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  • How to execute query with IN clause in spring?

    - by GK
    I have following code : try { MapSqlParameterSource parameters = new MapSqlParameterSource(); parameters.addValue("ids", year); return this.template.getJdbcOperations().query( "SELECT * FROM INCOME WHERE PROVNUM=? AND FISCALDATE IN ( :ids )", this.rowMapper, parameters); }catch (EmptyResultDataAccessException ex) { return null; } But i am not able to send the value for PROVNUM. how to do that? need help, thanks.

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  • JPA polymorphic oneToMany

    - by bob
    I couldn't figure out how to cleanly do a tag cloud with JPA where each db entity can have many tags. E.g Post can have 0 or more Tags User can have 0 or more Tags Is there a better way in JPA than having to make all the entities subclass something like Taggable abstract class? Where a a Tag entity would reference many Taggables. thank you

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  • Should member variables of global objects be made global as well?

    - by David Wong
    I'm developing plugins in Eclipse which mandates the use of singleton pattern for the Plugin class in order to access the runtime plugin. The class holds references to objects such as Configuration and Resources. In Eclipse 3.0 plug-in runtime objects are not globally managed and so are not generically accessible. Rather, each plug-in is free to declare API which exposes the plug-in runtime object (e.g., MyPlugin.getInstance() In order for the other components of my system to access these objects, I have to do the following: MyPlugin.getInstance().getConfig().getValue(MyPlugin.CONFIGKEY_SOMEPARAMETER); , which is overly verbose IMO. Since MyPlugin provides global access, wouldn't it be easier for me to just provide global access to the objects it manages as well? MyConfig.getValue(MyPlugin.CONFIGKEY_SOMEPARAMETER); Any thoughts? (I'm actually asking because I was reading about the whole "Global variable access and singletons are evil" debates)

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  • Click Listener not invoked within ListFragment

    - by membersound
    I'm extending a SherlockListFragment, but it should not matter as my question seems to be more general related to Fragments. Now, I implement a simple click listener for my list, but it does not get called. public class MyListFragment extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View v = inflater.inflate(R.layout.list, container, false); v.setOnClickListener(new OnClickListener() { public void onClick(View view) { Log.i("debug", "single click"); } }); return v; } } Is anything wrong with this? //Solution: listView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Log.i("debug", "single click"); } });

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  • JAR file folder for eclipse projects

    - by Daff
    I'm trying to create a centralized folder (in some kind of a "meta project" in my eclipse workspace) for commonly used JAR files for referenced projects in this workspace. It should work similar to the WEB-INF/lib folder for web projects but also apply to non web projects, and automatically scan and add all jar files in this folder. I tried to create a user library with these jar files and reference them in the project but I still have to add every new jar manually to the user library (and don't know if it is referenced relative of absoulute) and Tomcat (WTP) doesn't seem to take these files (Run As - Run on Server) into its classpath (and I don't want to duplicate the jars and put them into WEB-INF/lib). Any ideas?

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  • Static method,new thread performance question

    - by ylazez
    Hey guys i just have two questions about two methods used in many controllers/servlets in my app: 1-what is the difference between calling a static method in a util class or a non static method (like methods dealing with dates i.e getting current time,converting between timezones), which is better ? 2-what is the difference between calling a method(contain too many logic like sending emails) in the controller directly or running this method in a different thread ?

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  • red5: how can i extend ISharedObject ?

    - by ufk
    Hiya. Red5 uses ISharedObject interface to create shared objects and to operate them. because ISharedObject is an interface I'm having issues extending it. I would like to extend the getAttribute, setAttribute, get{Int/String/Map}Attribute so the values will be checked before entered or pulled out. how is it possible to do so ? thanks

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  • How to properly mix generics and inheritance to get the desired result?

    - by yamsha
    My question is not easy to explain using words, fortunately it's not too difficult to demonstrate. So, bear with me: public interface Command<R> { public R execute();//parameter R is the type of object that will be returned as the result of the execution of this command } public abstract class BasicCommand<R> { } public interface CommandProcessor<C extends Command<?>> { public <R> R process(C<R> command);//this is my question... it's illegal to do, but you understand the idea behind it, right? } //constrain BasicCommandProcessor to commands that subclass BasicCommand public class BasicCommandProcessor implements CommandProcessor<C extends BasicCommand<?>> { //here, only subclasses of BasicCommand should be allowed as arguments but these //BasicCommand object should be parameterized by R, like so: BasicCommand<R> //so the method signature should really be // public <R> R process(BasicCommand<R> command) //which would break the inheritance if the interface's method signature was instead: // public <R> R process(Command<R> command); //I really hope this fully illustrates my conundrum public <R> R process(C<R> command) { return command.execute(); } } public class CommandContext { public static void main(String... args) { BasicCommandProcessor bcp = new BasicCommandProcessor(); String textResult = bcp.execute(new BasicCommand<String>() { public String execute() { return "result"; } }); Long numericResult = bcp.execute(new BasicCommand<Long>() { public Long execute() { return 123L; } }); } } Basically, I want the generic "process" method to dictate the type of generic parameter of the Command object. The goal is to be able to restrict different implementations of CommandProcessor to certain classes that implement Command interface and at the same time to able to call the process method of any class that implements the CommandProcessor interface and have it return the object of type specified by the parametarized Command object. I'm not sure if my explanation is clear enough, so please let me know if further explanation is needed. I guess, the question is "Would this be possible to do, at all?" If the answer is "No" what would be the best work-around (I thought of a couple on my own, but I'd like some fresh ideas)

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  • String Object. Clarification needed

    - by mac
    Guys, help me clarify. Say i have the following line in my program: jobSetupErrors.append("abc"); In the case above where jobSetupErrors is a StringBuilder(), what i see happen is: New String Object is created and assigned value "abc" value of that String object is assigned to the existing StringBuilder object If that is correct, and I add 1 more line ... jobSetupErrors.append("abc"); logger.info("abc"); In the above example are we creating String object separately 2 times? If so, would it be more proper to do something like this? String a = "abc"; jobSetupErrors.append(a); logger.info(a); Is this a better approach? Please advise

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  • Building a custom iterator.

    - by Isai
    I am making this class which is a custom Map based off a hash map. I have an add method where if you add an object the object will be the key, and its value will be 1 if the object is not currently in the list. However if you add object that is currently in the list its value will be bumped up by 1. So if I added 10 strings which were all the same, the key would be that string and the value will be 10. I understand in practice when I iterate through the map, there is actually only one object to iterate, however, I am trying to create a inner class that will define an iterator that will iterate the same object however many times its value is. I can do this by simply using for loops to construct an appropriate ArrayList and just create an iterator for that, but that is too inefficient. Is there an easy or more efficient way of doing this?

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • How to connect ejb to hibernate in eclipse and glassfish server?

    - by agiles
    I am newer to ejb and hibernate and don't have any idea to how to link or connect those technologies mentioned above. I have just created individual module for ejb, hibernate and servlet. but I need to pass the data from servlet to ejb and then ejb to hibernate and store into MySql database. Problem for me, how to connect ejb to hibernate. I tried some ways and it couldn't work for me. Please someone help me. Thank you

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  • mvc design in a card game

    - by Hong
    I'm trying to make a card game. some classes I have are: CardModel, CardView; DeckModel, DeckView. The deck model has a list of card model, According to MVC, if I want to send a card to a deck, I can add the card model to the deck model, and the card view will be added to the deck view by a event handler. So I have a addCard(CardModel m) in the DeckModel class, but if I want to send a event to add the card view of that model to the deck view, I only know let the model has a reference to view. So the question is: If the card model and deck model have to have a reference to their view classes to do it? If not, how to do it better? Update, the code: public class DeckModel { private ArrayList<CardModel> cards; private ArrayList<EventHandler> actionEventHandlerList; public void addCard(CardModel card){ cards.add(card); //processEvent(event x); //must I pass a event that contain card view here? } CardModel getCards(int index){ return cards.get(index); } public synchronized void addEventHandler(EventHandler l){ if(actionEventHandlerList == null) actionEventHandlerList = new ArrayList<EventHandler>(); if(!actionEventHandlerList.contains(l)) actionEventHandlerList.add(l); } public synchronized void removeEventHandler(EventHandler l){ if(actionEventHandlerList!= null && actionEventHandlerList.contains(l)) actionEventHandlerList.remove(l); } private void processEvent(Event e){ ArrayList list; synchronized(this){ if(actionEventHandlerList!= null) list = (ArrayList)actionEventHandlerList.clone(); else return; } for(int i=0; i<actionEventHandlerList.size(); ++i){ actionEventHandlerList.get(i).handle(e); } } }

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  • sqlite database help

    - by mamila
    Hi all i have some questions regarding database in android. 1. in my project, I would like to create a database with single table. i would also like to insert data on this table from word or excel document. is it possible? if so please how can i do it? some code snippets would be of great help. 2. i have four different activities which i would like them to interact with this single table. the first is the main activity and its purpose is just to launch the other three activities according to user choice. so it has no interaction with the db. but the other three activities will read from the table whenever called. can you please tell me how to call the dbhelper on these activities. am kind of unable to do this.and am currently creating one db per each activity which is not the optimal way. any help is really appreciated and would be better if very soon tahnks

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  • Require help with program for edutainment game

    - by Ender
    I am working on a factorisation problem and for small numbers it is working well. I've been able to calculate the factors (getting the answers from Wolfram Alpha) for small numbers, like the one on the Wikipedia page (5959). Along with the Wikipedia page I have been following this guide. Once again, as my Math knowledge is pretty poor I cannot follow what I need to do next. EDIT: It finally works! I'll post the working code up here once I've got it fully working so that others in my predicament can learn from it.

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  • How to remove strings of certain lengths

    - by Macosx Iam
    So I have this array, and I want to delete strings that are 2 or 4 characters in length (strings that contain 2 or 4 characters). I am doing this method, and it doesn't work, even though logically, it SHOULD work. public static void main(String[] args) { ArrayList<String> list = new ArrayList<String>(); list.add("This"); list.add("is"); list.add("a"); list.add("test"); for (int i=0; i<list.size(); i++) { if(list.get(i).length()==2 || list.get(i).length()==4) { list.remove(i); } } } I'd like to stick to this method of doing it. Can you please give me some suggestions as to how to correct this code? The output of this code when I run it is: [is, a] Even though I want the output to be [a] because "is" is 2 characters long.

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  • Android sql creating database once

    - by semajhan
    One thing i'm not understanding is how to create the database and data just once in an android application. I extend SQLiteOpenHelper and use a DataHelper class that to manipulate data. Now, I have addEvent() and updateEvent() within the DataHelper class. I create an instance of DataHelper in my Activity and addEvent() a couple of times to insert data. Well, now I don't know how to just do that once. If I restart the app, its just going to "addEvent()" again and so the data is being reset every time. Sorry for the probably really REALLY noob question. The only solution I found was not using the DataHelper class and just adding data "manually" within the onCreate() method in SQLiteOpenHelper.

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