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  • AS3: Accessing variable declared on MovieClip's parent

    - by Joel Alejandro
    I have a frame which contains an mcMenubar MovieClip. On the frame, I have this code: import Nem.* import fl.transitions.Tween; import fl.transitions.easing.*; import fl.motion.Color; var pageLoader:SwfLoader = new SwfLoader(root, 199, 144); On the mcMenubar clip, I want to access that same pageLoader instance: var pageFile:String = "page-" + e.target.name.replace(/btn/gi, "").toLowerCase() + ".swf"; this.parent.loadPage("loadertest.swf"); // THIS WON'T WORK // var tweenMove:Tween = new Tween(gfxSelected, "x", Bounce.easeOut, gfxSelected.x, e.target.x, 1, true); currentlySelected = e.target.name; Apparently I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-71() How can I fix this?

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  • Creating child within xml file.

    - by Kaloyan
    Hey, guys. I want to ask if someone can give me an example of creating child through xml. I mean creating custom components through xml (for every xml tag you create your own custom component and then add it as a child to the stage). I hope is it clear enough... :)

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  • Trace() method doesnt work in FlashDevelop

    - by numerical25
    When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author Anthony Gordon */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test"); removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var game:Game = new Game(stage); addChild(game); } }

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  • Controlling the Mc's of a loaded SWF

    - by Ross
    I have a controller.swf which loads an external swf into a movieclip. news_mc = loadEvent.currentTarget.content as MovieClip; the swf is called "news.swf" and has a movieclip on the maintimeline, frame 1 called "sb". I have tried everything to access this such as mews_mc.sb.alpha = 0; but nothing works?

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  • Trying to add a skinClass to <mx:Form>

    - by rod
    I'm working with Flex4 and I'm trying to skin a form (add a background and a border to it, etc.) I'm trying to do it the Flex 4 way with skinClass="" <mx:Form skinClass="skins.MyFormSkin" /> but it's not accepting skinClass as a property. How should I do it such that I'm still adhering to the best practices in Flex 4 (decoupling visuals from logic)?

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  • how to add a sharethis button to my flash file?

    - by Matthew
    Hello guys, I have been searching for this solution for some time have not found any good solid solutions. Everything I have seen is either 2 years old and does not work. What I would like to do is use a MC in my flash file to act like a button and when clicked open the sharethis pop up to share this particular video's url. The site API docs really don't touch on Flash working with sharethis. Any help would do. Thanks, Matt

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  • Flash AS3: crop TextField content off at X lines, add '...' at the end

    - by matt lohkamp
    There's only room for three lines of text in the interface, but the content is external and variable, and if it ends up taking up more than three lines, there needs to be some sort of 'view all' button functionality. I can kind of think about what that function needs to look like, but I'm not quite sure what the best way to do it in AS3 would be. Something like (in pseudo code): function cropText(source:TextField, length:int, append:String):TextField{ if(source.lineCount > length){ source.text = // magic function that retuns the first length lines, // minus append.length characters, with the append value tacked onto the end } return source; } ... right? How would you fill in the missing bit?

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  • quick question about memory management in AS3

    - by TheDarkIn1978
    the following method will be called many times. i'm concerned the continuous call for new rectangles will add potentially unnecessary memory consumption, or is the memory used to produce the previous rectangle released/overwritten to accommodate another rectangle since it is assigned to the same instance variable? private function onDrag(evt:MouseEvent):void { this.startDrag(false, dragBounds()); } private function dragBounds():Rectangle { var stagebounds = new Rectangle(0 - swatchRect.x, 0 - swatchRect.y, stage.stageWidth - swatchRect.width, stage.stageHeight - swatchRect.height); return stagebounds; }

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  • Why wouldn't a flex remoteobject work within a custom component?

    - by Gary
    Please enlighten this flex noob. I have a remoteobject within my main.mxml. I can call a function on the service from an init() function on my main.mxml, and my java debugger triggers a breakpoint. When I move the remoteobject declaration and function call into a custom component (that is declared within main.mxml), the remote function on java-side no longer gets called, no breakpoints triggered, no errors, silence. How could this be? No spelling errors, or anything like that. mxml code: &ltmx:RemoteObject id="myService" destination="remoteService" endpoint="$(Application.application.home}/messagebroker/amf" &gt &lt/mx:RemoteObject%gt function call is just 'myService.getlist();' when I move it to a custom component, I import mx.core.Application; so the compiler doesn't yell

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  • Random position without overlapping

    - by Hwang
    How to stop MCs from overlapping each other? private function loadWishes():void { for (i; i } } private function checkOverlap(wishB:MovieClip) { wishB.x=Math.random()*stage.stageWidth; wishB.y=Math.random()*stage.stageHeight; for (var i:uint=0; i This doesn't seems to be working cause the amount of it checking whether MC is overlapping is about the amount of MC on stage. how to make it keep checking till everything's fine?

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  • Integrating virtual keyboard on a HP TouchSmart with an Adobe AIR app

    - by Alan
    Hi, Does anyone know if it's possible to integrate the ToushSmart's virtual keyboard with an Adobe AIR application? In most programs (Internet Explorer, Firefox, etc), when a user touches a text field a little keyboard icon automatically pops up which, when pressed, will bring up the virtual keyboard. However, this doesn't happen when clicking on text input fields in Adobe AIR applications. Has anyone had any experience working with AIR/Flash and touchscreens? Is there any API that can tell Windows (or the HP virtual keyboard specifically) that the user has clicked in a text field and that the virtual keyboard should be shown? The text fields are the standard kind (fl.controls.TextInput). Any suggestions would be greatly appreciated. Thanks in advance!

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  • Disabling script max-execution-time in flex?

    - by Stefan Kendall
    How do I completely disable the max-execution-time for scripts in flex? The configurable max is 60 seconds, but I'm calling off to other interactive processes which will probably run much longer than that. Is there an easy way to disable the maximum script execution time across my entire application?

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  • Flex Overwriting my .HTML wrapper

    - by brett
    When I make changes to a Flex project and rerun the project, it seems that FlashBuilder4 rewrites my html wrapper that embeds the SWF. But I have additional javascript code in the html wrapper and don't want to keep losing my code. I had to re-write the code once and it was a pain in the neck. How do I stop it from re-writing the html. And the related question: how do I stop it from deleting the html during a clean? I basically need to exclude the html from its processing once it's been created the first time. P.S. I'm using Flash Builder 4, but I suppose it's the same in Flex Builder 3.

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  • skips nines in counter object, AS3

    - by VideoDnd
    It's not that noticeable at first, but my counter skips over to zero and ignores the nines. How can I get my counter to not skip over the nines? my FLA import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; var timer:Timer; var count:int = 0; var fcount:int = 0; var numbers:NumbersView; trace("-----new NumberDocument created"); timer = new Timer(10); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); numbers = new NumbersView(); addChild(numbers); addEventListener(Event.ENTER_FRAME, enterFrameHandler); //addEventListener(Event.ADDED_TO_STAGE, traceMeOut); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000); } function formatCount(i:int):String { return ("000000000" + i).substr(-9, 9); } function enterFrameHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } function traceMeOut() { trace("-----Im here on stage!"); } NumbersView.as //NumbersView.as - Your Document Class package { import flash.display.MovieClip; public class NumbersView extends MovieClip { private var _listItems:Array; private const numHeight:int = 120; public function NumbersView() { _listItems = new Array(); var item:NumberImage; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } setTime('123456789'); } public function setTime($number:String):void { var nums:Array = $number.split(""); trace(nums); for (var i:Number = 0; i < nums.length; i++) { _listItems[i].start( int(nums[i]) ); } } } } Variation of NumbersView.as with Tweener //...SNIPPET public function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var nuNum:int = int(nums[i]); var nuY:int = nuNum == 0 ? 0 : (nuNum - 1) * -numHeight; trace("nuY = " + nuY); trace("cY = " + _listItems[i].y); Tweener.addTween(_listItems[i], { y:nuY, time:0 } ); } previousNums = nums; } Variation of NumbersView.as that doesn't skip 9, but resets from bottom every count //...SNIPPET public function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var newY:int = int(nums[i]) * -numHeight; if (_listItems[i].y < 0) _listItems[i].y = numHeight; Tweener.addTween(_listItems[i], { y:newY, time:3 } ); } previousNums = nums; } PUBLIC CLASS extends MovieClip place 'NumbersView.as' in same directory CLASS Library/'right-click' Properties/Class:NumberImage SYMBOL number column 70x1080 numbers 70x120 TWEENER caurina folder in local directory

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  • AS3 Event Bubbling outside of the Scenegraph/DisplayList

    - by Brian Heylin
    Hi just wondering if it is possible to take advantage of event bubbling in non display list classes in AS3. For example in the model of an application where there is a City class that contains many Cars. What methods are there to attach an event listener to a City object and receive events that bubble up from the child Cars. To clarify The City and Car objects are not part of the display list, they are not DisplayObjects. So can bubbling be implemented outside of the display list somehow? As far as I know, this is not possible without manually attaching event listeners to each Car object and re dispatching the event from the City object. Anyone else have a cleaner solution?

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  • AS3: Weak Listener References Not Appropriate During Initialization?

    - by TheDarkIn1978
    as i currently understand, if an event listener is added to an object with useWeakReference set to true, then it is eligible for garbage collection and will be removed if and when the garbage collection does a sweep. public function myCustomSpriteClass() //constructor { this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener, false, 0, true); this.addEventListener(MouseEvent.MOUSE_UP, mouseUpListener, false, 0, true); } in this case, is it not appropriate to initialize an object with weak references event listeners, incase the garbage collector does activate a sweep removing the objects event listeners since they were added during initialization of the object? in this case, would it only be appropriate to create a type of deallocate() method which removes the event listeners before the object is nullified?

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  • Flash hit detect area

    - by Quandary
    With Flash, is it possible to detect whether an object is fully ontop of another ? E.g. I have a rectangle (floor surface) and a circle (furniture). Now I want to detect whether the circle is fully in (=over) the rectangle, and not just whether it hits the rectangle somewhere. Is that possible ? How ?

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  • self-hosted online photo editor?

    - by PulledBull
    I am looking for an online photo editor like http://services.snipshot.com (Javascript) or picnik.com/info/api (Flash) but I need one that I can host on my own server.. been searching for a while but no results.. any ideas? I also love the idea behind pixenate.com/productinfo/Overview.html but its so expensive.

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  • how to keep a nativewindow on top

    - by Freddy Rios
    I need to keep a NativeWindow I am creating on top of the main window of the application. Currently I am using alwaysInFront = true, which is not limited to the windows in the application. I can successfully synchronize the minimize/restore/move/resize actions, so the top window behaves appropriately in those cases. Even though using this option has the drawback that if I alt-tab to other application the window goes on top of the other application. Because of the above I am trying to get it to work without using the alwaysInFront. I have tried using orderInFrontOf and orderToFront, which gets it in place but when I click an area in the main window the top one becomes hidden i.e. air makes it the top one. I have tried capturing activate/deactivate events but it only happens on the first click, so on the second click the top window becomes hidden again. I also tried making the top window active when the main one becomes active, but that causes the main one to loose focus and I can't click on anything. Ps. I am doing this to improve the behavior of a HTMLOverlay I am using - see http://stackoverflow.com/questions/1044927/flex-air-htmlloader-blank-pop-up-window-when-flash-content-is-loaded/1077738#1077738

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  • Casting an object using 'as' returns null: myObject = newObject as MyObject; // null

    - by John Russell
    I am trying to create a custom object in AS3 to pass information to and from a server, which in this case will be Red5. In the below screenshots you will see that I am able to send a request for an object from as3, and receive it successfully from the java server. However, when I try to cast the received object to my defined objectType using 'as', it takes the value of null. It is my understanding that that when using "as" your checking to see if your variable is a member of the specified data type. If the variable is not, then null will be returned. This screenshot illustrates that I am have successfully received my object 'o' from red5 and I am just about to cast it to the (supposedly) identical datatype testObject of LobbyData: However, when testObject = o as LobbyData; runs, it returns null. :( Below you will see my specifications both on the java server and the as3 client. I am confident that both objects are identical in every way, but for some reason flash does not think so. I have been pulling my hair out for a long time, does anyone have any thoughts? AS3 Object: import flash.utils.IDataInput; import flash.utils.IDataOutput; import flash.utils.IExternalizable; import flash.net.registerClassAlias; [Bindable] [RemoteClass(alias = "myLobbyData.LobbyData")] public class LobbyData implements IExternalizable { private var sent:int; // java sentinel private var u:String; // red5 username private var sen:int; // another sentinel? private var ui:int; // fb uid private var fn:String; // fb name private var pic:String; // fb pic private var inb:Boolean; // is in the table? private var t:int; // table number private var s:int; // seat number public function setSent(sent:int):void { this.sent = sent; } public function getSent():int { return sent; } public function setU(u:String):void { this.u = u; } public function getU():String { return u; } public function setSen(sen:int):void { this.sen = sen; } public function getSen():int { return sen; } public function setUi(ui:int):void { this.ui = ui; } public function getUi():int { return ui; } public function setFn(fn:String):void { this.fn = fn; } public function getFn():String { return fn; } public function setPic(pic:String):void { this.pic = pic; } public function getPic():String { return pic; } public function setInb(inb:Boolean):void { this.inb = inb; } public function getInb():Boolean { return inb; } public function setT(t:int):void { this.t = t; } public function getT():int { return t; } public function setS(s:int):void { this.s = s; } public function getS():int { return s; } public function readExternal(input:IDataInput):void { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } public function writeExternal(output:IDataOutput):void { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } Java Object: package myLobbyData; import org.red5.io.amf3.IDataInput; import org.red5.io.amf3.IDataOutput; import org.red5.io.amf3.IExternalizable; public class LobbyData implements IExternalizable { private static final long serialVersionUID = 115280920; private int sent; // java sentinel private String u; // red5 username private int sen; // another sentinel? private int ui; // fb uid private String fn; // fb name private String pic; // fb pic private Boolean inb; // is in the table? private int t; // table number private int s; // seat number public void setSent(int sent) { this.sent = sent; } public int getSent() { return sent; } public void setU(String u) { this.u = u; } public String getU() { return u; } public void setSen(int sen) { this.sen = sen; } public int getSen() { return sen; } public void setUi(int ui) { this.ui = ui; } public int getUi() { return ui; } public void setFn(String fn) { this.fn = fn; } public String getFn() { return fn; } public void setPic(String pic) { this.pic = pic; } public String getPic() { return pic; } public void setInb(Boolean inb) { this.inb = inb; } public Boolean getInb() { return inb; } public void setT(int t) { this.t = t; } public int getT() { return t; } public void setS(int s) { this.s = s; } public int getS() { return s; } @Override public void readExternal(IDataInput input) { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } @Override public void writeExternal(IDataOutput output) { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } AS3 Client: public function refreshRoom(event:Event) { var resp:Responder=new Responder(handleResp,null); ncLobby.call("getLobbyData", resp, null); } public function handleResp(o:Object):void { var testObject:LobbyData=new LobbyData; testObject = o as LobbyData; trace(testObject); } Java Client public LobbyData getLobbyData(String param) { LobbyData lobbyData1 = new LobbyData(); lobbyData1.setSent(5); lobbyData1.setU("lawlcats"); lobbyData1.setSen(5); lobbyData1.setUi(5); lobbyData1.setFn("lulz"); lobbyData1.setPic("lulzagain"); lobbyData1.setInb(true); lobbyData1.setT(5); lobbyData1.setS(5); return lobbyData1; }

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  • Flex3 Linechart points are too close to the edge

    - by Marcus Blankenship
    I have a Flex3 LineChart component using an CircleItemRenderer and the datapoints are being cut off because they are too close to the edge. Here's what it looks like: http://img29.imageshack.us/img29/3850/chartx.png As you can see, the circles on the left and right sides are being cut off. How can I make the LineSeries area, plus the horizontal labels, narrower so it fits in the chart area? Thanks!

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  • Sharing variables between mxml components

    - by Kamo
    I have several mxml components in an app, all of which need the same variable called genericX. I've included that variable in the main mxml and made it public [Bindable] public var genericX:Number = 102; but I still can't access it from other mxml components. If I try to do this for example, it doesn't recognize the variable. <s:Button x="{genericX}" label="Click" />

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  • Flash AS3 load file xml

    - by Elias
    Hello, I'm just trying to load an xml file witch can be anywere in the hdd, this is what I have done to browse it, but later when I'm trying to load the file it would only look in the same path of the swf file here is the code package { import flash.display.Sprite; import flash.events.; import flash.net.; public class cargadorXML extends Sprite { public var cuadro:Sprite = new Sprite(); public var file:FileReference; public var req:URLRequest; public var xml:XML; public var xmlLoader:URLLoader = new URLLoader(); public function cargadorXML() { cuadro.graphics.beginFill(0xFF0000); cuadro.graphics.drawRoundRect(0,0,100,100,10); cuadro.graphics.endFill(); cuadro.addEventListener(MouseEvent.CLICK,browser); addChild(cuadro); } public function browser(e:Event) { file = new FileReference(); file.addEventListener(Event.SELECT,bien); file.browse(); } public function bien(e:Event) { xmlLoader.addEventListener(Event.COMPLETE, loadXML); req=new URLRequest(file.name); xmlLoader.load(req); } public function loadXML(e:Event) { xml=new XML(e.target.data); //xml.name=file.name; trace(xml); } } } when I open a xml file that isnt it the same directory as the swf, it gives me an unfound file error. is there anything I can do? cause for example for mp3 there is an especial class for loading the file, see http://www.flexiblefactory.co.uk/flexible/?p=46 thanks

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