Which toolkit to use for 3D MMO game development?

Posted by Ahmet Yildirim on Game Development See other posts from Game Development or by Ahmet Yildirim
Published on 2011-11-24T21:07:55Z Indexed on 2011/11/25 2:20 UTC
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Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/.

So i thought why not to ask the experts before i run into another dead end...

What Game Engine and Networking Library is best way to go for 3D MMO Development?

Here is some of my early conclusions: Please let me know the ones im wrong.

C++:

  • Best Performance for 3D Graphics.
  • Most Game Engines has native C++ Libraries.
  • Lacks a Solid Socket Library
  • .NETC++ Lacks Intellisense Support.

C#:

  • Intellisense Support
  • NET Socket Library
  • Lacks 3D Graphics Performance
  • Lacks a native solid 3D Game Engine

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