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  • Rhythmbox is not launching

    - by Somogyi László
    I'm using Rhythmbox 2.99 in Ubuntu 13.10, and when I first launch the application it searches for music and works like a charm, but if I try to launch it later again nothing happens. When I run it in terminal I get this: $ rhythmbox (rhythmbox:8860): GLib-GObject-CRITICAL **: Custom constructor for class SoupServer returned NULL (which is invalid). Unable to remove object from construction_objects list, so memory was probably just leaked. Please use GInitable instead. Segmentation fault Any ideas how to make it work again?

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  • How to apply effects that occur (or change) over time to characters in a game?

    - by Joshua Harris
    So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { e.ApplyTo(this); _effects.Add(e); } public void RemoveEffect (Effect e) { e.RemoveFrom(this); _effects.Remove(e); } } public interface Effect { public void ApplyTo (Character character); public void RemoveFrom (Character character); } Example Effect: Armor Buff for 5 seconds. void someFunction() { // Do Stuff ... Timer armorTimer = new Timer(5 seconds); ArmorBuff armorbuff = new ArmorBuff(); character.AddEffect(armorBuff); armorTimer.Start(); // Do more stuff ... } // Some where else in code public void ArmorTimer_Complete() { character.RemoveEffect(armorBuff); } public class ArmorBuff implements Effect { public void applyTo(Character character) { character.changeArmor(20); } public void removeFrom(Character character) { character.changeArmor(-20); } } Ok, so this example would buff the Characters armor for 5 seconds. Easy to get working. But what about effects that change over the duration of the effect being applied. Two examples come to mind: Damage Over Time: 200 damage every second for 3 seconds. I could mimic this by applying an Effect that lasts for 1 second and has a counter set to 3, then when it is removed it could deal 200 damage, clone itself, decrement the counter of the clone, and apply the clone to the character. If it repeats this until the counter is 0, then you got a damage over time ability. I'm not a huge fan of this approach, but it does describe the behavior exactly. Degenerating Speed Boost: Gain a speed boost that degrades over 3 seconds until you return to your normal speed. This is a bit harder. I can basically do the same thing as above except having timers set to some portion of a second, such that they occur fast enough to give the appearance of degenerating smoothly over time (even though they are really just stepping down incrementally). I feel like you could get away with only 12 steps over a second (maybe less, I would have to test it and see), but this doesn't seem very elegant to me. The only other way to implement this effect would be to change the system so that the Character checks the _effects collection for effects that alter any of the properties any time that they are being used. I could handle this in functions like getCurrentSpeed() and getCurrentArmor(), but you can imagine how much of a hassle it would be to have that kind of overhead every time you want to do a calculation with movement speed (which would be every time you move your character). Is there a better way to deal with these kinds of effects or events?

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  • Kompozer gives an error when runned under 12.10 amd64

    - by blade19899
    I downloaded kompozer extracted it and run kompozer like ./kompozer So then I get this error in the gnome-terminal Gtk-Message: Failed to load module "overlay-scrollbar" /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF-class: ELFCLASS64 (kompozer-bin:8651): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so How can i get Kompozer to work under 12.10 amd64? note: The error above had some dutch words in them so i translated it!

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  • Gosu ruby windows no allocator for Image [on hold]

    - by user2812818
    I am trying to run the Gosu tutorial on Windows XP for ruby 1.93 It quits with `new': allocator undefined for Gosu::Image (TypeError) when trying to initialize a new Image: require 'gosu' require 'rubygems' class GameWindow < Gosu::Window def initialize super(640, 480, false) self.caption = "Gosu Tutorial Game" @background_image = Gosu::Image.new(self, "/media/123.bmp", true) end end I made sure the image is there and is png/bmp. I know it is something simple, maybe to do with the DLL's required? just not sure what.... thanks sgv

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  • problems programmatically creating UIView on iPad App

    - by user3871
    I have been struggling with this problem for a few days. My iPad app is designed to be a portrait game. To satisfy Apple's expection, I also support landscape mode. When it goes into landscape mode, the game goes into a letterbox format with back borders on the sides. My problem is I am creating the UIWindow and UIView programmatically. For some unkown reason, the touch controls are "locked" in to think I'm always in landscape mode. And even though visually in portrait mode everything looks correct, the top and bottom of the screen does not respond to touch. To summarize how I am setting this up, let me provide the skeletal framework of what I'm doing: in main.cpp: int retVal = UIApplicationMain(argc, argv, nil, @"derbyPoker_ipadAppDelegate"); In the delegate, I am doing this: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect screenBounds = [[UIScreen mainScreen] bounds]; CGFloat scale = [[ UIScreen mainScreen] scale ]; m_device_width = screenBounds.size.width; m_device_height = screenBounds.size.height; m_device_scale = scale; // Everything is built assuming 640x960 window = [[ UIWindow alloc ] initWithFrame:[[UIScreen mainScreen] bounds]]; viewController = [ glView new ]; [self doStateChange:[blitz class]]; return YES; } The last bit of code sets up the UIView... - (void) doStateChange: (Class) state{ viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, m_device_width, m_device_height) andManager:self]; viewController.view.contentMode = UIViewContentModeScaleAspectFit; viewController.view.autoresizesSubviews = YES; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } The problem seems to related to the line viewController.view.contentMode = UIViewContentModeScaleAspectFit; If I remove that line, touch works correctly in portrait mode. But the negative is when I'm landscape mode, the game stretches incorrectly. So That's not a option. The frustrating thing is, when I originally had this set up with a NIB file, it worked fine. I have read through the docs about UIWindow, UIViewController and UIView and have tried about everything to no avail. Any help would be greatly appreciated.

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  • Controller instantiation in Yii framework by directory and namespace

    - by Einoras Bružas
    Yii framework supports modules and also subdirectories in controllers directory, so path to some specific action could be /index.php?r=module/controller/action or /index.php?r=subdirectoryInControllerDir/controller/action. My goal here is to have multiple subdirectories in controllers dir. Inside these folders I would create Controllers with the same names as parent ones using namespaces. However if I wrote namespace mynamespace; class MyController extends \MyController { } Yii would load MyController instead of mynamespace\MyController; Any suggestions here?

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  • generic programming- where did it originate?

    - by user997112
    Im trying to work out if generic programming was a functional programming feature which was then introduced into Java, C++ and C# or did the latter copy it from the functional programming languages like Haskell, Lisp, OCaml etc? Google is giving me lots on what generic programming is, but not where it originated. All I can see is that Ada implemented it early on. Would you class it as a functional programming technique?

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  • Gui not showing when accessing AudioSource.Volume

    - by Lautaro
    I have A GuiManager class A SoundManager with 2 AudioSources SfxPlayer is created in the inspector on the same object as SoundManager MusicPlayer is created programatically within the SoundManager If i from anywhere in the GuiManager access the volume of MusicPlayer then all the Gui dissapears. Nothing is shown, not even the start menu. I dont get any errors or exceptions. I dont have any Try Catch statements. Anyone knows whats up?

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  • Infragistics and CenterSpace Software Team Up to Deliver Mathematical Charting Solution

    Princeton, N.J. & Elstree, England & Corvallis, OR – May 5, 2010 — Infragistics, a world leader in user interface (UI) development tools and experts in the User Experience (UX) market, and CenterSpace Software, a leading provider of enterprise class numerical component libraries for the .NET platform, today announced that they have teamed up to bring a complete mathematical charting solution to .NET developers.

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  • Inherit one instance variable from the global scope

    - by Julian
    I'm using Curses to create a command line GUI with Ruby. Everything's going well, but I have hit a slight snag. I don't think Curses knowledge (esoteric to be fair) is required to answer this question, just Ruby concepts such as objects and inheritance. I'm going to explain my problem now, but if I'm banging on, just look at the example below. Basically, every Window instance needs to have .close called on it in order to close it. Some Window instances have other Windows associated with it. When closing a Window instance, I want to be able to close all of the other Window instances associated with it at the same time. Because associated Windows are generated in a logical fashion, (I append the name with a number: instance_variable_set(self + integer, Window.new(10,10,10,10)) ), it's easy to target generated windows, because methods can anticipate what assosiated windows will be called, (I can recreate the instance variable name from scratch, and almost query it: instance_variable_get(self + integer). I have a delete method that handles this. If the delete method is just a normal, global method (called like this: delete_window(@win543) then everything works perfectly. However, if the delete method is an instance method, which it needs to be in-order to use the self keyword, it doesn't work for a very clear reason; it can 'query' the correct instance variable perfectly well (instance_variable_get(self + integer)), however, because it's an instance method, the global instances aren't scoped to it! Now, one way around this would obviously be to simply make a global method like this: delete_window(@win543). But I have attributes associated with my window instances, and it all works very elegantly. This is very simplified, but it literally translates the problem exactly: class Dog def speak woof end end def woof if @dog_generic == nil puts "@dog_generic isn't scoped when .woof is called from a class method!\n" else puts "@dog_generic is scoped when .woof is called from the global scope. See:\n" + @dog_generic end end @dog_generic = "Woof!" lassie = Dog.new lassie.speak #=> @dog_generic isn't scoped when .woof is called from an instance method!\n woof #=> @dog_generic is scoped when .woof is called from the global scope. See:\nWoof! TL/DR: I need lassie.speak to return this string: "@dog_generic is scoped when .woof is called from the global scope. See:\nWoof!" @dog_generic must remain as an insance variable. The use of Globals or Constants is not acceptable. Could woof inherit from the Global scope? Maybe some sort of keyword: def woof < global # This 'code' is just to conceptualise what I want to do, don't take offence! end Is there some way the .woof method could 'pull in' @dog_generic from the global scope? Will @dog_generic have to be passed in as a parameter?

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  • Oracle’s Visual CRM Solution

    Visual CRM adds the powerful visualization and document centric collaboration capabilities of Oracle’s AutoVue to Oracle’s best-in-class CRM solutions. By introducing a visual aspect to call center, field service, and ordering processes, Visual CRM helps teams provide faster responses to customer issues, optimize field service performance, and shorten ordering cycles while minimizing order errors.With Visual CRM, organizations can achieve improved customer service levels and field service operations which help drive margin, top line revenue, and customer retention.

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  • Windows 7 Task Manager Tips for Performance

    In Part 1 of this tutorial we looked at how the Task Manager in Windows 7 could be used to view the processes running on your computer and the memory usage associated with each. Let s continue by discussing some more tips on using the Task Manager to help identify any issues and improve your PC s performance.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Is it OK to repeat code for unit tests?

    - by Pete
    I wrote some sorting algorithms for a class assignment and I also wrote a few tests to make sure the algorithms were implemented correctly. My tests are only like 10 lines long and there are 3 of them but only 1 line changes between the 3 so there is a lot of repeated code. Is it better to refactor this code into another method that is then called from each test? Wouldn't I then need to write another test to test the refactoring? Some of the variables can even be moved up to the class level. Should testing classes and methods follow the same rules as regular classes/methods? Here's an example: [TestMethod] public void MergeSortAssertArrayIsSorted() { int[] a = new int[1000]; Random rand = new Random(DateTime.Now.Millisecond); for(int i = 0; i < a.Length; i++) { a[i] = rand.Next(Int16.MaxValue); } int[] b = new int[1000]; a.CopyTo(b, 0); List<int> temp = b.ToList(); temp.Sort(); b = temp.ToArray(); MergeSort merge = new MergeSort(); merge.mergeSort(a, 0, a.Length - 1); CollectionAssert.AreEqual(a, b); } [TestMethod] public void InsertionSortAssertArrayIsSorted() { int[] a = new int[1000]; Random rand = new Random(DateTime.Now.Millisecond); for (int i = 0; i < a.Length; i++) { a[i] = rand.Next(Int16.MaxValue); } int[] b = new int[1000]; a.CopyTo(b, 0); List<int> temp = b.ToList(); temp.Sort(); b = temp.ToArray(); InsertionSort merge = new InsertionSort(); merge.insertionSort(a); CollectionAssert.AreEqual(a, b); }

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  • Google+ Platform Office Hours: A Movember of Metro-style Apps!

    Google+ Platform Office Hours: A Movember of Metro-style Apps! This week join Google+ Developer Relations team members Joanna Smith, Jonathan Beri, Silvano Luciani, and Gus Class for a special Movember GDL. We'll share updates for Google+, demonstrate Google+ Metro style apps integration in C#, and answer any questions you ask in the event and live YouTube comments. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • why client can not receive message from server (java) [migrated]

    - by user1745931
    I have just started learning java. I modified the client side code for a server/client communication program, by creating two threads for the client side, main thread for receiving user's input, and inputThread for receiving server's response. I am sure that server has sent the response to client, however, no response message is obtain at client. Here is my code. Can anyone help me to figure it out? Thanks package clientnio; import java.net.*; import java.nio.*; import java.io.*; import java.nio.channels.*; import java.util.Scanner; public class ClientNIO { public static int bufferLen = 50; public static SocketChannel client; public static ByteBuffer writeBuffer; public static ByteBuffer readBuffer; public static void main(String[] args) { writeBuffer = ByteBuffer.allocate(bufferLen); readBuffer = ByteBuffer.allocate(bufferLen); try { SocketAddress address = new InetSocketAddress("localhost",5505); System.out.println("Local address: "+ address); client=SocketChannel.open(address); client.configureBlocking(false); //readBuffer.flip(); new inputThread(readBuffer); /* String a="asdasdasdasddffasfas"; writeBuffer.put(a.getBytes()); writeBuffer.clear(); int d=client.write(writeBuffer); writeBuffer.flip(); */ while (true) { InputStream inStream = System.in; Scanner scan = new Scanner(inStream); if (scan.hasNext()==true) { String inputLine = scan.nextLine(); writeBuffer.put(inputLine.getBytes()); //writeBuffer.clear(); System.out.println(writeBuffer.remaining()); client.write(writeBuffer); System.out.println("Sending data: "+new String(writeBuffer.array())); writeBuffer.flip(); Thread.sleep(300); } } } catch(Exception e) { System.out.println(e); } } } class inputThread extends Thread { private ByteBuffer readBuffer; public inputThread(ByteBuffer readBuffer1) { System.out.println("Receiving thread starts."); this.readBuffer = readBuffer1; start(); } @Override public void run() { try { while (true) { readBuffer.flip(); int i=ClientNIO.client.read(readBuffer); if(i>0) { byte[] b=readBuffer.array(); System.out.println("Receiving data: "+new String(b)); //client.close(); //System.out.println("Connection closed."); //break; } Thread.sleep(100); } } catch (Exception e) { System.out.println(e); } } }

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  • Is OOP hard because it is not natural?

    - by zvrba
    One can often hear that OOP naturally corresponds to the way people think about the world. But I would strongly disagree with this statement: We (or at least I) conceptualize the world in terms of relationships between things we encounter, but the focus of OOP is designing individual classes and their hierarchies. Note that, in everyday life, relationships and actions exist mostly between objects that would have been instances of unrelated classes in OOP. Examples of such relationships are: "my screen is on top of the table"; "I (a human being) am sitting on a chair"; "a car is on the road"; "I am typing on the keyboard"; "the coffee machine boils water", "the text is shown in the terminal window." We think in terms of bivalent (sometimes trivalent, as, for example in, "I gave you flowers") verbs where the verb is the action (relation) that operates on two objects to produce some result/action. The focus is on action, and the two (or three) [grammatical] objects have equal importance. Contrast that with OOP where you first have to find one object (noun) and tell it to perform some action on another object. The way of thinking is shifted from actions/verbs operating on nouns to nouns operating on nouns -- it is as if everything is being said in passive or reflexive voice, e.g., "the text is being shown by the terminal window". Or maybe "the text draws itself on the terminal window". Not only is the focus shifted to nouns, but one of the nouns (let's call it grammatical subject) is given higher "importance" than the other (grammatical object). Thus one must decide whether one will say terminalWindow.show(someText) or someText.show(terminalWindow). But why burden people with such trivial decisions with no operational consequences when one really means show(terminalWindow, someText)? [Consequences are operationally insignificant -- in both cases the text is shown on the terminal window -- but can be very serious in the design of class hierarchies and a "wrong" choice can lead to convoluted and hard to maintain code.] I would therefore argue that the mainstream way of doing OOP (class-based, single-dispatch) is hard because it IS UNNATURAL and does not correspond to how humans think about the world. Generic methods from CLOS are closer to my way of thinking, but, alas, this is not widespread approach. Given these problems, how/why did it happen that the currently mainstream way of doing OOP became so popular? And what, if anything, can be done to dethrone it?

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  • How to perform Cross Join with Linq

    - by berthin
    Cross join consists to perform a Cartesian product of two sets or sequences. The following example shows a simple Cartesian product of the sets A and B: A (a1, a2) B (b1, b2) => C (a1 b1,            a1 b2,            a2 b1,            a2, b2 ) is the Cartesian product's result. Linq to Sql allows using Cross join operations. Cross join is not equijoin, means that no predicate expression of equality in the Join clause of the query. To define a cross join query, you can use multiple from clauses. Note that there's no explicit operator for the cross join. In the following example, the query must join a sequence of Product with a sequence of Pricing Rules: 1: //Fill the data source 2: var products = new List<Product> 3: { 4: new Product{ProductID="P01",ProductName="Amaryl"}, 5: new Product {ProductID="P02", ProductName="acetaminophen"} 6: }; 7:  8: var pricingRules = new List<PricingRule> 9: { 10: new PricingRule {RuleID="R_1", RuleType="Free goods"}, 11: new PricingRule {RuleID="R_2", RuleType="Discount"}, 12: new PricingRule {RuleID="R_3", RuleType="Discount"} 13: }; 14: 15: //cross join query 16: var crossJoin = from p in products 17: from r in pricingRules 18: select new { ProductID = p.ProductID, RuleID = r.RuleID };   Below the definition of the two entities using in the above example.   1: public class Product 2: { 3: public string ProductID { get; set; } 4: public string ProductName { get; set; } 5: } 1: public class PricingRule 2: { 3: public string RuleID { get; set; } 4: public string RuleType { get; set; } 5: }   Doing this: 1: foreach (var result in crossJoin) 2: { 3: Console.WriteLine("({0} , {1})", result.ProductID, result.RuleID); 4: }   The output should be similar on this:   ( P01   -    R_1 )   ( P01   -    R_2 )   ( P01   -    R_3 )   ( P02   -    R_1 )   ( P02   -    R_2 )   ( P02   -    R_3) Conclusion Cross join operation is useful when performing a Cartesian product of two sequences object. However, it can produce very large result sets that may caused a problem of performance. So use with precautions :)

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  • FocusOPEN Digital Asset Manager

    - by csharp-source.net
    FocusOPEN is a free and open source ASP.NET Digital Asset Management system written in C# and SQL Server (T-SQL). It includes a number of enterprise class features such as a dedicated media processing server, multi-brand support, flexible configurable metadata, faceted and filtered search interfaces (as well as full text indexing) and sophisticated security and user access roles. FocusOPEN is available with an AGPL and Commercial licence.

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  • What common programming problems are best solved by using prototypes and closures?

    - by vemv
    As much as I understand both concepts, I can't see how can I take advantage of JavaScript's closures and prototypes aside from using them for creating instantiable and/or encapsulated class-like blocks (which seems more of a workaround than an asset to me) Other JS features such as functions-as-values or logical evaluation of non-booleans are much easier to fall in love with... What common programming problems are best solved by using propotypal inheritance and closures?

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  • CRM On Demand Disconnected Mobile Sales for Life Sciences (iSales) is available

    - by Richard Lefebvre
    The much awaited CRMOD Disconnected Mobile Sales for Life Sciences (iSales) is now available! Oracle CRM On Demand Disconnected Mobile Sales for Life Sciences provides a flexible CRM solution for the iPad platform. It provides world-class productivity for pharmaceutical sales in disconnected and connected environments. Take a look at the Product Data Sheet and contact your local CRM onDemand sales representative for further information.

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  • glTranslate, how exactly does it work?

    - by mykk
    I have some trouble understanding how does glTranslate work. At first I thought it would just simply add values to axis to do the transformation. However then I have created two objects that would load bitmaps, one has matrix set to GL_TEXTURE: public class Background { float[] vertices = new float[] { 0f, -1f, 0.0f, 4f, -1f, 0.0f, 0f, 1f, 0.0f, 4f, 1f, 0.0f }; .... private float backgroundScrolled = 0; public void scrollBackground(GL10 gl) { gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glTranslatef(0f, 0f, 0f); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glTranslatef(backgroundScrolled, 0.0f, 0.0f); gl.glPushMatrix(); this.draw(gl); gl.glPopMatrix(); backgroundScrolled += 0.01f; gl.glLoadIdentity(); } } and another to GL_MODELVIEW: public class Box { float[] vertices = new float[] { 0.5f, 0f, 0.0f, 1f, 0f, 0.0f, 0.5f, 0.5f, 0.0f, 1f, 0.5f, 0.0f }; .... private float boxScrolled = 0; public void scrollBackground(GL10 gl) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0f, 0f, 0f); gl.glPushMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(boxScrolled, 0.0f, 0.0f); gl.glPushMatrix(); this.draw(gl); gl.glPopMatrix(); boxScrolled+= 0.01f; gl.glLoadIdentity(); } } Now they are both drawn in Renderer.OnDraw. However background moves exactly 5 times faster. If I multiply boxScrolled by 5 they will be in sinc and will move together. If I modify backgrounds vertices to be float[] vertices = new float[] { 1f, -1f, 0.0f, 0f, -1f, 0.0f, 1f, 1f, 0.0f, 0f, 1f, 0.0f }; It will also be in sinc with the box. So, what is going under glTranslate?

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  • Dumping .NET classes to debug output

    Class to convert .NET classes into readable debug output with less effort...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can the Abstract Factory pattern be considered as a case of polymorphism?

    - by rogcg
    I was looking for a pattern/solution that allows me call a method as a runtime exception in a group of different methods without using Reflection. I've recently become aware of the Abstract Factory Pattern. To me, it looks so much like polymorphism, and I thought it could be a case of polymorphism but without the super class WidgetFactory, as you can see in the example of the link above. Am I correct in this assumption?

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  • Should I have a separate method for Update(), Insert(), etc., or have a generic Query() that would be able to handle all of these?

    - by Prayos
    I'm currently trying to write a class library for a connection to a database. Looking over it, there are several different types of queries: Select From, Update, Insert, etc. My question is, what is the best practice for writing these queries in a C# application? Should I have a separate method for each of them(i.e. Update(), Insert()), or have a generic Query() that would be able to handle all of these? Thanks for any and all help!

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