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  • Async & Await in C# with Xamarin

    - by Wallym
     One of the great things about the .NET Framework is that Microsoft has worked long and hard to improve many features. Since the initial release of .NET 1.0, there has been support for threading via .NET threads as well as an application-level threadpool. This provided a great starting point when compared to Visual Basic 6 and classic ASP programming. The release of.NET 4 brought significant improvements in the area of threading, asynchronous operations and parallel operations. While the improvements made working with asynchronous operations easier, new problems were introduced, since many of these operations work based on callbacks. For example: How should a developer handle error checking? The program flow tends to be non-linear. Fixing bugs can be problematic. It is hard for a developer to get an understanding of what is happening within an application. The release of .NET 4.5 (and C# 5.0), in the fall of 2012, was a blockbuster update with regards to asynchronous operations and threads. Microsoft has added C# language keywords to take this non-linear callback-based program flow and turn it into a much more linear flow. Recently, Xamarin has updated Xamarin.Android and Xamarin.iOS to support async. This article will look at how Xamarin has implemented the .NET 4.5/C# 5 support into their Xamarin.iOS and Xamarin.Android productions. There are three general areas that I'll focus on: A general look at the asynchronous support in Xamarin's mobile products. This includes async, await, and the implications that this has for cross-platform code. The new HttpClient class that is provided in .NET 4.5/Mono 3.2. Xamarin's extensions for asynchronous operations for Android and iOS. FYI: Be aware that sometimes the OpenWeatherMap API breaks, for no reason.  I found this out after I shipped the article in.

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  • What's new in Xamarin and iOS7 - webinar

    - by Wallym
    I recently did an online webinar regarding the new iOS7 and Xamarin.  In it, I covered the basics of what is new in iOS7 along with what is new in Xamarin's developer platform.  Please take some time and view this webinar.  The items that were covered include:What's new in iOS7.The XCode Design Surface.An example showing new iOS7 View Animations.What's new with Xamarin and async, await, and HttpClient.A demo of Razor Templating.The Xamarin.iOS Plugin for Visual Studio.  ** The video only works in Windows.  I don't control the content, so I have to go with what I am given. :-( **

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  • Cross Platform Data Access with Xamarin & C# For iPhone, iPad, and Android - Local, Web Services, & Sql Server

    - by Wallym
    The following is a link to cross platform data access training with Xamarin & C#.   It is intended for use on iPhone, iPad, and Android devices.  The course covers local data in Sqlite, calling Web Services via REST and JSON, and calling Sql Server. Url: http://www.learnnowonline.com/course/cpx2/xamarin-cross-platform-data-access/  Course Data  Applications live on data. These applications can vary from an online social network service, to a company’s internal database, to simple data, and all points in between. This Course will focus on how to easily access data on the device, communicate back and forth with a web service, and then finally to a SQL server database. Outline Local Data (27:36) Introduction (00:36) Problem (01:57) Solution (02:01) LINQ (02:03) LINQ Status (00:48) SQLite (02:18) SQLite - .Net Developers (00:50) SQLite-net (01:07) SQLite-net Attributes (02:10) Getting Started (01:09) CRUD (01:05) SQLite Platforms (01:17) Demo: SQLite – Android (04:53) Demo: SQLite – iOS (04:56) Summary (00:20) Web Services Data (32:43) Introduction (00:19) Async Commands (03:15) HttpClient (01:26) HTTP Verbs (01:29) Notes (00:58) GET Operation (01:37) JSON.NET (01:50) Images (01:16) Other Http Verbs (01:27) Post (03:18) Demo: Http – iOS prt1 (05:26) Demo: Http – iOS prt2 (05:28) Demo: Http – Android (04:20) Summary (00:27) Direct Data (12:33) Introduction (00:23) Remote Data - Direct (02:47) Sql Server (01:15) Demo: Sql Server – iOS (04:15) Demo: Sql Server – Android (01:49) "codepage 1252 not supported" (01:03) Other Resources (00:43) Summary (00:15) Note: Thanks to Frank Kreuger for his data access library Sqlite-Net.  It is very helpful and I have used it in some other projects beyond just this training session.

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  • Xamarin Designer for Android Webinar - Recording

    - by Wallym
    Here is some info on the recording of the webinar that I did last week for AppDev regarding the Xamarin Designer for Android.Basic Info: Android user interfaces can be created declaratively by using XML files, or programmatically in code. The Xamarin Android Designer allows developers to create and modify declarative layouts visually, without having to deal with the tedium of hand-editing XML files. The designer also provides real-time feedback, which lets the developer validate changes without having to redeploy the application in order to test a design. This can speed up UI development in Android tremendously. In this webinar, we'll take a look at UI Design in Mono for Android, the basics of the Xamarin Android Designer, and build a simple application with the designer.Here is the link:http://media.appdev.com/EDGE/LL/livelearn05232012.wmvI think it will only play in Internet Explorer.  Enjoy!

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  • Xamarin Wins Funding, Microsoft Builds Repair Tool

    Let's focus on the Xamarin news first. Xamarin is a young company with a phoenix-like history. Founded in May of 2011 by Miguel de Icaza and the rest of the team that created Mono, Xamarin got its start, effectively, as Ximian (de Icaza's previous company). Ximian was founded way back in 1999, and created Mono, which TechCrunch describes as an open source project that brings Microsoft's .NET development framework to non-Microsoft operating systems like Android, iOS and Linux. Novell acquired Ximian inn 2003, and continued to fund Mono's development. But apparently, when Attachmate bought No...

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  • dot42 vs Xamarin to develop in C# for Android phones [on hold]

    - by opt
    does anyone have experience with both dot42 and Xamarin to develop C# apps for Android? Could you please say why one should prefer one over the other? I like the free Visual Studio integration that is offered by dot42 (while Xamarin requires a subscription for this, and the business one which is quite expensive). I would also like to know if Visual Studio integration actually means that one could use all libraries available for desktop apps. Thank you.

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  • Xamarin bundle ID not matching provisioning Profile

    - by user1019042
    I changed my provision profile 'application name' and 'bundle id' and now my xamarin no longer builds successfully and comes back with this message: Project bundle ID '' does not match specified provisioning profile '15729097-407D-4744-9378-53905C00E62B' Build: 1 error, 0 warnings Where is that profile guid stored? I have looked in the info.plist file and there is no mentioning of it. I hav tried cleaning the build and the solution multiple times and restarting of machine. I think if I know where that id is stored, it can give me insights on how to fix it. Your help is appreciated.

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  • On Android, app jumps back to default Page on orientation change

    - by SteAp
    I tested my Xamarin.Forms app on iOS and Android and found this difference when I change the orientation of the mobile device: On iOS, the app keeps the current page On Android, the app seems to restart using the default page (or probably pop all pages except the first one). Since I've never seen this behavior in another Android app, I'd like to disable it. Moreover, I don't think that this behavior is Android default. Which property do I need to set the make the Android target behave as the iOS target?

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  • Xamarin Designer for Android Article

    - by Wallym
    The latest version of Mono for Android includes a long-awaited design surface. Learn how it works.It's interesting to look at the needs of various segments of developers. When I first start looking at an environment, the first thing I need to understand is the UI. I'm not magically born with some knowledge about the environment and don't learn well by just reading, so I need some help in getting started. I found this was true when I started Windows based development in the early 1990s, Dynamic Web in the late 1990s, ASP.NET in 2000, Silverlight/WPF, iPhone and Android. I find that getting up to speed with a UI is the single biggest deterrent for someone learning a platform. I find that as a beginner I need the features provided by a design surface. It's only as I grow and become comfortable with a platform that I find that building a UI by hand is more productive. Even as I get more advanced, I still can learn from a designer, so it has value as I grow into a platform.I hope that this article helps you as you dive into Android Development.

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  • Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C#

    Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C# La troisième mouture de l'environnement de développement mobile multiplateformes Xamarin est désormais disponible. Parmi les nouveautés qui accompagnent cette version figure l'arrivée de Xamarin Designer pour iOS, un puissant outil de conception visuel pour la plateforme iOS qui permettra aux développeurs de mettre rapidement sur pied des interfaces...

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  • C# Xamarin.IOS / MonoTouch - Toolbar Disappears

    - by Goober
    I have a Xamarin.IOS/Monotouch project with 2 views - MainView and View2. My MainView window has a navigationController at the top, and a toolbar at the bottom. When I call PushViewController(View2,true); - I get pushed from MainView to my second view (View2). View2 also has a navigationController at the top, but it DOES NOT have a toolbar at the bottom - intentionally. When I click the "Back" button on View2 to push back to my MainView, the toolbar at the bottom of MainView has disappeared. Any ideas on how to get around this? Much appreciated.

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  • Article - Create a MapView in Google Maps for iOS

    - by Wallym
    With the introduction of iOS 6 in September 2012, Apple Inc. removed the map system based on Google Maps and introduced its own map system for iPhone and iPad users. The introduction of Apple Maps, like any new technology, came with its own problems. In December 2012, Google released its Google Maps SDK for iOS. (Check the Google Maps SDK for iOS page for additional documentation as new features are deployed to the product.) Google Maps for iOS has a long, solid track record, given the use of its data in Android and many years of usage. The introduction of Google Maps for iOS has resulted in a measurable increase in the number of users who have updated their existing iPhones from iOS version 5 to iOS version 6. This article will look at using Google Maps for iOS using Xamarin.iOS.Article url: http://visualstudiomagazine.com/articles/2013/06/01/how-to-use-google-maps-for-ios.asp

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  • Xamarin abandonne Moonlight, la version Mono de Silverlight, la plateforme a-t-elle encore un avenir ?

    Xamarin abandonne Moonlight la version Mono de Silverlight, la plateforme a-t-elle encore un avenir ? Microsoft supportera la version 5 de Silverlight jusqu'en 2021, et pourrait même développer une version 6. Mais, une implémentation de la plateforme de développement d'applications Web riches ne bénéficiera d'une telle faveur. Xamarin, la startup à l'origine de Mono, l'implémentation Open Source multiplateforme de .NET vient d'annoncer la fin de Moonlight, la version Mono de Silverlight. En dépit d'un manque de ressources, Miguel de Icaza créateur de Mono ne croit plus en Silverlight : « Silverlight n'a pas été beaucoup adopté sur le Web de sorte qu'il devienne la technologie ...

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  • MonoTouch supporte iOS 6, Xamarin sort la version 6 de son environnement de développement d'applications natives iOS en C#

    MonoTouch supporte iOS 6 Xamarin sort la version 6 de son environnement de développement d'applications natives iOS en C# Xamarin vient de publier une mise à jour de MonoTouch, son environnement de développement pour mobile multiplateforme. MonoTouch est un kit de développement logiciel qui permet de créer des applications mobiles natives pour iOS en utilisant le langage .NET C# sur le système d'exploitation Mac OS X. La même base de code C# utilisée pour créer des applications iOS avec MonoTouch peut également être utilisée avec la famille des outils Mono pour développer des applications Android et Windows Phone. La version 6 de MonoTouch apporte comme nouveauté pha...

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  • Convert Java.Util.HashMap to System.Collections.IDictionary

    - by Paul
    In Xamarin I've got a .jar I've imported using a Java Binding Library. One of the callbacks has a Java.Lang.Object parameter which gives me Java.Util.HashMap and Java.Util.ArrayList at runtime. I'm abstracting this SDK behind a cross-platform interface, so I need to convert this to a .NET type. It there anything like the ArrayAdapter except in reverse that can convert the Java types to their .NET equivalents?

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  • How to fix "OutOfMemoryError: java heap space" while compiling MonoDroid App in MonoDevelop

    - by Rodja
    When I try to compile one of my projects, I recently get the following error: Tool /usr/bin/java execution started with arguments: -jar /Applications/android-sdk-mac_x86/platform-tools/lib/dx.jar --no-strict --dex --output=obj/Debug/android/bin/classes.dex obj/Debug/android/bin/classes /Developer/MonoAndroid/usr/lib/mandroid/platforms/android-8/mono.android.jar FlurryAnalytics/Jars/FlurryAgent.jar Jars/android-support-v4.jar UNEXPECTED TOP-LEVEL ERROR: java.lang.OutOfMemoryError: Java heap space at com.android.dx.rop.code.RegisterSpecSet.<init>(RegisterSpecSet.java:49) at com.android.dx.rop.code.RegisterSpecSet.mutableCopy(RegisterSpecSet.java:383) at com.android.dx.ssa.LocalVariableInfo.mutableCopyOfStarts(LocalVariableInfo.java:169) at com.android.dx.ssa.LocalVariableExtractor.processBlock(LocalVariableExtractor.java:104) at com.android.dx.ssa.LocalVariableExtractor.doit(LocalVariableExtractor.java:90) at com.android.dx.ssa.LocalVariableExtractor.extract(LocalVariableExtractor.java:56) at com.android.dx.ssa.SsaConverter.convertToSsaMethod(SsaConverter.java:50) at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:99) at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:73) at com.android.dx.dex.cf.CfTranslator.processMethods(CfTranslator.java:273) at com.android.dx.dex.cf.CfTranslator.translate0(CfTranslator.java:134) at com.android.dx.dex.cf.CfTranslator.translate(CfTranslator.java:87) at com.android.dx.command.dexer.Main.processClass(Main.java:487) at com.android.dx.command.dexer.Main.processFileBytes(Main.java:459) at com.android.dx.command.dexer.Main.access$400(Main.java:67) at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:398) at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:245) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:131) at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:109) at com.android.dx.command.dexer.Main.processOne(Main.java:422) at com.android.dx.command.dexer.Main.processAllFiles(Main.java:333) at com.android.dx.command.dexer.Main.run(Main.java:209) at com.android.dx.command.dexer.Main.main(Main.java:174) at com.android.dx.command.Main.main(Main.java:91) Other projects build as expected. I think I need to increase the heap size for this java build step? But how?

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  • Converting a WIndows Store App to Android

    - by pm_2
    I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free version of Xamarin. Here's where I am so far: I am trying two apps - one was build with Monogame and one is just build on the WinRT framework. I have managed to get them both into Xamarin studio, basically by hacking the csproj files. I'm getting build errors because it's missing references. There does appear to be some equivalent Mono / .Net4 libraries, but things like Microsoft.Xna.Framework seem to be missing. So, my question is: am I going about this the right way and, if so, am I missing a step ("convert dependencies" or something)? If I'm not going about this the right way then how should I be doing this (I found very few online resources on this subject)?

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  • How can I port a MonoGame Windows Phone 8 game to iOS?

    - by Homer_Simpson
    I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how to use my MonoGame Windows Phone 8 source files in a Xamarin iPhone project. How can I use my Windows Phone code in an iPhone project? Can I import all my existing classes(for example Game1.cs) in an iPhone project without changing something? How can I port a MonoGame Windows Phone 8 game to iOS?

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

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  • How to convince management of making our project open source?

    - by MrSoundless
    Xamarin 3 was released last week with a great new addition: Xamarin.Forms . This triggered our attention because we've been using such a system for a couple of years now. We've developed it by ourselves and used it for a bunch of projects. We've been looking for a way to make this project open source but we didn't manage to convince the management. They believe we should not make it open source because we won't win anything with it and all that will happen is that the competition will be able to build apps quicker with our library. We believe open sourcing our library will make the world a better place and that it will make our library much more stable and complete. So my question to all you people out there: How can we convince the management to open source our library?

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • Trying to Use LoadMoreElement in Monotouch.Dialog

    - by user1487581
    I am using Monotouch to write an Ipad app. The app uses tables to browse down through a directory tree and then select a file. I have used Monotouch.Dialog to browse the directories and I set up the directory tables as the app starts.However there are too many files to set up in a table as the app starts and so I want to set up the 'file table' as the file is selected from the lowest level directory table. I am trying to use LoadMoreElement to do this but I cannot make it work or find any examples online. I have coded the 'Elements API Walkthrough' in the Xamarin tutorial at:- http://docs.xamarin.com/ios/tutorials/MonoTouch.Dialog I then add a new section to the code:- _addButton.Clicked += (sender, e) => { ++n; var task = new Task{Name = "task " + n, DueDate = DateTime.Now}; var taskElement = new RootElement (task.Name){ new Section () { new EntryElement (task.Name, "Enter task description", task.Description) }, new Section () { new DateElement ("Due Date", task.DueDate) }, new Section() { new LoadMoreElement("Passive","Active", delegate {MyAction();}) } }; _rootElement [0].Add (taskElement); Where MyAction is:- public void MyAction() { Console.WriteLine ("we have been actioned"); } The problem is that MyAction is triggered and Console.Writeline writes the message but the table stays in the active state and never returns to passive. the documentation says:- Once your code in the NSAction is finished, the UIActivity indicator stops animating and the normal caption is displayed again. What am I missing? Ian

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  • Webinar on Cross Platform Development with MonoTouch for the iPhone and Mono for Android on Wednesday

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.Here is the registration link: https://www302.livemeeting.com/lrs/8001676474/Registration.aspx?pageName=2w197495hzh0t56g

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  • Webinar Recording on Cross Platform Development with MonoTouch and Mono for Android

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.The following link is a recording on Cross Platform Development with MonoTouch and Mono for Android. I am guessing that the link only works in IE. That's out of my control.

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