How do I arbitrarily distort a textured polygon?

Posted by Archagon on Stack Overflow See other posts from Stack Overflow or by Archagon
Published on 2010-02-19T09:42:30Z Indexed on 2010/04/05 19:53 UTC
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I'd like to write a program that lets me arbitrarily distort a textured polygon by dragging its vertices. I want the texture to distort fluidly and without overlap, assuming the new polygon doesn't intersect itself. I should also be able to repeat the process with the new shape, and with a minimum amount of loss.

Are there any algorithms for doing this?

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