Fighting Game and input buffering

Posted by Pilispring on Game Development See other posts from Game Development or by Pilispring
Published on 2012-11-13T10:52:44Z Indexed on 2012/11/13 17:19 UTC
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In fighting game, there is an important thing called input buffering. When your character is doing an action, you can input the next action that will activate as soon as possible (the buffer is 5-10 frames).

Is anyone had already done it or knows the most efficient way to do this?

I thought of things like that:

Enum list moves (a list of all my moves)
if (moves = fireball)
{
    if (Mycharacterisidle)
    {
         Do the fireball
    }
    else if (MycharacterisMoving)
    {
         if (lastspriteisnotfinished)
         {
             InputBuffer++;
         }
         else if(spriteisfinished && InputBuffer < 5)
         {
             Do the fireball
         }
    }
}

Any better ideas? Thx.

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