boolean operations on meshes

Posted by lathomas64 on Game Development See other posts from Game Development or by lathomas64
Published on 2010-08-06T14:53:14Z Indexed on 2012/12/14 23:23 UTC
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given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular interest are subtraction and union.

Example pictures: http://www.rhino3d.com/4/help/Commands/Booleans.htm

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