How can I plot a radius of all reachable points with pathfinding for a Mob (XNA)?

Posted by PugWrath on Game Development See other posts from Game Development or by PugWrath
Published on 2012-11-06T21:50:44Z Indexed on 2012/11/06 23:20 UTC
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I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an opaque shape representing all of the possible max-distance pixels that a mob can move to, knowing the mob's max pixel distance.

Any thoughts on this, or do I just need to write a good pathfinding algorithm and use it to find the cutoff points for any direction in which an obstacle exists?

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