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  • I have a problem sometimes in my vb.net webmail application?

    - by ahmed
    I have a weird problem in my vb.net web application sometimes. webmail webform with html editor, sometimes very rare users type for example more than 200 or 400 characters and send the message to other user. But the reciever only recieves 5 or 7 characters. 2 or 3 words of the message. I don know what is going on. I checked the code, no bugs everything is working fine.All the users are on Microsoft XPsp2 platform. Any help will be appreciated. Is this sufficient , or shall I provide any more input regarding the problem...?? OK I got it... the problem is when I type characters in HtmlEditor it keeps on continuing, i mean it should go to the end and automatically comes to the second line....but it is going on and on.how can I stop this.

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  • Get Imagesize in jQuery

    - by Jean
    Hello, I want to get the imagesize in jquery, I have this code. It works to the point of alert (v); I wonder what is wrong with the rest when v actually contains a value. var v = $('#xxx input').val(); alert (v); var newImg = new Image(); newImg.src = v; var height = newImg.height; var width = newImg.width; alert ('The image size is '+width+'*'+height); Thanks Jean

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  • Solid FFmpeg wrapper for C#/.NET

    - by Lillemanden
    I have been searching the web for some time for a solid FFmpeg wrapper for C#/.NET. But I have yet to come up with something useful. I have found the following three projects, but all of them apears to be dead in early alpha stage. FFmpeg.NET ffmpeg-sharp FFLIB.NET So my question is if anyone knows of a wrapper project that is more mature? I am not looking for a full transcoding engine with job queues and more. Just a simple wrapper so I do not have to make a command line call and then parse the console output, but can make method calls and use eventlisteners for progress. And please feel free to mention any active projects, even if they are stil in the early stages.

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  • gcov and switch statements

    - by Matt
    I'm running gcov over some C code with a switch statement. I've written test cases to cover every possible path through that switch statement, but it still reports a branch in the switch statement as not taken and less than 100% on the "Taken at least once" stat. Here's some sample code to demonstrate: #include "stdio.h" void foo(int i) { switch(i) { case 1:printf("a\n");break; case 2:printf("b\n");break; case 3:printf("c\n");break; default: printf("other\n"); } } int main() { int i; for(i=0;i<4;++i) foo(i); return 0; } I built with "gcc temp.c -fprofile-arcs -ftest-coverage", ran "a", then did "gcov -b -c temp.c". The output indicates eight branches on the switch and one (branch 6) not taken. What are all those branches and how do I get 100% coverage?

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  • GnuPG Shell Script - Refuses to read password

    - by OopsForgotMyOtherUserName
    The script below used to work on Mac OS X, but, since moving it to Ubuntu, it doesn't seem to read from the password file at all. Even when I run it from the command line, no matter what I do, I get a popup prompt asking me for the password. As this will run via cron, I don't want this to happen... I want it to read the password from the file with no prompt. To note, I did try using passphrase-fd and passphrase-file, neither of which worked... #!/bin/sh p=$(<pass.txt) set -- $p pass_phrase=$1 destination="/var/www/decrypted" cd /var/sl_bin/ for FILE in *.pgp; do FILENAME=${FILE%.pgp} gpg --passphrase "$pass_phrase" --output "$destination/$FILENAME" --decrypt "$FILE" rm -f $FILE done

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Difference between and dll & EXE in PE format?

    - by Rajakumar
    Hi , I know exe and dlls are almost same in pe format ,i have a problem in insert a new section in a (user32)dll ,while run a application exe ,it produces Unable to locate component error .i.e ^*#%&@$<.dll(junk) was not found ,reinstatallation may fix the problem. whenever do the samething in exe ,it was work fine,but dll does not give desired output ,i cannot understand ,its behaviour.both exe &dll's are same structure ,then whats the problem ,is there may be a entry point problem ? or what is the problem ,pleasse help towards the error ? thanks...

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  • How do I build mDNSResponder?

    - by Alex
    I have tried checking out the mDNSResponder source from Apple's SVN host, with the thought of compiling it and tweaking it. This failed miserably. Here is the last line of the output of cd trunk SRCROOT=. make I get the same error for several tags in the SVN tree, so I'm not sure if there is something on my end wrong? The following build commands failed: mDNSResponder: CompileC mDNSResponder.build/mDNSResponder.build/Objects-normal/i386/mDNSMacOSX.o /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSMacOSX.c normal i386 c com.apple.compilers.gcc.4_2 PhaseScriptExecution "Run Script" /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSResponder.build/mDNSResponder.build/Script-D284BE6C0ADD80740027CCDF.sh mDNSResponder debug: CompileC "mDNSResponder.build/mDNSResponder debug.build/Objects-normal/i386/mDNSMacOSX.o" /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSMacOSX.c normal i386 c com.apple.compilers.gcc.4_2 Build Some: PhaseScriptExecution "Run Script" "/Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSResponder.build/Development/Build Some.build/Script-FF045B6A0C7E4AA600448140.sh" (4 failures)

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  • Greek/latin scientific JLabel in Java Swing application

    - by MartinStettner
    For a scientific application I want to design an input form which lets the user enter certain parameters. Some of them are designated using greek letters, some of them have latin letters. The parameter names should be displayed using ordinary JLabel controls. On Windows, the Tahoma font (which is used for Labels by default) contains both latin and greek letters, so I simply set the Text property of the label to a greek (unicode) string and everything works fine. I'm wondering if this works also without modifications on Linux and OSX systems resp. for which Java/OS versions this would work. Also I'm curious if there's an easy way to show subscripts in labels ("\eta_0" in TeX), but this is not that important for my application ...

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  • remove enctype=multipart from the asp.net form(Sharepoint)

    - by ps123
    I have a form that I want to postback to some other server on button click . I am using onpostbackurl ...Its posting the form to other server but text field input is not getting into other server. If I remove enctype="multipart.. it seems to be working fine...but the thing is I am doing all this in sharepoint and <formid="aspnetform" enctype="multipart/datapart"...is getting added on its own..... in my control I am giving text field and button only .....Any idea how to achieve this...?

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  • Write wave files to memory in Java

    - by Cliff
    I'm trying to figure out why my servlet code creates wave files with improper headers. I use: AudioSystem.write( new AudioInputStream( new ByteArrayInputStream(memoryBytes), new AudioFormat(22000, 16, 1, true,false), memoryBytes.length ), AudioFileFormat.Type.WAVE, servletOutputStream ); taking a byte array from memory containing raw PCM samples and a servlet output stream that gets returned to the client. In the result I get a normal wave file but with zeros in the chunk size fields. Is the API broken? I would think that the size could be filled in using the size passed in the audio input stream. But now, after typing this out I'm thinking its not making this info available to the outer write() method on AudioSystem. It seems like the AudioSystem.write call needs a size parameter unless it is able to pull the size from the stream... which wouldn't work with an arbitrary sized stream. Does anyone know how to make this example work?

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  • Display additional data while iterating over a Django formset

    - by Jannis
    Hi, I have a list of soccer matches for which I'd like to display forms. The list comes from a remote source. matches = ["A vs. B", "C vs. D", "E vs, F"] matchFormset = formset_factory(MatchForm,extra=len(matches)) formset = MatchFormset() On the template side, I would like to display the formset with the according title (i.e. "A vs. B"). {% for form in formset.forms %} <fieldset> <legend>{{TITLE}}</legend> {{form.team1}} : {{form.team2}} </fieldset> {% endfor %} Now how do I get TITLE to contain the right title for the current form? Or asked in a different way: how do I iterate over matches with the same index as the iteration over formset.forms? Thanks for your input!

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  • Why is there a limit of max 20 parameters to a clojure function

    - by GuyC
    Hi, there seems to be a limit to the number of parameters a clojure function can take. When defining a function with more than 20 parameters I receive the following: Obviously this can be avoided, but I was hitting this limit porting the execution model of an existing DSL to clojure, and I have constructs in my DSL like the following, which by macro expansion can be mapped to functions quite easily except for this limit: (defAlias nn1 ((element ?e1) (element ?e2)) number "@doc features of the elements are calculated for entry into the first neural network, the result is the score computed by the latter" (nn1-recall (nn1-feature00 ?e1 ?e2) (nn1-feature01 ?e1 ?e2) ... (nn1-feature89 ?e1 ?e2))) which is a DSL statement to call a neural network with 90 input nodes. Can work around it of course, but was wondering where the limit comes from. Thanks.

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  • XSLT Sort Alphabetically & Numerically Problem

    - by Bryan
    I have a group of strings ie g:lines = '9,1,306,LUCY,G,89' I need the output to be: 1,9,89,306,G,LUCY This is my current code: <xsl:for-each select="$all_alerts[g:problem!='normal_service'][g:service='bus']"> <xsl:sort select="g:line"/> <xsl:sort select="number(g:line)" data-type="number"/> <xsl:value-of select="normalize-space(g:line)" /><xsl:text/> <xsl:if test="position()!=last()"><xsl:text>,&#160;</xsl:text></xsl:if> </xsl:for-each> I can get it to only display '1, 12, 306, 38, 9, G, LUCY' because the 2nd sort isn't being picked up. Anyone able help me out?

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  • jQuery to get the text attribute of a checkbox

    - by Andriyev
    Hi I'm adding a check box to a page using the following statement; <script language="C#" runat="server"> protected void Page_Load ( object src, EventArgs e ) { if (!IsPostBack) { CheckBox XChkBox = new CheckBox(); //instance of System.Web.UI.WebControls.CheckBox XChkBox.ID = "someId" XChkBox.Text = "someText" somePlaceHolder.Controls.Add(XChkBox); } } </script> I need to get the Text attribute of that check box on click. I tried $(this).attr('Text'); inside $('input[type=checkbox]').click(function(){}); but it returns undefined. Where am I going wrong? Please suggest. cheers

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  • On-line business card creator with PDF proof

    - by Adam
    I'm doing some research, and looking to create a simple on-line business card creator. I need to give users the ability to pick a business card template and then update the text with their own information. Then I need to create a PDF proof for the user to sign off on, as well as create a hi-rez pdf for print. Can anyone point me in the right direction? I'm trying to find some resources on how to create the PDF Heres a quick example I found of what I'm trying to do. https://www.staplescopyandprint.ca/PrintOnline/InputFields.aspx?type=PersonalCard Any input at this point would be a big help thanks!

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  • Comma-separated value insertion In SQL Server 2005

    - by Asim Sajjad
    How can I insert values from a comma-separated input parameter with a stored procedure? For example: exec StoredProcedure Name 17,'127,204,110,198',7,'162,170,163,170' you can see that I have two comma-separated value lists in the parameter list. Both will have the same number of values: if the first has 5 comma-separated values, then the second one also has 5 comma-separated values. 127 and 162 are related 204 and 170 are related ...and same for the others. How can I insert these two values? One comma-separated value is inserted, but how do I insert two?

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  • How to Display Validation Error Messages on an ASP.NET MVC Page?

    - by Yardstermister
    I am pretty new to ASP.NET and C# I have spent the day learning the basics of the ASP.NET Membership provider I have built all my validator but are getting stuck at outputting my error message on the page. private void LogCreateUserError(MembershipCreateStatus status, string username) { string reasonText = status.ToString(); switch (status) { case MembershipCreateStatus.DuplicateEmail: case MembershipCreateStatus.DuplicateProviderUserKey: case MembershipCreateStatus.DuplicateUserName: reasonText = "The user details you entered are already registered."; break; case MembershipCreateStatus.InvalidAnswer: case MembershipCreateStatus.InvalidEmail: case MembershipCreateStatus.InvalidProviderUserKey: case MembershipCreateStatus.InvalidQuestion: case MembershipCreateStatus.InvalidUserName: case MembershipCreateStatus.InvalidPassword: reasonText = string.Format("The {0} provided was invalid.", status.ToString().Substring(7)); break; default: reasonText = "Due to an unknown problem, we were not able to register you at this time"; break; } //CODE TO WRITE reasonText TO THE HTML PAGE ?? } What is the best way to output the varible result onto the page as I have relied upon the built in ASP:Validators until now.

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  • ASP.NET MVC AJAX value not displaying

    - by mazhar kaunain baig
    View: function success(arg) { var obj = arg.get_response().get_object(); if (obj.ErrorMessage === '') { var answer = document.createElement('div'); answer.appendChild(document.createTextNode(obj.Answer)); document.getElementById('answers').appendChild(answer); } else { document.getElementById('errors').innerHTML = obj.ErrorMessage; } } <% using (Ajax.BeginForm("EditOrganizationMeta", "Organization", new AjaxOptions { HttpMethod = "POST", OnSuccess = "success" })) { %> <input type="submit" name="button<%=OrganizationMeta.vcr_MetaKey + Lang.int_LangId %>" value="Save" /> <div id="errors"></div> <div id="answers"></div> <% } %> Controller: [HttpPost] [ValidateInput(false)] public ActionResult EditOrganizationMeta(FormCollection collection) { return Json(new { Answer = "Record Successfully Saved", ErrorMessages = "Title is required" }); } The thing is that success method in the javascript is not getting the required parameters. It is printing undefined there. Is there a problem in javascript method OnSuccess?

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  • Is my form password being passed in clear text?

    - by liinkas
    This is what my browser sent, when logging into some site: POST http://www.some.site/login.php HTTP/1.0 User-Agent: Opera/8.26 (X2000; Linux i686; Z; en) Host: www.some.site Accept: text/html, application/xml;q=0.9, application/xhtml+xml, image/png, image/jpeg, image/gif, image/x-xbitmap, */*;q=0.1 Accept-Language: en-US,en;q=0.9 Accept-Charset: iso-8859-1, utf-8, utf-16, *;q=0.1 Accept-Encoding: deflate, gzip, x-gzip, identity, *;q=0 Referer: http://www.some.site/ Proxy-Connection: close Content-Length: 123 Content-Type: application/x-www-form-urlencoded lots_of_stuff=here&e2ad811=my_login_name&e327696=my_password&lots_of_stuff=here Can I state that anyone can sniff my login name and password for that site? Maybe just on my LAN? If so (even only on LAN ) then I'm shocked. I thought using <input type="password"> did something more than make all characters look like ' * ' p.s. If it matters I played with netcat (on linux) and made connection browser <= netcat (loged here) <= proxy <= remote_site

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  • CSS button not styling

    - by o-logn
    Hey, I must be missing something obvious, but can someone explain what I'm doing wrong with my CSS? I would like all buttons to have a certain format, except a few. I was expecting to use CssClass in order to override the few that should be different, but they all seem to use the standard one. My CSS: .btn { border:none; background-color:red; } input[type="submit"] { border: 2px solid black; background-color:green; } All the buttons take the second value (green background, with a border). However, I have this button: <asp:Button ID="btnAdd" CssClass="btn" runat="server" Text="Add" /> I was expecting this to have no border, and a red background, but it's the same as every other button. Any ideas what I'm doing wrong? Thanks

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  • Logging into table in MS SQL trigger

    - by Martin
    I am coding MS SQL 2005 trigger. I want to make some logging during trigger execution, using INSERT statement into my log table. When there occurs error during execution, I want to raise error and cancel action that cause trigger execution, but not to lose log records. What is the best way to achieve this? Now my trigger logs everything except situation when there is error - because of ROLLBACK. RAISERROR statement is needed in order to inform calling program about error. Now, my error handling code looks like: if (@err = 1) begin INSERT INTO dbo.log(date, entry) SELECT getdate(), 'ERROR: ' + out from #output RAISERROR (@msg, 16, 1) rollback transaction return end

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  • DragDrop registration did not succeed in Setup Project

    - by rodnower
    Hello, we have some installation project in Visual Studio solution (Other project types - Setup and deployment - Setup project). This project have other library type project with Installation class named InstallationCore like project output. In user action I call to Install and Uninstall functions of installer of InstallationCore. InstallationCore has windows forms for interaction with user. There, in forms, I use Drag and Drop functionality for Drag and Drop text from Tree View to Text Box. But in line: txbUserName.AllowDrop = true; I get error of JIT debugger: Unhandled exception has occured DragDrop registration did not succeed System.InvalidOperationException: DragDrop registration did not succeed And long stack trace after that. Important to say, that when I run Installer function from test project the error did not occur and all work fine. Error occurs only when I run the .msi package. Any suggestions? Thank you for ahead.

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  • jQuery and CodeIgniter AJAX with JSON not working

    - by thedp
    Hello, I trying to make my first AJAX with JSON call using jQuery and CodeIgniter. But for some weird reason it's not working. The jQuery code: var item = "COOL!"; $.post("http://192.168.8.138/index.php/main/test", { "item" : item }, function(data){ alert(data.result); }, "json"); The CodeIgniter code: <?php class main extends Controller { function test() { $item = trim($this->input->post('item')); $array = array('result' => $item); echo json_encode($array); } } ?> I tried to access the http://192.168.8.138/index.php/main/test page manually and it seems to be working, I got: {"result":""} I also tried to use Firebug to see XMLHttpRequest but saw nothing. I have no idea what am I doing wrong... Need help really badly. Thank you.

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  • Using boost::asio::async_read with stdin?

    - by yeus
    hi poeple.. short question: I have a realtime-simulation which is running as a backround process and is connected with pipes to the calling pogramm. I want to send commands to that process using stdin to get certain information from it via stdout. Now because it is a real-time process, it has to be a non blocking input. Is boost::asio::async_read in conjunction with iostream::cin a good idea for this task? how would I use that function if it is feasible? Any more suggestions?

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