Play audio in javascript with a good performance
        Posted  
        
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                João
            
        on Game Development
        
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        Published on 2013-08-02T04:24:51Z
        Indexed on 
            2013/08/02
            16:07 UTC
        
        
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I'm developing a browser game where the player can shoot. Everytime he shoots it play a sound.
Currently i'm using this code to play sounds in JavaScript:
    var audio = document.createElement("audio");
    audio.src = "my_sound.mp3";
    audio.play();
I'm worried about performance here. Will 10 simultaneous sounds impact my game performance too much?
Will all audio objects stay in memory even after they are played?
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