Path(otherArgs[0])); Path outputpath=new Path(otherArgs[1]); outputpath.getFileSystem(conf).delete(outputpath,true); FileOutputFormat.setOutputPath(job,outputpath); System.out.println("CachePath****************"+otherArgs[2]); DistributedCache.addCacheFile(new URI(otherArgs[2]),job.getConfiguration()); System.exit(job.waitForCompletion(true) ? 0 : 1); But getting exception java.io.FileNotFoundException: file:/home/user12/tmp/mapred/local/1408960542382/cache (No such file or directory) So Cache functionality not working properly. Any Idea ?

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  • Deleting elements from stl set while iterating through it does not invalidate the iterators.

    - by pedromanoel
    I need to go through a set and remove elements that meet a predefined criteria. This is the test code I wrote: #include <set> #include <algorithm> void printElement(int value) { std::cout << value << " "; } int main() { int initNum[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; std::set<int> numbers(initNum, initNum + 10); // print '0 1 2 3 4 5 6 7 8 9' std::for_each(numbers.begin(), numbers.end(), printElement); std::set<int>::iterator it = numbers.begin(); // iterate through the set and erase all even numbers for (; it != numbers.end(); ++it) { int n = *it; if (n % 2 == 0) { // wouldn't invalidate the iterator? numbers.erase(it); } } // print '1 3 5 7 9' std::for_each(numbers.begin(), numbers.end(), printElement); return 0; } At first, I thought that erasing an element from the set while iterating through it would invalidate the iterator, and the increment at the for loop would have undefined behavior. Even though, I executed this test code and all went well, and I can't explain why. My question: Is this the defined behavior for std sets or is this implementation specific? I am using gcc 4.3.3 on ubuntu 10.04 (32-bit version), by the way. Thanks!

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  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

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