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  • Font not showing bullet points

    - by Hanpan
    I have embedded my font using the embed meta tag, along which the entire range of Unicode characters... here is my CustomTextField class: [Embed(source='../assets/fonts/Arial.ttf',fontName='CustomFont',fontWeight='regular', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF', mimeType='application/x-font-truetype' )] public static var MY_FONT:Class; [Embed(source='../assets/fonts/Arial Bold.ttf',fontName='CustomFont',fontWeight='bold', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF', mimeType='application/x-font-truetype' )] public static var MY_FONT_BOLD:Class; public static const DEFAULT_FONT:String = "CustomFont"; public static const DEFAULT_TEXT_COLOUR:int = 0x000000; public static const DEFAULT_TEXT_SIZE:int = 14; private var _tf:TextFormat = new TextFormat(DEFAULT_FONT, DEFAULT_TEXT_SIZE, DEFAULT_TEXT_COLOUR); public function CustomTextField():void { Font.registerFont(CustomTextField.MY_FONT); Font.registerFont(CustomTextField.MY_FONT_BOLD); _tf.size = 16; antiAliasType = AntiAliasType.ADVANCED; sharpness = 0; defaultTextFormat = _tf; autoSize = TextFieldAutoSize.LEFT; embedFonts = true; } public override function set htmlText(value:String):void { super.htmlText = value; setTextFormat(_tf); } For some reason, using tags intends the text perfectly, but I am not seeing any bullet points. The font is just standard Arial, so it isn't a case of the font missing the bullet character. Does anyone have any idea as to why Flex is not showing the bullet point characters?

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  • using PixelBender to double the size of a bitmap

    - by jedierikb
    I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machines, I get great comparative performance out of many pixel bender demonstrations. To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds to do 3000 scalings vs .5 seconds! I expected to get at least the same performance as as3. What am I doing wrong? I got the straightforward pixel bender code here (and it is included below for easy reference). package { import aCore.aUtil.timingUtils; import flash.display.BitmapData; import flash.display.Shader; import flash.display.ShaderJob; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Matrix; public class flashFlash extends Sprite { [Embed ( source="pixelbender/bilinearresample.pbj", mimeType="application/octet-stream" ) ] private static var BilinearScaling:Class; public function flashFlash( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { removeEventListener( Event.ENTER_FRAME, efCb, false ); traceTime( "init" ); var srcBmd:BitmapData = new BitmapData( 80, 120, false, 0 ); var destBmd:BitmapData = new BitmapData( 160, 240, false, 0 ); var mx:Matrix = new Matrix( ); mx.scale( 2, 2 ); for (var i:uint = 0; i < 3000; i++) { destBmd.draw( srcBmd, mx ); } traceTime( "scaled with as3" ); // create and configure a Shader object var shader:Shader = new Shader( ); shader.byteCode = new BilinearScaling( ); shader.data.scale.value = [2]; shader.data.src.input = srcBmd; for (var j:uint = 0; j < 3000; j++) { var shaderJob:ShaderJob = new ShaderJob( ); shaderJob.shader = shader; shaderJob.target = destBmd; shaderJob.start( true ); } traceTime( "scaled with pixel bender bilinearresample.pbj" ); } private static var _lastTraceTime:Number = new Date().getTime(); public static function traceTime( note:String ):Number { var nowTime:Number = new Date().getTime(); var diff:Number = (nowTime-_lastTraceTime); trace( "[t" + diff + "] " + note ); _lastTraceTime = nowTime; return diff; } } } And the pixel bender code: <languageVersion : 1.0;> kernel BilinearResample < namespace : "com.brooksandrus.pixelbender"; vendor : "Brooks Andrus"; version : 1; description : "Resizes an image using bilinear resampling. Constrains aspect ratio - divide Math.max( input.width / output.width, input.height / output.height ) and pass in to the scale parameter"; > { parameter float scale < minValue: 0.0; maxValue: 1000.0; defaultValue: 1.0; >; input image4 src; output pixel4 dst; void evaluatePixel() { // scale should be Math.max( src.width / output.width, src.height / output.height ) dst = sampleLinear( src, outCoord() * scale ); // bilinear scaling } }

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  • Why does Font.registerFont throw an error the second time a swf is loaded?

    - by Al Brown
    I've found an issue (in flash cs5) when using TLFTextfields and fonts shared at runtime, and I wondered if anyone has a solution. Here's the scenario. Fonts.swf: library for fonts (runtime shared DF4) Popup.swf: popup with a TLFTextfield (with text in it) using a font from Fonts.swf Main.swf : the main swf with a button that loads and unloads Popup.swf (using Loader or SafeLoader give the same results) Nice and simple, Run main.swf, click button and the popup appears with the text. Click the button again to remove the popup. All well and good now click the button again and I get the following error. ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Popup_fla::MainTimeline()[Popup_fla.MainTimeline::MainTimeline:12] I'm presuming it's happening because the font is already registered (checked when clicking before the load). Does anyone know how to get past this? If you are wondering here's my Main.as package { import fl.controls.Button; import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.UncaughtErrorEvent; import flash.net.URLRequest; import flash.text.Font; public class Main extends Sprite { public var testPopupBtn:Button; protected var loader:Loader; public function Main() { trace("Main.Main()"); testPopupBtn.label = "open"; testPopupBtn.addEventListener(MouseEvent.CLICK, testClickHandler); } protected function testClickHandler(event:MouseEvent):void { trace("Main.testClickHandler(event)"); if(loader) { testPopupBtn.label = "open"; this.removeChild(loader); //loader.unloadAndStop(); loader = null; }else{ testPopupBtn.label = "close"; trace("Registered Fonts -->"); var fonts:Array = Font.enumerateFonts(false); for each (var font:Font in fonts) { trace("\t",font.fontName, font.fontStyle, font.fontType); } trace("<--"); loader = new Loader(); loader.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler); this.addChild(loader); try{ loader.load(new URLRequest("Popup.swf")); }catch(e:*){ trace(e); } } } private function uncaughtErrorHandler(event:UncaughtErrorEvent):void { trace("Main.uncaughtErrorHandler(event)", event); } } }

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  • Why wouldn't a flex remoteobject work within a custom component?

    - by Gary
    Please enlighten this flex noob. I have a remoteobject within my main.mxml. I can call a function on the service from an init() function on my main.mxml, and my java debugger triggers a breakpoint. When I move the remoteobject declaration and function call into a custom component (that is declared within main.mxml), the remote function on java-side no longer gets called, no breakpoints triggered, no errors, silence. How could this be? No spelling errors, or anything like that. mxml code: &ltmx:RemoteObject id="myService" destination="remoteService" endpoint="$(Application.application.home}/messagebroker/amf" &gt &lt/mx:RemoteObject%gt function call is just 'myService.getlist();' when I move it to a custom component, I import mx.core.Application; so the compiler doesn't yell

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  • self-hosted online photo editor?

    - by PulledBull
    I am looking for an online photo editor like http://services.snipshot.com (Javascript) or picnik.com/info/api (Flash) but I need one that I can host on my own server.. been searching for a while but no results.. any ideas? I also love the idea behind pixenate.com/productinfo/Overview.html but its so expensive.

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  • Getting each loaded image

    - by Hwang
    The images only loads into the last MC, how to make it load into each MC? private function imageHandler():void { imageBox=new MovieClip(); imageBox.graphics.lineStyle(5, 0xFFFFFF); imageBox.graphics.beginFill(0xFF0000); imageBox.graphics.drawRect(0,0,150,225); imageBox.graphics.endFill(); allImage.addChild(imageBox); } private function getPhoto():void { for (i=0; i<myXMLList.length(); i++) { placePhoto(); imageHandler(); imagesArray.push(imageBox); imagesArray[i].x=20+(200*i); } addChild(allImage); allImage.x=-(allImage.width+20); allImage.y=-(allImage.height+50); } private function placePhoto():void { loadedPic=myXMLList[i].@PIC; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } private function picLoaded(event:Event):void { var bmpD=event.target.content.bitmapData for (j; j<myXMLList.length(); j++) { bmp=new Bitmap(bmpD); bmp.smoothing=true; bmp.name="bmp"+j; imagesArray[j].addChild(bmp); } }

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  • quick question about memory management in AS3

    - by TheDarkIn1978
    the following method will be called many times. i'm concerned the continuous call for new rectangles will add potentially unnecessary memory consumption, or is the memory used to produce the previous rectangle released/overwritten to accommodate another rectangle since it is assigned to the same instance variable? private function onDrag(evt:MouseEvent):void { this.startDrag(false, dragBounds()); } private function dragBounds():Rectangle { var stagebounds = new Rectangle(0 - swatchRect.x, 0 - swatchRect.y, stage.stageWidth - swatchRect.width, stage.stageHeight - swatchRect.height); return stagebounds; }

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  • Have you been stuck with the math in a Flash project?

    - by VideoDnd
    Have you been stuck with the math in a Flash project? It's a loose design pattern my director formulated. My goal is to keep the project object oriented, and get 'non Flash obstacles' off my plate. XML values going to AS3, updating a changing acceleration formula. I don't hate math, but it just doesn't seem OOP or good project planning to have the math stuck in Flash. Your comments are welcome.

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  • Creating child within xml file.

    - by Kaloyan
    Hey, guys. I want to ask if someone can give me an example of creating child through xml. I mean creating custom components through xml (for every xml tag you create your own custom component and then add it as a child to the stage). I hope is it clear enough... :)

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  • Trying to add a skinClass to <mx:Form>

    - by rod
    I'm working with Flex4 and I'm trying to skin a form (add a background and a border to it, etc.) I'm trying to do it the Flex 4 way with skinClass="" <mx:Form skinClass="skins.MyFormSkin" /> but it's not accepting skinClass as a property. How should I do it such that I'm still adhering to the best practices in Flex 4 (decoupling visuals from logic)?

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  • [AS2] Button Problem

    - by Adam Kiss
    problem hello, I have Button (with no name), which has a MovieClip child. this movie_clip called ax_kr has XX frames, each containing one image. Now, upon loading flash or frame containg this button (actually, 43 of them), I would like to tell to each button, that in your ax_kr MovieClip, load frame YY - first one would load frame 2, second frame 3, third frame 4 etc. etc. Or is there anyway to use one generic MovieClip/Button with that ax_kr MovieClip as child with frame xy as active and two more actions? (on RollOver, another MC on stage goes to frame xy (same as ax_kr has) and on Click, another MC on stage goes to frame xy (still the same number)) I did previously in as3 and find it quite okay, but now I have to enhance old as2 application and I feel like I should just kill myself.

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  • Mixin or Trait implementation in AS3?

    - by Brian Heylin
    I'm looking for ideas on how to implement a Mixin/Trait style system in AS3. I want to be able to compose a number of classes together into a single object. Of course this is not a language level feature of AS3, but I'm hoping that there is maybe some way to do this using prototype based techniques or maybe some bytecode hacking that I believe AsMock uses to implement it's functionality. An existing Java example is Qi4J where the user define interfaces that the Qi4j framework implements based on metadata tags and coding by convention. Has anyone any ideas on how to get the Mixin/Trait concept working within AS3?

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  • Flash hit detect area

    - by Quandary
    With Flash, is it possible to detect whether an object is fully ontop of another ? E.g. I have a rectangle (floor surface) and a circle (furniture). Now I want to detect whether the circle is fully in (=over) the rectangle, and not just whether it hits the rectangle somewhere. Is that possible ? How ?

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  • AS3 Event Bubbling outside of the Scenegraph/DisplayList

    - by Brian Heylin
    Hi just wondering if it is possible to take advantage of event bubbling in non display list classes in AS3. For example in the model of an application where there is a City class that contains many Cars. What methods are there to attach an event listener to a City object and receive events that bubble up from the child Cars. To clarify The City and Car objects are not part of the display list, they are not DisplayObjects. So can bubbling be implemented outside of the display list somehow? As far as I know, this is not possible without manually attaching event listeners to each Car object and re dispatching the event from the City object. Anyone else have a cleaner solution?

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  • Sharing variables between mxml components

    - by Kamo
    I have several mxml components in an app, all of which need the same variable called genericX. I've included that variable in the main mxml and made it public [Bindable] public var genericX:Number = 102; but I still can't access it from other mxml components. If I try to do this for example, it doesn't recognize the variable. <s:Button x="{genericX}" label="Click" />

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  • Flex3 Linechart points are too close to the edge

    - by Marcus Blankenship
    I have a Flex3 LineChart component using an CircleItemRenderer and the datapoints are being cut off because they are too close to the edge. Here's what it looks like: http://img29.imageshack.us/img29/3850/chartx.png As you can see, the circles on the left and right sides are being cut off. How can I make the LineSeries area, plus the horizontal labels, narrower so it fits in the chart area? Thanks!

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  • AS3: Accessing variable declared on MovieClip's parent

    - by Joel Alejandro
    I have a frame which contains an mcMenubar MovieClip. On the frame, I have this code: import Nem.* import fl.transitions.Tween; import fl.transitions.easing.*; import fl.motion.Color; var pageLoader:SwfLoader = new SwfLoader(root, 199, 144); On the mcMenubar clip, I want to access that same pageLoader instance: var pageFile:String = "page-" + e.target.name.replace(/btn/gi, "").toLowerCase() + ".swf"; this.parent.loadPage("loadertest.swf"); // THIS WON'T WORK // var tweenMove:Tween = new Tween(gfxSelected, "x", Bounce.easeOut, gfxSelected.x, e.target.x, 1, true); currentlySelected = e.target.name; Apparently I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-71() How can I fix this?

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  • Stick element to bottom-right corner (AS3 - Adobe AIR)?

    - by Martti Laine
    Hello I'm creating a simple AIR app with resize-functionality. Of course i need to position a resize-arrow to the bottom-right corner. Here's my code: stage.addEventListener(Event.RESIZE, handleResize); function handleResize(e:Event):void{ resize_btn.y = stage.stageHeight-resize_btn.height; } This doesn't work, my button gets out of the window very quickly. How could I make this work? Martti Laine

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  • Preload a lot of tiny pics

    - by clorz
    I'm thinking about how to approach the problem at hand. There's a flash movie that requires a lot of relativly small images and I'm trying to optimize the time it takes for them to be preloaded. One thing I've considered it turning on KeepAlive in Apache on the server side. That works. But my mind still wonders if there's anything else ;-) So, what other approaches I may try? Is there a way to compress all those images and then unpack on client side? I have full control on both server and client side. Can even try installing something other than Apache. Cache is not an option because it already works and it's first time loading that bothers me here.

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  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

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  • combobox dropdown problem when load AS2 swf file in Flex

    - by him_aeng
    I found the problem about combobox dropdown list in AS2 swf file. My scenario is: There are multiple swf file that was compile from ActionScript2.0 and use Flex to load those swf files in swfLoader component. There are two issue that I found and can't solve it: 1. When I load multiple as2.0 swf file in one flex application the first file that was load will work perfectly but the second and so on file have problem. When I click in their combobox component the dropdown list was not show. 2. swf file that was not first load have problem with popup window also. When the popup was show they can't work properly, I can't make any operation on it such as click button, close popup etc. I solve it by add the empty content AS2.0 swf file in flex to be first swf file that was load and it make something weird happen: When I click button on combobox the dropdown list was appear but it appear on position (x:0, y:0) of its container. I also add the code: this._lockroot = true; in every ActionScript2.0 code but it not solve the problem. I don't know the source of problem. Please help me. Thank.

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  • AS3: Weak Listener References Not Appropriate During Initialization?

    - by TheDarkIn1978
    as i currently understand, if an event listener is added to an object with useWeakReference set to true, then it is eligible for garbage collection and will be removed if and when the garbage collection does a sweep. public function myCustomSpriteClass() //constructor { this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener, false, 0, true); this.addEventListener(MouseEvent.MOUSE_UP, mouseUpListener, false, 0, true); } in this case, is it not appropriate to initialize an object with weak references event listeners, incase the garbage collector does activate a sweep removing the objects event listeners since they were added during initialization of the object? in this case, would it only be appropriate to create a type of deallocate() method which removes the event listeners before the object is nullified?

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  • Random position without overlapping

    - by Hwang
    How to stop MCs from overlapping each other? private function loadWishes():void { for (i; i } } private function checkOverlap(wishB:MovieClip) { wishB.x=Math.random()*stage.stageWidth; wishB.y=Math.random()*stage.stageHeight; for (var i:uint=0; i This doesn't seems to be working cause the amount of it checking whether MC is overlapping is about the amount of MC on stage. how to make it keep checking till everything's fine?

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  • Flash AS3 load file xml

    - by Elias
    Hello, I'm just trying to load an xml file witch can be anywere in the hdd, this is what I have done to browse it, but later when I'm trying to load the file it would only look in the same path of the swf file here is the code package { import flash.display.Sprite; import flash.events.; import flash.net.; public class cargadorXML extends Sprite { public var cuadro:Sprite = new Sprite(); public var file:FileReference; public var req:URLRequest; public var xml:XML; public var xmlLoader:URLLoader = new URLLoader(); public function cargadorXML() { cuadro.graphics.beginFill(0xFF0000); cuadro.graphics.drawRoundRect(0,0,100,100,10); cuadro.graphics.endFill(); cuadro.addEventListener(MouseEvent.CLICK,browser); addChild(cuadro); } public function browser(e:Event) { file = new FileReference(); file.addEventListener(Event.SELECT,bien); file.browse(); } public function bien(e:Event) { xmlLoader.addEventListener(Event.COMPLETE, loadXML); req=new URLRequest(file.name); xmlLoader.load(req); } public function loadXML(e:Event) { xml=new XML(e.target.data); //xml.name=file.name; trace(xml); } } } when I open a xml file that isnt it the same directory as the swf, it gives me an unfound file error. is there anything I can do? cause for example for mp3 there is an especial class for loading the file, see http://www.flexiblefactory.co.uk/flexible/?p=46 thanks

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