Given an octree of voxels, how do you render with smooth surfaces?

Posted by Pyrolistical on Stack Overflow See other posts from Stack Overflow or by Pyrolistical
Published on 2010-03-08T18:15:37Z Indexed on 2010/03/08 18:21 UTC
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I noticed most 3d voxel models are actually pretty low resolution, but then are rendered all smoothed out with some sort of interpolation.

Given its ray traced, what is the algorithm used to render it smoothly? Could anybody suggest a book on the topic?

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