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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • Human powered document processing

    - by Denivic
    I want to create a "Human powered document processing" website in a formed as a gaming mechanic that will prompt volunteers to weed out text missed by OCR (optical character reader) The challenge is that the OCR output often contains errors and omissions, which hampers searches. Manual corrections is needed to weed out these mistakes, so that the text become machine readable.. I want to accomplish these task by splitting dull repetitive task into tiny microtasks and distributing then to register contributors on my site. I want to digitalized pedigree books into an online database. I want to recreate recaptcha and http://www.digitalkoot.fi/en/splash all roll into one.. Help!!!! What programing languages is best needed to create a recapctch type website and is there any open source project similar to this I can use? I need a some directions to begin this project, so all and any help will be great.

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  • What would you call the concept of CofeeScript or Sass to be?

    - by MaG3Stican
    There is this rising trend with web development of making new pseudo languages to extend the functionality of JavaScript, CSS and HTML given that those are static and their metamorphosis or evolution is painfully slow due to the variety of browser providers. So I am currently having a concept dilema on how to categorize them for a book I was made to write by my employer as no one seems to have a name for these pseudo languages. A tiny list of them : JavaScript: LiveScript, Metalua, Uberscript, EmberScript. HTML: Razor, Java Scriptlets. CSS : LESS, Sass. I believe the concept of these pseudo languages and a language or an extension of a language is quite different. First these languages do not extend any functionality currently existing on HTML or CSS or JavaScript, they simply work around it. And also they do not "compile" to an intermediate language, they are merely 1-1 translated to something that only then can be compiled. What would you call them?

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  • How to select which account is logged in at system startup, or none?

    - by hippietrail
    I'm helping out some friends with a tiny hospitality business where one desktop computer has some files used by the business in one account "hotel" but it's mostly used by guests for browsing the web in another account "guest". It's low security, we're not worried about hacking or anything. But we don't want people accidentally moving our files or anything either. But the system always boots into the "hotel" account without asking for a password, even though the account has a password. We want it to boot into the "guest" account. I know a bit about computers generally and Linux but not much about Ubuntu and the ever-changing graphical environment the Linuxes are going through these days. We've looked through the obvious settings/preferences/options and I've done some Googling. I know this should be obvious easy stuff but I can't find it. (We're running 10.04 LTS on a generic aging Intel box.)

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  • PHP URL Rewrite engine for small project

    - by Jens Törnell
    I use PHP. I want to setup a micro site as a prototype, where I can work with the frontend only, separated from any CMS. URL Rewrite I also want the URL rewrite to be correct, like http://www.test.com/products/tables/green/little-wood123/ Question(s) Is there any free class for URL rewriting? I searched but found none. If that is not the way to go, what framework is nice for this? It should be tiny, easy to use and support URL rewrite.

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  • Html 5 &ndash; new size units

    - by Norgean
    There are some new size units with CSS 3, which allows you to resize elements relative to the viewport size. They are vw, vh, vmin (that’s vm in IE), and perhaps vmax. (Viewport width, height, smaller of the two, larger of the two.) 8vw is 8% of the viewport width – or 205 pixels on my 2560 screen. I created a tiny demo clock which sizes the elements so that it uses the whole screen. Clock – in Norwegian, but it’s the source that is interesting… Bug: Resize does not work. Tested for IE 9 & 10 and Chrome. Firefox and Safari: does not work.

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  • Is programming for me? It seems too rigid and unforgiving.

    - by AM
    This question is a follow-up to: Should I continue to pursue programming based on my experience? I am currently majoring in CS in college and was thinking along similar lines as the above question. I'm fine at math and logic, but I haven't yet found programming to be enjoyable. Although I like the idea of being able to build software, too much of it seems to consist of figuring out tiny details or dealing with annoying bugs. So far I've only done small school projects and the like. Does programming become more enjoyable once you have more experience? How can someone know if a career in it is for them?

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  • What do you use to create sprite graphics? [closed]

    - by SimpleRookie
    Possible Duplicate: What tools do you use for 2D art/sprite creation? What do you folks suggest for creating sprite graphics and sprite sheets? I fiddle with pixelformer and tilestudio. Pixelfromer has a kicken interface, it is quick and easy to make graphics, but a bit cumbersom if you want to make a spritemap. Tile Studio is a interesting mix or tiles and maps, but it is a bit buggy and basic. The Adobe series, just don't really seem to handle tiny graphics well. (there is a previous posting of this question existing, but it is a year old and I was hoping for further/updated input from the community)

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  • How to transfer a windows disk, to another partition? (details within)

    - by TardisGuy
    So i have a new SSD... and its like... SOOO fast (but tiny, 128Gig). But it seems to be WAY faster in linux. (bonus: whats the best Filesystem?) Now, am i correct in assuming that if I Gparted copy paste the {Boot MSreserved_][__NTFS___] in to (1st Empty space, same partition) and it will be bootable right? Oh and... how do I disable "Journaling" i read that I should do that. Feel free to link any additional mods/apts/hacks/tweaks

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Ways to earn money through programming and/or programming knowledge [closed]

    - by Jason Swett
    It occurred to me today that it might be useful to make a list of all the ways to earn money through either actual programming or just programming knowledge. I imagine it's probably a finite list as long as you stick to a reasonable level of granularity. Here's what I have so far: Trading your time for money (i.e. having a job or being a freelancer) Building your own software product (a full-fledged startup or a tiny mobile app or whatever) Giving talks at conferences and meetups Teaching students in a classroom Writing a book or blog (these are products, but non-software products) I've probably missed at least a few. What else is there? (I'm not sure whether this is an appropriate question, by the way. I think I would select the best answer based on how practical/original/interesting/numerous your suggestions are.)

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  • Placing items randomly in a dynamically generated terrain

    - by Programlocura
    I'm currently working on a 'Tiny wings' like game. I've already asked about the angle of the items in curved lines and i solved (thank you for responses),i'm currently placing the items in random positions, but the terrain it's dynamically and i don't get this working. I've a vector with the points of the terrain, and i'm doing something similar to this (Iterating trough vector): if( _SPManager && i % 15 == 0 && i != 0 ) { if ( _settings.specialPoints && _currentPoints < _settings.specialPoints ) { _SPManager.addPoint( _hillsPosition[i].x , _hillsPosition[i].y ); _currentPoints++; } } But it isn't working as i expected. It isn't displaying the right number of items (Always shows less than i specified). How do i should place the items? Thanks :)

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  • Initialize array in O(1) -- how is this trick called?

    - by user946850
    There is this pattern that trades performance of array access against the need to iterate it when clearing it. You keep a generation counter with each entry, and also a global generation counter. The "clear" operation increases the generation counter. On each access, you compare local vs. global generation counters; if they differ, the array has been reset. This has come up in StackOverflow recently, but I don't remember if this trick has an official name. Does it? One use case is Dijkstra's algorithm if only a tiny subset of the nodes has to be relaxed, and if this has to be done repeatedly.

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  • Should I read Kochan's "Programming in C" (10 years old) [on hold]

    - by notypist
    I plan on learning Obj-C and so I decided to do it by the book and learn C first. The problem: S.G. Kochan's highly acclaimed book "Programming in C" (3rd edition) is almost ten years old now1. I really want to get started and everywhere I looked this seemed like the book for beginners with an assumed zero-knowledge in programming2. So, should I buy it or not? 1: A 4th edition is available to preorder but it's only due in March, 2014! 2: I know some HTML, CSS, and a tiny bit of PHP.

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  • NerdDinner routing

    - by Joe
    I watched Scot hanselmann's presentation at mix '10. When he presented the tiny urls for Nerddinner he said it was a 2 part process. a) modify global.asax.cs with a new route b)some sort of isapi rewrite. When I implemented this in my asp.net mvc 2 site I only did part a. and it works. why then did he do part b?? what is the advantages of doing that???

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  • Fastest Strategy for Drawing Flash Particles

    - by user146543
    I am wondering what the fastest approach might be for using Flash/AS3 to render a 2D point plot (sonar lofargram) ; basically screens full of tiny 2D dots using Flash as fast as possible. Any suggestions on where to start? Is Flash capable of displaying 10's of thousands of 2D points (or more) with an acceptable fps?

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  • Choosing a non microsoft language for web development?

    - by Luke Lowrey
    I am resonably experienced with asp.net and would like to learn a new language with a focus on web development. Licensing and hosting costs are why I would like to use something not reliant on microsoft so something based on open source technologies is a plus. I have had a tiny bit of experience with php and did not like it but I guess I could be convinced otherwise. Basically I'd like to know peoples opinion on the the best language for future web development with regards to longivity, resources, frameworks, hosting etc.

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  • Casting functions -- Is it a code smell?

    - by Earlz
    I recently began to start using functions to make casting easier on my fingers for one instance I had something like this ((Dictionary<string,string>)value).Add(foo); and converted it to a tiny little helper function so I can do this ToDictionary(value).Add(foo); Is this a code smell? (also I've marked this language agnostic even though my example is C#)

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  • Where is the smallest PHP Forum?

    - by Xeoncross
    I know there are minimalist forums out there like punBB - but has anyone ever run into a super tiny forum/discussion system that was barely more than posting comments? Are there any microscopic forums hidden on google code or github? I found a PHP version of ruby's Beast written in CodeIgniter - but it was still pretty large.

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  • column resize issue in gridpanel

    - by xrx215
    I have a defect assigned to me which states that columns are difficult to resize on a grid. this appears to be true, the mouseover which triggers the col-resize cursor display is quite tiny. Is there a way to increase the "hot area" between colums in order to make the colum resize function more user friendly ?

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  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

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  • Fortran bus error on mac

    - by SteveJ
    The following Fortran code is giving me a bus error on my Mac but no errors when I run it on my Linux machine: PROGRAM TINY WRITE(UNIT=*, FMT=*) 'Hello, world!' END My understanding is that a bus error occurs when the program attempts to access impossible memory but I do not understand where such an attempt has been made in this program. My MacBook has GCC 4.4.0 and my Linux machine has GCC 4.3.2. Any ideas as to why this error occurs?

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