3DS Max MassFX -- Animation to XNA without bones/skins?

Posted by AnKoe on Game Development See other posts from Game Development or by AnKoe
Published on 2012-06-21T16:51:32Z Indexed on 2012/06/21 21:24 UTC
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I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 frames) when the game loads the mesh. I haven't found a way to get to the animation though.

Does anyone have suggestions? All the tutorials for animated skinned models don't seem to work with a model set up like this? Do I really need to give each of 145 rocks a bone? If so, does anyone have a suggestion how to streamline that, or if there is an alternate solution to achieving this effect? The animation only needs to play once when the game starts, and that's it.

Thanks.

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