2D object-aligned bounding-box intersection test

Posted by AshleysBrain on Game Development See other posts from Game Development or by AshleysBrain
Published on 2011-01-30T21:59:57Z Indexed on 2011/01/30 23:33 UTC
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Hi all,

I have two object-aligned bounding boxes (i.e. not axis aligned, they rotate with the object). I'd like to know if two object-aligned boxes overlap. (Edit: note - I'm using an axis-aligned bounding box test to quickly discard distant objects, so it doesn't matter if the quad routine is a little slower.)

My boxes are stored as four x,y points. I've searched around for answers, but I can't make sense of the variable names and algorithms in examples to apply them to my particular case.

Can someone help show me how this would be done, in a clear and simple way? Thanks. (The particular language isn't important, C-style pseudo code is OK.)

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