Units issue when exporting from 3DS Max to XNA

Posted by miguelSantirso on Game Development See other posts from Game Development or by miguelSantirso
Published on 2011-03-16T20:19:41Z Indexed on 2011/03/17 0:20 UTC
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I am working on a XNA game where we have defined that 1 XNA unit equals to 1 meter. Then, I set meters as system unit in 3DS Max and set to meters the units in the FBX exporter. However, when I export my models, they are much bigger in the game. Am I missing something? What should I do to avoid problems with my units?

Investigating the FBX file, I noticed that I it has two values called UnitScaleFactor and OriginalUnitScaleFactor. They both are 100 when I export the files... And if I manually change UnitScaleFactor to 1, it works fine :S

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