Eliminate delay between looping XNA songs?

Posted by Stephane Beniak on Game Development See other posts from Game Development or by Stephane Beniak
Published on 2011-11-28T01:50:22Z Indexed on 2011/11/28 2:04 UTC
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I'm making a game with XNA and trying to get some background music to loop correctly. Because the file is an MP3 of about 30 seconds in length, I instantiated it as a Song. I want it to loop perfectly, but even when I set the MediaPlayer.IsRepeating property to true, there is always a delay of about one second before the song starts up again. Is there any way to eliminate this delay such that the song loops instantly, so it can play more fluently?

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