Cool examples of procedural pixel shader effects?

Posted by Robert Fraser on Game Development See other posts from Game Development or by Robert Fraser
Published on 2010-08-09T01:57:29Z Indexed on 2011/02/04 15:34 UTC
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What are some good examples of procedural/screen-space pixel shader effects? No code necessary; just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (would look okay rendered alone on a quad) and are not image processing (don't require a "base image", though they can incorporate textures). Multi-pass or single-pass is fine. Screenshots or videos would be ideal, but ideas work too.

Here are a few examples of what I'm looking for (all from the RenderMonkey samples): alt textalt text alt textalt text

PS - I'm aware of this question; I'm not asking for a source of actual shader implementations but instead for some inspirational ideas -- and the ones at the NVIDIA Shader Library mostly require a scene or are image processing effects.

EDIT: this is an open-ended question and I wish there was a good way to split the bounty. I'll award the rep to the best answer on the last day.

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