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  • Third-party open-source projects in .NET and Ruby and NIH syndrome

    - by Anton Gogolev
    The title might seem to be inflammatory, but it's here to catch your eye after all. I'm a professional .NET developer, but I try to follow other platforms as well. With Ruby being all hyped up (mostly due to Rails, I guess) I cannot help but compare the situation in open-source projects in Ruby and .NET. What I personally find interesting is that .NET developers are for the most part severely suffering from the NIH syndrome and are very hesitant to use someone else's code in pretty much any shape or form. Comparing it with Ruby, I see a striking difference. Folks out there have gems literally for every little piece of functionality imaginable. New projects are popping out left and right and generally are heartily welcomed. On the .NET side we have CodePlex which I personally find to be a place where abandoned projects grow old and eventually get abandoned. Now, there certainly are several well-known and maintained projects, but the number of those pales in comparison with that of Ruby. Granted, NIH on the .NET devs part comes mostly from the fact that there are very few quality .NET projects out there, let alone projects that solve their specific needs, but even if there is such a project, it's often frowned upon and is reinvented in-house. So my question is multi-fold: Do you find my observations anywhere near being correct? If so, what are your thoughts on quality and quantitiy of OSS projects in .NET? Again, if you do agree with my thoughts on "NIH in .NET", what do you think is causing it? And finally, is it Ruby's feature set & community standpoint (dynamic language, strong focus on testing) that allows for such easy integration of third-party code?

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  • Public EC Meeting scheduled for 20 November

    - by Heather VanCura
    The minutes and materials from the October 2012 JCP EC Teleconference are now available.  The next JCP EC Meeting, and the first EC Meeting under JCP 2.9, with the Merged EC, is scheduled for 20 November.  The second hour of this meeting will be open to the public at 3:00 PM PST. The agenda includes  JSR 355,  EC merge implementation report, JSR 358 (JCP.next.3) status report, JCP 2.8 status update and community audit program.  Details are below. We hope you will join us, but if you cannot attend, not to worry--the recording and materials will also be public on the JCP.org multimedia page. Meeting details Date & Time Tuesday November 20, 2012, 3:00 - 4:00 pm PST Location Teleconference Dial-in +1 (866) 682-4770 (US) Conference code: 627-9803 Security code: 52732 ("JCPEC" on your phone handset) For global access numbers see http://www.intercall.com/oracle/access_numbers.htm Or +1 (408) 774-4073 WebEx Browse for the meeting from https://jcp.webex.com No registration required (enter your name and email address) Password: JCPEC Agenda JSR 355 (the EC merge) implementation report JSR 358 (JCP.next.3) status report 2.8 status update and community audit program Discussion/Q&A Note The call will be recorded and the recording published on jcp.org, so those who are unable to join in real-time will still be able to participate.

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • Creating Transparent Game Menu Items using AndEngine

    - by Chaitanya Chandurkar
    I'm trying to create a Game Menu which contains some Menu Items like New Game Multiplayer Options Exit I want to make this Menu Items Transparent. Only Text in White color should be visible. So i guess i do not need any background image for Menu Items. I have seen examples of SpriteButton like given below. ButtonSprite playButton = new ButtonSprite(0, 0, btnNormalTextureRegion, btnPushedTextureRegion, this.getVertexBufferObjectManager(), new OnClickListener() { @Override public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { // Do Stuff here } } The thing which i don't understand is how can i initialize btnNormalTextureRegion? I use the code give below to initialize ITexture and ITextureRegion for objects. mBackgruondTexture = new BitmapTexture(activity.getTextureManager(), new IInputStreamOpener() { public InputStream open() throws IOException { return activity.getAssets().open("gfx/backgrounds/greenbg.jpg"); } }); mBackgruondTextureRegion = TextureRegionFactory.extractFromTexture(mBackgruondTexture); This code openes up an Image from assest. As i do not want to use any image for Menu Item How can i initialize btnNormalTextureRegion for SpriteButton. OR Is there any alternative to create Game Menu?

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  • Dryad and DryadLINQ from MSR

    - by Daniel Moth
    Microsoft Research (MSR) researches technologies, incubates projects which many times result in technology that looks like a ready-to-use product (but it is important to understand that these are not the same as products built by the various… actual product teams here at Microsoft). A very popular MSR project has been DryadLINQ, which itself builds on Dryad. To learn more follow the project pages I just linked to and I also recommend this 1-hour channel 9 video. If you only have 3 minutes, watch this great elevator pitch instead. You can also stay tuned on the official blog, which includes a post that refers to internal adoption e.g by Bing, a quick DryadLINQ code example, and some history on how DryadLINQ generalizes the MapReduce pattern and makes it accessible to regular programmers (see this post and that post). Essentially, the DryadLINQ framework (building on the Dryad runtime) allows developers to re-use their LINQ skills for creating/generating programs that process large multi-gigabyte/terabyte datasets across 100s-1000s of machines. One way to think about it is that just as Parallel LINQ allows LINQ developers to seamlessly use multiple cores from a single process on a single machine, DryadLINQ allows LINQ developers to seamlessly use multiple machines for their data parallel algorithms. In the former scenario the motivation was speed of execution, in the latter it is speed of execution AND processing large datasets that simply don't fit on a single machine. Whenever I hear about execution of parallel code on multiple machines on the Microsoft platform, I immediately think of Windows HPC Server. Indeed Dryad and DryadLINQ were made available for Windows HPC Server and I encourage you to watch the PDC session on this topic: Data-Intensive Computing on Windows HPC Server with the DryadLINQ Framework. Watch this space… Comments about this post welcome at the original blog.

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  • Executing a Batch file from remote Ax client on an AOS server

    - by Anisha
    Is it possible to execute a batch file on an AOS server from a remote AX client? Answer is yes, provided you have necessary permission for this execution on the server. Please create a batch file on your AOS server. Some thing as below for creating a directory on the server.    Insert a command something like this in a .BAT file (batch file) and place any were on the server.   Mkdir “c:\test”      Copy the following code into your server static method of your class and call this piece of code from a button click on Ax form. Please execute this button click from a remote AX client and see the result . This should execute the batch file on the server and should create a directory called ‘test’ on the root directoryof the server.     server static void AOS_batch_file_create() { boolean b; System.Diagnostics.Process process; System.Diagnostics.ProcessStartInfo processStartInfo; ; b = Global::isRunningOnServer(); infolog.add(0, int2str(b)); new InteropPermission(InteropKind::ClrInterop).assert(); process = new System.Diagnostics.Process(); processStartInfo = new System.Diagnostics.ProcessStartInfo(); processStartInfo.set_FileName("C:\\create_dir.bat"); // batch file path on the AOS server process.set_StartInfo(processStartInfo); process.Start(); //process.Refresh(); //process.Close(); //process.WaitForExit(); info("Finished"); }

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  • How to convince boss to buy Visual Studio 2012 Professional

    - by Sam Leach
    The main advantage is the use of ReSharper and other add-ons but we need to make a convincing argument for the purchase of Visual Studio 2012 Professional. We are currently using Visual Studio 2012 Express for Windows. It is quite good but is hard to switch from using the full Professional version in the past. So far the team has compiled the following list: Extract Interface function missing. Very useful for clean SOLID code. No add-on support. Can’t install StyleCop or productivity tools. AnkhSvn, Spell checker, Productivity PowerTools, GhostDoc, Regex Editor, PowerCommands. The exception assistant is limited in Express edition. This is a big annoyance. See http://www.lifehacker.com.au/2013/01/ive-given-up-on-visual-studio-express-2012-for-windows-desktop-heres-why/ Different tools provided by MS like certificate generation. Possibility of create a Test project based on source code. We do server development in C# so any web add-ons or anything else is useless. The reason I am asking is I am sure that people have been in the same position. What approach did you use and can you think of additions or ammends to the above list? Thanks,

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  • How to Make Sure Your Company Doesn't Go Underwater If Your Programmers Are Hit by a Bus

    - by Graviton
    I have a few programmers under me, they are all doing very great and very smart obviously. Thank you very much. But the problem is that each and every one of them is responsible for one core area, which no one else on the team have foggiest idea on what it is. This means that if anyone of them is taken out, my company as a business is dead because they aren't replaceable. I'm thinking about bringing in new programmers to cover them, just in case they are hit by a bus, or resign or whatever. But I afraid that The old programmers might actively resist the idea of knowledge transfer, fearing that a backup might reduce their value. I don't have a system to facilitate technology transfer between different developers, so even if I ask them to do it, I've no assurance that they will do it properly. My question is, How to put it to the old programmers in such they would agree What are systems that you use, in order to facilitate this kind of "backup"? I can understand that you can do code review, but is there a simple way to conduct this? I think we are not ready for a full blown, check-in by check-in code review.

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  • Calculating Screen Resolutions Using WPF

    - by Jeff Ferguson
    WPF measures all elements in device independent pixels (DIPs). These DIPs equate to device pixels if the current display monitor is set to the default of 96 DPI. However, for monitors set to a DPI setting that is different than 96 DPI, then WPF DIPs will not correspond directly to monitor pixels. Consider, for example, the WPF properties SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth. If your monitor resolution is set to 1024 pixels wide by 768 pixels high, and your monitor is set to 96 DPI, then WPF will report the value of SystemParameters.PrimaryScreenHeight as 768 and the value of SystemParameters.PrimaryScreenWidth as 1024. No problem. This aligns nicely because the WPF device independent pixel value (96) matches your monitor's DPI setting (96). However, if your monitor is not set to display pixels at 96 DPI, then SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth will not return what you expect. The values returned by these properties may be greater than or less than what you expect, depending on whether or not your monitor's DPI value is less than or greater than 96. Since the SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth properties are WPF properties, their values are measured in WPF DIPs, rather than taking monitor DPI into effect. Once again: WPF measures all elements in device independent pixels (DIPs). To combat this issue, you must take your monitor's DPI settings into effect if you're looking for the monitor's width and height using the monitor's DPI settings. The handy code block below will help you calculate these values regardless of the DPI setting on your monitor: Window MainWindow = Application.Current.MainWindow; PresentationSource MainWindowPresentationSource = PresentationSource.FromVisual(MainWindow); Matrix m = MainWindowPresentationSource.CompositionTarget.TransformToDevice; DpiWidthFactor = m.M11; DpiHeightFactor = m.M22; double ScreenHeight = SystemParameters.PrimaryScreenHeight * DpiHeightFactor; double ScreenWidth = SystemParameters.PrimaryScreenWidth * DpiWidthFactor; The values of ScreenHeight and ScreenWidth should, after this code is executed, match the resolution that you see in the display's Properties window.

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  • How to tell if SPARC T4 crypto is being used?

    - by danx
    A question that often comes up when running applications on SPARC T4 systems is "How can I tell if hardware crypto accleration is being used?" To review, the SPARC T4 processor includes a crypto unit that supports several crypto instructions. For hardware crypto these include 11 AES instructions, 4 xmul* instructions (for AES GCM carryless multiply), mont for Montgomery multiply (optimizes RSA and DSA), and 5 des_* instructions (for DES3). For hardware hash algorithm optimization, the T4 has the md5, sha1, sha256, and sha512 instructions (the last two are used for SHA-224 an SHA-384). First off, it's easy to tell if the processor T4 crypto instructions—use the isainfo -v command and look for "sparcv9" and "aes" (and other hash and crypto algorithms) in the output: $ isainfo -v 64-bit sparcv9 applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc These instructions are not-privileged, so are available for direct use in user-level applications and libraries (such as OpenSSL). Here is the "openssl speed -evp" command shown with the built-in t4 engine and with the pkcs11 engine. Both run the T4 AES instructions, but the t4 engine is faster than the pkcs11 engine because it has less overhead (especially for smaller packet sizes): t-4 $ /usr/bin/openssl version OpenSSL 1.0.0j 10 May 2012 t-4 $ /usr/bin/openssl engine (t4) SPARC T4 engine support (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support t-4 $ /usr/bin/openssl speed -evp aes-128-cbc # t4 engine used by default . . . The 'numbers' are in 1000s of bytes per second processed. type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes aes-128-cbc 487777.10k 816822.21k 986012.59k 1017029.97k 1053543.08k t-4 $ /usr/bin/openssl speed -engine pkcs11 -evp aes-128-cbc engine "pkcs11" set. . . . The 'numbers' are in 1000s of bytes per second processed. type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes aes-128-cbc 31703.58k 116636.39k 350672.81k 696170.50k 993599.49k Note: The "-evp" flag indicates use the OpenSSL "EnVeloPe" API, which gives more accurate results. That's because it tells OpenSSL to use the same API that external programs use when calling OpenSSL libcrypto functions, evp(3openssl). DTrace Shows if T4 Crypto Functions Are Used OK, good enough, the isainfo(1) command shows the instructions are present, but how does one know if they are being used? Chi-Chang Lin, who works on Oracle Solaris performance, wrote a Dtrace script to show if T4 instructions are being executed. To show the T4 instructions are being used, run the following Dtrace script. Look for functions named "t4" and "yf" in the output. The OpenSSL T4 engine uses functions named "t4" and the PKCS#11 engine uses functions named "yf". To demonstrate, I'll first run "openssl speed" with the built-in t4 engine then with the pkcs11 engine. The performance numbers are not valid due to dtrace probes slowing things down. t-4 # dtrace -Z -n ' pid$target::*yf*:entry,pid$target::*t4_*:entry{ @[probemod, probefunc] = count();}' \ -c "/usr/bin/openssl speed -evp aes-128-cbc" dtrace: description 'pid$target::*yf*:entry' matched 101 probes . . . dtrace: pid 2029 has exited libcrypto.so.1.0.0 ENGINE_load_t4 1 libcrypto.so.1.0.0 t4_DH 1 libcrypto.so.1.0.0 t4_DSA 1 libcrypto.so.1.0.0 t4_RSA 1 libcrypto.so.1.0.0 t4_destroy 1 libcrypto.so.1.0.0 t4_free_aes_ctr_NIDs 1 libcrypto.so.1.0.0 t4_init 1 libcrypto.so.1.0.0 t4_add_NID 3 libcrypto.so.1.0.0 t4_aes_expand128 5 libcrypto.so.1.0.0 t4_cipher_init_aes 5 libcrypto.so.1.0.0 t4_get_all_ciphers 6 libcrypto.so.1.0.0 t4_get_all_digests 59 libcrypto.so.1.0.0 t4_digest_final_sha1 65 libcrypto.so.1.0.0 t4_digest_init_sha1 65 libcrypto.so.1.0.0 t4_sha1_multiblock 126 libcrypto.so.1.0.0 t4_digest_update_sha1 261 libcrypto.so.1.0.0 t4_aes128_cbc_encrypt 1432979 libcrypto.so.1.0.0 t4_aes128_load_keys_for_encrypt 1432979 libcrypto.so.1.0.0 t4_cipher_do_aes_128_cbc 1432979 t-4 # dtrace -Z -n 'pid$target::*yf*:entry{ @[probemod, probefunc] = count();}   pid$target::*yf*:entry,pid$target::*t4_*:entry{ @[probemod, probefunc] = count();}' \ -c "/usr/bin/openssl speed -engine pkcs11 -evp aes-128-cbc" dtrace: description 'pid$target::*yf*:entry' matched 101 probes engine "pkcs11" set. . . . dtrace: pid 2033 has exited libcrypto.so.1.0.0 ENGINE_load_t4 1 libcrypto.so.1.0.0 t4_DH 1 libcrypto.so.1.0.0 t4_DSA 1 libcrypto.so.1.0.0 t4_RSA 1 libcrypto.so.1.0.0 t4_destroy 1 libcrypto.so.1.0.0 t4_free_aes_ctr_NIDs 1 libcrypto.so.1.0.0 t4_get_all_ciphers 1 libcrypto.so.1.0.0 t4_get_all_digests 1 libsoftcrypto.so.1 rijndael_key_setup_enc_yf 1 libsoftcrypto.so.1 yf_aes_expand128 1 libcrypto.so.1.0.0 t4_add_NID 3 libsoftcrypto.so.1 yf_aes128_cbc_encrypt 1542330 libsoftcrypto.so.1 yf_aes128_load_keys_for_encrypt 1542330 So, as shown above the OpenSSL built-in t4 engine executes t4_* functions (which are hand-coded assembly executing the T4 AES instructions) and the OpenSSL pkcs11 engine executes *yf* functions. Programmatic Use of OpenSSL T4 engine The OpenSSL t4 engine is used automatically with the /usr/bin/openssl command line. Chi-Chang Lin also points out that if you're calling the OpenSSL API (libcrypto.so) from a program, you must call ENGINE_load_built_engines(), otherwise the built-in t4 engine will not be loaded. You do not call ENGINE_set_default(). That's because "openssl speed -evp" test calls ENGINE_load_built_engines() even though the "-engine" option wasn't specified. OpenSSL T4 engine Availability The OpenSSL t4 engine is available with Solaris 11 and 11.1. For Solaris 10 08/11 (U10), you need to use the OpenSSL pkcs311 engine. The OpenSSL t4 engine is distributed only with the version of OpenSSL distributed with Solaris (and not third-party or self-compiled versions of OpenSSL). The OpenSSL engine implements the AES cipher for Solaris 11, released 11/2011. For Solaris 11.1, released 11/2012, the OpenSSL engine adds optimization for the MD5, SHA-1, and SHA-2 hash algorithms, and DES-3. Although the T4 processor has Camillia and Kasumi block cipher instructions, these are not implemented in the OpenSSL T4 engine. The following charts may help view availability of optimizations. The first chart shows what's available with Solaris CLIs and APIs, the second chart shows what's available in Solaris OpenSSL. Native Solaris Optimization for SPARC T4 This table is shows Solaris native CLI and API support. As such, they are all available with the OpenSSL pkcs11 engine. CLIs: "openssl -engine pkcs11", encrypt(1), decrypt(1), mac(1), digest(1), MD5sum(1), SHA1sum(1), SHA224sum(1), SHA256sum(1), SHA384sum(1), SHA512sum(1) APIs: PKCS#11 library libpkcs11(3LIB) (incluDES Openssl pkcs11 engine), libMD(3LIB), and Solaris kernel modules AlgorithmSolaris 1008/11 (U10)Solaris 11Solaris 11.1 AES-ECB, AES-CBC, AES-CTR, AES-CBC AES-CFB128 XXX DES3-ECB, DES3-CBC, DES2-ECB, DES2-CBC, DES-ECB, DES-CBC XXX bignum Montgomery multiply (RSA, DSA) XXX MD5, SHA-1, SHA-256, SHA-384, SHA-512 XXX SHA-224 X ARCFOUR (RC4) X Solaris OpenSSL T4 Engine Optimization This table is for the Solaris OpenSSL built-in t4 engine. Algorithms listed above are also available through the OpenSSL pkcs11 engine. CLI: openssl(1openssl) APIs: openssl(5), engine(3openssl), evp(3openssl), libcrypto crypto(3openssl) AlgorithmSolaris 11Solaris 11SRU2Solaris 11.1 AES-ECB, AES-CBC, AES-CTR, AES-CBC AES-CFB128 XXX DES3-ECB, DES3-CBC, DES-ECB, DES-CBC X bignum Montgomery multiply (RSA, DSA) X MD5, SHA-1, SHA-256, SHA-384, SHA-512 XX SHA-224 X Source Code Availability Solaris Most of the T4 assembly code that called the new T4 crypto instructions was written by Ferenc Rákóczi of the Solaris Security group, with assistance from others. You can download the Solaris source for this and other parts of Solaris as a few zip files at the Oracle Download website. The relevant source files are generally under directories usr/src/common/crypto/{aes,arcfour,des,md5,modes,sha1,sha2}}/sun4v/. and usr/src/common/bignum/sun4v/. Solaris 11 binary is available from the Oracle Solaris 11 download website. OpenSSL t4 engine The source for the OpenSSL t4 engine, which is based on the Solaris source above, is viewable through the OpenGrok source code browser in directory src/components/openssl/openssl-1.0.0/engines/t4 . You can download the source from the same website or through Mercurial source code management, hg(1). Conclusion Oracle Solaris with SPARC T4 provides a rich set of accelerated cryptographic and hash algorithms. Using the latest update, Solaris 11.1, provides the best set of optimized algorithms, but alternatives are often available, sometimes slightly slower, for releases back to Solaris 10 08/11 (U10). Reference See also these earlier blogs. SPARC T4 OpenSSL Engine by myself, Dan Anderson (2011), discusses the Openssl T4 engine and reviews the SPARC T4 processor for the Solaris 11 release. Exciting Crypto Advances with the T4 processor and Oracle Solaris 11 by Valerie Fenwick (2011) discusses crypto algorithms that were optimized for the T4 processor with the Solaris 11 FCS (11/11) and Solaris 10 08/11 (U10) release. T4 Crypto Cheat Sheet by Stefan Hinker (2012) discusses how to make T4 crypto optimization available to various consumers (such as SSH, Java, OpenSSL, Apache, etc.) High Performance Security For Oracle Database and Fusion Middleware Applications using SPARC T4 (PDF, 2012) discusses SPARC T4 and its usage to optimize application security. Configuring Oracle iPlanet WebServer / Oracle Traffic Director to use crypto accelerators on T4-1 servers by Meena Vyas (2012)

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  • Emacs: methods for debugging python

    - by Tom Willis
    I use emacs for all my code edit needs. Typically, I will use M-x compile to run my test runner which I would say gets me about 70% of what I need to do to keep the code on track however lately I've been wondering how it might be possible to use M-x pdb on occasions where it would be nice to hit a breakpoint and inspect things. In my googling I've found some things that suggest that this is useful/possible. However I have not managed to get it working in a way that I fully understand. I don't know if it's the combination of buildout + appengine that might be making it more difficult but when I try to do something like M-x pdb Run pdb (like this): /Users/twillis/projects/hydrant/bin/python /Users/twillis/bin/pdb /Users/twillis/projects/hydrant/bin/devappserver /Users/twillis/projects/hydrant/parts/hydrant-app/ Where .../bin/python is the interpreter buildout makes with the path set for all the eggs. ~/bin/pdb is a simple script to call into pdb.main using the current python interpreter HellooKitty:hydrant twillis$ cat ~/bin/pdb #! /usr/bin/env python if __name__ == "__main__": import sys sys.version_info import pdb pdb.main() HellooKitty:hydrant twillis$ .../bin/devappserver is the dev_appserver script that the buildout recipe makes for gae project and .../parts/hydrant-app is the path to the app.yaml I am first presented with a prompt Current directory is /Users/twillis/bin/ C-c C-f Nothing happens but HellooKitty:hydrant twillis$ ps aux | grep pdb twillis 469 100.0 1.6 168488 67188 s002 Rs+ 1:03PM 0:52.19 /usr/local/bin/python2.5 /Users/twillis/projects/hydrant/bin/python /Users/twillis/bin/pdb /Users/twillis/projects/hydrant/bin/devappserver /Users/twillis/projects/hydrant/parts/hydrant-app/ twillis 477 0.0 0.0 2435120 420 s000 R+ 1:05PM 0:00.00 grep pdb HellooKitty:hydrant twillis$ something is happening C-x [space] will report that a breakpoint has been set. But I can't manage to get get things going. It feels like I am missing something obvious here. Am I? So, is interactive debugging in emacs worthwhile? is interactive debugging a google appengine app possible? Any suggestions on how I might get this working?

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  • Creating Custom HTML Helpers in ASP.NET MVC

    - by Shravan
    ASP.NET MVC provides many built-in HTML Helpers.  With help of HTML Helpers we can reduce the amount of typing of HTML tags for creating a HTML page. For example we use Html.TextBox() helper method it generates html input textbox. Write the following code snippet in MVC View: <%=Html.TextBox("txtName",20)%> It generates the following html in output page: <input id="txtName" name="txtName" type="text" value="20" /> List of built-in HTML Helpers provided by ASP.NET MVC. ActionLink() - Links to an action method. BeginForm() - Marks the start of a form and links to the action method that renders the form. CheckBox() - Renders a check box. DropDownList() - Renders a drop-down list. Hidden() - Embeds information in the form that is not rendered for the user to see. ListBox() - Renders a list box. Password() - Renders a text box for entering a password. RadioButton() - Renders a radio button.TextArea() - Renders a text area (multi-line text box). TextBox () - Renders a text box. How to develop our own Custom HTML Helpers? For developing custom HTML helpers the simplest way is to write an extension method for the HtmlHelper class. See the below code, it builds a custom Image HTML Helper for generating image tag. Read The Remaing Blog Post @ http://theshravan.net/blog/creating-custom-html-helpers-in-asp-net-mvc/

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  • Minecraft-style player-gound collision detection

    - by khyperia
    The title pretty much says it all... (Minecraft is a game consisting of evenly-spaced cubes for terrain, like voxels) Note: I am using C# XNA. I am pretty sure AABB is the way to go, yet I don't know how to implement it. I admit, I'm almost looking for code, but theories/ideas are very welcome. Important capabilities of my code: I have a function that can get a block anywhere in the world, and get a BoundingBox for that cube. Hence, I have created a BoundingBox for the player to collide with those cubes. My idea was to get the blocks around the player (maybe 4x6x4) and test against those. The problems I have been having: Say the world is a flat plane. If I use the method of go the shortest distance out, then if the player is slightly clipped into the ground (from gravity), but even slighter into the next block over, then the player will be pushed sideways (and so cannot walk along ground). Of course, this is assuming I react to every block intersected. Another problem is knowing which direction to go (aka negative x or positive). That takes me to my final problem- Getting the amount of intersection, in the correct direction (+ or -) has been tough for me. I hope I haven't been too hard to understand, I'm not too good at explaining things... And if this question has already been asked, I'm sorry, I looked for it... for 3 days straight. One last thing, if someone knows exactly how minecraft does it, or has source (I know MC modders have the source, how else would they mod), please point me to it.

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  • Upcoming Webinar: Practical Performance Profiling presented by Jean-Philippe Gouigoux

    - by Michaela Murray
    Hot on the heels of releasing his new book, Practical Performance Profiling, I'm delighted that Jean-Philippe Gouigoux will be joining us on April 3rd to present a free webinar on optimizing .NET code performance. He gave me a sneak preview of his talk last week and there's a lot of really useful advice in there. He'll be discussing why he thinks 20% of performance problems account for 80% of lost time, before looking at some real examples of both server-side and client-side profiling, and covering a variety of best practices you can use to improve the performance of your own code. The webinar will be followed by a Q&A session where he'll be joined by Red Gate technical support engineer Chris Allen to answer any of your questions. Jean-Philippe has 10 years' experience in .NET, most recently as system architect at MGDIS, and was recently made a Microsoft MVP for his contributions to the .NET community. I'm really excited that he's found a gap between his day job and university lecturing to share his knowledge, and I hope you'll be able to join us on April 3rd - it's free but you do need to register in advance at https://www3.gotomeeting.com/register/829014934. I'll see you there!

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  • multi-dimension array problem in RGSS (RPG Maker XP)

    - by AzDesign
    This is my first day code script in RMXP. I read tutorials, ruby references, etc and I found myself stuck on a weird problem, here is the scenario: I made a custom script to display layered images Create the class, create an instance variable to hold the array, create a simple method to add an element into it, done The draw method (skipped the rest of the code to this part): def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') image[index].x = @x + @components[i][1] image[index].y = @y + @components[i][2] image[index].z = @z + @components[i][3] @test =+ 1 end end Create an event that does these script > $layerz = Layerz.new $layerz.configuration[0] = ['root',0,0,1] > $layerz.configuration[1] = ['bark',0,10,2] > $layerz.configuration[2] = ['branch',0,30,3] > $layerz.configuration[3] = ['leaves',0,60,4] $layerz.draw Run, trigger the event and the result : ERROR! Undefined method`[]' for nil:NilClass pointing at this line on draw method : image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') THEN, I changed the method like these just for testing: def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[0][0] + '.png') image[index].x = @x + @components[0][1] image[index].y = @y + @components[0][2] image[index].z = @z + @components[0][3] @test =+ 1 end I changed the @components[i][0] to @components[0][0] and IT WORKS, but only the root as it not iterates to the next array index Im stuck here, see : > in single level array, @components[0] and @components[i] has no problem > in multi-dimension array, @components[0][0] has no problem BUT > in multi-dimension array, @components[i][0] produce the error as above > mentioned. any suggestion to fix the error ? Or did I wrote something wrong ?

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  • What's the term for re-implementing an old API in terms of a newer API

    - by dodgy_coder
    The reason for doing it is to solve the case when a newer API is no longer backwards compatible with an older API. To explain, just say that there is an old API v1.0. The maker of this API decides it is broken and works on a new API v1.1 that intentionally breaks compatibility with the old API v1.0. Now, any programs written against the old API cannot be recompiled as-is with the new API. Then lets say there is a large app written against the old API and the developer doesn't have access to the source code. A solution would be to re-implement a "custom" old API v1.0 in terms of the new API v1.1 calls. So the "custom" v1.0 API is actually keeping the same interface/methods as the v1.0 API but inside its implementation it is actually making calls to the new API v1.1 methods. So the large app can be then compiled and linked against the "custom" v1.0 API and the new v1.1 API without any major source code changes. Is there a term for this practice? There's a recent example of this happening in Jamie Zawinski's port of XScreenSaver to the iPhone - he re-implemented the OpenGL 1.3 API in terms of the OpenGL ES 1.1 API. In this case, OpenGL 1.3 represents the "old" API and OpenGL ES 1.1 represents the "new" API.

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  • Block With Given ID Does Not Exist - Minecraft Mod

    - by inixsoftware
    I have tried to make my own Minecraft Block using Forge, but for some reason, when I use /give Playerxxx 1000 1 the game says, There is no block with id '1000' My Block Code: package net.minecraft.blockr; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class Basalt extends Block { public Basalt(int par1, Material par2Material) { super(par1, par2Material); this.setCreativeTab(CreativeTabs.tabBlock); } } Mod code: package net.minecraft.blockr; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; @Mod(modid="blockr", name="Blockr Mod", version="PreAlpha v0.0.1") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class BlockrMod { public static Block basalt; @Init public void load() { basalt = new Basalt(1000, Material.ground).setUnlocalizedName("basalt"); GameRegistry.registerBlock(basalt, basalt.getUnlocalizedName()); LanguageRegistry.addName(basalt, "Basalt Block"); } public String getVersion() { return "0.0.1"; } } What exactly is going wrong? My package is blockr (as my mod is called blockr) I know my mod was loaded as I see in Forge under Mods I see my mod

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  • Value of the HTML5 lang attribute

    - by user359650
    I'm working on a website which will offer localized content following the language+region approach as described on this W3.org page (e.g. fr-CA for Canadian French content, and fr-FR for "French French" content). As we consider content for each language+region to be unique, it is crucial to us that search engines properly identify and serve the content accordingly. By looking up on the Internet (e.g. this question), it appears that most people recommend the use of an ISO639 language code in the HTML lang attribute to describe the content language. Following this recommendation, we would en up using <html lang="fr"> which wouldn't enable the differentiation between the aforementioned language+region combinations. When reviewing the HTML4 specification, it seems that using language+region as a language code would be perfectly OK, as the en-US example is given as one possible value. However I couldn't find any confirmation of this in the HTML5 specification which doesn't seem to provide any example as to the possible allowed values. From there I tried to get a de facto answer by looking at what the web giants are doing. I looked at what Facebook are doing: they offer Candian French and French French versions of their websites with (slightly) different content, whilst the HTML lang value remains the same: fr-CA URL: http://fr-ca.facebook.com HTML lang attribute: <html lang="fr"> translation of the word 'email': courriel fr-FR URL: http://fr-fr.facebook.com/ HTML lang attribute: <html lang="fr"> translation of the word 'email': Adresse électronique Q: What is the recommended/standard way of describing content that was localized using the language+region approach in HTML5 ?

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  • How does the PPA fit into the scenario of publishing an application to the Ubuntu Software Center?

    - by Mridang Agarwalla
    I've been going through docs for the past couple of hours but I haven't understood what the PPA is? I have a cross-platform Java application that I'd like to publish to the Ubuntu Software Center. My application is open-source and I'm using Github. Apparently, publishing applications to the store isn't as simple as uploading a deb package - am I right? I need to create an account on Launchpad and put all my code there. I don't intend to move from Git to Bzr merely for the sake of publishing to the app store but luckily, one is able to set up source-code mirroring from Github to Launchpad. Since my application is still very premature, it'll have updates fairly often. When I build my application on my machine, do I simply go my Ubuntu App Developer page and upload the new DEB package or do they build my application from source? What exactly is the PPA for? I don't think I'll need too many of the Launchpad features so I'd like to stick to Github if possible. (Publishing for Ubuntu really isn't trivial. I can see why there are so many developers out there who haven't published their applications to the Ubuntu Software Center. Publishing an Android applications has been the easiest so far.)

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  • Troubleshooting VC++ DLL in VB.Net

    - by Jolyon
    I'm trying to make a solution in Visual Studio that consists of a VC++ DLL and a VB.Net application. To figure this out, I created a VC++ Class Library project, with the following code (I removed all the junk the wizard creates): mathfuncs.cpp: #include "MathFuncs.h" namespace MathFuncs { double MyMathFuncs::Add(double a, double b) { return a + b; } } mathfuncs.h: using namespace System; namespace MathFuncs { public ref class MyMathFuncs { public: static double Add(double a, double b); }; } This compiles quite happily. I can then add a VC++ console project to the solution, add a reference to the original project for this new project, and call it as follows: test.cpp: using namespace System; int main(array<System::String ^> ^args) { double a = 7.4; int b = 99; Console::WriteLine("a + b = {0}", MathFuncs::MyMathFuncs::Add(a, b)); return 0; } This works just fine, and will build to test.exe and mathsfuncs.dll. However, I want to use a VB.Net project to call the DLL. To do this, I add a VB.Net project to the solution, make it the startup project, and add a reference to the original project. Then, I attempt to use it as follows: MsgBox(MathFuncs.MyMathFuncs.Add(1, 2)) However, when I run this code, it gives me an error: "Could not load file or assembly 'MathFuncsAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format." Do I need to expose the method somehow? I'm using Visual Studio 2008 Professional.

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  • Project Manager that wants to lock in time estimate with a signed contract

    - by sunpech
    At a previous employment, a project manager (PM) wasn't satisfied with the delivery time of the code on a project I was on. I was told by my project lead that that the PM was considering having me sign a contract to lock-in my time estimates I gave for tasks and delivery dates. The situation on the project was that we were working with new technologies, codebase, coding standards, and very prone-to-change requirements. I was learning new things and applying them the best I could on requirements that kept on changing. The requirements throughout the iterations grew by 2-3 times, with my estimate-to-complete growing by roughly 5-8 times. The only things that didn't change were the estimates and delivery dates. Yes, I did end up missing most deadlines. And I was working on some very new technologies that no one else on the entire development team could really help out on because they wouldn't be familiar with it. At least not easily. It seemed to me then, that the PM wanted his numbers to add up-- and thus wanted me to sign a contract to "ensure" that I would always deliver working code on time. I suppose with a signed contract the PM could use it against me if I couldn't deliver on time. I believe what happened next was that other project managers and/or project leads defended me, and didn't let this happen. My question is, should this raise a red flag about the manager? Is it common practice for a manager to lock-in time estimates of a software developer with a signed contract? Or in this case, try to. Please note, I was a full time employee, not an independent consultant. Update: I want to add that I did give new estimates weekly, but it seems the original estimates and delivery dates were what the PM was fixated on.

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  • Bug with Set / Get Accessor in .Net 3.5

    - by MarkPearl
    I spent a few hours scratching my head on this one... So I thought I would blog about it in case someone else had the same headache. Assume you have a class, and you are wanting to use the INotifyPropertyChanged interface so that when you bind to an instance of the class, you get the magic sauce of binding to do you updates to the UI. Well, I had a special instance where I wanted one of the properties of the class to add some additional formatting to itself whenever someone changed its value (see the code below).   class Test: INotifyPropertyChanged {     private string_inputValue;     public stringInputValue     {         get        {             return_inputValue;         }         set        {             if(value!= _inputValue)             {                 _inputValue = value+ "Extra Stuff";                 NotifyPropertyChanged("InputValue");                     }         }     }     public eventPropertyChangedEventHandler PropertyChanged;     public voidNotifyPropertyChanged(stringinfo)     {         if(PropertyChanged != null)         {             PropertyChanged(this, newPropertyChangedEventArgs(info));         }     } }   Everything looked fine, but when I ran it in my WPF project, the textbox I was binding to would not update? I couldn’t understand it! I thought the code made sense, so why wasn’t it working? Eventually StackOverflow came to the rescue, where I was told that it was a bug in the .Net 3.5 Runtime and that a fix was scheduled in .Net 4 For those who have the same problem, here is the workaround… You need to put the NotifyPropertyChanged method on the application thread! public string InputValue { get { return _inputValue; } set { if (value != _inputValue) { _inputValue = value + "Extra Stuff"; // // React to the type of measurement // Application.Current.Dispatcher.BeginInvoke((Action)delegate { NotifyPropertyChanged("InputValue"); }); } } }

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  • What causes bad performance in consumer apps?

    - by Crashworks
    My Comcast DVR takes at least three seconds to respond to every remote control keypress, making the simple task of watching television into a frustrating button-mashing experience. My iPhone takes at least fifteen seconds to display text messages and crashes ¼ of the times I try to bring up the iPad app; simply receiving and reading an email often takes well over a minute. Even the navcom in my car has mushy and unresponsive controls, often swallowing successive inputs if I make them less than a few seconds apart. These are all fixed-hardware end-consumer appliances for which usability should be paramount, and yet they all fail at basic responsiveness and latency. Their software is just too slow. What's behind this? Is it a technical problem, or a social one? Who or what is responsible? Is it because these were all written in managed, garbage-collected languages rather than native code? Is it the individual programmers who wrote the software for these devices? In all of these cases the app developers knew exactly what hardware platform they were targeting and what its capabilities were; did they not take it into account? Is it the guy who goes around repeating "optimization is the root of all evil," did he lead them astray? Was it a mentality of "oh it's just an additional 100ms" each time until all those milliseconds add up to minutes? Is it my fault, for having bought these products in the first place? This is a subjective question, with no single answer, but I'm often frustrated to see so many answers here saying "oh, don't worry about code speed, performance doesn't matter" when clearly at some point it does matter for the end-user who gets stuck with a slow, unresponsive, awful experience. So, at what point did things go wrong for these products? What can we as programmers do to avoid inflicting this pain on our own customers?

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  • SQL SERVER – Convert Old Syntax of RAISEERROR to THROW

    - by Pinal Dave
    I have been quite a few comments on my Facebook page and here is one of the questions which instantly caught my attention. “We have a legacy application and it has been a long time since we are using SQL Server. Recently we have upgraded to the latest version of SQL Server and we are updating our code as well. Here is the question for you, there are plenty of places we have been using old style RAISEERROR code and now we want to convert it to use THROW. Would you please suggest a sample example for the same.” Very interesting question. THROW was introduced in SQL Server 2012 to handle the error gracefully and return the error message. Let us see quickly two examples of SQL Server 2012 and earlier version. Earlier Version of SQL Server BEGIN TRY SELECT 1/0 END TRY BEGIN CATCH DECLARE @ErrorMessage NVARCHAR(2000), @ErrorSeverity INT SELECT @ErrorMessage = ERROR_MESSAGE(), @ErrorSeverity = ERROR_SEVERITY() RAISERROR (@ErrorMessage, @ErrorSeverity, 1) END CATCH SQL Server 2012 and Latest Version BEGIN TRY SELECT 1/0 END TRY BEGIN CATCH THROW END CATCH That’s it! We are done! Reference: Pinal Dave (http://blog.SQLAuthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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