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  • Unification of TPL TaskScheduler and RX IScheduler

    - by JoshReuben
    using System; using System.Collections.Generic; using System.Reactive.Concurrency; using System.Security; using System.Threading; using System.Threading.Tasks; using System.Windows.Threading; namespace TPLRXSchedulerIntegration { public class MyScheduler :TaskScheduler, IScheduler     { private readonly Dispatcher _dispatcher; private readonly DispatcherScheduler _rxDispatcherScheduler; //private readonly TaskScheduler _tplDispatcherScheduler; private readonly SynchronizationContext _synchronizationContext; public MyScheduler(Dispatcher dispatcher)         {             _dispatcher = dispatcher;             _rxDispatcherScheduler = new DispatcherScheduler(dispatcher); //_tplDispatcherScheduler = FromCurrentSynchronizationContext();             _synchronizationContext = SynchronizationContext.Current;         }         #region RX public DateTimeOffset Now         { get { return _rxDispatcherScheduler.Now; }         } public IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, action);         }         #endregion         #region TPL /// Simply posts the tasks to be executed on the associated SynchronizationContext         [SecurityCritical] protected override void QueueTask(Task task)         {             _dispatcher.BeginInvoke((Action)(() => TryExecuteTask(task))); //TryExecuteTaskInline(task,false); //task.Start(_tplDispatcherScheduler); //m_synchronizationContext.Post(s_postCallback, (object)task);         } /// The task will be executed inline only if the call happens within the associated SynchronizationContext         [SecurityCritical] protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)         { if (SynchronizationContext.Current != _synchronizationContext)             { SynchronizationContext.SetSynchronizationContext(_synchronizationContext);             } return TryExecuteTask(task);         } // not implemented         [SecurityCritical] protected override IEnumerable<Task> GetScheduledTasks()         { return null;         } /// Implementes the MaximumConcurrencyLevel property for this scheduler class. /// By default it returns 1, because a <see cref="T:System.Threading.SynchronizationContext"/> based /// scheduler only supports execution on a single thread. public override Int32 MaximumConcurrencyLevel         { get             { return 1;             }         } //// preallocated SendOrPostCallback delegate //private static SendOrPostCallback s_postCallback = new SendOrPostCallback(PostCallback); //// this is where the actual task invocation occures //private static void PostCallback(object obj) //{ //    Task task = (Task) obj; //    // calling ExecuteEntry with double execute check enabled because a user implemented SynchronizationContext could be buggy //    task.ExecuteEntry(true); //}         #endregion     } }     What Design Pattern did I use here?

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  • Using TPL and PLINQ to raise performance of feed aggregator

    - by DigiMortal
    In this posting I will show you how to use Task Parallel Library (TPL) and PLINQ features to boost performance of simple RSS-feed aggregator. I will use here only very basic .NET classes that almost every developer starts from when learning parallel programming. Of course, we will also measure how every optimization affects performance of feed aggregator. Feed aggregator Our feed aggregator works as follows: Load list of blogs Download RSS-feed Parse feed XML Add new posts to database Our feed aggregator is run by task scheduler after every 15 minutes by example. We will start our journey with serial implementation of feed aggregator. Second step is to use task parallelism and parallelize feeds downloading and parsing. And our last step is to use data parallelism to parallelize database operations. We will use Stopwatch class to measure how much time it takes for aggregator to download and insert all posts from all registered blogs. After every run we empty posts table in database. Serial aggregation Before doing parallel stuff let’s take a look at serial implementation of feed aggregator. All tasks happen one after other. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();           for (var index = 0; index <blogs.Count; index++)         {              ImportFeed(blogs[index]);         }     }       private void ImportFeed(BlogDto blog)     {         if(blog == null)             return;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                 }       private void ImportRssFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = RssFeed.Create(uri);           foreach (var item in feed.Channel.Items)         {             SaveRssFeedItem(item, blog.Id, blog.CreatedById);         }     }       private void ImportAtomFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           foreach (var item in feed.Entries)         {             SaveAtomFeedEntry(item, blog.Id, blog.CreatedById);         }     } } Serial implementation of feed aggregator downloads and inserts all posts with 25.46 seconds. Task parallelism Task parallelism means that separate tasks are run in parallel. You can find out more about task parallelism from MSDN page Task Parallelism (Task Parallel Library) and Wikipedia page Task parallelism. Although finding parts of code that can run safely in parallel without synchronization issues is not easy task we are lucky this time. Feeds import and parsing is perfect candidate for parallel tasks. We can safely parallelize feeds import because importing tasks doesn’t share any resources and therefore they don’t also need any synchronization. After getting the list of blogs we iterate through the collection and start new TPL task for each blog feed aggregation. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();                var tasks = new Task[blogs.Count];           for (var index = 0; index <blogs.Count; index++)         {             tasks[index] = new Task(ImportFeed, blogs[index]);             tasks[index].Start();         }           Task.WaitAll(tasks);     }       private void ImportFeed(object blogObject)     {         if(blogObject == null)             return;         var blog = (BlogDto)blogObject;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                }       private void ImportRssFeed(BlogDto blog)     {          var uri = new Uri(blog.RssUrl);          var feed = RssFeed.Create(uri);           foreach (var item in feed.Channel.Items)          {              SaveRssFeedItem(item, blog.Id, blog.CreatedById);          }     }     private void ImportAtomFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           foreach (var item in feed.Entries)         {             SaveAtomFeedEntry(item, blog.Id, blog.CreatedById);         }     } } You should notice first signs of the power of TPL. We made only minor changes to our code to parallelize blog feeds aggregating. On my machine this modification gives some performance boost – time is now 17.57 seconds. Data parallelism There is one more way how to parallelize activities. Previous section introduced task or operation based parallelism, this section introduces data based parallelism. By MSDN page Data Parallelism (Task Parallel Library) data parallelism refers to scenario in which the same operation is performed concurrently on elements in a source collection or array. In our code we have independent collections we can process in parallel – imported feed entries. As checking for feed entry existence and inserting it if it is missing from database doesn’t affect other entries the imported feed entries collection is ideal candidate for parallelization. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();                var tasks = new Task[blogs.Count];           for (var index = 0; index <blogs.Count; index++)         {             tasks[index] = new Task(ImportFeed, blogs[index]);             tasks[index].Start();         }           Task.WaitAll(tasks);     }       private void ImportFeed(object blogObject)     {         if(blogObject == null)             return;         var blog = (BlogDto)blogObject;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                }       private void ImportRssFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = RssFeed.Create(uri);           feed.Channel.Items.AsParallel().ForAll(a =>         {             SaveRssFeedItem(a, blog.Id, blog.CreatedById);         });      }        private void ImportAtomFeed(BlogDto blog)      {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           feed.Entries.AsParallel().ForAll(a =>         {              SaveAtomFeedEntry(a, blog.Id, blog.CreatedById);         });      } } We did small change again and as the result we parallelized checking and saving of feed items. This change was data centric as we applied same operation to all elements in collection. On my machine I got better performance again. Time is now 11.22 seconds. Results Let’s visualize our measurement results (numbers are given in seconds). As we can see then with task parallelism feed aggregation takes about 25% less time than in original case. When adding data parallelism to task parallelism our aggregation takes about 2.3 times less time than in original case. More about TPL and PLINQ Adding parallelism to your application can be very challenging task. You have to carefully find out parts of your code where you can safely go to parallel processing and even then you have to measure the effects of parallel processing to find out if parallel code performs better. If you are not careful then troubles you will face later are worse than ones you have seen before (imagine error that occurs by average only once per 10000 code runs). Parallel programming is something that is hard to ignore. Effective programs are able to use multiple cores of processors. Using TPL you can also set degree of parallelism so your application doesn’t use all computing cores and leaves one or more of them free for host system and other processes. And there are many more things in TPL that make it easier for you to start and go on with parallel programming. In next major version all .NET languages will have built-in support for parallel programming. There will be also new language constructs that support parallel programming. Currently you can download Visual Studio Async to get some idea about what is coming. Conclusion Parallel programming is very challenging but good tools offered by Visual Studio and .NET Framework make it way easier for us. In this posting we started with feed aggregator that imports feed items on serial mode. With two steps we parallelized feed importing and entries inserting gaining 2.3 times raise in performance. Although this number is specific to my test environment it shows clearly that parallel programming may raise the performance of your application significantly.

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  • Code refactoring with Visual Studio 2010-Part 3

    - by Jalpesh P. Vadgama
    I have been writing few post about Code refactoring features of visual studio 2010 and This blog post is also one of them. In this post I am going to show you reorder parameters features in visual studio 2010. As a developer you might need to reorder parameter of a method or procedure in code for better readability of the the code and if you do this task manually then it is tedious job to do. But Visual Studio Reorder Parameter code refactoring feature can do this stuff within a minute. So let’s see how its works. For this I have created a simple console application which I have used earlier posts . Following is a code for that. using System; namespace CodeRefractoring { class Program { static void Main(string[] args) { string firstName = "Jalpesh"; string lastName = "Vadgama"; PrintMyName(firstName, lastName); } private static void PrintMyName(string firstName, string lastName) { Console.WriteLine(string.Format("FirstName:{0}", firstName)); Console.WriteLine(string.Format("LastName:{0}", lastName)); Console.ReadLine(); } } } Above code is very simple. It just print a firstname and lastname via PrintMyName method. Now I want to reorder the firstname and lastname parameter of PrintMyName. So for that first I have to select method and then click Refactor Menu-> Reorder parameters like following. Once you click a dialog box appears like following where it will give options to move parameter with arrow navigation like following. Now I am moving lastname parameter as first parameter like following. Once you click OK it will show a preview option where I can see the effects of changes like following. Once I clicked Apply my code will be changed like following. using System; namespace CodeRefractoring { class Program { static void Main(string[] args) { string firstName = "Jalpesh"; string lastName = "Vadgama"; PrintMyName(lastName, firstName); } private static void PrintMyName(string lastName, string firstName) { Console.WriteLine(string.Format("FirstName:{0}", firstName)); Console.WriteLine(string.Format("LastName:{0}", lastName)); Console.ReadLine(); } } } As you can see its very easy to use this feature. Hoped you liked it.. Stay tuned for more.. Till that happy programming.

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  • CodePlex Daily Summary for Wednesday, November 23, 2011

    CodePlex Daily Summary for Wednesday, November 23, 2011Popular ReleasesVisual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775Developer Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.ASP.net Awesome Samples (Web-Forms): 1.0 samples: Demos and Tutorials for ASP.net Awesome VS2008 are in .NET 3.5 VS2010 are in .NET 4.0 (demos for the ASP.net Awesome jQuery Ajax Controls)SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.36: Fix for issue #16908: string literals containing ASP.NET replacement syntax fail if the ASP.NET code contains the same character as the string literal delimiter. Also, we shouldn't be changing the delimiter for those literals or combining them with other literals; the developer may have specifically chosen the delimiter used because of possible content inserted by ASP.NET code. This logic is normally off; turn it on via the -aspnet command-line flag (or the Code.Settings.AllowEmbeddedAspNetBl...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...New ProjectsActiveWorlds World Server Admin PowerShell SnapIn: The purpose of this PowerShell SnapIn is to provide a set of tools to administer the world server from PowerShell. It leverages the ActiveWorlds SDK .NET Wrapper to provide this functionality.Aigu: Enter special characters like you would on your mobile phone. For instance, if you want to type 'é', you just hold down 'e' and a menu will appear. Selected the desired character using the arrow keys and press 'enter'. Simple but powerful.Are you workaholic?: Are you a workaholic? Did your Doctor advice you not to stare at the computer monitor for a long time? Then this app is perfectly made for you. It runs in the background, and alerts you to take periodic rests for your eyes and body. What's more, It's open source (MS-PL).ATDIS PoC: privateAuto Version Web Assets: The AVWA project is an HTTP Module written in C# that is designed to allow for versioning of various web assets such as .CSS and .JS files. This allows you to publish new versions of these files without having to force the server or the client browsers to expire cache.Bachelor Thesis Algorithm Test Bed: Algorithm Test Bed for my Bachelor ThesisBase64: Simple application helps converting strings and files from or to Base64 string. You can use any encoding to convert while a sidebar previews decoded string for all other encodings.BoracayExpress: BoracayExpressC++ Framework for Test Driven Development: A testing framework for C++ written in C++.Class2Table: Class2Table aka Entity2Table. Easy tool that allows creation of SQL tables from .Net types.Code for Demos & Experiments: This is where I will post code from demos and presentationsCodeMaker: CodeMaker?????????: 1、?????????? 2、???? 3、????? 4、??Python????????? ConsoleCommand: ConsoleCommand provides certain .Net commands for access from javascript console engines. Included are commands to set the text and background colors, as well as list and extract resources compiled in a .Net dll. Converter: Character code conversion tools ???????? CryptoInator - self contained, self-encrypting, self-decrypting image viewer: Original developed to encrypt and store NemID images in Denmark. DAiBears: Something, something, botDelicious Notify Plugin: Lets you push a blog post straight to Delicious from Live WriterDeveloperFile: Compresses Javascripts using the YUI .NET project. Loops through the root folder and subfolders for files matching the debug extension and creates new files using the release extension. (File extensions must match exactly).DotNetNuke SharePoint File Explorer: A DotNetNuke SharePoint File ExplorerDouban FM: WP7 Douban FM appGame Lib: Game Library is a open-source game library to allow focusing on the fun part of a game. It is developed in C#, but will be ported to C++ and VB.net.Google reader notes to Delicious Export tool (WPF): Google reader discontinued note in reader features. Current google reader allows to export users old notes in JSON format, This App will parse the JSON file & upload it to it delicious , delicious is a good alternative for note in readerHtml Source Transmitter Control: This web control allows getting a source of a web page, that will displayed before submit. So, developer can store a view of the html page, that was before server exception. It helps to reproduce bugs and can be used with other logging systems.Ideopuzzle: A puzzle gameImageShack-Uploader: This project demonstrates how to upload files automated to imageshack.us and other image hosters with C#.Insert Acronym Tags: Lets you insert <acronym> and <abbr> tags into your blog entry more easily.Insert Quick Link: Allows you to paste a link into the Writer window and have the a window similar to the one in Writer where you can change what text is to appear, open in new window, etc.Insert Video Plugin: Allows you to insert a video into a blog entry from a multitude of different sitesIoCWrap: Provides a wrapper to the various IoC container implementations so that it is possible to switch to a different provider without changing any application code.kaveepoj: sharepoint projectKinect Quiz Engine: Fun quiz game for the Kinect.Klaverjas: Test application for testing different new technologies in .NET (WCF, DataServices, C# stuff, Entity...etc.)Man In The Middle: A cyberpunk themed action with puzzle and strategy elements. Made with XNA as part of a game development course at the IT University of Copenhagen by Bo Bendtsen, Jonas Flensbak, Daniel Kromand, Jess Rahbek & Darryl Woodford.MediaSelektor: Simple tool to select mediasMicajah Mindtouch Deki Wiki Copier: Small C# application to move data between 2 Deki Wiki installs or, more importantly, from a wik.is account to a locally installed systemMineFlagger: MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.myXbyqwrhjadsfasfhgf: myXbyqwrhjadsfasfhgfnatoop: natoopNauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.ObjectDB: An object database written using C# 4 and Mono.Cecil.PaceR: PaceR is an attempt to encapsulate a lot of the common code functionality I use on different projects. Instead of recreating functionality from memory or worse, copying from older projects, I'd like to have a central location to maintain this common code. Parseq: Parseq is a Parser Combinator library written in C# (version 2.0).PowerShell Network Adapter Configuration module: PowerShell Network Adapter Configuration module is a PowerShell module which provides functions for managing network adapters using WMI.public traffic tracker: This is a university project for a .net course. We develop a public traffic tracker applications for Windows Phone 7 devices, that can give information about the actual positions of the nearest vehicle on a given line. The speciality is that we use only the GPS information of the users' WP7 devices, so this is a completely software solution without any hardware investment. The disatvantage is that for the real operation we would need a lot of active WP7 user.puyo: puyoRadioTroll: Projeto web Radio TrollRead Feed Community: Read Feed CommunityReviewer: Reviewer.dk - Dansk spil og anmeldelsessite.Rollout Sharepoint Solutions - ROSS: ROSS performs the following actions: - Delete sitecollection and restart services - 'Get Latest Version' from SourceSafe - Rebuild Solution - Install all wsp solutions - Create SiteCollections - Check for build en provisioning errors - Send email to developers if errors occurredSchool Management: school managementSQL File Executer: This project is a class library written in c# which is used for executing *.sql files in remote server. Simply one dll file. You include it in your web project, add using statement at the top of your page, pass the parameters inside. Rest, it will do.Startup Manager: Startup Manager launches all startup programs at a managed rate therefore meaning that your computer doesn't crash everytime it starts up and you can use it immediately.stetic: ...Test Infrastructure Guidance: The purpose of this project is to provide guidance to testers in using TFS effectively as an ALM solution. TFS is much more than a simple code repository. Used with Visual Studio it can form a powerful testing solution and remove a lot of pain in dealing with test infrastructure overhead.Tête-à-tête: Tete-a-tete is an address book with a built-in function to send electronic mail over the Internet.Tipeysh! - Add-in that helps you creating C/C++ header files on a single click: Are you also feel miserable when you need to create a new header file in your Visual Studio C/C++ project? Repeatedly choosing "new header file", then writing the annoying (but needed) "#ifndef" section, then writing the class name with it's "private", "protected" and "public" access modifiers... too much clicks and typewriting! Well, there is a solution: Tipeysh! is a simple, easy to use, very handy and configurable Visual Studio Add-In, compatible for both the 2005 and 2008 versions. Once ...UMN Dashboard Project: academic projUsersMOSS: UsersMOSS est une petite application permettant de consulter sur un serveur MOSS les sites web (SPWeb) les users (SPUser), et les groupes (SPGroup). Cette application utilise le modèle objet de MOSS pour inspecter le contenu des objets d'un serveur MOSS. Cette application est loin d'être professionnelle, ou même terminée, mais elle me rend très souvent service. Surtout ne l'utilisez pas sur un serveur de production car le gestion du GC n'est pas faite, ce qui peut provoquer des plantages de v...UtilityLibrary.Win32: UtilityLibrary.Win32UW iLearn: The iLearn activity inference platform is a suite of desktop and mobile tools for logging, modeling, and classifying sensor data for mobile devices. It was created at the University of Washington.VsDocGen: Dynamic javascript documentation generation directly from xml comment documented source code.Windows Live Spaces Photo Album plugin: This is going to be a plugin for Windows Live Writer that will allow you to browse a Windows Live Space Photo Album.Windows Live Writer Plugin for Amazon Books using CueCat: This Windows Live Writer Plugin is for users who use WLW and wish to use their CueCat to scan books. ItemLookups are run against Amazon via its AWS and book image, title, author, and publisher is returned. This project was first created by Scott Hanselman on MSDN's Coding4Fun! X7: X7 makes it easier for win7user to clean the system. You'll no longer have to delete useless stuff in your win7. It's developed in bat.xDT - Commander: Using this application, the user can assign shortcuts (short texts) for various links/URLs. These short texts will be typed into a Textbox to then launch/go to the target (similar to the "Run" program in Windows).

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  • Should we exclude code for the code coverage analysis?

    - by romaintaz
    I'm working on several applications, mainly legacy ones. Currently, their code coverage is quite low: generally between 10 and 50%. Since several weeks, we have recurrent discussions with the Bangalore teams (main part of the development is made offshore in India) regarding the exclusions of packages or classes for Cobertura (our code coverage tool, even if we are currently migrating to JaCoCo). Their point of view is the following: as they will not write any unit tests on some layers of the application (1), these layers should be simply excluded from the code coverage measure. In others words, they want to limit the code coverage measure to the code that is tested or should be tested. Also, when they work on unit test for a complex class, the benefits - purely in term of code coverage - will be unnoticed due in a large application. Reducing the scope of the code coverage will make this kind of effort more visible... The interest of this approach is that we will have a code coverage measure that indicates the current status of the part of the application we consider as testable. However, my point of view is that we are somehow faking the figures. This solution is an easy way to reach higher level of code coverage without any effort. Another point that bothers me is the following: if we show a coverage increase from one week to another, how can we tell if this good news is due to the good work of the developers, or simply due to new exclusions? In addition, we will not be able to know exactly what is considered in the code coverage measure. For example, if I have a 10,000 lines of code application with 40% of code coverage, I can deduct that 40% of my code base is tested (2). But what happen if we set exclusions? If the code coverage is now 60%, what can I deduct exactly? That 60% of my "important" code base is tested? How can I As far as I am concerned, I prefer to keep the "real" code coverage value, even if we can't be cheerful about it. In addition, thanks to Sonar, we can easily navigate in our code base and know, for any module / package / class, its own code coverage. But of course, the global code coverage will still be low. What is your opinion on that subject? How do you do on your projects? Thanks. (1) These layers are generally related to the UI / Java beans, etc. (2) I know that's not true. In fact, it only means that 40% of my code base

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  • Win a place at a SQL Server Masterclass with Kimberly Tripp and Paul Randal... 4 days left

    - by Testas
    Only 4 days left to win a chance to see Paul and Kimberly's  Send a email to [email protected] with Master class in the subject line for an opportunity to win a free ticket to this event   and if you do not win.....  You can also register for the seminar yourself at: www.regonline.co.uk/kimtrippsql  More information about the seminar   Where: Radisson Edwardian Heathrow Hotel, London When: Thursday 17th June 2010

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  • Google Games Chat, Episode 1

    Google Games Chat, Episode 1 Oh, sure, those Android guys can talk about their fancy-shmancy mobile games all they want, but where's the love for the web game developers? It's right here, at the Google Games Chat. Join us as some of your favorite Googlers sit down and chat about the future of games, the state of games on the web, or just babble on for 45 minutes about what Diablo 3 class is the most fun. From: GoogleDevelopers Views: 968 22 ratings Time: 28:14 More in Science & Technology

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  • Visual Dumpbin - A C# Visual GUI for Dumpbin

    Visual Dumpbin provides a visual GUI for dumpbin, the Microsoft utility for dumping PE files. The right-click menu lets you copy the output, and you can optionally undecorate C++ function names found in DLLs, and generate a C# wrapper class.

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  • Declaring Anonymous Types in VB

    Using an anonymous type in VB, which is essential for technologies like LINQ, means that the compiler will generate a class for you based on context and named initializers saving you time and effort. To learn more read on.

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  • Accessing SharePoint 2010 Data with REST/OData on Windows Phone 7

    - by Jan Tielens
    Consuming SharePoint 2010 data in Windows Phone 7 applications using the CTP version of the developer tools is quite a challenge. The issue is that the SharePoint 2010 data is not anonymously available; users need to authenticate to be able to access the data. When I first tried to access SharePoint 2010 data from my first Hello-World-type Windows Phone 7 application I thought “Hey, this should be easy!” because Windows Phone 7 development based on Silverlight and SharePoint 2010 has a Client Object Model for Silverlight. Unfortunately you can’t use the Client Object Model of SharePoint 2010 on the Windows Phone platform; there’s a reference to an assembly that’s not available (System.Windows.Browser). My second thought was “OK, no problem!” because SharePoint 2010 also exposes a REST/OData API to access SharePoint data. Using the REST API in SharePoint 2010 is as easy as making a web request for a URL (in which you specify the data you’d like to retrieve), e.g. http://yoursiteurl/_vti_bin/listdata.svc/Announcements. This is very easy to accomplish in a Silverlight application that’s running in the context of a page in a SharePoint site, because the credentials of the currently logged on user are automatically picked up and passed to the WCF service. But a Windows Phone application is of course running outside of the SharePoint site’s page, so the application should build credentials that have to be passed to SharePoint’s WCF service. This turns out to be a small challenge in Silverlight 3, the WebClient doesn’t support authentication; there is a Credentials property but when you set it and make the request you get a NotImplementedException exception. Probably this issued will be solved in the very near future, since Silverlight 4 does support authentication, and there’s already a WCF Data Services download that uses this new platform feature of Silverlight 4. So when Windows Phone platform switches to Silverlight 4, you can just use the WebClient to get the data. Even more, if the OData Client Library for Windows Phone 7 gets updated after that, things should get even easier! By the way: the things I’m writing in this paragraph are just assumptions that I make which make a lot of sense IMHO, I don’t have any info all of this will happen, but I really hope so. So are SharePoint developers out of the Windows Phone development game until they get this fixed? Well luckily not, when the HttpWebRequest class is being used instead, you can pass credentials! Using the HttpWebRequest class is slightly more complex than using the WebClient class, but the end result is that you have access to your precious SharePoint 2010 data. The following code snippet is getting all the announcements of an Annoucements list in a SharePoint site: HttpWebRequest webReq =     (HttpWebRequest)HttpWebRequest.Create("http://yoursite/_vti_bin/listdata.svc/Announcements");webReq.Credentials = new NetworkCredential("username", "password"); webReq.BeginGetResponse(    (result) => {        HttpWebRequest asyncReq = (HttpWebRequest)result.AsyncState;         XDocument xdoc = XDocument.Load(            ((HttpWebResponse)asyncReq.EndGetResponse(result)).GetResponseStream());         XNamespace ns = "http://www.w3.org/2005/Atom";        var items = from item in xdoc.Root.Elements(ns + "entry")                    select new { Title = item.Element(ns + "title").Value };         this.Dispatcher.BeginInvoke(() =>        {            foreach (var item in items)                MessageBox.Show(item.Title);        });    }, webReq); When you try this in a Windows Phone 7 application, make sure you add a reference to the System.Xml.Linq assembly, because the code uses Linq to XML to parse the resulting Atom feed, so the Title of every announcement is being displayed in a MessageBox. Check out my previous post if you’d like to see a more polished sample Windows Phone 7 application that displays SharePoint 2010 data.When you plan to use this technique, it’s of course a good idea to encapsulate the code doing the request, so it becomes really easy to get the data that you need. In the following code snippet you can find the GetAtomFeed method that gets the contents of any Atom feed, even if you need to authenticate to get access to the feed. delegate void GetAtomFeedCallback(Stream responseStream); public MainPage(){    InitializeComponent();     SupportedOrientations = SupportedPageOrientation.Portrait |         SupportedPageOrientation.Landscape;     string url = "http://yoursite/_vti_bin/listdata.svc/Announcements";    string username = "username";    string password = "password";    string domain = "";     GetAtomFeed(url, username, password, domain, (s) =>    {        XNamespace ns = "http://www.w3.org/2005/Atom";        XDocument xdoc = XDocument.Load(s);         var items = from item in xdoc.Root.Elements(ns + "entry")                    select new { Title = item.Element(ns + "title").Value };         this.Dispatcher.BeginInvoke(() =>        {            foreach (var item in items)            {                MessageBox.Show(item.Title);            }        });    });} private static void GetAtomFeed(string url, string username,     string password, string domain, GetAtomFeedCallback cb){    HttpWebRequest webReq = (HttpWebRequest)HttpWebRequest.Create(url);    webReq.Credentials = new NetworkCredential(username, password, domain);     webReq.BeginGetResponse(        (result) =>        {            HttpWebRequest asyncReq = (HttpWebRequest)result.AsyncState;            HttpWebResponse resp = (HttpWebResponse)asyncReq.EndGetResponse(result);            cb(resp.GetResponseStream());        }, webReq);}

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  • Problems with Level Architect, Citrus Engine, Flash

    - by Idan
    I am using the Citrus Engine to make a Flash game, and the Level Architect doesn't work well for me. Firstly, when I first launch it and open my project and my level, nothing is shown, no assets and not anything I have previously done with my level. To fix it, I open another project. The other project works fine, meaning I can see the assets and the level. Then I go back to the actual project I am working on, and the problem is fixed, only it does not fix the second problem: I can't add my own assests. I follow the manual and add tags like this: [Property(value="0")] But it doesn't change a thing in the level architect window (even after I close and reopen it). Any ideas? Thanks! Here's the code of the class I want to be shown in the Level Architect: package { import com.citrusengine.objects.PhysicsObject; import com.citrusengine.objects.platformer.Sensor; import flash.utils.clearTimeout; import flash.utils.setTimeout; /** * @author Aymeric */ public class Teleporter extends Sensor { [Property(value="0")] public var endX:Number=0; [Property(value="0")] public var endY:Number=0; public var object:PhysicsObject; [Property(value="0")] public var time:Number = 0; public var needToTeleport:Boolean = false; protected var _teleporting:Boolean = false; private var _teleportTimeoutID:uint; public function Teleporter(name:String, params:Object = null) { super(name, params); } override public function destroy():void { clearTimeout(_teleportTimeoutID); super.destroy(); } override public function update(timeDelta:Number):void { super.update(timeDelta); if (needToTeleport) { _teleporting = true; _teleportTimeoutID = setTimeout(_teleport, time); needToTeleport = false; } _updateAnimation(); } protected function _teleport():void { _teleporting = false; object.x = endX; object.y = endY; clearTimeout(_teleportTimeoutID); } protected function _updateAnimation():void { if (_teleporting) { _animation = "teleport"; } else { _animation = "normal"; } } } }

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  • Anatomy of a .NET Assembly - Custom attribute encoding

    - by Simon Cooper
    In my previous post, I covered how field, method, and other types of signatures are encoded in a .NET assembly. Custom attribute signatures differ quite a bit from these, which consequently affects attribute specifications in C#. Custom attribute specifications In C#, you can apply a custom attribute to a type or type member, specifying a constructor as well as the values of fields or properties on the attribute type: public class ExampleAttribute : Attribute { public ExampleAttribute(int ctorArg1, string ctorArg2) { ... } public Type ExampleType { get; set; } } [Example(5, "6", ExampleType = typeof(string))] public class C { ... } How does this specification actually get encoded and stored in an assembly? Specification blob values Custom attribute specification signatures use the same building blocks as other types of signatures; the ELEMENT_TYPE structure. However, they significantly differ from other types of signatures, in that the actual parameter values need to be stored along with type information. There are two types of specification arguments in a signature blob; fixed args and named args. Fixed args are the arguments to the attribute type constructor, named arguments are specified after the constructor arguments to provide a value to a field or property on the constructed attribute type (PropertyName = propValue) Values in an attribute blob are limited to one of the basic types (one of the number types, character, or boolean), a reference to a type, an enum (which, in .NET, has to use one of the integer types as a base representation), or arrays of any of those. Enums and the basic types are easy to store in a blob - you simply store the binary representation. Strings are stored starting with a compressed integer indicating the length of the string, followed by the UTF8 characters. Array values start with an integer indicating the number of elements in the array, then the item values concatentated together. Rather than using a coded token, Type values are stored using a string representing the type name and fully qualified assembly name (for example, MyNs.MyType, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0123456789abcdef). If the type is in the current assembly or mscorlib then just the type name can be used. This is probably done to prevent direct references between assemblies solely because of attribute specification arguments; assemblies can be loaded in the reflection-only context and attribute arguments still processed, without loading the entire assembly. Fixed and named arguments Each entry in the CustomAttribute metadata table contains a reference to the object the attribute is applied to, the attribute constructor, and the specification blob. The number and type of arguments to the constructor (the fixed args) can be worked out by the method signature referenced by the attribute constructor, and so the fixed args can simply be concatenated together in the blob without any extra type information. Named args are different. These specify the value to assign to a field or property once the attribute type has been constructed. In the CLR, fields and properties can be overloaded just on their type; different fields and properties can have the same name. Therefore, to uniquely identify a field or property you need: Whether it's a field or property (indicated using byte values 0x53 and 0x54, respectively) The field or property type The field or property name After the fixed arg values is a 2-byte number specifying the number of named args in the blob. Each named argument has the above information concatenated together, mostly using the basic ELEMENT_TYPE values, in the same way as a method or field signature. A Type argument is represented using the byte 0x50, and an enum argument is represented using the byte 0x55 followed by a string specifying the name and assembly of the enum type. The named argument property information is followed by the argument value, using the same encoding as fixed args. Boxed objects This would be all very well, were it not for object and object[]. Arguments and properties of type object allow a value of any allowed argument type to be specified. As a result, more information needs to be specified in the blob to interpret the argument bytes as the correct type. So, the argument value is simple prepended with the type of the value by specifying the ELEMENT_TYPE or name of the enum the value represents. For named arguments, a field or property of type object is represented using the byte 0x51, with the actual type specified in the argument value. Some examples... All property signatures start with the 2-byte value 0x0001. Similar to my previous post in the series, names in capitals correspond to a particular byte value in the ELEMENT_TYPE structure. For strings, I'll simply give the string value, rather than the length and UTF8 encoding in the actual blob. I'll be using the following enum and attribute types to demonstrate specification encodings: class AttrAttribute : Attribute { public AttrAttribute() {} public AttrAttribute(Type[] tArray) {} public AttrAttribute(object o) {} public AttrAttribute(MyEnum e) {} public AttrAttribute(ushort x, int y) {} public AttrAttribute(string str, Type type1, Type type2) {} public int Prop1 { get; set; } public object Prop2 { get; set; } public object[] ObjectArray; } enum MyEnum : int { Val1 = 1, Val2 = 2 } Now, some examples: Here, the the specification binds to the (ushort, int) attribute constructor, with fixed args only. The specification blob starts off with a prolog, followed by the two constructor arguments, then the number of named arguments (zero): [Attr(42, 84)] 0x0001 0x002a 0x00000054 0x0000 An example of string and type encoding: [Attr("MyString", typeof(Array), typeof(System.Windows.Forms.Form))] 0x0001 "MyString" "System.Array" "System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" 0x0000 As you can see, the full assembly specification of a type is only needed if the type isn't in the current assembly or mscorlib. Note, however, that the C# compiler currently chooses to fully-qualify mscorlib types anyway. An object argument (this binds to the object attribute constructor), and two named arguments (a null string is represented by 0xff and the empty string by 0x00) [Attr((ushort)40, Prop1 = 12, Prop2 = "")] 0x0001 U2 0x0028 0x0002 0x54 I4 "Prop1" 0x0000000c 0x54 0x51 "Prop2" STRING 0x00 Right, more complicated now. A type array as a fixed argument: [Attr(new[] { typeof(string), typeof(object) })] 0x0001 0x00000002 // the number of elements "System.String" "System.Object" 0x0000 An enum value, which is simply represented using the underlying value. The CLR works out that it's an enum using information in the attribute constructor signature: [Attr(MyEnum.Val1)] 0x0001 0x00000001 0x0000 And finally, a null array, and an object array as a named argument: [Attr((Type[])null, ObjectArray = new object[] { (byte)2, typeof(decimal), null, MyEnum.Val2 })] 0x0001 0xffffffff 0x0001 0x53 SZARRAY 0x51 "ObjectArray" 0x00000004 U1 0x02 0x50 "System.Decimal" STRING 0xff 0x55 "MyEnum" 0x00000002 As you'll notice, a null object is encoded as a null string value, and a null array is represented using a length of -1 (0xffffffff). How does this affect C#? So, we can now explain why the limits on attribute arguments are so strict in C#. Attribute specification blobs are limited to basic numbers, enums, types, and arrays. As you can see, this is because the raw CLR encoding can only accommodate those types. Special byte patterns have to be used to indicate object, string, Type, or enum values in named arguments; you can't specify an arbitary object type, as there isn't a generalised way of encoding the resulting value in the specification blob. In particular, decimal values can't be encoded, as it isn't a 'built-in' CLR type that has a native representation (you'll notice that decimal constants in C# programs are compiled as several integer arguments to DecimalConstantAttribute). Jagged arrays also aren't natively supported, although you can get around it by using an array as a value to an object argument: [Attr(new object[] { new object[] { new Type[] { typeof(string) } }, 42 })] Finally... Phew! That was a bit longer than I thought it would be. Custom attribute encodings are complicated! Hopefully this series has been an informative look at what exactly goes on inside a .NET assembly. In the next blog posts, I'll be carrying on with the 'Inside Red Gate' series.

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  • Commercial Gaming, Coming Soon to Linux?

    <b>Linux Magazine:</b> "The inability to play the latest off the shelf commercial games has been a thorn in the side of Linux for a long time. With companies such as Valve starting to embrace other platforms, will that be the catalyst Linux needs to become a first class citizen? "

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  • EF 4 Pluralization Update

    I previously wrote about playing with EF 4s PluralizationService class . Now that OrcsWeb is running ASP.NET 4, you can play with my little pluralization page and its WCF service online. The source code (such as it is!) can be downloaded from the MSDN...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • EF 4 Pluralization Update

    - by Ken Cox [MVP]
    I previously wrote about playing with EF 4’s PluralizationService class . Now that OrcsWeb is running ASP.NET 4, you can play with my little pluralization page and its WCF service online. The source code (such as it is!) can be downloaded from the MSDN Code Gallery here: http://code.msdn.microsoft.com/PluralizationService BTW, one annoyance is that the WDSL still includes the default namespace:  namespace="http://tempuri.org/" I swatted a couple of these instances, but if you know...(read more)

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  • Asynchronous connectToServer

    - by Pavel Bucek
    Users of JSR-356 – Java API for WebSocket are probably familiar with WebSocketContainer#connectToServer method. This article will be about its usage and improvement which was introduce in recent Tyrus release. WebSocketContainer#connectToServer does what is says, it connects to WebSocketServerEndpoint deployed on some compliant container. It has two or three parameters (depends on which representation of client endpoint are you providing) and returns aSession. Returned Session represents WebSocket connection and you are instantly able to send messages, register MessageHandlers, etc. An issue might appear when you are trying to create responsive user interface and use this method – its execution blocks until Session is created which usually means some container needs to be started, DNS queried, connection created (it’s even more complicated when there is some proxy on the way), etc., so nothing which might be really considered as responsive. Trivial and correct solution is to do this in another thread and monitor the result, but.. why should users do that? :-) Tyrus now provides async* versions of all connectToServer methods, which performs only simple (=fast) check in the same thread and then fires a new one and performs all other tasks there. Return type of these methods is Future<Session>. List of added methods: public Future<Session> asyncConnectToServer(Class<?> annotatedEndpointClass, URI path) public Future<Session> asyncConnectToServer(Class<? extends Endpoint>  endpointClass, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Endpoint endpointInstance, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Object obj, URI path) As you can see, all connectToServer variants have its async* alternative. All these methods do throw DeploymentException, same as synchronous variants, but some of these errors cannot be thrown as a result of the first method call, so you might get it as the cause ofExecutionException thrown when Future<Session>.get() is called. Please let us know if you find these newly added methods useful or if you would like to change something (signature, functionality, …) – you can send us a comment to [email protected] or ping me personally. Related links: https://tyrus.java.net https://java.net/jira/browse/TYRUS/ https://github.com/tyrus-project/tyrus

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  • Passing text message to web page from web user control

    - by Narendra Tiwari
    Here is a brief summary how we can send a text message to webpage by a web user control. Delegates is the slolution. There are many good articles on .net delegates you can refer some of them below. The scenario is we want to send a text message to the page on completion of some activity on webcontrol. 1/ Create a Base class for webcontrol (refer code below), assuming we are passing some text messages to page from web user control  - Declare a delegate  - Declare an event of type delegate using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; //Declaring delegate with message parameter public delegate void SendMessageToThePageHandler(string messageToThePage); public         } class ControlBase: System.Web.UI.UserControl { public ControlBase() { // TODO: Add constructor logic here }protected override void OnInit(EventArgs e) { base.OnInit(e); }private string strMessageToPass;/// <summary> /// MessageToPass - Property to pass text message to page /// </summary> public string MessageToPass { get { return strMessageToPass; } set { strMessageToPass = value; } }/// <summary> /// SendMessageToPage - Called from control to invoke the event /// </summary> /// <param name="strMessage">Message to pass</param> public void SendMessageToPage(string strMessage) {   if (this.sendMessageToThePage != null)       this.sendMessageToThePage(strMessage); } 2/ Register events on webpage on page Load eventthis.AddControlEventHandler((ControlBase)WebUserControl1); this.AddControlEventHandler((ControlBase)WebUserControl2); /// <summary> /// AddControlEventHandler- Hooking web user control event /// </summary> /// <param name="ctrl"></param> private void AddControlEventHandler(ControlBase ctrl) { ctrl.sendMessageToThePage += delegate(string strMessage) {   //display message   lblMessage.Text = strMessage; }; } References: http://www.akadia.com/services/dotnet_delegates_and_events.html     3/

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  • Performance impact: What is the optimal payload for SqlBulkCopy.WriteToServer()?

    - by Linchi Shea
    For many years, I have been using a C# program to generate the TPC-C compliant data for testing. The program relies on the SqlBulkCopy class to load the data generated by the program into the SQL Server tables. In general, the performance of this C# data loader is satisfactory. Lately however, I found myself in a situation where I needed to generate a much larger amount of data than I typically do and the data needed to be loaded within a confined time frame. So I was driven to look into the code...(read more)

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • WPF TextBlock refresh in real time

    - by TheOnlyBrien
    I'm new to C#, in fact, this is one of the first projects I've tried to start on my own. I am curious why the TextBlock will not refresh with the following code? The WPF window does not even show up when I add the "while" loop to the code. I just want this to have a real time display of the days since I was born. Please help me out or give me constructive direction. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace daysAliveWPF { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DateTime myBirthday = new DateTime(1984, 01, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); MyTextBlock.Text = daysAlive.TotalDays.ToString(); } } } } Similar code has worked in a Console Window application, so I don't understand what's going on here. Console Application code snip that did work is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisplayRealTime { class Program { static void Main(string[] args) { DateTime myBirthday = new DateTime(1984, 06, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); Console.Write("\rTotal Days Alive: {0}", daysAlive.TotalDays.ToString(".#####")); } } } } Thank you!

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  • Voice echo in UDP based voice transmission [closed]

    - by Meherzad
    I have coded a java application for voice transmission between to ip in LAN. Here the code. public static Boolean flag= true; public static Boolean recFlag=true; DatagramSocket UDPSocket=null; AudioFormat format = null; TargetDataLine microphone=null; byte[] buffer=null; DatagramPacket UDPPacket=null; public void startChat(String ipAddress){ try{ buffer = new byte[1000]; UDPSocket=new DatagramSocket(1987); Thread th=new Thread(new Listener()); th.start(); microphone = AudioSystem.getTargetDataLine(format); format= new AudioFormat(8000.0f, 16, 1, true, true); UDPPacket = new DatagramPacket(buffer, buffer.length, InetAddress.getByName(ipAddress), 1988); microphone.open(format); microphone.start(); while (flag) { microphone.read(buffer, 0, buffer.length); UDPSocket.send(UDPPacket); } } catch(Exception e){ System.out.println(" ssss "+e.getMessage()); } } public class Listener extends Thread{ byte[] buff=new byte[1000]; DatagramSocket UDPSocket1=null; DatagramPacket recPacket=null; DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); SourceDataLine line=null; @Override public void run(){ try{ UDPSocket1=new DatagramSocket(1988); format= new AudioFormat(8000.0f, 16, 1, true, true); line = (SourceDataLine) AudioSystem.getLine(info); line.open(format); line.start(); } catch(Exception e){ System.out.println("list "+ e.getMessage()); } recPacket=new DatagramPacket(buff, buff.length); while(recFlag){ try{ UDPSocket1.receive(recPacket); buff = (byte[])recPacket.getData(); line.write(buff, 0, buff.length); } catch(Exception e){ System.out.println("errr "+e.getMessage()); } } line.drain(); line.close(); } } Main problem which I am facing that I am getting only echo of my own voice. I am unable to hear voice from the other end only I am hearing is my own voice. Please suggest any solution.

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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • Few Steps For Making Your Website SEO Friendly

    Currently going by the dynamics of the internet every web designer of class is expected to be acquainted with or have a basic working knowledge of search engine optimization tools. Web promotion as an optimization tool for enhancing increased traffic to a given site is one skill web designers just like online marketers require in their respective fields to conquer the market.

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  • CodePlex Daily Summary for Monday, May 31, 2010

    CodePlex Daily Summary for Monday, May 31, 2010New ProjectsAndrew's XNA Helpers: A collection of simple, yet useful methods and ways of accessing crucial variables such as the ContentManager or SpriteBatch from anywhere in your ...BASIC-DOS: BASIC-DOS OS Makes It Easier For People To Use DOS As It Comes With An Graphical User Interface That Loads Up During Boot Up. No Need To Type Any C...Chirpy - Visual Studio Add In For Handling Js, Css, and DotLess Files: Mashes, minifies, and validates your javascript, stylesheet, and dotless files.fprparser: Fortify XML Report parser in the form of an Excel Add-inHL7ToXmlConverter: Class library to transform HL7 Version 2.x to HL7Xml Version 2 depends on the used HL7 grammar.imdb movie downloader: basically download info from imdb and it s realy FAST ! need some development about thread pooling and webclient issues.. just try ;) for it run ...IMIfmoOptimisation: Задание по оптимизацииMarketView: MarketViewMediaStreamSources: 这是 CodePlex 上第一个可以呈现视频的 MediaStreamSource 项目。Migrate User Profile Values: A tool to move values between SharePoint 2007 User Profiles. The console application MigrateUserProfileValues.exe will export User Profile values ...Nexus6Studio Development Space: This is a working repository for development efforst of the Nexus6studio team.Project BlueLabel: BlueLabelSergioTools: SergioTools is a collection of tools and sample codes to help C# developers to improve your productivity and skills.SharePoint Property Bag Settings 2010: The Property Bag Settings can store any metadata as Key-Value pairs such as connection strings, server names, file paths, and other miscellaneous s...Silverlight Isolated Storage Cache: IsoCache is a small framework the make it easy to store dll's and xap files in the isolated storage so they can be use to speed up the startup of t...StackPivot: StackPivot is an app which can generate Microsoft Pivot "Collections" on-the-fly based on the data collected from the Stack Exchange APIs. Its d...Suspension Calculator: The Suspension Calculator aims to help people who are building race cars perform suspension related calculations. The calculations vary from motion...TFS Timesheets: A custom work item control for Team Foundation Server that allows timesheet data to be captured against a work item.Umbraco Membership infrastructure: Improvements to the Umbraco membership API implemented as a package. Includes user properties and improved membership API support.VolgaTransTelecomClient: VolgaTransTelecomClient makes it easier for clients of "Volga TransTelecom" company to get info about account. It's developed in C#.Wouter's SharePoint Demo Land: This site contains many of the SharePoint demos that I create while training or hobbying, both for the 2007 and the 2010 release. Please click the...New ReleasesAgUnit - Silverlight unit testing with ReSharper: AgUnit 0.1: Initial release of AgUnit. Copy the extracted files from AgUnit-0.1-ReSharper5.0.zip into the "Bin\Plugins\" folder of your ReSharper installatio...Andrew's XNA Helpers: Andrew's XNA Helpers v1: My first version of my Library of XNA Helpers. Includes: Variables class - A static class that can be accessed anywhere throughout your project -...Clean your Database: Database Cleaner Setup: Database Cleaner SetupClean your Database: Database Cleaner Source: Database Cleaner Source codeCommunity Forums NNTP bridge: Community Forums NNTP Bridge V16: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Community Forums NNTP bridge: Community Forums NNTP Bridge V17: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release is prim...Folder Bookmarks: Folder Bookmarks 1.5.8: The latest version of Folder Bookmarks (1.5.8), with new GUI improvements and 'Help' feature - all the instructions needed to use the software (If ...HL7ToXmlConverter: HL7ToXmlConverter Version 0.0.0.9: First distribution on codepleximdb movie downloader: 0.9 Fist Tryout of MyImdb SourceCode: Fist Tryout of MyImdb SourceCodeLightweight Fluent Workflow: Objectflow 1.0.0.2: The features of this release take advantage of .Net 3.5 featrures; Lamda support is back for Constraints and Functions can now be used in workflows...MDownloader: MDownloader-0.15.16.59384: Fixed password detector in context of .rar files. Fixed FileFactory provider implementation. Fixed detection of internet connection failures.MediaStreamSources: MediaStreamSources 1.0 Beta1: 1.0 Beta1Mongodb Management Studio: Mongodb Management Studio v1.1: MongodbManagementStudio v1.1 1.服务器管理功能 添加服务器,删除服务器 2.服务器,数据库,表,列,索引,树形显示和状态信息查看 3.查询分析器功能. 支持select,insert,Delete,update 支持自定义分页函数 $rowid(1,5) 查询...Multiplayer Quiz: Release 1_7_1_0: Latest Release. .NET 4.0 required to run server, and recommended for client. Download: http://www.microsoft.com/downloads/details.aspx?FamilyID=9cf...SCSM PowerShell Cmdlets: SCSM PowerShell Cmdlets Version 0.1.1: First release! This is a minimal build with limited funcitonallity. Should be handled as a preview of what's to come. Included Cmdlets are: New-...SharePoint Property Bag Settings 2010: PropertyBagSettings2010.wsp: The SharePoint Property Bag Settings is a reusable component that you can include in your own SharePoint applications. It can store simple types, s...Sharp Tests Ex: Sharp Tests Ex 1.0.0RTM: Project Description #TestsEx (Sharp Tests Extensions) is a set of extensible extensions. The main target is write short assertions where the Visual...Silverlight Testing Automation Tool: StatLight V1.1: FeaturesApplied some UnitDriven specific changes from justncase80/StatLight Updated to the 0.0.5 release over on rul:UnitDriven.codeplex.com Upda...SQL Server 2005 and 2008 - Backup, Integrity Check and Index Optimization: 30 May 2010: This is the latest version of my solution for Backup, Integrity Check and Index Optimization in SQL Server 2005, SQL Server 2008 and SQL Server 200...Suspension Calculator: SuspensionCalculator_V1.0.0.29: The Suspension Calculator aims to help people who are building race cars perform suspension related calculations. The calculations vary from motion...Svn2Svn: copy, sync, replay or reflect changes across SVN repositories: 1.2 (Beta): Build 1.2.8932.0. Added /incremental (/i) mode, svn2svn detects all previously synced revisions and starts at the latest revision that has not bee...VCC: Latest build, v2.1.30530.0: Automatic drop of latest buildVolgaTransTelecomClient: V.1.0.2.0: v.1.0.2.0 releaseWatchersNET.SkinObjects.ModulActionsMenu: ModulActionsMenu 01.00.01: changes CSS Fixed for the Microsoft Internet ExplorerWouter's SharePoint Demo Land: Navigation Service Basic: This sample shows how to create a simple Service Application for SharePoint 2010. You can read up on the how and why on my blog series about Serv...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsCommunity Forums NNTP bridgeAStar.netpatterns & practices – Enterprise LibraryBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationMirror Testing SystemIonics Isapi Rewrite FilterCustomer Portal Accelerator for Microsoft Dynamics CRMN2 CMSpatterns & practices: Windows Azure Security Guidance

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  • Silverlight Cream for June 19, 2011 -- #1109

    - by Dave Campbell
    In this Issue: Kunal Chowdhury(-2-), Oren Gal, Rudi Grobler, Stephen Price, Erno de Weerd, Joost van Schaik, WindowsPhoneGeek, Andrea Boschin, and Vikram Pendse. Above the Fold: Silverlight: "Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions" Oren Gal WP7: "Prototyping Windows Phone 7 Applications using SketchFlow" Vikram Pendse Shoutouts: Not Silverlight, but darned cool... Michael Crump has just what you need to get going with Kinect: The busy developers guide to the Kinect SDK Beta Rudi Grobler replies to a few questions about how he gets great WP7 screenshots: Screenshot Tools for WP7 From SilverlightCream.com: Windows Phone 7 (Mango) Tutorial - 14 - Detecting Network Information of the Device Squeaking in just under the posting wire with 2 more WP7.1 posts is Kunal Chowdhury ... first up is this one on grabbing the mobile operator and othe rnetwork info in WP7.1 Windows Phone 7 (Mango) Tutorial - 15 - Detecting Device Information Kunal Chowdhury's latest is on using the DeviceStatus class in WP7.1 to detect device information such as is there is a physical keyboard installed, Memory Usage, Total Memory, etc. Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions Oren Gal has the final episode in his Multiple Page Printing Tutorial Trilogy up... and this is *way* cool... Printing the driving directions. AgFx hidden gem - PhoneApplicationFrameEx Rudi Grobler continues his previous post about AgFX with this one talking about the PhoneApplicationFrameEx class inside AgFx.Controls.Phone.dll.. a RootFrame replacement. Binding to ActualHeight or ActualWidth Stephen Price's latest XAML snippet is about Binding to ActualHeight or ActualWidth... you've probably tried to without luck... check out the workaround. Windows Phone 7: Drawing graphics for your application with Inkscape – Part I: Tiles Erno de Weerd decided to try the 'free' route to Drawing graphics for his WP7 app, and has part 1 of a tutorial series on doing that with Inkscape. Mogade powered Live Tile high score service for Windows Phone 7 Joost van Schaik expounds on his "Catch 'em Birds" WP7 game in the Marketplace... specifically the online leaderboard using the services of Mogade. Building a Reusable ICommand implementation for Windows Phone Mango MVVM apps WindowsPhoneGeek's latest post is discussing the ICommand interface available in WP7.1, and he demontstrates how to implement a reusable ICommand Implementation and how to use it. A TCP Server with Reactive Extensions Andrea Boschin is back posting about Rx, and promises this post *will be* Silverlight related eventually :) First up though is a socket server using Rx. Prototyping Windows Phone 7 Applications using SketchFlow Vikram Pendse has a tutorial up for prototyping your WP7* apps in Sketchflow including a 5 minute video Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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