how to implement motion blur effect?

Posted by PlayerOne on Game Development See other posts from Game Development or by PlayerOne
Published on 2012-11-19T06:13:44Z Indexed on 2012/11/19 11:35 UTC
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I wanted to know how one would implement this motion blur or fade effect behind the soccer ball .

Here is what I was thinking . You have the balls current position and you also keep its previous position(couple of sec back). and you draw a "streak" sprite between the 2 points.

I have seen this effect lots of time implemented for projects in various 2d games and wanted to know if there is a standard technique.

http://i45.tinypic.com/2n24j7r.png

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